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  4. Hue Push API für Hue Adapter

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Hue Push API für Hue Adapter

Geplant Angeheftet Gesperrt Verschoben Skripten / Logik
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  • ? Ein ehemaliger Benutzer

    @pman ok danke, werde es so ausprobieren. :)

    //Edit:

    leider klappt es nicht mit den stateName umbenennen. Wenn ich es in Zeile 25 auf 'anyOn' ändern, dann pusht er garnicht mehr und alle States bleiben wie sie sind.

    M Offline
    M Offline
    MCU
    schrieb am zuletzt editiert von
    #24

    @ciddi89 Wenn der DP "AnyOn" ist musst du auch

    stateName: 'AnyOn'
    

    nehmen.

    NUC i7 64GB mit Proxmox ---- Jarvis Infos Aktualisierungen der Doku auf Instagram verfolgen -> mcuiobroker Instagram
    Wenn Euch mein Vorschlag geholfen hat, bitte rechts "^" klicken.

    P ? 2 Antworten Letzte Antwort
    0
    • M MCU

      @ciddi89 Wenn der DP "AnyOn" ist musst du auch

      stateName: 'AnyOn'
      

      nehmen.

      P Offline
      P Offline
      Pman
      schrieb am zuletzt editiert von
      #25

      @mcu
      Anscheinend fehlt bei den Objekten allOn und anyOn unter native die id, so findet das Skript allerdings das richtige Objekt. Ist alles etwas mühselig, da ein Skript keine Kenntnis der Objektstruktur des Adapters hat.
      Ab irgendeinem Punkt ist es deutlich einfacher so etwas direkt in die Adapter aufzunehmen, ich möchte ich das Skript nicht übermäßig aufblasen. Ich denke die Adapterentwickler bzw. die Entwickler der zugrundeliegenden Module werden früher oder später die Push Api direkt implementieren.

      1 Antwort Letzte Antwort
      0
      • M MCU

        @ciddi89 Wenn der DP "AnyOn" ist musst du auch

        stateName: 'AnyOn'
        

        nehmen.

        ? Offline
        ? Offline
        Ein ehemaliger Benutzer
        schrieb am zuletzt editiert von
        #26

        @mcu said in Hue Push API für Hue Adapter:

        @ciddi89 Wenn der DP "AnyOn" ist musst du auch

        stateName: 'AnyOn'
        

        nehmen.

        Das ist mir bewusst das ich die Groß.- und Kleinschreibung beachten muss. Aber Der Datenpunkt ist tatsächlich 'anyOn'

        Bildschirmfoto 2021-09-02 um 18.27.53.png

        1 Antwort Letzte Antwort
        0
        • F Offline
          F Offline
          Fabian1
          schrieb am zuletzt editiert von
          #27

          Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
          Ich hab nur ein kleines Problem, mein log ist hiermit voll:

          missing update instructions for sensors.power_state.battery_state

          Weiß jemand wie ich das beheben kann?

          dslraserD 1 Antwort Letzte Antwort
          0
          • F Fabian1

            Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
            Ich hab nur ein kleines Problem, mein log ist hiermit voll:

            missing update instructions for sensors.power_state.battery_state

            Weiß jemand wie ich das beheben kann?

            dslraserD Offline
            dslraserD Offline
            dslraser
            Forum Testing Most Active
            schrieb am zuletzt editiert von
            #28

            @fabian1 sagte in Hue Push API für Hue Adapter:

            Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
            Ich hab nur ein kleines Problem, mein log ist hiermit voll:

            missing update instructions for sensors.power_state.battery_state

            Weiß jemand wie ich das beheben kann?

            https://forum.iobroker.net/post/672808

            1 Antwort Letzte Antwort
            0
            • M MCU

              @murdockus
              Script aus Post 12 neuladen (wurde geändert!): https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12

              d6ee0351-9313-4241-a73f-2a7ed759f133-image.png

              In der javascript Instanz: hue-push-client eintragen:

              b015d4a1-ef44-4b98-a8d3-56a185e15df7-image.png

              Script in ein neues javascript Objekt kopieren.
              c9186b86-8ee4-47c5-b5fd-0ac6390829bd-image.png

              Die Definitionen im Script ändern: IP, TOKEN, INSTANCE.
              Und dann das Script starten.

              M Offline
              M Offline
              Murdockus
              schrieb am zuletzt editiert von
              #29

              @mcu
              Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

              A sentinelS 2 Antworten Letzte Antwort
              0
              • P Pman

                Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                Weitere Hinweise siehe Skript.
                Update
                1.1.0 hue-extended support
                1.1.1 ZGPSwitch support
                1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                1.1.3 Zone support (only on)

                /**
                * Version: 1.1.3 (HUE + HUE-EXTENDED)
                * Anleitung: 
                *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                *  - IP: IP der Bridge eintragen
                *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                **/
                const IP = '<bridge ip>';
                const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                const INSTANCE = 'hue.0';
                
                /**
                * DO NOT EDIT BELOW
                **/
                const UPDATEMAP_HUE = {
                    //lights
                    'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                    'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                    'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                    'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                    'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                
                    //groups
                    'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                
                    //sensors
                    'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                    'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                    'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                    'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                    //buttons
                    'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                
                    //ignore
                    'lights.owner.rid':{},
                    'lights.owner.rtype':{},
                    'sensors.owner.rid':{},
                    'sensors.owner.rtype':{},
                    'sensors.power_state.battery_state': {},
                };
                
                const UPDATEMAP_HUE_EXTENDED = {
                    //lights
                    'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                    'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                    'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                    'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                    'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                  
                    //groups
                    'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                
                    //sensors
                    'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                    'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                    'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                    'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                    //buttons
                    'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                
                    //ignore
                    'lights.owner.rid':{},
                    'lights.owner.rtype':{},
                    'sensors.owner.rid':{},
                    'sensors.owner.rtype':{},
                    'sensors.power_state.battery_state': {},
                };
                
                //select UPDATEMAP for hue or hue-extended
                const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                
                //connect to event stream
                const HuePushClient = require('hue-push-client');
                const client = new HuePushClient({ip: IP, user: TOKEN});
                client.addEventListener('open', function () {
                    log('connected');
                });
                client.addEventListener('close', function () {
                    log('disconnected', 'warn');
                });
                client.addEventListener('error', function (e) {
                    log('connection error: ' + e.message, 'warn');
                });
                client.addEventListener('message', function (packet) {
                    parsePacket(packet);
                });
                
                //get resouce ids (required to identify buttons)
                let UUIDs = {};
                async function getUUIDs() {
                    try {
                        UUIDs = await client.uuids();
                    } catch (e) {
                        log(e, 'warn');
                    }
                };
                getUUIDs();
                
                
                // close connection if script is stopped
                onStop(function (callback) {
                    client.close();
                    callback();
                }, 2000);
                
                function parsePacket (packet) {
                    log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                    try {
                        if (!packet.data) {
                            log('packet has no data: ' + JSON.stringify(packet), 'warn');
                            return;
                        }
                        for (let message of JSON.parse(packet.data)) {
                            if (message.type !== 'update') {
                                log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                continue;
                            }
                            if (typeof message.data !== 'object') {
                                log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                continue;
                            }
                            for (let update of message.data) {
                                parseUpdate(update);
                            }
                        }
                    } catch (e) {
                        log('could not read packet: ' + JSON.stringify(packet), 'warn');
                        log(e.message, 'warn');
                        return;
                    }
                }
                
                function parseUpdate(update) {
                    log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                
                    if (!update.id_v1) return;
                    const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                    const idv2 = update.id;
                
