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  4. Hue Push API für Hue Adapter

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Hue Push API für Hue Adapter

Geplant Angeheftet Gesperrt Verschoben Skripten / Logik
164 Beiträge 46 Kommentatoren 37.2k Aufrufe 57 Watching
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  • M MCU

    @ciddi89 Wenn der DP "AnyOn" ist musst du auch

    stateName: 'AnyOn'
    

    nehmen.

    P Offline
    P Offline
    Pman
    schrieb am zuletzt editiert von
    #25

    @mcu
    Anscheinend fehlt bei den Objekten allOn und anyOn unter native die id, so findet das Skript allerdings das richtige Objekt. Ist alles etwas mühselig, da ein Skript keine Kenntnis der Objektstruktur des Adapters hat.
    Ab irgendeinem Punkt ist es deutlich einfacher so etwas direkt in die Adapter aufzunehmen, ich möchte ich das Skript nicht übermäßig aufblasen. Ich denke die Adapterentwickler bzw. die Entwickler der zugrundeliegenden Module werden früher oder später die Push Api direkt implementieren.

    1 Antwort Letzte Antwort
    0
    • M MCU

      @ciddi89 Wenn der DP "AnyOn" ist musst du auch

      stateName: 'AnyOn'
      

      nehmen.

      ? Offline
      ? Offline
      Ein ehemaliger Benutzer
      schrieb am zuletzt editiert von
      #26

      @mcu said in Hue Push API für Hue Adapter:

      @ciddi89 Wenn der DP "AnyOn" ist musst du auch

      stateName: 'AnyOn'
      

      nehmen.

      Das ist mir bewusst das ich die Groß.- und Kleinschreibung beachten muss. Aber Der Datenpunkt ist tatsächlich 'anyOn'

      Bildschirmfoto 2021-09-02 um 18.27.53.png

      1 Antwort Letzte Antwort
      0
      • F Offline
        F Offline
        Fabian1
        schrieb am zuletzt editiert von
        #27

        Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
        Ich hab nur ein kleines Problem, mein log ist hiermit voll:

        missing update instructions for sensors.power_state.battery_state

        Weiß jemand wie ich das beheben kann?

        dslraserD 1 Antwort Letzte Antwort
        0
        • F Fabian1

          Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
          Ich hab nur ein kleines Problem, mein log ist hiermit voll:

          missing update instructions for sensors.power_state.battery_state

          Weiß jemand wie ich das beheben kann?

          dslraserD Offline
          dslraserD Offline
          dslraser
          Forum Testing Most Active
          schrieb am zuletzt editiert von
          #28

          @fabian1 sagte in Hue Push API für Hue Adapter:

          Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
          Ich hab nur ein kleines Problem, mein log ist hiermit voll:

          missing update instructions for sensors.power_state.battery_state

          Weiß jemand wie ich das beheben kann?

          https://forum.iobroker.net/post/672808

          1 Antwort Letzte Antwort
          0
          • M MCU

            @murdockus
            Script aus Post 12 neuladen (wurde geändert!): https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12

            d6ee0351-9313-4241-a73f-2a7ed759f133-image.png

            In der javascript Instanz: hue-push-client eintragen:

            b015d4a1-ef44-4b98-a8d3-56a185e15df7-image.png

            Script in ein neues javascript Objekt kopieren.
            c9186b86-8ee4-47c5-b5fd-0ac6390829bd-image.png

            Die Definitionen im Script ändern: IP, TOKEN, INSTANCE.
            Und dann das Script starten.

            M Offline
            M Offline
            Murdockus
            schrieb am zuletzt editiert von
            #29

            @mcu
            Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

            A sentinelS 2 Antworten Letzte Antwort
            0
            • P Pman

              Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
              Weitere Hinweise siehe Skript.
              Update
              1.1.0 hue-extended support
              1.1.1 ZGPSwitch support
              1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
              1.1.3 Zone support (only on)

              /**
              * Version: 1.1.3 (HUE + HUE-EXTENDED)
              * Anleitung: 
              *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
              *  - IP: IP der Bridge eintragen
              *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
              *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
              **/
              const IP = '<bridge ip>';
              const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
              const INSTANCE = 'hue.0';
              
              /**
              * DO NOT EDIT BELOW
              **/
              const UPDATEMAP_HUE = {
                  //lights
                  'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                  'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                  'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                  'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                  'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
              
                  //groups
                  'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
              
                  //sensors
                  'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                  'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                  'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                  'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                  //buttons
                  'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
              
                  //ignore
                  'lights.owner.rid':{},
                  'lights.owner.rtype':{},
                  'sensors.owner.rid':{},
                  'sensors.owner.rtype':{},
                  'sensors.power_state.battery_state': {},
              };
              
              const UPDATEMAP_HUE_EXTENDED = {
                  //lights
                  'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                  'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                  'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                  'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                  'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                
                  //groups
                  'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
              
                  //sensors
                  'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                  'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                  'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                  'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                  //buttons
                  'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
              
                  //ignore
                  'lights.owner.rid':{},
                  'lights.owner.rtype':{},
                  'sensors.owner.rid':{},
                  'sensors.owner.rtype':{},
                  'sensors.power_state.battery_state': {},
              };
              
              //select UPDATEMAP for hue or hue-extended
              const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
              const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
              
              //connect to event stream
              const HuePushClient = require('hue-push-client');
              const client = new HuePushClient({ip: IP, user: TOKEN});
              client.addEventListener('open', function () {
                  log('connected');
              });
              client.addEventListener('close', function () {
                  log('disconnected', 'warn');
              });
              client.addEventListener('error', function (e) {
                  log('connection error: ' + e.message, 'warn');
              });
              client.addEventListener('message', function (packet) {
                  parsePacket(packet);
              });
              
              //get resouce ids (required to identify buttons)
              let UUIDs = {};
              async function getUUIDs() {
                  try {
                      UUIDs = await client.uuids();
                  } catch (e) {
                      log(e, 'warn');
                  }
              };
              getUUIDs();
              
              
              // close connection if script is stopped
              onStop(function (callback) {
                  client.close();
                  callback();
              }, 2000);
              
              function parsePacket (packet) {
                  log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                  try {
                      if (!packet.data) {
                          log('packet has no data: ' + JSON.stringify(packet), 'warn');
                          return;
                      }
                      for (let message of JSON.parse(packet.data)) {
                          if (message.type !== 'update') {
                              log ('unknown message type: ' + JSON.stringify(message), 'warn');
                              continue;
                          }
                          if (typeof message.data !== 'object') {
                              log ('message contains no data: '  + JSON.stringify(message), 'warn');
                              continue;
                          }
                          for (let update of message.data) {
                              parseUpdate(update);
                          }
                      }
                  } catch (e) {
                      log('could not read packet: ' + JSON.stringify(packet), 'warn');
                      log(e.message, 'warn');
                      return;
                  }
              }
              
              function parseUpdate(update) {
                  log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
              
                  if (!update.id_v1) return;
                  const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                  const idv2 = update.id;
              
                  //remove id, id_v1, type
                  delete  update.id;
                  delete  update.id_v1;
                  delete  update.type;
              
                  //status to object as other updates are objects
                  if (update.status) {
                      update.status = {status: update.status};
                  }
              
                  processUpdate(resource, idv1, idv2, update);
              }
              
              let IdCache = [];
              function processUpdate(resource, resourceId, idv2, data) {
                  this.resource = resource;
                  this.resourceId = resourceId;
                  this.idv2 = idv2;
                  this.data = data;
              
                  log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                  //check for values to data
                  for (let action in data) {
                      if (typeof data[action] !== 'object') {continue;}
              
                      //check if update invalid and delete _valid entries
                      for (let endpoint in data[action]) {
                          if (endpoint.substr(-6) === '_valid') {
                              if (!data[action][endpoint]) {
                                  log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                  return;
                              } else {
                                  delete data[action][endpoint];
                              }
                          } 
                      }
                      //find hue adapter states to update and set new values
                      for (let endpoint in data[action]) {
                          if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                              log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                              let updateValue = data[action][endpoint];
                              //convert value?
                              if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                  let updateValueOld = updateValue;
                                  updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                  log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                              }
                              let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                              
                              //check if state id is cached
                              if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                  findState(resource, resourceId, stateName, action, endpoint, () => {
                                      updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                  });
                              } else {
                                  log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                              }
              
                          } else {
                              log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                              log(JSON.stringify(data));
                          }
                      }
                  }
              }
              
              async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                  $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                      getObject(stateId, (err, obj) => {
                          if (!err) {
                              if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                  log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                  //get parent object and check type
                                  let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                  getObject(parentId, (err2, obj2) => {
                                      if (!err2) {
                                          if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                              log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                              log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                              IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                              callback();
                                          }
                                      } else {
                                          log('could not find obj: ' + stateId, 'warn');
                                      }
                                  });    
                              }
                          } else {
                              log('could not find obj: ' + stateId, 'warn');
                          }
                      });
                  });
              }
              
              async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                  $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                      const deviceId = await getStateAsync(stateId);
                      //check if device id matches
                      if (deviceId.val !== resourceId) {
                          return;
                      }
                      const device = stateId.substr(0,stateId.length-4);
                      //make sure final object exists
                      const stateExists = await existsObjectAsync(device + '.' + stateName);
                      if (!stateExists) {
                          return;
                      }
                      //check if type is valid and save cache entry
                      const deviceType = await getStateAsync(device + '.type');
                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                          log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                          IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                          callback();                    
                      }
                  });
              }
              
              function updateHueState(stateId, value, after) {
                  log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                  setStateDelayed(stateId, value, true, 50, true, () => {
                      if (typeof after === 'function') {
                          log ('running  function after change of ' + stateId, 'debug');
                          after(stateId, value);
                      }
                  });
              } 
              
              
              //helpers
              async function updateRGBHue(stateId) {
                  let xyState = await getStateAsync(stateId + '.xy');
                  if (!xyState) return;
                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                  let levelState = await getStateAsync(stateId + '.level');
                  let level = levelState.val / 100;
                  //let onState = await getStateAsync(stateId + '.on');
                  //if (onState.val === false) level = 0;
                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
              
                  updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                  updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                  updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
              }
              
              async function updateRGBHueExtended(stateId) {
                  let xyState = await getStateAsync(stateId + '.xy');
                  if (!xyState) return;
                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                  let levelState = await getStateAsync(stateId + '.level');
                  let level = levelState.val / 100;
                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                  updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
              }
              
              function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                  if (Brightness <= 0) {
                      return {Red: 0, Green: 0, Blue: 0};
                  }
                  Brightness = Brightness || 1.0; // Default full brightness
                  const z = 1.0 - x - y;
                  const Y = Brightness;
                  const X = (Y / y) * x;
                  const Z = (Y / y) * z;
                  // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                  let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                  let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                  let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                  // Limit RGB on [0..1]
                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                      Green = Green / Red;
                      Blue = Blue / Red;
                      Red = 1.0;
                  }
                  if (Red < 0) {
                      Red = 0;
                  }
                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                      Red = Red / Green;
                      Blue = Blue / Green;
                      Green = 1.0;
                  }
                  if (Green < 0) {
                      Green = 0;
                  }
                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                      Red = Red / Blue;
                      Green = Green / Blue;
                      Blue = 1.0;
                  }
                  if (Blue < 0) {
                      Blue = 0;
                  }
                  // Apply reverse gamma correction
                  if (Red <= 0.0031308) {
                      Red = Red * 12.92;
                  } else {
                      Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                  }
                  if (Green <= 0.0031308) {
                      Green = Green * 12.92;
                  } else {
                      Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                  }
                  if (Blue <= 0.0031308) {
                      Blue = Blue * 12.92;
                  } else {
                      Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                  }
                  // Limit RGB on [0..1]
                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                      Green = Green / Red;
                      Blue = Blue / Red;
                      Red = 1.0;
                  }
                  if (Red < 0) {
                      Red = 0;
                  }
                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                      Red = Red / Green;
                      Blue = Blue / Green;
                      Green = 1.0;
                  }
                  if (Green < 0) {
                      Green = 0;
                  }
                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                      Red = Red / Blue;
                      Green = Green / Blue;
                      Blue = 1.0;
                  }
                  if (Blue < 0) {
                      Blue = 0;
                  }
                  return {Red: Red, Green: Green, Blue: Blue};
              };
              
              
              S Online
              S Online
              Solardach
              schrieb am zuletzt editiert von
              #30

              @pman Ich bin ganz zufällig hier drauf gekommen.
              Endlich funktionieren meine HUE Bewegungsmelder ohne Zeit Verzögerung.
              Einbindung des Skripts verlief problemlos und funktioniert Perfekt.

              Vielen Dank !!

              1 Antwort Letzte Antwort
              0
              • M Murdockus

                @mcu
                Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

                A Offline
                A Offline
                aleks-83
                schrieb am zuletzt editiert von
                #31

                @murdockus
                Könntest du mir bitte mal einen Screenshot machen welche Datenpunkte ein Wall Switch erstellt und füttert?
                Das würde mir sehr helfen.

                = Dell Optiplex Micro - 10GB RAM - 200GB SSD - Debian VM =
                = Node.js v20.18.3 = NPM 10.2.3 = JS Controller 7.0.6 =

                Ubiquiti UAP-AC-LR - UAP-AC-Lite - Synology DS716+II - Fritz!Box 7490
                Glasfaser 400

                1 Antwort Letzte Antwort
                0
                • P Pman

                  Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                  Weitere Hinweise siehe Skript.
                  Update
                  1.1.0 hue-extended support
                  1.1.1 ZGPSwitch support
                  1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                  1.1.3 Zone support (only on)

                  /**
                  * Version: 1.1.3 (HUE + HUE-EXTENDED)
                  * Anleitung: 
                  *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                  *  - IP: IP der Bridge eintragen
                  *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                  *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                  **/
                  const IP = '<bridge ip>';
                  const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                  const INSTANCE = 'hue.0';
                  
                  /**
                  * DO NOT EDIT BELOW
                  **/
                  const UPDATEMAP_HUE = {
                      //lights
                      'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                      'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                      'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                      'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                      'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                  
                      //groups
                      'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                  
                      //sensors
                      'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                      'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                      'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                      'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                      //buttons
                      'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                  
                      //ignore
                      'lights.owner.rid':{},
                      'lights.owner.rtype':{},
                      'sensors.owner.rid':{},
                      'sensors.owner.rtype':{},
                      'sensors.power_state.battery_state': {},
                  };
                  
                  const UPDATEMAP_HUE_EXTENDED = {
                      //lights
                      'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                      'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                      'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                      'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                      'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                    
                      //groups
                      'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                  
                      //sensors
                      'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                      'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                      'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                      'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                      //buttons
                      'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                  
                      //ignore
                      'lights.owner.rid':{},
                      'lights.owner.rtype':{},
                      'sensors.owner.rid':{},
                      'sensors.owner.rtype':{},
                      'sensors.power_state.battery_state': {},
                  };
                  