                    //remove id, id_v1, type
                    delete  update.id;
                    delete  update.id_v1;
                    delete  update.type;
                
                    //status to object as other updates are objects
                    if (update.status) {
                        update.status = {status: update.status};
                    }
                
                    processUpdate(resource, idv1, idv2, update);
                }
                
                let IdCache = [];
                function processUpdate(resource, resourceId, idv2, data) {
                    this.resource = resource;
                    this.resourceId = resourceId;
                    this.idv2 = idv2;
                    this.data = data;
                
                    log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                    //check for values to data
                    for (let action in data) {
                        if (typeof data[action] !== 'object') {continue;}
                
                        //check if update invalid and delete _valid entries
                        for (let endpoint in data[action]) {
                            if (endpoint.substr(-6) === '_valid') {
                                if (!data[action][endpoint]) {
                                    log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                    return;
                                } else {
                                    delete data[action][endpoint];
                                }
                            } 
                        }
                        //find hue adapter states to update and set new values
                        for (let endpoint in data[action]) {
                            if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                let updateValue = data[action][endpoint];
                                //convert value?
                                if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                    let updateValueOld = updateValue;
                                    updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                    log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                }
                                let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                
                                //check if state id is cached
                                if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                    findState(resource, resourceId, stateName, action, endpoint, () => {
                                        updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                    });
                                } else {
                                    log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                    updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                }
                
                            } else {
                                log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                log(JSON.stringify(data));
                            }
                        }
                    }
                }
                
                async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                    log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                    $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                        getObject(stateId, (err, obj) => {
                            if (!err) {
                                if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                    log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                    //get parent object and check type
                                    let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                    getObject(parentId, (err2, obj2) => {
                                        if (!err2) {
                                            if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                callback();
                                            }
                                        } else {
                                            log('could not find obj: ' + stateId, 'warn');
                                        }
                                    });    
                                }
                            } else {
                                log('could not find obj: ' + stateId, 'warn');
                            }
                        });
                    });
                }
                
                async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                    log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                    $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                        const deviceId = await getStateAsync(stateId);
                        //check if device id matches
                        if (deviceId.val !== resourceId) {
                            return;
                        }
                        const device = stateId.substr(0,stateId.length-4);
                        //make sure final object exists
                        const stateExists = await existsObjectAsync(device + '.' + stateName);
                        if (!stateExists) {
                            return;
                        }
                        //check if type is valid and save cache entry
                        const deviceType = await getStateAsync(device + '.type');
                        if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                            log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                            log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                            IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                            callback();                    
                        }
                    });
                }
                
                function updateHueState(stateId, value, after) {
                    log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                    setStateDelayed(stateId, value, true, 50, true, () => {
                        if (typeof after === 'function') {
                            log ('running  function after change of ' + stateId, 'debug');
                            after(stateId, value);
                        }
                    });
                } 
                
                
                //helpers
                async function updateRGBHue(stateId) {
                    let xyState = await getStateAsync(stateId + '.xy');
                    if (!xyState) return;
                    let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                    let levelState = await getStateAsync(stateId + '.level');
                    let level = levelState.val / 100;
                    //let onState = await getStateAsync(stateId + '.on');
                    //if (onState.val === false) level = 0;
                    let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                
                    updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                    updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                    updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                }
                
                async function updateRGBHueExtended(stateId) {
                    let xyState = await getStateAsync(stateId + '.xy');
                    if (!xyState) return;
                    let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                    let levelState = await getStateAsync(stateId + '.level');
                    let level = levelState.val / 100;
                    let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                    updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                }
                
                function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                    if (Brightness <= 0) {
                        return {Red: 0, Green: 0, Blue: 0};
                    }
                    Brightness = Brightness || 1.0; // Default full brightness
                    const z = 1.0 - x - y;
                    const Y = Brightness;
                    const X = (Y / y) * x;
                    const Z = (Y / y) * z;
                    // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                    let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                    let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                    let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                    // Limit RGB on [0..1]
                    if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                        Green = Green / Red;
                        Blue = Blue / Red;
                        Red = 1.0;
                    }
                    if (Red < 0) {
                        Red = 0;
                    }
                    if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                        Red = Red / Green;
                        Blue = Blue / Green;
                        Green = 1.0;
                    }
                    if (Green < 0) {
                        Green = 0;
                    }
                    if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                        Red = Red / Blue;
                        Green = Green / Blue;
                        Blue = 1.0;
                    }
                    if (Blue < 0) {
                        Blue = 0;
                    }
                    // Apply reverse gamma correction
                    if (Red <= 0.0031308) {
                        Red = Red * 12.92;
                    } else {
                        Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                    }
                    if (Green <= 0.0031308) {
                        Green = Green * 12.92;
                    } else {
                        Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                    }
                    if (Blue <= 0.0031308) {
                        Blue = Blue * 12.92;
                    } else {
                        Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                    }
                    // Limit RGB on [0..1]
                    if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                        Green = Green / Red;
                        Blue = Blue / Red;
                        Red = 1.0;
                    }
                    if (Red < 0) {
                        Red = 0;
                    }
                    if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                        Red = Red / Green;
                        Blue = Blue / Green;
                        Green = 1.0;
                    }
                    if (Green < 0) {
                        Green = 0;
                    }
                    if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                        Red = Red / Blue;
                        Green = Green / Blue;
                        Blue = 1.0;
                    }
                    if (Blue < 0) {
                        Blue = 0;
                    }
                    return {Red: Red, Green: Green, Blue: Blue};
                };
                
                
                S Offline
                S Offline
                Solardach
                schrieb am zuletzt editiert von
                #30

                @pman Ich bin ganz zufällig hier drauf gekommen.
                Endlich funktionieren meine HUE Bewegungsmelder ohne Zeit Verzögerung.
                Einbindung des Skripts verlief problemlos und funktioniert Perfekt.

                Vielen Dank !!

                1 Antwort Letzte Antwort
                0
                • M Murdockus

                  @mcu
                  Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

                  A Offline
                  A Offline
                  aleks-83
                  schrieb am zuletzt editiert von
                  #31

                  @murdockus
                  Könntest du mir bitte mal einen Screenshot machen welche Datenpunkte ein Wall Switch erstellt und füttert?
                  Das würde mir sehr helfen.

                  = Dell Optiplex Micro - 10GB RAM - 200GB SSD - Debian VM =
                  = Node.js v20.18.3 = NPM 10.2.3 = JS Controller 7.0.6 =

                  Ubiquiti UAP-AC-LR - UAP-AC-Lite - Synology DS716+II - Fritz!Box 7490
                  Glasfaser 400

                  1 Antwort Letzte Antwort
                  0
                  • P Pman

                    Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                    Weitere Hinweise siehe Skript.
                    Update
                    1.1.0 hue-extended support
                    1.1.1 ZGPSwitch support
                    1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                    1.1.3 Zone support (only on)

                    /**
                    * Version: 1.1.3 (HUE + HUE-EXTENDED)
                    * Anleitung: 
                    *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                    *  - IP: IP der Bridge eintragen
                    *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                    *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                    **/
                    const IP = '<bridge ip>';
                    const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                    const INSTANCE = 'hue.0';
                    
                    /**
                    * DO NOT EDIT BELOW
                    **/
                    const UPDATEMAP_HUE = {
                        //lights
                        'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                        'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                        'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                        'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                        'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                    
                        //groups
                        'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                    
                        //sensors
                        'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                        'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                        'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                        'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                        //buttons
                        'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                    
                        //ignore
                        'lights.owner.rid':{},
                        'lights.owner.rtype':{},
                        'sensors.owner.rid':{},
                        'sensors.owner.rtype':{},
                        'sensors.power_state.battery_state': {},
                    };
                    
                    const UPDATEMAP_HUE_EXTENDED = {
                        //lights
                        'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                        'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                        'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                        'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                        'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                      
                        //groups
                        'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                    
                        //sensors
                        'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                        'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                        'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                        'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                        //buttons
                        'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                    
                        //ignore
                        'lights.owner.rid':{},
                        'lights.owner.rtype':{},
                        'sensors.owner.rid':{},
                        'sensors.owner.rtype':{},
                        'sensors.power_state.battery_state': {},
                    };
                    
                    //select UPDATEMAP for hue or hue-extended
                    const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                    const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                    
                    //connect to event stream
                    const HuePushClient = require('hue-push-client');
                    const client = new HuePushClient({ip: IP, user: TOKEN});
                    client.addEventListener('open', function () {
                        log('connected');
                    });
                    client.addEventListener('close', function () {
                        log('disconnected', 'warn');
                    });
                    client.addEventListener('error', function (e) {
                        log('connection error: ' + e.message, 'warn');
                    });
                    client.addEventListener('message', function (packet) {
                        parsePacket(packet);
                    });
                    
                    //get resouce ids (required to identify buttons)
                    let UUIDs = {};
                    async function getUUIDs() {
                        try {
                            UUIDs = await client.uuids();
                        } catch (e) {
                            log(e, 'warn');
                        }
                    };
                    getUUIDs();
                    
                    
                    // close connection if script is stopped
                    onStop(function (callback) {
                        client.close();
                        callback();
                    }, 2000);
                    
                    function parsePacket (packet) {
                        log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                        try {
                            if (!packet.data) {
                                log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                return;
                            }
                            for (let message of JSON.parse(packet.data)) {
                                if (message.type !== 'update') {
                                    log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                    continue;
                                }
                                if (typeof message.data !== 'object') {
                                    log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                    continue;
                                }
                                for (let update of message.data) {
                                    parseUpdate(update);
                                }
                            }
                        } catch (e) {
                            log('could not read packet: ' + JSON.stringify(packet), 'warn');
                            log(e.message, 'warn');
                            return;
                        }
                    }
                    
                    function parseUpdate(update) {
                        log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                    
                        if (!update.id_v1) return;
                        const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                        const idv2 = update.id;
                    
                        //remove id, id_v1, type
                        delete  update.id;
                        delete  update.id_v1;
                        delete  update.type;
                    
                        //status to object as other updates are objects
                        if (update.status) {
                            update.status = {status: update.status};
                        }
                    
                        processUpdate(resource, idv1, idv2, update);
                    }
                    
                    let IdCache = [];
                    function processUpdate(resource, resourceId, idv2, data) {
                        this.resource = resource;
                        this.resourceId = resourceId;
                        this.idv2 = idv2;
                        this.data = data;
                    
                        log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                        //check for values to data
                        for (let action in data) {
                            if (typeof data[action] !== 'object') {continue;}
                    
                            //check if update invalid and delete _valid entries
                            for (let endpoint in data[action]) {
                                if (endpoint.substr(-6) === '_valid') {
                                    if (!data[action][endpoint]) {
                                        log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                        return;
                                    } else {
                                        delete data[action][endpoint];
                                    }
                                } 
                            }
                            //find hue adapter states to update and set new values
                            for (let endpoint in data[action]) {
                                if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                    log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                    let updateValue = data[action][endpoint];
                                    //convert value?
                                    if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                        let updateValueOld = updateValue;
                                        updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                        log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                    }
                                    let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                    
                                    //check if state id is cached
                                    if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                        findState(resource, resourceId, stateName, action, endpoint, () => {
                                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                        });
                                    } else {
                                        log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                        updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                    }
                    
                                } else {
                                    log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                    log(JSON.stringify(data));
                                }
                            }
                        }
                    }
                    
                    async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                        $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                            getObject(stateId, (err, obj) => {
                                if (!err) {
                                    if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                        log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                        //get parent object and check type
                                        let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                        getObject(parentId, (err2, obj2) => {
                                            if (!err2) {
                                                if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                    log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                    IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                    callback();
                                                }
                                            } else {
                                                log('could not find obj: ' + stateId, 'warn');
                                            }
                                        });    
                                    }
                                } else {
                                    log('could not find obj: ' + stateId, 'warn');
                                }
                            });
                        });
                    }
                    
                    async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                        $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                            const deviceId = await getStateAsync(stateId);
                            //check if device id matches
                            if (deviceId.val !== resourceId) {
                                return;
                            }
                            const device = stateId.substr(0,stateId.length-4);
                            //make sure final object exists
                            const stateExists = await existsObjectAsync(device + '.' + stateName);
                            if (!stateExists) {
                                return;
                            }
                            //check if type is valid and save cache entry
                            const deviceType = await getStateAsync(device + '.type');
                            if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                callback();                    
                            }
                        });
                    }
                    
                    function updateHueState(stateId, value, after) {
                        log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                        setStateDelayed(stateId, value, true, 50, true, () => {
                            if (typeof after === 'function') {
                                log ('running  function after change of ' + stateId, 'debug');
                                after(stateId, value);
                            }
                        });
                    } 
                    
                    
                    //helpers
                    async function updateRGBHue(stateId) {
                        let xyState = await getStateAsync(stateId + '.xy');
                        if (!xyState) return;
                        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                        let levelState = await getStateAsync(stateId + '.level');
                        let level = levelState.val / 100;
                        //let onState = await getStateAsync(stateId + '.on');
                        //if (onState.val === false) level = 0;
                        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                    
                        updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                        updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                        updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                    }
                    
                    async function updateRGBHueExtended(stateId) {
                        let xyState = await getStateAsync(stateId + '.xy');
                        if (!xyState) return;
                        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                        let levelState = await getStateAsync(stateId + '.level');
                        let level = levelState.val / 100;
                        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                        updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                    }
                    
                    function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                        if (Brightness <= 0) {
                            return {Red: 0, Green: 0, Blue: 0};
                        }
                        Brightness = Brightness || 1.0; // Default full brightness
                        const z = 1.0 - x - y;
                        const Y = Brightness;
                        const X = (Y / y) * x;
                        const Z = (Y / y) * z;
                        // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                        let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                        let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                        let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                        // Limit RGB on [0..1]
                        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                            Green = Green / Red;
                            Blue = Blue / Red;
                            Red = 1.0;
                        }
                        if (Red < 0) {
                            Red = 0;
                        }
                        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                            Red = Red / Green;
                            Blue = Blue / Green;
                            Green = 1.0;
                        }
                        if (Green < 0) {
                            Green = 0;
                        }
                        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                            Red = Red / Blue;
                            Green = Green / Blue;
                            Blue = 1.0;
                        }
                        if (Blue < 0) {
                            Blue = 0;
                        }
                        // Apply reverse gamma correction
                        if (Red <= 0.0031308) {
                            Red = Red * 12.92;
                        } else {
                            Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                        }
                        if (Green <= 0.0031308) {
                            Green = Green * 12.92;
                        } else {
                            Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                        }
                        if (Blue <= 0.0031308) {
                            Blue = Blue * 12.92;
                        } else {
                            Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                        }
                        // Limit RGB on [0..1]
                        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                            Green = Green / Red;
                            Blue = Blue / Red;
                            Red = 1.0;
                        }
                        if (Red < 0) {
                            Red = 0;
                        }
                        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                            Red = Red / Green;
                            Blue = Blue / Green;
                            Green = 1.0;
                        }
                        if (Green < 0) {
                            Green = 0;
                        }
                        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                            Red = Red / Blue;
                            Green = Green / Blue;
                            Blue = 1.0;
                        }
                        if (Blue < 0) {
                            Blue = 0;
                        }
                        return {Red: Red, Green: Green, Blue: Blue};
                    };
                    
                    
                    H Offline
                    H Offline
                    Hitcher
                    schrieb am zuletzt editiert von
                    #32

                    @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                    Frage:
                    Ich habe den Hue und den Hue-Extended am laufen..