                  //select UPDATEMAP for hue or hue-extended
                  const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                  const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                  
                  //connect to event stream
                  const HuePushClient = require('hue-push-client');
                  const client = new HuePushClient({ip: IP, user: TOKEN});
                  client.addEventListener('open', function () {
                      log('connected');
                  });
                  client.addEventListener('close', function () {
                      log('disconnected', 'warn');
                  });
                  client.addEventListener('error', function (e) {
                      log('connection error: ' + e.message, 'warn');
                  });
                  client.addEventListener('message', function (packet) {
                      parsePacket(packet);
                  });
                  
                  //get resouce ids (required to identify buttons)
                  let UUIDs = {};
                  async function getUUIDs() {
                      try {
                          UUIDs = await client.uuids();
                      } catch (e) {
                          log(e, 'warn');
                      }
                  };
                  getUUIDs();
                  
                  
                  // close connection if script is stopped
                  onStop(function (callback) {
                      client.close();
                      callback();
                  }, 2000);
                  
                  function parsePacket (packet) {
                      log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                      try {
                          if (!packet.data) {
                              log('packet has no data: ' + JSON.stringify(packet), 'warn');
                              return;
                          }
                          for (let message of JSON.parse(packet.data)) {
                              if (message.type !== 'update') {
                                  log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                  continue;
                              }
                              if (typeof message.data !== 'object') {
                                  log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                  continue;
                              }
                              for (let update of message.data) {
                                  parseUpdate(update);
                              }
                          }
                      } catch (e) {
                          log('could not read packet: ' + JSON.stringify(packet), 'warn');
                          log(e.message, 'warn');
                          return;
                      }
                  }
                  
                  function parseUpdate(update) {
                      log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                  
                      if (!update.id_v1) return;
                      const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                      const idv2 = update.id;
                  
                      //remove id, id_v1, type
                      delete  update.id;
                      delete  update.id_v1;
                      delete  update.type;
                  
                      //status to object as other updates are objects
                      if (update.status) {
                          update.status = {status: update.status};
                      }
                  
                      processUpdate(resource, idv1, idv2, update);
                  }
                  
                  let IdCache = [];
                  function processUpdate(resource, resourceId, idv2, data) {
                      this.resource = resource;
                      this.resourceId = resourceId;
                      this.idv2 = idv2;
                      this.data = data;
                  
                      log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                      //check for values to data
                      for (let action in data) {
                          if (typeof data[action] !== 'object') {continue;}
                  
                          //check if update invalid and delete _valid entries
                          for (let endpoint in data[action]) {
                              if (endpoint.substr(-6) === '_valid') {
                                  if (!data[action][endpoint]) {
                                      log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                      return;
                                  } else {
                                      delete data[action][endpoint];
                                  }
                              } 
                          }
                          //find hue adapter states to update and set new values
                          for (let endpoint in data[action]) {
                              if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                  log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                  let updateValue = data[action][endpoint];
                                  //convert value?
                                  if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                      let updateValueOld = updateValue;
                                      updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                      log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                  }
                                  let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                  
                                  //check if state id is cached
                                  if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                      findState(resource, resourceId, stateName, action, endpoint, () => {
                                          updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                      });
                                  } else {
                                      log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                      updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                  }
                  
                              } else {
                                  log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                  log(JSON.stringify(data));
                              }
                          }
                      }
                  }
                  
                  async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                      log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                      $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                          getObject(stateId, (err, obj) => {
                              if (!err) {
                                  if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                      log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                      //get parent object and check type
                                      let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                      getObject(parentId, (err2, obj2) => {
                                          if (!err2) {
                                              if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                  log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                  log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                  IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                  callback();
                                              }
                                          } else {
                                              log('could not find obj: ' + stateId, 'warn');
                                          }
                                      });    
                                  }
                              } else {
                                  log('could not find obj: ' + stateId, 'warn');
                              }
                          });
                      });
                  }
                  
                  async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                      log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                      $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                          const deviceId = await getStateAsync(stateId);
                          //check if device id matches
                          if (deviceId.val !== resourceId) {
                              return;
                          }
                          const device = stateId.substr(0,stateId.length-4);
                          //make sure final object exists
                          const stateExists = await existsObjectAsync(device + '.' + stateName);
                          if (!stateExists) {
                              return;
                          }
                          //check if type is valid and save cache entry
                          const deviceType = await getStateAsync(device + '.type');
                          if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                              log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                              log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                              IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                              callback();                    
                          }
                      });
                  }
                  
                  function updateHueState(stateId, value, after) {
                      log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                      setStateDelayed(stateId, value, true, 50, true, () => {
                          if (typeof after === 'function') {
                              log ('running  function after change of ' + stateId, 'debug');
                              after(stateId, value);
                          }
                      });
                  } 
                  
                  
                  //helpers
                  async function updateRGBHue(stateId) {
                      let xyState = await getStateAsync(stateId + '.xy');
                      if (!xyState) return;
                      let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                      let levelState = await getStateAsync(stateId + '.level');
                      let level = levelState.val / 100;
                      //let onState = await getStateAsync(stateId + '.on');
                      //if (onState.val === false) level = 0;
                      let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                  
                      updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                      updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                      updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                  }
                  
                  async function updateRGBHueExtended(stateId) {
                      let xyState = await getStateAsync(stateId + '.xy');
                      if (!xyState) return;
                      let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                      let levelState = await getStateAsync(stateId + '.level');
                      let level = levelState.val / 100;
                      let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                      updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                  }
                  
                  function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                      if (Brightness <= 0) {
                          return {Red: 0, Green: 0, Blue: 0};
                      }
                      Brightness = Brightness || 1.0; // Default full brightness
                      const z = 1.0 - x - y;
                      const Y = Brightness;
                      const X = (Y / y) * x;
                      const Z = (Y / y) * z;
                      // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                      let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                      let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                      let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                      // Limit RGB on [0..1]
                      if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                          Green = Green / Red;
                          Blue = Blue / Red;
                          Red = 1.0;
                      }
                      if (Red < 0) {
                          Red = 0;
                      }
                      if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                          Red = Red / Green;
                          Blue = Blue / Green;
                          Green = 1.0;
                      }
                      if (Green < 0) {
                          Green = 0;
                      }
                      if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                          Red = Red / Blue;
                          Green = Green / Blue;
                          Blue = 1.0;
                      }
                      if (Blue < 0) {
                          Blue = 0;
                      }
                      // Apply reverse gamma correction
                      if (Red <= 0.0031308) {
                          Red = Red * 12.92;
                      } else {
                          Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                      }
                      if (Green <= 0.0031308) {
                          Green = Green * 12.92;
                      } else {
                          Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                      }
                      if (Blue <= 0.0031308) {
                          Blue = Blue * 12.92;
                      } else {
                          Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                      }
                      // Limit RGB on [0..1]
                      if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                          Green = Green / Red;
                          Blue = Blue / Red;
                          Red = 1.0;
                      }
                      if (Red < 0) {
                          Red = 0;
                      }
                      if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                          Red = Red / Green;
                          Blue = Blue / Green;
                          Green = 1.0;
                      }
                      if (Green < 0) {
                          Green = 0;
                      }
                      if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                          Red = Red / Blue;
                          Green = Green / Blue;
                          Blue = 1.0;
                      }
                      if (Blue < 0) {
                          Blue = 0;
                      }
                      return {Red: Red, Green: Green, Blue: Blue};
                  };
                  
                  
                  H Offline
                  H Offline
                  Hitcher
                  schrieb am zuletzt editiert von
                  #32

                  @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                  Frage:
                  Ich habe den Hue und den Hue-Extended am laufen..