                    Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                    ? 1 Antwort Letzte Antwort
                    0
                    • H Hitcher

                      @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                      Frage:
                      Ich habe den Hue und den Hue-Extended am laufen..

                      Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                      ? Offline
                      ? Offline
                      Ein ehemaliger Benutzer
                      schrieb am zuletzt editiert von
                      #33

                      @hitcher said in Hue Push API für Hue Adapter:

                      Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                      Ich denke mal das du das so machen kannst.

                      cashC 1 Antwort Letzte Antwort
                      0
                      • ? Ein ehemaliger Benutzer

                        @hitcher said in Hue Push API für Hue Adapter:

                        Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                        Ich denke mal das du das so machen kannst.

                        cashC Offline
                        cashC Offline
                        cash
                        Most Active
                        schrieb am zuletzt editiert von
                        #34

                        Ich scheitere leider. Beim Script Start bekomme ich:

                        
                        javascript.0
                        2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                        
                        javascript.0
                        2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                        
                        javascript.0
                        2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                        

                        scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                        cashC 1 Antwort Letzte Antwort
                        0
                        • cashC cash

                          Ich scheitere leider. Beim Script Start bekomme ich:

                          
                          javascript.0
                          2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                          
                          javascript.0
                          2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                          
                          javascript.0
                          2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                          

                          scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                          cashC Offline
                          cashC Offline
                          cash
                          Most Active
                          schrieb am zuletzt editiert von
                          #35

                          ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                          
                          javascript.0
                          2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                          
                          javascript.0
                          2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                          
                          
                          cashC 1 Antwort Letzte Antwort
                          0
                          • cashC cash

                            ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                            
                            javascript.0
                            2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                            
                            javascript.0
                            2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                            
                            
                            cashC Offline
                            cashC Offline
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                            schrieb am zuletzt editiert von
                            #36

                            Lösung gefunden. Es funktioniert schon nur nicht komplett.

                            Ich habe einen Raum hue_Badezimmer im Raum gibt es nur eine Lampe Deckenleuchte Badezimmer. Schalte ich nun in der App den Raum erkennt das Script das Licht und schaltet die Lampe Deckenleuchte Badezimmer den on-Datenpunkt auf true. Nur der on-Datenpunkt vom Raum hue_Badezimmer bleibt auf false.

                            Ist das generell so oder nur ein Problem bei mir?

                            Bei meinen Tests habe ich immer nur auf den Raum geschaut.

                            P 1 Antwort Letzte Antwort
                            0
                            • P Pman

                              Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                              Weitere Hinweise siehe Skript.
                              Update
                              1.1.0 hue-extended support
                              1.1.1 ZGPSwitch support
                              1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                              1.1.3 Zone support (only on)

                              /**
                              * Version: 1.1.3 (HUE + HUE-EXTENDED)
                              * Anleitung: 
                              *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                              *  - IP: IP der Bridge eintragen
                              *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                              *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                              **/
                              const IP = '<bridge ip>';
                              const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                              const INSTANCE = 'hue.0';
                              
                              /**
                              * DO NOT EDIT BELOW
                              **/
                              const UPDATEMAP_HUE = {
                                  //lights
                                  'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                  'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                  'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                  'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                  'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              
                                  //groups
                                  'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                              
                                  //sensors
                                  'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                  'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                  'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                  'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                  //buttons
                                  'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                              
                                  //ignore
                                  'lights.owner.rid':{},
                                  'lights.owner.rtype':{},
                                  'sensors.owner.rid':{},
                                  'sensors.owner.rtype':{},
                                  'sensors.power_state.battery_state': {},
                              };
                              
                              const UPDATEMAP_HUE_EXTENDED = {
                                  //lights
                                  'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                  'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                  'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                  'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                  'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                
                                  //groups
                                  'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                              
                                  //sensors
                                  'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                  'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                  'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                  'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                  //buttons
                                  'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                              
                                  //ignore
                                  'lights.owner.rid':{},
                                  'lights.owner.rtype':{},
                                  'sensors.owner.rid':{},
                                  'sensors.owner.rtype':{},
                                  'sensors.power_state.battery_state': {},
                              };
                              
                              //select UPDATEMAP for hue or hue-extended
                              const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                              const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                              
                              //connect to event stream
                              const HuePushClient = require('hue-push-client');
                              const client = new HuePushClient({ip: IP, user: TOKEN});
                              client.addEventListener('open', function () {
                                  log('connected');
                              });
                              client.addEventListener('close', function () {
                                  log('disconnected', 'warn');
                              });
                              client.addEventListener('error', function (e) {
                                  log('connection error: ' + e.message, 'warn');
                              });
                              client.addEventListener('message', function (packet) {
                                  parsePacket(packet);
                              });
                              
                              //get resouce ids (required to identify buttons)
                              let UUIDs = {};
                              async function getUUIDs() {
                                  try {
                                      UUIDs = await client.uuids();
                                  } catch (e) {
                                      log(e, 'warn');
                                  }
                              };
                              getUUIDs();
                              
                              
                              // close connection if script is stopped
                              onStop(function (callback) {
                                  client.close();
                                  callback();
                              }, 2000);
                              
                              function parsePacket (packet) {
                                  log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                  try {
                                      if (!packet.data) {
                                          log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                          return;
                                      }
                                      for (let message of JSON.parse(packet.data)) {
                                          if (message.type !== 'update') {
                                              log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                              continue;
                                          }
                                          if (typeof message.data !== 'object') {
                                              log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                              continue;
                                          }
                                          for (let update of message.data) {
                                              parseUpdate(update);
                                          }
                                      }
                                  } catch (e) {
                                      log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                      log(e.message, 'warn');
                                      return;
                                  }
                              }
                              
                              function parseUpdate(update) {
                                  log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                              
                                  if (!update.id_v1) return;
                                  const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                  const idv2 = update.id;
                              
                                  //remove id, id_v1, type
                                  delete  update.id;
                                  delete  update.id_v1;
                                  delete  update.type;
                              
                                  //status to object as other updates are objects
                                  if (update.status) {
                                      update.status = {status: update.status};
                                  }
                              
                                  processUpdate(resource, idv1, idv2, update);
                              }
                              
                              let IdCache = [];
                              function processUpdate(resource, resourceId, idv2, data) {
                                  this.resource = resource;
                                  this.resourceId = resourceId;
                                  this.idv2 = idv2;
                                  this.data = data;
                              
                                  log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                  //check for values to data
                                  for (let action in data) {
                                      if (typeof data[action] !== 'object') {continue;}
                              
                                      //check if update invalid and delete _valid entries
                                      for (let endpoint in data[action]) {
                                          if (endpoint.substr(-6) === '_valid') {
                                              if (!data[action][endpoint]) {
                                                  log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                  return;
                                              } else {
                                                  delete data[action][endpoint];
                                              }
                                          } 
                                      }
                                      //find hue adapter states to update and set new values
                                      for (let endpoint in data[action]) {
                                          if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                              log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                              let updateValue = data[action][endpoint];
                                              //convert value?
                                              if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                  let updateValueOld = updateValue;
                                                  updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                  log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                              }
                                              let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                              
                                              //check if state id is cached
                                              if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                  findState(resource, resourceId, stateName, action, endpoint, () => {
                                                      updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                  });
                                              } else {
                                                  log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                              }
                              
                                          } else {
                                              log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                              log(JSON.stringify(data));
                                          }
                                      }
                                  }
                              }
                              
                              async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                  $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                      getObject(stateId, (err, obj) => {
                                          if (!err) {
                                              if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                  log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                  //get parent object and check type
                                                  let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                  getObject(parentId, (err2, obj2) => {
                                                      if (!err2) {
                                                          if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                              log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                              log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                              IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                              callback();
                                                          }
                                                      } else {
                                                          log('could not find obj: ' + stateId, 'warn');
                                                      }
                                                  });    
                                              }
                                          } else {
                                              log('could not find obj: ' + stateId, 'warn');
                                          }
                                      });
                                  });
                              }
                              
                              async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                  $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                      const deviceId = await getStateAsync(stateId);
                                      //check if device id matches
                                      if (deviceId.val !== resourceId) {
                                          return;
                                      }
                                      const device = stateId.substr(0,stateId.length-4);
                                      //make sure final object exists
                                      const stateExists = await existsObjectAsync(device + '.' + stateName);
                                      if (!stateExists) {
                                          return;
                                      }
                                      //check if type is valid and save cache entry
                                      const deviceType = await getStateAsync(device + '.type');
                                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                          log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                          IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                          callback();                    
                                      }
                                  });
                              }
                              
                              function updateHueState(stateId, value, after) {
                                  log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                  setStateDelayed(stateId, value, true, 50, true, () => {
                                      if (typeof after === 'function') {
                                          log ('running  function after change of ' + stateId, 'debug');
                                          after(stateId, value);
                                      }
                                  });
                              } 
                              
                              
                              //helpers
                              async function updateRGBHue(stateId) {
                                  let xyState = await getStateAsync(stateId + '.xy');
                                  if (!xyState) return;
                                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                  let levelState = await getStateAsync(stateId + '.level');
                                  let level = levelState.val / 100;
                                  //let onState = await getStateAsync(stateId + '.on');
                                  //if (onState.val === false) level = 0;
                                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                              
                                  updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                  updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                  updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                              }
                              
                              async function updateRGBHueExtended(stateId) {
                                  let xyState = await getStateAsync(stateId + '.xy');
                                  if (!xyState) return;
                                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                  let levelState = await getStateAsync(stateId + '.level');
                                  let level = levelState.val / 100;
                                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                  updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                              }
                              
                              function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                  if (Brightness <= 0) {
                                      return {Red: 0, Green: 0, Blue: 0};
                                  }
                                  Brightness = Brightness || 1.0; // Default full brightness
                                  const z = 1.0 - x - y;
                                  const Y = Brightness;
                                  const X = (Y / y) * x;
                                  const Z = (Y / y) * z;
                                  // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                  let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                  let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                  let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                  // Limit RGB on [0..1]
                                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                      Green = Green / Red;
                                      Blue = Blue / Red;
                                      Red = 1.0;
                                  }
                                  if (Red < 0) {
                                      Red = 0;
                                  }
                                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                      Red = Red / Green;
                                      Blue = Blue / Green;
                                      Green = 1.0;
                                  }
                                  if (Green < 0) {
                                      Green = 0;
                                  }
                                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                      Red = Red / Blue;
                                      Green = Green / Blue;
                                      Blue = 1.0;
                                  }
                                  if (Blue < 0) {
                                      Blue = 0;
                                  }
                                  // Apply reverse gamma correction
                                  if (Red <= 0.0031308) {
                                      Red = Red * 12.92;
                                  } else {
                                      Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                  }
                                  if (Green <= 0.0031308) {
                                      Green = Green * 12.92;
                                  } else {
                                      Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                  }
                                  if (Blue <= 0.0031308) {
                                      Blue = Blue * 12.92;
                                  } else {
                                      Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                  }
                                  // Limit RGB on [0..1]
                                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                      Green = Green / Red;
                                      Blue = Blue / Red;
                                      Red = 1.0;
                                  }
                                  if (Red < 0) {
                                      Red = 0;
                                  }
                                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                      Red = Red / Green;
                                      Blue = Blue / Green;
                                      Green = 1.0;
                                  }
                                  if (Green < 0) {
                                      Green = 0;
                                  }
                                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                      Red = Red / Blue;
                                      Green = Green / Blue;
                                      Blue = 1.0;
                                  }
                                  if (Blue < 0) {
                                      Blue = 0;
                                  }
                                  return {Red: Red, Green: Green, Blue: Blue};
                              };
                              
                              
                              S Nicht stören
                              S Nicht stören
                              stenmic
                              schrieb am zuletzt editiert von
                              #37

                              @pman erstmal danke für dein Skript.
                              Jedoch habe ich ein Problem mit meiner "Bloom Tischleuchte".
                              Bei ihr werden die Datenpunkte z.B. on - true/false einfach nicht aktualisiert.
                              Alle anderen Leuchten funktionieren.

                              hat jemand eine idee.

                              1 Antwort Letzte Antwort
                              0
                              • P Pman

                                Neue Version (siehe start Post), ich habe gleich noch Versucht das Skript kompatibel mit dem hue-extended Adapter zu machen, ist aber weitestgehend ungetestet.
                                Wichtig: benötigt nun das modul "hue-push-client" statt "eventsource".

                                T Offline
                                T Offline
                                TaylorTrifft
                                schrieb am zuletzt editiert von TaylorTrifft
                                #38

                                @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                                Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                                Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                                'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                                
                                und
                                const HuePushClient = require(*'hue-push-client'*);
                                
                                arteckA 1 Antwort Letzte Antwort
                                0
                                • T TaylorTrifft

                                  @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                                  Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                                  Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                                  'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                                  
                                  und
                                  const HuePushClient = require(*'hue-push-client'*);
                                  
                                  arteckA Offline
                                  arteckA Offline
                                  arteck
                                  Developer Most Active
                                  schrieb am zuletzt editiert von arteck
                                  #39

                                  @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                                  c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                                  und Fehler welcher Fehler.. wo ist das LOG

                                  zigbee hab ich, zwave auch, nuc's genauso und HA auch

                                  T 1 Antwort Letzte Antwort
                                  0
                                  • arteckA arteck

                                    @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                                    c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                                    und Fehler welcher Fehler.. wo ist das LOG

                                    T Offline
                                    T Offline
                                    TaylorTrifft
                                    schrieb am zuletzt editiert von
                                    #40

                                    @arteck Danke geändert.