                  Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                  ? 1 Antwort Letzte Antwort
                  0
                  • H Hitcher

                    @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                    Frage:
                    Ich habe den Hue und den Hue-Extended am laufen..

                    Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                    ? Offline
                    ? Offline
                    Ein ehemaliger Benutzer
                    schrieb am zuletzt editiert von
                    #33

                    @hitcher said in Hue Push API für Hue Adapter:

                    Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                    Ich denke mal das du das so machen kannst.

                    cashC 1 Antwort Letzte Antwort
                    0
                    • ? Ein ehemaliger Benutzer

                      @hitcher said in Hue Push API für Hue Adapter:

                      Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                      Ich denke mal das du das so machen kannst.

                      cashC Offline
                      cashC Offline
                      cash
                      Most Active
                      schrieb am zuletzt editiert von
                      #34

                      Ich scheitere leider. Beim Script Start bekomme ich:

                      
                      javascript.0
                      2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                      
                      javascript.0
                      2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                      
                      javascript.0
                      2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                      

                      scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                      cashC 1 Antwort Letzte Antwort
                      0
                      • cashC cash

                        Ich scheitere leider. Beim Script Start bekomme ich:

                        
                        javascript.0
                        2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                        
                        javascript.0
                        2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                        
                        javascript.0
                        2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                        

                        scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                        cashC Offline
                        cashC Offline
                        cash
                        Most Active
                        schrieb am zuletzt editiert von
                        #35

                        ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                        
                        javascript.0
                        2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                        
                        javascript.0
                        2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                        
                        
                        cashC 1 Antwort Letzte Antwort
                        0
                        • cashC cash

                          ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                          
                          javascript.0
                          2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                          
                          javascript.0
                          2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                          
                          
                          cashC Offline
                          cashC Offline
                          cash
                          Most Active
                          schrieb am zuletzt editiert von
                          #36

                          Lösung gefunden. Es funktioniert schon nur nicht komplett.

                          Ich habe einen Raum hue_Badezimmer im Raum gibt es nur eine Lampe Deckenleuchte Badezimmer. Schalte ich nun in der App den Raum erkennt das Script das Licht und schaltet die Lampe Deckenleuchte Badezimmer den on-Datenpunkt auf true. Nur der on-Datenpunkt vom Raum hue_Badezimmer bleibt auf false.

                          Ist das generell so oder nur ein Problem bei mir?

                          Bei meinen Tests habe ich immer nur auf den Raum geschaut.

                          P 1 Antwort Letzte Antwort
                          0
                          • P Pman

                            Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                            Weitere Hinweise siehe Skript.
                            Update
                            1.1.0 hue-extended support
                            1.1.1 ZGPSwitch support
                            1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                            1.1.3 Zone support (only on)

                            /**
                            * Version: 1.1.3 (HUE + HUE-EXTENDED)
                            * Anleitung: 
                            *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                            *  - IP: IP der Bridge eintragen
                            *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                            *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                            **/
                            const IP = '<bridge ip>';
                            const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                            const INSTANCE = 'hue.0';
                            
                            /**
                            * DO NOT EDIT BELOW
                            **/
                            const UPDATEMAP_HUE = {
                                //lights
                                'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                            
                                //groups
                                'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                            
                                //sensors
                                'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                //buttons
                                'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                            
                                //ignore
                                'lights.owner.rid':{},
                                'lights.owner.rtype':{},
                                'sensors.owner.rid':{},
                                'sensors.owner.rtype':{},
                                'sensors.power_state.battery_state': {},
                            };
                            
                            const UPDATEMAP_HUE_EXTENDED = {
                                //lights
                                'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              
                                //groups
                                'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                            
                                //sensors
                                'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                //buttons
                                'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                            
                                //ignore
                                'lights.owner.rid':{},
                                'lights.owner.rtype':{},
                                'sensors.owner.rid':{},
                                'sensors.owner.rtype':{},
                                'sensors.power_state.battery_state': {},
                            };
                            
                            //select UPDATEMAP for hue or hue-extended
                            const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                            const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                            
                            //connect to event stream
                            const HuePushClient = require('hue-push-client');
                            const client = new HuePushClient({ip: IP, user: TOKEN});
                            client.addEventListener('open', function () {
                                log('connected');
                            });
                            client.addEventListener('close', function () {
                                log('disconnected', 'warn');
                            });
                            client.addEventListener('error', function (e) {
                                log('connection error: ' + e.message, 'warn');
                            });
                            client.addEventListener('message', function (packet) {
                                parsePacket(packet);
                            });
                            
                            //get resouce ids (required to identify buttons)
                            let UUIDs = {};
                            async function getUUIDs() {
                                try {
                                    UUIDs = await client.uuids();
                                } catch (e) {
                                    log(e, 'warn');
                                }
                            };
                            getUUIDs();
                            
                            
                            // close connection if script is stopped
                            onStop(function (callback) {
                                client.close();
                                callback();
                            }, 2000);
                            
                            function parsePacket (packet) {
                                log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                try {
                                    if (!packet.data) {
                                        log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                        return;
                                    }
                                    for (let message of JSON.parse(packet.data)) {
                                        if (message.type !== 'update') {
                                            log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                            continue;
                                        }
                                        if (typeof message.data !== 'object') {
                                            log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                            continue;
                                        }
                                        for (let update of message.data) {
                                            parseUpdate(update);
                                        }
                                    }
                                } catch (e) {
                                    log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                    log(e.message, 'warn');
                                    return;
                                }
                            }
                            
                            function parseUpdate(update) {
                                log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                            
                                if (!update.id_v1) return;
                                const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                const idv2 = update.id;
                            
                                //remove id, id_v1, type
                                delete  update.id;
                                delete  update.id_v1;
                                delete  update.type;
                            
                                //status to object as other updates are objects
                                if (update.status) {
                                    update.status = {status: update.status};
                                }
                            
                                processUpdate(resource, idv1, idv2, update);
                            }
                            
                            let IdCache = [];
                            function processUpdate(resource, resourceId, idv2, data) {
                                this.resource = resource;
                                this.resourceId = resourceId;
                                this.idv2 = idv2;
                                this.data = data;
                            
                                log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                //check for values to data
                                for (let action in data) {
                                    if (typeof data[action] !== 'object') {continue;}
                            
                                    //check if update invalid and delete _valid entries
                                    for (let endpoint in data[action]) {
                                        if (endpoint.substr(-6) === '_valid') {
                                            if (!data[action][endpoint]) {
                                                log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                return;
                                            } else {
                                                delete data[action][endpoint];
                                            }
                                        } 
                                    }
                                    //find hue adapter states to update and set new values
                                    for (let endpoint in data[action]) {
                                        if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                            log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                            let updateValue = data[action][endpoint];
                                            //convert value?
                                            if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                let updateValueOld = updateValue;
                                                updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                            }
                                            let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                            
                                            //check if state id is cached
                                            if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                findState(resource, resourceId, stateName, action, endpoint, () => {
                                                    updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                });
                                            } else {
                                                log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                            }
                            
                                        } else {
                                            log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                            log(JSON.stringify(data));
                                        }
                                    }
                                }
                            }
                            
                            async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                    getObject(stateId, (err, obj) => {
                                        if (!err) {
                                            if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                //get parent object and check type
                                                let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                getObject(parentId, (err2, obj2) => {
                                                    if (!err2) {
                                                        if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                            log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                            log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                            IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                            callback();
                                                        }
                                                    } else {
                                                        log('could not find obj: ' + stateId, 'warn');
                                                    }
                                                });    
                                            }
                                        } else {
                                            log('could not find obj: ' + stateId, 'warn');
                                        }
                                    });
                                });
                            }
                            
                            async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                    const deviceId = await getStateAsync(stateId);
                                    //check if device id matches
                                    if (deviceId.val !== resourceId) {
                                        return;
                                    }
                                    const device = stateId.substr(0,stateId.length-4);
                                    //make sure final object exists
                                    const stateExists = await existsObjectAsync(device + '.' + stateName);
                                    if (!stateExists) {
                                        return;
                                    }
                                    //check if type is valid and save cache entry
                                    const deviceType = await getStateAsync(device + '.type');
                                    if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                        log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                        log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                        IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                        callback();                    
                                    }
                                });
                            }
                            
                            function updateHueState(stateId, value, after) {
                                log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                setStateDelayed(stateId, value, true, 50, true, () => {
                                    if (typeof after === 'function') {
                                        log ('running  function after change of ' + stateId, 'debug');
                                        after(stateId, value);
                                    }
                                });
                            } 
                            
                            
                            //helpers
                            async function updateRGBHue(stateId) {
                                let xyState = await getStateAsync(stateId + '.xy');
                                if (!xyState) return;
                                let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                let levelState = await getStateAsync(stateId + '.level');
                                let level = levelState.val / 100;
                                //let onState = await getStateAsync(stateId + '.on');
                                //if (onState.val === false) level = 0;
                                let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                            
                                updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                            }
                            
                            async function updateRGBHueExtended(stateId) {
                                let xyState = await getStateAsync(stateId + '.xy');
                                if (!xyState) return;
                                let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                let levelState = await getStateAsync(stateId + '.level');
                                let level = levelState.val / 100;
                                let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                            }
                            
                            function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                if (Brightness <= 0) {
                                    return {Red: 0, Green: 0, Blue: 0};
                                }
                                Brightness = Brightness || 1.0; // Default full brightness
                                const z = 1.0 - x - y;
                                const Y = Brightness;
                                const X = (Y / y) * x;
                                const Z = (Y / y) * z;
                                // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                // Limit RGB on [0..1]
                                if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                    Green = Green / Red;
                                    Blue = Blue / Red;
                                    Red = 1.0;
                                }
                                if (Red < 0) {
                                    Red = 0;
                                }
                                if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                    Red = Red / Green;
                                    Blue = Blue / Green;
                                    Green = 1.0;
                                }
                                if (Green < 0) {
                                    Green = 0;
                                }
                                if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                    Red = Red / Blue;
                                    Green = Green / Blue;
                                    Blue = 1.0;
                                }
                                if (Blue < 0) {
                                    Blue = 0;
                                }
                                // Apply reverse gamma correction
                                if (Red <= 0.0031308) {
                                    Red = Red * 12.92;
                                } else {
                                    Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                }
                                if (Green <= 0.0031308) {
                                    Green = Green * 12.92;
                                } else {
                                    Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                }
                                if (Blue <= 0.0031308) {
                                    Blue = Blue * 12.92;
                                } else {
                                    Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                }
                                // Limit RGB on [0..1]
                                if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                    Green = Green / Red;
                                    Blue = Blue / Red;
                                    Red = 1.0;
                                }
                                if (Red < 0) {
                                    Red = 0;
                                }
                                if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                    Red = Red / Green;
                                    Blue = Blue / Green;
                                    Green = 1.0;
                                }
                                if (Green < 0) {
                                    Green = 0;
                                }
                                if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                    Red = Red / Blue;
                                    Green = Green / Blue;
                                    Blue = 1.0;
                                }
                                if (Blue < 0) {
                                    Blue = 0;
                                }
                                return {Red: Red, Green: Green, Blue: Blue};
                            };
                            
                            
                            S Nicht stören
                            S Nicht stören
                            stenmic
                            schrieb am zuletzt editiert von
                            #37

                            @pman erstmal danke für dein Skript.
                            Jedoch habe ich ein Problem mit meiner "Bloom Tischleuchte".
                            Bei ihr werden die Datenpunkte z.B. on - true/false einfach nicht aktualisiert.
                            Alle anderen Leuchten funktionieren.

                            hat jemand eine idee.

                            1 Antwort Letzte Antwort
                            0
                            • P Pman

                              Neue Version (siehe start Post), ich habe gleich noch Versucht das Skript kompatibel mit dem hue-extended Adapter zu machen, ist aber weitestgehend ungetestet.
                              Wichtig: benötigt nun das modul "hue-push-client" statt "eventsource".

                              T Offline
                              T Offline
                              TaylorTrifft
                              schrieb am zuletzt editiert von TaylorTrifft
                              #38

                              @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                              Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                              Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                              'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                              
                              und
                              const HuePushClient = require(*'hue-push-client'*);
                              
                              arteckA 1 Antwort Letzte Antwort
                              0
                              • T TaylorTrifft

                                @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                                Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                                Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                                'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                                
                                und
                                const HuePushClient = require(*'hue-push-client'*);
                                
                                arteckA Offline
                                arteckA Offline
                                arteck
                                Developer Most Active
                                schrieb am zuletzt editiert von arteck
                                #39

                                @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                                c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                                und Fehler welcher Fehler.. wo ist das LOG

                                zigbee hab ich, zwave auch, nuc's genauso und HA auch

                                T 1 Antwort Letzte Antwort
                                0
                                • arteckA arteck

                                  @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                                  c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                                  und Fehler welcher Fehler.. wo ist das LOG

                                  T Offline
                                  T Offline
                                  TaylorTrifft
                                  schrieb am zuletzt editiert von
                                  #40

                                  @arteck Danke geändert.

                                  1 Antwort Letzte Antwort
                                  0
                                  • B Offline
                                    B Offline
                                    blackeagle998
                                    schrieb am zuletzt editiert von
                                    #41

                                    @Pman
                                    Hello und herzlichen Dank für das Skript, funktioniert wunderbar, bis auf folgende kleine Sache.
                                    Ich verwende den hue-extended adapter und bekomme im LOG für diverse Lampen folgenden Fehler:

                                    javascript.0   2021-10-25 20:19:05.820	warn	at processTimers (internal/timers.js:497:7)
                                    javascript.0   2021-10-25 20:19:05.820	warn	at listOnTimeout (internal/timers.js:556:17)
                                    javascript.0   2021-10-25 20:19:05.820	warn	at Timeout._onTimeout (/opt/iobroker/node_modules/iobroker.javascript/lib/sandbox.js:1485:29)
                                    javascript.0   2021-10-25 20:19:05.819	warn	at Object.setState (/opt/iobroker/node_modules/iobroker.javascript/lib/sandbox.js:1427:20)
                                    javascript.0   2021-10-25 20:19:05.818	warn	State "hue-extended.0.lights.022-bad_deckenlampe.state.on" not found
                                    

                                    Das Skript will auf einen Datenpunkt mit ".state.on" am Ende zugreifen, der müsste aber ".action.on" heißen.
                                    Ich bin noch nicht ganz durchgestiegen, wo genau das im Skript herkommt bzw. was man ändern müsste.
                                    Deswegen wäre ich dir dankbar, wenn du hierbei unterstützen könntest :-)

                                    1 Antwort Letzte Antwort
                                    1
                                    • P Pman

                                      Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                                      Weitere Hinweise siehe Skript.
                                      Update
                                      1.1.0 hue-extended support
                                      1.1.1 ZGPSwitch support
                                      1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                                      1.1.3 Zone support (only on)

                                      /**
                                      * Version: 1.1.3 (HUE + HUE-EXTENDED)
                                      * Anleitung: 
                                      *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                                      *  - IP: IP der Bridge eintragen
                                      *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                                      *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                                      **/
                                      const IP = '<bridge ip>';
                                      const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                                      const INSTANCE = 'hue.0';
                                      