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                                    0
                                    • B Offline
                                      B Offline
                                      blackeagle998
                                      schrieb am zuletzt editiert von
                                      #41

                                      @Pman
                                      Hello und herzlichen Dank für das Skript, funktioniert wunderbar, bis auf folgende kleine Sache.
                                      Ich verwende den hue-extended adapter und bekomme im LOG für diverse Lampen folgenden Fehler:

                                      javascript.0   2021-10-25 20:19:05.820	warn	at processTimers (internal/timers.js:497:7)
                                      javascript.0   2021-10-25 20:19:05.820	warn	at listOnTimeout (internal/timers.js:556:17)
                                      javascript.0   2021-10-25 20:19:05.820	warn	at Timeout._onTimeout (/opt/iobroker/node_modules/iobroker.javascript/lib/sandbox.js:1485:29)
                                      javascript.0   2021-10-25 20:19:05.819	warn	at Object.setState (/opt/iobroker/node_modules/iobroker.javascript/lib/sandbox.js:1427:20)
                                      javascript.0   2021-10-25 20:19:05.818	warn	State "hue-extended.0.lights.022-bad_deckenlampe.state.on" not found
                                      

                                      Das Skript will auf einen Datenpunkt mit ".state.on" am Ende zugreifen, der müsste aber ".action.on" heißen.
                                      Ich bin noch nicht ganz durchgestiegen, wo genau das im Skript herkommt bzw. was man ändern müsste.
                                      Deswegen wäre ich dir dankbar, wenn du hierbei unterstützen könntest :-)

                                      1 Antwort Letzte Antwort
                                      1
                                      • P Pman

                                        Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                                        Weitere Hinweise siehe Skript.
                                        Update
                                        1.1.0 hue-extended support
                                        1.1.1 ZGPSwitch support
                                        1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                                        1.1.3 Zone support (only on)

                                        /**
                                        * Version: 1.1.3 (HUE + HUE-EXTENDED)
                                        * Anleitung: 
                                        *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                                        *  - IP: IP der Bridge eintragen
                                        *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                                        *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                                        **/
                                        const IP = '<bridge ip>';
                                        const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                                        const INSTANCE = 'hue.0';
                                        
                                        /**
                                        * DO NOT EDIT BELOW
                                        **/
                                        const UPDATEMAP_HUE = {
                                            //lights
                                            'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                            'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                            'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                            'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                            'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                        
                                            //groups
                                            'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                        
                                            //sensors
                                            'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                            'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                            'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                            'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                            //buttons
                                            'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                        
                                            //ignore
                                            'lights.owner.rid':{},
                                            'lights.owner.rtype':{},
                                            'sensors.owner.rid':{},
                                            'sensors.owner.rtype':{},
                                            'sensors.power_state.battery_state': {},
                                        };
                                        
                                        const UPDATEMAP_HUE_EXTENDED = {
                                            //lights
                                            'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                            'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                            'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                            'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                            'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                          
                                            //groups
                                            'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                        
                                            //sensors
                                            'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                            'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                            'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                            'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                            //buttons
                                            'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                        
                                            //ignore
                                            'lights.owner.rid':{},
                                            'lights.owner.rtype':{},
                                            'sensors.owner.rid':{},
                                            'sensors.owner.rtype':{},
                                            'sensors.power_state.battery_state': {},
                                        };
                                        
                                        //select UPDATEMAP for hue or hue-extended
                                        const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                                        const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                                        
                                        //connect to event stream
                                        const HuePushClient = require('hue-push-client');
                                        const client = new HuePushClient({ip: IP, user: TOKEN});
                                        client.addEventListener('open', function () {
                                            log('connected');
                                        });
                                        client.addEventListener('close', function () {
                                            log('disconnected', 'warn');
                                        });
                                        client.addEventListener('error', function (e) {
                                            log('connection error: ' + e.message, 'warn');
                                        });
                                        client.addEventListener('message', function (packet) {
                                            parsePacket(packet);
                                        });
                                        
                                        //get resouce ids (required to identify buttons)
                                        let UUIDs = {};
                                        async function getUUIDs() {
                                            try {
                                                UUIDs = await client.uuids();
                                            } catch (e) {
                                                log(e, 'warn');
                                            }
                                        };
                                        getUUIDs();
                                        
                                        
                                        // close connection if script is stopped
                                        onStop(function (callback) {
                                            client.close();
                                            callback();
                                        }, 2000);
                                        
                                        function parsePacket (packet) {
                                            log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                            try {
                                                if (!packet.data) {
                                                    log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                                    return;
                                                }
                                                for (let message of JSON.parse(packet.data)) {
                                                    if (message.type !== 'update') {
                                                        log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                                        continue;
                                                    }
                                                    if (typeof message.data !== 'object') {
                                                        log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                                        continue;
                                                    }
                                                    for (let update of message.data) {
                                                        parseUpdate(update);
                                                    }
                                                }
                                            } catch (e) {
                                                log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                                log(e.message, 'warn');
                                                return;
                                            }
                                        }
                                        
                                        function parseUpdate(update) {
                                            log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                                        
                                            if (!update.id_v1) return;
                                            const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                            const idv2 = update.id;
                                        
                                            //remove id, id_v1, type
                                            delete  update.id;
                                            delete  update.id_v1;
                                            delete  update.type;
                                        
                                            //status to object as other updates are objects
                                            if (update.status) {
                                                update.status = {status: update.status};
                                            }
                                        
                                            processUpdate(resource, idv1, idv2, update);
                                        }
                                        
                                        let IdCache = [];
                                        function processUpdate(resource, resourceId, idv2, data) {
                                            this.resource = resource;
                                            this.resourceId = resourceId;
                                            this.idv2 = idv2;
                                            this.data = data;
                                        
                                            log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                            //check for values to data
                                            for (let action in data) {
                                                if (typeof data[action] !== 'object') {continue;}
                                        
                                                //check if update invalid and delete _valid entries
                                                for (let endpoint in data[action]) {
                                                    if (endpoint.substr(-6) === '_valid') {
                                                        if (!data[action][endpoint]) {
                                                            log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                            return;
                                                        } else {
                                                            delete data[action][endpoint];
                                                        }
                                                    } 
                                                }
                                                //find hue adapter states to update and set new values
                                                for (let endpoint in data[action]) {
                                                    if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                                        log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                                        let updateValue = data[action][endpoint];
                                                        //convert value?
                                                        if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                            let updateValueOld = updateValue;
                                                            updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                            log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                                        }
                                                        let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                                        
                                                        //check if state id is cached
                                                        if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                            findState(resource, resourceId, stateName, action, endpoint, () => {
                                                                updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                            });
                                                        } else {
                                                            log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                        }
                                        
                                                    } else {
                                                        log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                                        log(JSON.stringify(data));
                                                    }
                                                }
                                            }
                                        }
                                        
                                        async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                            $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                                getObject(stateId, (err, obj) => {
                                                    if (!err) {
                                                        if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                            log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                            //get parent object and check type
                                                            let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                            getObject(parentId, (err2, obj2) => {
                                                                if (!err2) {
                                                                    if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                                        log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                                        log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                                        IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                                        callback();
                                                                    }
                                                                } else {
                                                                    log('could not find obj: ' + stateId, 'warn');
                                                                }
                                                            });    
                                                        }
                                                    } else {
                                                        log('could not find obj: ' + stateId, 'warn');
                                                    }
                                                });
                                            });
                                        }
                                        
                                        async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                            $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                                const deviceId = await getStateAsync(stateId);
                                                //check if device id matches
                                                if (deviceId.val !== resourceId) {
                                                    return;
                                                }
                                                const device = stateId.substr(0,stateId.length-4);
                                                //make sure final object exists
                                                const stateExists = await existsObjectAsync(device + '.' + stateName);
                                                if (!stateExists) {
                                                    return;
                                                }
                                                //check if type is valid and save cache entry
                                                const deviceType = await getStateAsync(device + '.type');
                                                if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                    log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                                    IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                                    callback();                    
                                                }
                                            });
                                        }
                                        