                                      /**
                                      * DO NOT EDIT BELOW
                                      **/
                                      const UPDATEMAP_HUE = {
                                          //lights
                                          'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                          'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                          'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                          'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                          'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                      
                                          //groups
                                          'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                      
                                          //sensors
                                          'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                          'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                          'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                          'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                          //buttons
                                          'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                      
                                          //ignore
                                          'lights.owner.rid':{},
                                          'lights.owner.rtype':{},
                                          'sensors.owner.rid':{},
                                          'sensors.owner.rtype':{},
                                          'sensors.power_state.battery_state': {},
                                      };
                                      
                                      const UPDATEMAP_HUE_EXTENDED = {
                                          //lights
                                          'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                          'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                          'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                          'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                          'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                        
                                          //groups
                                          'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                      
                                          //sensors
                                          'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                          'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                          'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                          'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                          //buttons
                                          'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                      
                                          //ignore
                                          'lights.owner.rid':{},
                                          'lights.owner.rtype':{},
                                          'sensors.owner.rid':{},
                                          'sensors.owner.rtype':{},
                                          'sensors.power_state.battery_state': {},
                                      };
                                      
                                      //select UPDATEMAP for hue or hue-extended
                                      const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                                      const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                                      
                                      //connect to event stream
                                      const HuePushClient = require('hue-push-client');
                                      const client = new HuePushClient({ip: IP, user: TOKEN});
                                      client.addEventListener('open', function () {
                                          log('connected');
                                      });
                                      client.addEventListener('close', function () {
                                          log('disconnected', 'warn');
                                      });
                                      client.addEventListener('error', function (e) {
                                          log('connection error: ' + e.message, 'warn');
                                      });
                                      client.addEventListener('message', function (packet) {
                                          parsePacket(packet);
                                      });
                                      
                                      //get resouce ids (required to identify buttons)
                                      let UUIDs = {};
                                      async function getUUIDs() {
                                          try {
                                              UUIDs = await client.uuids();
                                          } catch (e) {
                                              log(e, 'warn');
                                          }
                                      };
                                      getUUIDs();
                                      
                                      
                                      // close connection if script is stopped
                                      onStop(function (callback) {
                                          client.close();
                                          callback();
                                      }, 2000);
                                      
                                      function parsePacket (packet) {
                                          log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                          try {
                                              if (!packet.data) {
                                                  log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                                  return;
                                              }
                                              for (let message of JSON.parse(packet.data)) {
                                                  if (message.type !== 'update') {
                                                      log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                                      continue;
                                                  }
                                                  if (typeof message.data !== 'object') {
                                                      log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                                      continue;
                                                  }
                                                  for (let update of message.data) {
                                                      parseUpdate(update);
                                                  }
                                              }
                                          } catch (e) {
                                              log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                              log(e.message, 'warn');
                                              return;
                                          }
                                      }
                                      
                                      function parseUpdate(update) {
                                          log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                                      
                                          if (!update.id_v1) return;
                                          const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                          const idv2 = update.id;
                                      
                                          //remove id, id_v1, type
                                          delete  update.id;
                                          delete  update.id_v1;
                                          delete  update.type;
                                      
                                          //status to object as other updates are objects
                                          if (update.status) {
                                              update.status = {status: update.status};
                                          }
                                      
                                          processUpdate(resource, idv1, idv2, update);
                                      }
                                      
                                      let IdCache = [];
                                      function processUpdate(resource, resourceId, idv2, data) {
                                          this.resource = resource;
                                          this.resourceId = resourceId;
                                          this.idv2 = idv2;
                                          this.data = data;
                                      
                                          log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                          //check for values to data
                                          for (let action in data) {
                                              if (typeof data[action] !== 'object') {continue;}
                                      
                                              //check if update invalid and delete _valid entries
                                              for (let endpoint in data[action]) {
                                                  if (endpoint.substr(-6) === '_valid') {
                                                      if (!data[action][endpoint]) {
                                                          log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                          return;
                                                      } else {
                                                          delete data[action][endpoint];
                                                      }
                                                  } 
                                              }
                                              //find hue adapter states to update and set new values
                                              for (let endpoint in data[action]) {
                                                  if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                                      log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                                      let updateValue = data[action][endpoint];
                                                      //convert value?
                                                      if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                          let updateValueOld = updateValue;
                                                          updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                          log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                                      }
                                                      let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                                      
                                                      //check if state id is cached
                                                      if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                          findState(resource, resourceId, stateName, action, endpoint, () => {
                                                              updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                          });
                                                      } else {
                                                          log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                          updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                      }
                                      
                                                  } else {
                                                      log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                                      log(JSON.stringify(data));
                                                  }
                                              }
                                          }
                                      }
                                      
                                      async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                          log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                          $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                              getObject(stateId, (err, obj) => {
                                                  if (!err) {
                                                      if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                          log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                          //get parent object and check type
                                                          let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                          getObject(parentId, (err2, obj2) => {
                                                              if (!err2) {
                                                                  if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                                      log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                                      log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                                      IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                                      callback();
                                                                  }
                                                              } else {
                                                                  log('could not find obj: ' + stateId, 'warn');
                                                              }
                                                          });    
                                                      }
                                                  } else {
                                                      log('could not find obj: ' + stateId, 'warn');
                                                  }
                                              });
                                          });
                                      }
                                      
                                      async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                          log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                          $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                              const deviceId = await getStateAsync(stateId);
                                              //check if device id matches
                                              if (deviceId.val !== resourceId) {
                                                  return;
                                              }
                                              const device = stateId.substr(0,stateId.length-4);
                                              //make sure final object exists
                                              const stateExists = await existsObjectAsync(device + '.' + stateName);
                                              if (!stateExists) {
                                                  return;
                                              }
                                              //check if type is valid and save cache entry
                                              const deviceType = await getStateAsync(device + '.type');
                                              if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                  log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                                  log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                                  IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                                  callback();                    
                                              }
                                          });
                                      }
                                      
                                      function updateHueState(stateId, value, after) {
                                          log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                          setStateDelayed(stateId, value, true, 50, true, () => {
                                              if (typeof after === 'function') {
                                                  log ('running  function after change of ' + stateId, 'debug');
                                                  after(stateId, value);
                                              }
                                          });
                                      } 
                                      
                                      
                                      //helpers
                                      async function updateRGBHue(stateId) {
                                          let xyState = await getStateAsync(stateId + '.xy');
                                          if (!xyState) return;
                                          let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                          let levelState = await getStateAsync(stateId + '.level');
                                          let level = levelState.val / 100;
                                          //let onState = await getStateAsync(stateId + '.on');
                                          //if (onState.val === false) level = 0;
                                          let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                      
                                          updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                          updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                          updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                                      }
                                      
                                      async function updateRGBHueExtended(stateId) {
                                          let xyState = await getStateAsync(stateId + '.xy');
                                          if (!xyState) return;
                                          let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                          let levelState = await getStateAsync(stateId + '.level');
                                          let level = levelState.val / 100;
                                          let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                          updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                                      }
                                      
                                      function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                          if (Brightness <= 0) {
                                              return {Red: 0, Green: 0, Blue: 0};
                                          }
                                          Brightness = Brightness || 1.0; // Default full brightness
                                          const z = 1.0 - x - y;
                                          const Y = Brightness;
                                          const X = (Y / y) * x;
                                          const Z = (Y / y) * z;
                                          // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                          let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                          let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                          let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                          // Limit RGB on [0..1]
                                          if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                              Green = Green / Red;
                                              Blue = Blue / Red;
                                              Red = 1.0;
                                          }
                                          if (Red < 0) {
                                              Red = 0;
                                          }
                                          if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                              Red = Red / Green;
                                              Blue = Blue / Green;
                                              Green = 1.0;
                                          }
                                          if (Green < 0) {
                                              Green = 0;
                                          }
                                          if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                              Red = Red / Blue;
                                              Green = Green / Blue;
                                              Blue = 1.0;
                                          }
                                          if (Blue < 0) {
                                              Blue = 0;
                                          }
                                          // Apply reverse gamma correction
                                          if (Red <= 0.0031308) {
                                              Red = Red * 12.92;
                                          } else {
                                              Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                          }
                                          if (Green <= 0.0031308) {
                                              Green = Green * 12.92;
                                          } else {
                                              Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                          }
                                          if (Blue <= 0.0031308) {
                                              Blue = Blue * 12.92;
                                          } else {
                                              Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                          }
                                          // Limit RGB on [0..1]
                                          if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                              Green = Green / Red;
                                              Blue = Blue / Red;
                                              Red = 1.0;
                                          }
                                          if (Red < 0) {
                                              Red = 0;
                                          }
                                          if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                              Red = Red / Green;
                                              Blue = Blue / Green;
                                              Green = 1.0;
                                          }
                                          if (Green < 0) {
                                              Green = 0;
                                          }
                                          if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                              Red = Red / Blue;
                                              Green = Green / Blue;
                                              Blue = 1.0;
                                          }
                                          if (Blue < 0) {
                                              Blue = 0;
                                          }
                                          return {Red: Red, Green: Green, Blue: Blue};
                                      };
                                      
                                      
                                      S Offline
                                      S Offline
                                      senger1985
                                      schrieb am zuletzt editiert von senger1985
                                      #42

                                      @pman erstmal vielen Dank, für das Script.
                                      Es funktioniert super.

                                      Nachdem ich heute einen zweiten Smart Button an meine Bridge angelernt habe und diesen in ein Script einbinden wollte, ist mir etwas aufgefallen und ich weiß nicht, woran es liegt.

                                      Ich nutze eine zweite Instanz, des HUE-Adapters und habe diese dann deaktiviert, weil sonst die Aktionen, die über den Button ausgeführt werden sollen, doppelt ausgeführt werden.

                                      Funktioniert auch wunderbar, bis auf, dass bei dem "alten" Button, mir der Wert "buttonevent", im tausender Bereich angegeben wird, bei dem "neuen" Button jedoch einstellig.
                                      Es sind, wie oben schon geschrieben, beides Smart Button(dieser kleine runde Button).

                                      EDIT: Hat sich erledigt.
                                      Habe, wie oben empfohlen, das Polling, der zweiten instanz auf 0 gesetzt und lasse die Instanz jetzt aktiv und jetzt werden mir die Werte wie gewohnt, im tausender Bereich angezeigt und meine Scripte laufen, wie gewünscht.

                                      1 Antwort Letzte Antwort
                                      0
                                      • P Pman

                                        Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                                        Weitere Hinweise siehe Skript.
                                        Update
                                        1.1.0 hue-extended support
                                        1.1.1 ZGPSwitch support
                                        1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                                        1.1.3 Zone support (only on)

                                        /**
                                        * Version: 1.1.3 (HUE + HUE-EXTENDED)
                                        * Anleitung: 
                                        *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                                        *  - IP: IP der Bridge eintragen
                                        *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                                        *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                                        **/
                                        const IP = '<bridge ip>';
                                        const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                                        const INSTANCE = 'hue.0';
                                        
                                        /**
                                        * DO NOT EDIT BELOW
                                        **/
                                        const UPDATEMAP_HUE = {
                                            //lights
                                            'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                            'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                            'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                            'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                            'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                        
                                            //groups
                                            'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                        
                                            //sensors
                                            'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                            'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                            'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                            'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                            //buttons
                                            'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                        
                                            //ignore
                                            'lights.owner.rid':{},
                                            'lights.owner.rtype':{},
                                            'sensors.owner.rid':{},
                                            'sensors.owner.rtype':{},
                                            'sensors.power_state.battery_state': {},
                                        };
                                        
                                        const UPDATEMAP_HUE_EXTENDED = {
                                            //lights
                                            'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                            'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                            'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                            'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                            'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                          
                                            //groups
                                            'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                        
                                            //sensors
                                            'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                            'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                            'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                            'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                            //buttons
                                            'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                        
                                            //ignore
                                            'lights.owner.rid':{},
                                            'lights.owner.rtype':{},
                                            'sensors.owner.rid':{},
                                            'sensors.owner.rtype':{},
                                            'sensors.power_state.battery_state': {},
                                        };
                                        
                                        //select UPDATEMAP for hue or hue-extended
                                        const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                                        const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                                        
                                        //connect to event stream
                                        const HuePushClient = require('hue-push-client');
                                        const client = new HuePushClient({ip: IP, user: TOKEN});
                                        client.addEventListener('open', function () {
                                            log('connected');
                                        });
                                        client.addEventListener('close', function () {
                                            log('disconnected', 'warn');
                                        });
                                        client.addEventListener('error', function (e) {
                                            log('connection error: ' + e.message, 'warn');
                                        });
                                        client.addEventListener('message', function (packet) {
                                            parsePacket(packet);
                                        });
                                        
                                        //get resouce ids (required to identify buttons)
                                        let UUIDs = {};
                                        async function getUUIDs() {
                                            try {
                                                UUIDs = await client.uuids();
                                            } catch (e) {
                                                log(e, 'warn');
                                            }
                                        };
                                        getUUIDs();
                                        
                                        
                                        // close connection if script is stopped
                                        onStop(function (callback) {
                                            client.close();
                                            callback();
                                        }, 2000);
                                        
                                        function parsePacket (packet) {
                                            log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                            try {
                                                if (!packet.data) {
                                                    log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                                    return;
                                                }
                                                for (let message of JSON.parse(packet.data)) {
                                                    if (message.type !== 'update') {
                                                        log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                                        continue;
                                                    }
                                                    if (typeof message.data !== 'object') {
                                                        log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                                        continue;
                                                    }
                                                    for (let update of message.data) {
                                                        parseUpdate(update);
                                                    }
                                                }
                                            } catch (e) {
                                                log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                                log(e.message, 'warn');
                                                return;
                                            }
                                        }
                                        
                                        function parseUpdate(update) {
                                            log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                                        
                                            if (!update.id_v1) return;
                                            const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                            const idv2 = update.id;
                                        
                                            //remove id, id_v1, type
                                            delete  update.id;
                                            delete  update.id_v1;
                                            delete  update.type;
                                        
                                            //status to object as other updates are objects
                                            if (update.status) {
                                                update.status = {status: update.status};
                                            }
                                        
                                            processUpdate(resource, idv1, idv2, update);
                                        }
                                        
                                        let IdCache = [];
                                        function processUpdate(resource, resourceId, idv2, data) {
                                            this.resource = resource;
                                            this.resourceId = resourceId;
                                            this.idv2 = idv2;
                                            this.data = data;
                                        
                                            log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                            //check for values to data
                                            for (let action in data) {
                                                if (typeof data[action] !== 'object') {continue;}
                                        