                                        function updateHueState(stateId, value, after) {
                                            log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                            setStateDelayed(stateId, value, true, 50, true, () => {
                                                if (typeof after === 'function') {
                                                    log ('running  function after change of ' + stateId, 'debug');
                                                    after(stateId, value);
                                                }
                                            });
                                        } 
                                        
                                        
                                        //helpers
                                        async function updateRGBHue(stateId) {
                                            let xyState = await getStateAsync(stateId + '.xy');
                                            if (!xyState) return;
                                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                            let levelState = await getStateAsync(stateId + '.level');
                                            let level = levelState.val / 100;
                                            //let onState = await getStateAsync(stateId + '.on');
                                            //if (onState.val === false) level = 0;
                                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                        
                                            updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                            updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                            updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                                        }
                                        
                                        async function updateRGBHueExtended(stateId) {
                                            let xyState = await getStateAsync(stateId + '.xy');
                                            if (!xyState) return;
                                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                            let levelState = await getStateAsync(stateId + '.level');
                                            let level = levelState.val / 100;
                                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                            updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                                        }
                                        
                                        function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                            if (Brightness <= 0) {
                                                return {Red: 0, Green: 0, Blue: 0};
                                            }
                                            Brightness = Brightness || 1.0; // Default full brightness
                                            const z = 1.0 - x - y;
                                            const Y = Brightness;
                                            const X = (Y / y) * x;
                                            const Z = (Y / y) * z;
                                            // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                            let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                            let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                            let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                            // Limit RGB on [0..1]
                                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                Green = Green / Red;
                                                Blue = Blue / Red;
                                                Red = 1.0;
                                            }
                                            if (Red < 0) {
                                                Red = 0;
                                            }
                                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                Red = Red / Green;
                                                Blue = Blue / Green;
                                                Green = 1.0;
                                            }
                                            if (Green < 0) {
                                                Green = 0;
                                            }
                                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                Red = Red / Blue;
                                                Green = Green / Blue;
                                                Blue = 1.0;
                                            }
                                            if (Blue < 0) {
                                                Blue = 0;
                                            }
                                            // Apply reverse gamma correction
                                            if (Red <= 0.0031308) {
                                                Red = Red * 12.92;
                                            } else {
                                                Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                            }
                                            if (Green <= 0.0031308) {
                                                Green = Green * 12.92;
                                            } else {
                                                Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                            }
                                            if (Blue <= 0.0031308) {
                                                Blue = Blue * 12.92;
                                            } else {
                                                Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                            }
                                            // Limit RGB on [0..1]
                                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                Green = Green / Red;
                                                Blue = Blue / Red;
                                                Red = 1.0;
                                            }
                                            if (Red < 0) {
                                                Red = 0;
                                            }
                                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                Red = Red / Green;
                                                Blue = Blue / Green;
                                                Green = 1.0;
                                            }
                                            if (Green < 0) {
                                                Green = 0;
                                            }
                                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                Red = Red / Blue;
                                                Green = Green / Blue;
                                                Blue = 1.0;
                                            }
                                            if (Blue < 0) {
                                                Blue = 0;
                                            }
                                            return {Red: Red, Green: Green, Blue: Blue};
                                        };
                                        
                                        
                                        S Offline
                                        S Offline
                                        senger1985
                                        schrieb am zuletzt editiert von senger1985
                                        #42

                                        @pman erstmal vielen Dank, für das Script.
                                        Es funktioniert super.

                                        Nachdem ich heute einen zweiten Smart Button an meine Bridge angelernt habe und diesen in ein Script einbinden wollte, ist mir etwas aufgefallen und ich weiß nicht, woran es liegt.

                                        Ich nutze eine zweite Instanz, des HUE-Adapters und habe diese dann deaktiviert, weil sonst die Aktionen, die über den Button ausgeführt werden sollen, doppelt ausgeführt werden.

                                        Funktioniert auch wunderbar, bis auf, dass bei dem "alten" Button, mir der Wert "buttonevent", im tausender Bereich angegeben wird, bei dem "neuen" Button jedoch einstellig.
                                        Es sind, wie oben schon geschrieben, beides Smart Button(dieser kleine runde Button).

                                        EDIT: Hat sich erledigt.
                                        Habe, wie oben empfohlen, das Polling, der zweiten instanz auf 0 gesetzt und lasse die Instanz jetzt aktiv und jetzt werden mir die Werte wie gewohnt, im tausender Bereich angezeigt und meine Scripte laufen, wie gewünscht.

                                        1 Antwort Letzte Antwort
                                        0
                                        • P Pman

                                          Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                                          Weitere Hinweise siehe Skript.
                                          Update
                                          1.1.0 hue-extended support
                                          1.1.1 ZGPSwitch support
                                          1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                                          1.1.3 Zone support (only on)

                                          /**
                                          * Version: 1.1.3 (HUE + HUE-EXTENDED)
                                          * Anleitung: 
                                          *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                                          *  - IP: IP der Bridge eintragen
                                          *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                                          *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                                          **/
                                          const IP = '<bridge ip>';
                                          const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                                          const INSTANCE = 'hue.0';
                                          
                                          /**
                                          * DO NOT EDIT BELOW
                                          **/
                                          const UPDATEMAP_HUE = {
                                              //lights
                                              'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                              'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                              'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                              'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                              'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                          
                                              //groups
                                              'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                          
                                              //sensors
                                              'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                              'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                              'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                              'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                              //buttons
                                              'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                          
                                              //ignore
                                              'lights.owner.rid':{},
                                              'lights.owner.rtype':{},
                                              'sensors.owner.rid':{},
                                              'sensors.owner.rtype':{},
                                              'sensors.power_state.battery_state': {},
                                          };
                                          
                                          const UPDATEMAP_HUE_EXTENDED = {
                                              //lights
                                              'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                              'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                              'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                              'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                              'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                            
                                              //groups
                                              'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                          
                                              //sensors
                                              'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                              'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                              'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                              'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                              //buttons
                                              'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                          
                                              //ignore
                                              'lights.owner.rid':{},
                                              'lights.owner.rtype':{},
                                              'sensors.owner.rid':{},
                                              'sensors.owner.rtype':{},
                                              'sensors.power_state.battery_state': {},
                                          };
                                          
                                          //select UPDATEMAP for hue or hue-extended
                                          const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                                          const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                                          
                                          //connect to event stream
                                          const HuePushClient = require('hue-push-client');
                                          const client = new HuePushClient({ip: IP, user: TOKEN});
                                          client.addEventListener('open', function () {
                                              log('connected');
                                          });
                                          client.addEventListener('close', function () {
                                              log('disconnected', 'warn');
                                          });
                                          client.addEventListener('error', function (e) {
                                              log('connection error: ' + e.message, 'warn');
                                          });
                                          client.addEventListener('message', function (packet) {
                                              parsePacket(packet);
                                          });
                                          
                                          //get resouce ids (required to identify buttons)
                                          let UUIDs = {};
                                          async function getUUIDs() {
                                              try {
                                                  UUIDs = await client.uuids();
                                              } catch (e) {
                                                  log(e, 'warn');
                                              }
                                          };
                                          getUUIDs();
                                          
                                          
                                          // close connection if script is stopped
                                          onStop(function (callback) {
                                              client.close();
                                              callback();
                                          }, 2000);
                                          
                                          function parsePacket (packet) {
                                              log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                              try {
                                                  if (!packet.data) {
                                                      log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                                      return;
                                                  }
                                                  for (let message of JSON.parse(packet.data)) {
                                                      if (message.type !== 'update') {
                                                          log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                                          continue;
                                                      }
                                                      if (typeof message.data !== 'object') {
                                                          log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                                          continue;
                                                      }
                                                      for (let update of message.data) {
                                                          parseUpdate(update);
                                                      }
                                                  }
                                              } catch (e) {
                                                  log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                                  log(e.message, 'warn');
                                                  return;
                                              }
                                          }
                                          
                                          function parseUpdate(update) {
                                              log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                                          
                                              if (!update.id_v1) return;
                                              const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                              const idv2 = update.id;
                                          
                                              //remove id, id_v1, type
                                              delete  update.id;
                                              delete  update.id_v1;
                                              delete  update.type;
                                          
                                              //status to object as other updates are objects
                                              if (update.status) {
                                                  update.status = {status: update.status};
                                              }
                                          
                                              processUpdate(resource, idv1, idv2, update);
                                          }
                                          
                                          let IdCache = [];
                                          function processUpdate(resource, resourceId, idv2, data) {
                                              this.resource = resource;
                                              this.resourceId = resourceId;
                                              this.idv2 = idv2;
                                              this.data = data;
                                          
                                              log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                              //check for values to data
                                              for (let action in data) {
                                                  if (typeof data[action] !== 'object') {continue;}
                                          
                                                  //check if update invalid and delete _valid entries
                                                  for (let endpoint in data[action]) {
                                                      if (endpoint.substr(-6) === '_valid') {
                                                          if (!data[action][endpoint]) {
                                                              log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                              return;
                                                          } else {
                                                              delete data[action][endpoint];
                                                          }
                                                      } 
                                                  }
                                                  //find hue adapter states to update and set new values
                                                  for (let endpoint in data[action]) {
                                                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                                          log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                                          let updateValue = data[action][endpoint];
                                                          //convert value?
                                                          if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                              let updateValueOld = updateValue;
                                                              updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                              log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                                          }
                                                          let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                                          
                                                          //check if state id is cached
                                                          if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                              findState(resource, resourceId, stateName, action, endpoint, () => {
                                                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                              });
                                                          } else {
                                                              log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                              updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                          }
                                          
                                                      } else {
                                                          log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                                          log(JSON.stringify(data));
                                                      }
                                                  }
                                              }
                                          }
                                          
                                          async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                              $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                                  getObject(stateId, (err, obj) => {
                                                      if (!err) {
                                                          if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                              log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                              //get parent object and check type
                                                              let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                              getObject(parentId, (err2, obj2) => {
                                                                  if (!err2) {
                                                                      if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                                          log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                                          IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                                          callback();
                                                                      }
                                                                  } else {
                                                                      log('could not find obj: ' + stateId, 'warn');
                                                                  }
                                                              });    
                                                          }
                                                      } else {
                                                          log('could not find obj: ' + stateId, 'warn');
                                                      }
                                                  });
                                              });
                                          }
                                          
                                          async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                              $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                                  const deviceId = await getStateAsync(stateId);
                                                  //check if device id matches
                                                  if (deviceId.val !== resourceId) {
                                                      return;
                                                  }
                                                  const device = stateId.substr(0,stateId.length-4);
                                                  //make sure final object exists
                                                  const stateExists = await existsObjectAsync(device + '.' + stateName);
                                                  if (!stateExists) {
                                                      return;
                                                  }
                                                  //check if type is valid and save cache entry
                                                  const deviceType = await getStateAsync(device + '.type');
                                                  if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                      log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                                      log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                                      IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                                      callback();                    
                                                  }
                                              });
                                          }
                                          
                                          function updateHueState(stateId, value, after) {
                                              log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                              setStateDelayed(stateId, value, true, 50, true, () => {
                                                  if (typeof after === 'function') {
                                                      log ('running  function after change of ' + stateId, 'debug');
                                                      after(stateId, value);
                                                  }
                                              });
                                          } 
                                          
                                          
                                          //helpers
                                          async function updateRGBHue(stateId) {
                                              let xyState = await getStateAsync(stateId + '.xy');
                                              if (!xyState) return;
                                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                              let levelState = await getStateAsync(stateId + '.level');
                                              let level = levelState.val / 100;
                                              //let onState = await getStateAsync(stateId + '.on');
                                              //if (onState.val === false) level = 0;
                                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                          
                                              updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                              updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                              updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                                          }
                                          
                                          async function updateRGBHueExtended(stateId) {
                                              let xyState = await getStateAsync(stateId + '.xy');
                                              if (!xyState) return;
                                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                              let levelState = await getStateAsync(stateId + '.level');
                                              let level = levelState.val / 100;
                                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                              updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                                          }
                                          
                                          function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                              if (Brightness <= 0) {
                                                  return {Red: 0, Green: 0, Blue: 0};
                                              }
                                              Brightness = Brightness || 1.0; // Default full brightness
                                              const z = 1.0 - x - y;
                                              const Y = Brightness;
                                              const X = (Y / y) * x;
                                              const Z = (Y / y) * z;
                                              // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                              let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                              let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                              let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                              // Limit RGB on [0..1]
                                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                  Green = Green / Red;
                                                  Blue = Blue / Red;
                                                  Red = 1.0;
                                              }
                                              if (Red < 0) {
                                                  Red = 0;
                                              }
                                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                  Red = Red / Green;
                                                  Blue = Blue / Green;
                                                  Green = 1.0;
                                              }
                                              if (Green < 0) {
                                                  Green = 0;
                                              }
                                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                  Red = Red / Blue;
                                                  Green = Green / Blue;
                                                  Blue = 1.0;
                                              }
                                              if (Blue < 0) {
                                                  Blue = 0;
                                              }
                                              // Apply reverse gamma correction
                                              if (Red <= 0.0031308) {
                                                  Red = Red * 12.92;
                                              } else {
                                                  Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                              }
                                              if (Green <= 0.0031308) {
                                                  Green = Green * 12.92;
                                              } else {
                                                  Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                              }
                                              if (Blue <= 0.0031308) {
                                                  Blue = Blue * 12.92;
                                              } else {
                                                  Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                              }
                                              // Limit RGB on [0..1]
                                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                  Green = Green / Red;
                                                  Blue = Blue / Red;
                                                  Red = 1.0;
                                              }
                                              if (Red < 0) {
                                                  Red = 0;
                                              }
                                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                  Red = Red / Green;
                                                  Blue = Blue / Green;
                                                  Green = 1.0;
                                              }
                                              if (Green < 0) {
                                                  Green = 0;
                                              }
                                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                  Red = Red / Blue;
                                                  Green = Green / Blue;
                                                  Blue = 1.0;
                                              }
                                              if (Blue < 0) {
                                                  Blue = 0;
                                              }
                                              return {Red: Red, Green: Green, Blue: Blue};
                                          };
                                          
                                          
                                          dslraserD Offline
                                          dslraserD Offline
                                          dslraser
                                          Forum Testing Most Active
                                          schrieb am zuletzt editiert von
                                          #43

                                          @pman
                                          Kam heute per E-Mail. Ist das jetzt die neue API ?

                                          @foxriver76
                                          vielleicht auch für den HUE Adapter ?

                                          B881A707-8EDB-4084-B7B7-271C7FD0BCF8.jpeg

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