                                                //check if update invalid and delete _valid entries
                                                for (let endpoint in data[action]) {
                                                    if (endpoint.substr(-6) === '_valid') {
                                                        if (!data[action][endpoint]) {
                                                            log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                            return;
                                                        } else {
                                                            delete data[action][endpoint];
                                                        }
                                                    } 
                                                }
                                                //find hue adapter states to update and set new values
                                                for (let endpoint in data[action]) {
                                                    if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                                        log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                                        let updateValue = data[action][endpoint];
                                                        //convert value?
                                                        if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                            let updateValueOld = updateValue;
                                                            updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                            log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                                        }
                                                        let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                                        
                                                        //check if state id is cached
                                                        if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                            findState(resource, resourceId, stateName, action, endpoint, () => {
                                                                updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                            });
                                                        } else {
                                                            log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                        }
                                        
                                                    } else {
                                                        log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                                        log(JSON.stringify(data));
                                                    }
                                                }
                                            }
                                        }
                                        
                                        async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                            $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                                getObject(stateId, (err, obj) => {
                                                    if (!err) {
                                                        if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                            log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                            //get parent object and check type
                                                            let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                            getObject(parentId, (err2, obj2) => {
                                                                if (!err2) {
                                                                    if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                                        log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                                        log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                                        IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                                        callback();
                                                                    }
                                                                } else {
                                                                    log('could not find obj: ' + stateId, 'warn');
                                                                }
                                                            });    
                                                        }
                                                    } else {
                                                        log('could not find obj: ' + stateId, 'warn');
                                                    }
                                                });
                                            });
                                        }
                                        
                                        async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                            $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                                const deviceId = await getStateAsync(stateId);
                                                //check if device id matches
                                                if (deviceId.val !== resourceId) {
                                                    return;
                                                }
                                                const device = stateId.substr(0,stateId.length-4);
                                                //make sure final object exists
                                                const stateExists = await existsObjectAsync(device + '.' + stateName);
                                                if (!stateExists) {
                                                    return;
                                                }
                                                //check if type is valid and save cache entry
                                                const deviceType = await getStateAsync(device + '.type');
                                                if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                    log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                                    IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                                    callback();                    
                                                }
                                            });
                                        }
                                        
                                        function updateHueState(stateId, value, after) {
                                            log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                            setStateDelayed(stateId, value, true, 50, true, () => {
                                                if (typeof after === 'function') {
                                                    log ('running  function after change of ' + stateId, 'debug');
                                                    after(stateId, value);
                                                }
                                            });
                                        } 
                                        
                                        
                                        //helpers
                                        async function updateRGBHue(stateId) {
                                            let xyState = await getStateAsync(stateId + '.xy');
                                            if (!xyState) return;
                                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                            let levelState = await getStateAsync(stateId + '.level');
                                            let level = levelState.val / 100;
                                            //let onState = await getStateAsync(stateId + '.on');
                                            //if (onState.val === false) level = 0;
                                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                        
                                            updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                            updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                            updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                                        }
                                        
                                        async function updateRGBHueExtended(stateId) {
                                            let xyState = await getStateAsync(stateId + '.xy');
                                            if (!xyState) return;
                                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                            let levelState = await getStateAsync(stateId + '.level');
                                            let level = levelState.val / 100;
                                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                            updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                                        }
                                        
                                        function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                            if (Brightness <= 0) {
                                                return {Red: 0, Green: 0, Blue: 0};
                                            }
                                            Brightness = Brightness || 1.0; // Default full brightness
                                            const z = 1.0 - x - y;
                                            const Y = Brightness;
                                            const X = (Y / y) * x;
                                            const Z = (Y / y) * z;
                                            // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                            let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                            let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                            let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                            // Limit RGB on [0..1]
                                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                Green = Green / Red;
                                                Blue = Blue / Red;
                                                Red = 1.0;
                                            }
                                            if (Red < 0) {
                                                Red = 0;
                                            }
                                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                Red = Red / Green;
                                                Blue = Blue / Green;
                                                Green = 1.0;
                                            }
                                            if (Green < 0) {
                                                Green = 0;
                                            }
                                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                Red = Red / Blue;
                                                Green = Green / Blue;
                                                Blue = 1.0;
                                            }
                                            if (Blue < 0) {
                                                Blue = 0;
                                            }
                                            // Apply reverse gamma correction
                                            if (Red <= 0.0031308) {
                                                Red = Red * 12.92;
                                            } else {
                                                Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                            }
                                            if (Green <= 0.0031308) {
                                                Green = Green * 12.92;
                                            } else {
                                                Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                            }
                                            if (Blue <= 0.0031308) {
                                                Blue = Blue * 12.92;
                                            } else {
                                                Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                            }
                                            // Limit RGB on [0..1]
                                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                Green = Green / Red;
                                                Blue = Blue / Red;
                                                Red = 1.0;
                                            }
                                            if (Red < 0) {
                                                Red = 0;
                                            }
                                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                Red = Red / Green;
                                                Blue = Blue / Green;
                                                Green = 1.0;
                                            }
                                            if (Green < 0) {
                                                Green = 0;
                                            }
                                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                Red = Red / Blue;
                                                Green = Green / Blue;
                                                Blue = 1.0;
                                            }
                                            if (Blue < 0) {
                                                Blue = 0;
                                            }
                                            return {Red: Red, Green: Green, Blue: Blue};
                                        };
                                        
                                        
                                        dslraserD Offline
                                        dslraserD Offline
                                        dslraser
                                        Forum Testing Most Active
                                        schrieb am zuletzt editiert von
                                        #43

                                        @pman
                                        Kam heute per E-Mail. Ist das jetzt die neue API ?

                                        @foxriver76
                                        vielleicht auch für den HUE Adapter ?

                                        B881A707-8EDB-4084-B7B7-271C7FD0BCF8.jpeg

                                        M 1 Antwort Letzte Antwort
                                        0
                                        • dslraserD dslraser

                                          @pman
                                          Kam heute per E-Mail. Ist das jetzt die neue API ?

                                          @foxriver76
                                          vielleicht auch für den HUE Adapter ?

                                          B881A707-8EDB-4084-B7B7-271C7FD0BCF8.jpeg

                                          M Online
                                          M Online
                                          MCU
                                          schrieb am zuletzt editiert von MCU
                                          #44

                                          @pman Nach Update der HUE App kommen Meldungen im Log. Was muss man im Script umstellen? Danke.

                                          2021-11-20 18:27:27.915	info	script.js.HUE-EXTENDED.HUE-NEWAPI: {"motion":{"motion":true},"owner":{"rid":"f79557d0-3ec2-4658-8d11-3a6522e9cc29","rtype":"device"}}
                                          2021-11-20 18:27:27.915	info	script.js.HUE-EXTENDED.HUE-NEWAPI: missing update instructions for sensors.owner.rid
                                          2021-11-20 18:27:26.910	info	script.js.HUE-EXTENDED.HUE-NEWAPI: {"motion":{"motion":false},"owner":{"rid":"f79557d0-3ec2-4658-8d11-3a6522e9cc29","rtype":"device"}}
                                          2021-11-20 18:27:26.910	info	script.js.HUE-EXTENDED.HUE-NEWAPI: missing update instructions for sensors.owner.rtype
                                          

                                          Habe erstmal Leerobjekte ergänzt.

                                              Lights
                                              'lights.owner.rid':{},
                                              'lights.owner.rtype':{},
                                          
                                              Sensoren
                                              'sensors.owner.rid':{},
                                              'sensors.owner.rtype':{},
                                          

                                          NUC i7 64GB mit Proxmox ---- Jarvis Infos Aktualisierungen der Doku auf Instagram verfolgen -> mcuiobroker Instagram
                                          Wenn Euch mein Vorschlag geholfen hat, bitte rechts "^" klicken.

                                          F P 2 Antworten Letzte Antwort
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