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Hue Push API für Hue Adapter

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  • P Pman

    Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
    Weitere Hinweise siehe Skript.
    Update
    1.1.0 hue-extended support
    1.1.1 ZGPSwitch support
    1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
    1.1.3 Zone support (only on)

    /**
    * Version: 1.1.3 (HUE + HUE-EXTENDED)
    * Anleitung: 
    *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
    *  - IP: IP der Bridge eintragen
    *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
    *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
    **/
    const IP = '<bridge ip>';
    const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
    const INSTANCE = 'hue.0';
    
    /**
    * DO NOT EDIT BELOW
    **/
    const UPDATEMAP_HUE = {
        //lights
        'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
        'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
        'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
        'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
        'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
    
        //groups
        'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
    
        //sensors
        'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
        'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
        'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
        'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
        //buttons
        'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
    
        //ignore
        'lights.owner.rid':{},
        'lights.owner.rtype':{},
        'sensors.owner.rid':{},
        'sensors.owner.rtype':{},
        'sensors.power_state.battery_state': {},
    };
    
    const UPDATEMAP_HUE_EXTENDED = {
        //lights
        'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
        'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
        'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
        'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
        'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
      
        //groups
        'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
    
        //sensors
        'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
        'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
        'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
        'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
        //buttons
        'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
    
        //ignore
        'lights.owner.rid':{},
        'lights.owner.rtype':{},
        'sensors.owner.rid':{},
        'sensors.owner.rtype':{},
        'sensors.power_state.battery_state': {},
    };
    
    //select UPDATEMAP for hue or hue-extended
    const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
    const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
    
    //connect to event stream
    const HuePushClient = require('hue-push-client');
    const client = new HuePushClient({ip: IP, user: TOKEN});
    client.addEventListener('open', function () {
        log('connected');
    });
    client.addEventListener('close', function () {
        log('disconnected', 'warn');
    });
    client.addEventListener('error', function (e) {
        log('connection error: ' + e.message, 'warn');
    });
    client.addEventListener('message', function (packet) {
        parsePacket(packet);
    });
    
    //get resouce ids (required to identify buttons)
    let UUIDs = {};
    async function getUUIDs() {
        try {
            UUIDs = await client.uuids();
        } catch (e) {
            log(e, 'warn');
        }
    };
    getUUIDs();
    
    
    // close connection if script is stopped
    onStop(function (callback) {
        client.close();
        callback();
    }, 2000);
    
    function parsePacket (packet) {
        log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
        try {
            if (!packet.data) {
                log('packet has no data: ' + JSON.stringify(packet), 'warn');
                return;
            }
            for (let message of JSON.parse(packet.data)) {
                if (message.type !== 'update') {
                    log ('unknown message type: ' + JSON.stringify(message), 'warn');
                    continue;
                }
                if (typeof message.data !== 'object') {
                    log ('message contains no data: '  + JSON.stringify(message), 'warn');
                    continue;
                }
                for (let update of message.data) {
                    parseUpdate(update);
                }
            }
        } catch (e) {
            log('could not read packet: ' + JSON.stringify(packet), 'warn');
            log(e.message, 'warn');
            return;
        }
    }
    
    function parseUpdate(update) {
        log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
    
        if (!update.id_v1) return;
        const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
        const idv2 = update.id;
    
        //remove id, id_v1, type
        delete  update.id;
        delete  update.id_v1;
        delete  update.type;
    
        //status to object as other updates are objects
        if (update.status) {
            update.status = {status: update.status};
        }
    
        processUpdate(resource, idv1, idv2, update);
    }
    
    let IdCache = [];
    function processUpdate(resource, resourceId, idv2, data) {
        this.resource = resource;
        this.resourceId = resourceId;
        this.idv2 = idv2;
        this.data = data;
    
        log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
        //check for values to data
        for (let action in data) {
            if (typeof data[action] !== 'object') {continue;}
    
            //check if update invalid and delete _valid entries
            for (let endpoint in data[action]) {
                if (endpoint.substr(-6) === '_valid') {
                    if (!data[action][endpoint]) {
                        log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                        return;
                    } else {
                        delete data[action][endpoint];
                    }
                } 
            }
            //find hue adapter states to update and set new values
            for (let endpoint in data[action]) {
                if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                    log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                    let updateValue = data[action][endpoint];
                    //convert value?
                    if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                        let updateValueOld = updateValue;
                        updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                        log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                    }
                    let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                    
                    //check if state id is cached
                    if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                        findState(resource, resourceId, stateName, action, endpoint, () => {
                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                        });
                    } else {
                        log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                        updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                    }
    
                } else {
                    log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                    log(JSON.stringify(data));
                }
            }
        }
    }
    
    async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
        $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
            getObject(stateId, (err, obj) => {
                if (!err) {
                    if (obj.native && obj.native.id && obj.native.id == resourceId) {
                        log('found ' + stateId + ', checking parent for matching type...', 'debug');
                        //get parent object and check type
                        let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                        getObject(parentId, (err2, obj2) => {
                            if (!err2) {
                                if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                    log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                    IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                    callback();
                                }
                            } else {
                                log('could not find obj: ' + stateId, 'warn');
                            }
                        });    
                    }
                } else {
                    log('could not find obj: ' + stateId, 'warn');
                }
            });
        });
    }
    
    async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
        $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
            const deviceId = await getStateAsync(stateId);
            //check if device id matches
            if (deviceId.val !== resourceId) {
                return;
            }
            const device = stateId.substr(0,stateId.length-4);
            //make sure final object exists
            const stateExists = await existsObjectAsync(device + '.' + stateName);
            if (!stateExists) {
                return;
            }
            //check if type is valid and save cache entry
            const deviceType = await getStateAsync(device + '.type');
            if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                callback();                    
            }
        });
    }
    
    function updateHueState(stateId, value, after) {
        log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
        setStateDelayed(stateId, value, true, 50, true, () => {
            if (typeof after === 'function') {
                log ('running  function after change of ' + stateId, 'debug');
                after(stateId, value);
            }
        });
    } 
    
    
    //helpers
    async function updateRGBHue(stateId) {
        let xyState = await getStateAsync(stateId + '.xy');
        if (!xyState) return;
        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
        let levelState = await getStateAsync(stateId + '.level');
        let level = levelState.val / 100;
        //let onState = await getStateAsync(stateId + '.on');
        //if (onState.val === false) level = 0;
        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
    
        updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
        updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
        updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
    }
    
    async function updateRGBHueExtended(stateId) {
        let xyState = await getStateAsync(stateId + '.xy');
        if (!xyState) return;
        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
        let levelState = await getStateAsync(stateId + '.level');
        let level = levelState.val / 100;
        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
        updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
    }
    
    function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
        if (Brightness <= 0) {
            return {Red: 0, Green: 0, Blue: 0};
        }
        Brightness = Brightness || 1.0; // Default full brightness
        const z = 1.0 - x - y;
        const Y = Brightness;
        const X = (Y / y) * x;
        const Z = (Y / y) * z;
        // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
        let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
        let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
        let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
        // Limit RGB on [0..1]
        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
            Green = Green / Red;
            Blue = Blue / Red;
            Red = 1.0;
        }
        if (Red < 0) {
            Red = 0;
        }
        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
            Red = Red / Green;
            Blue = Blue / Green;
            Green = 1.0;
        }
        if (Green < 0) {
            Green = 0;
        }
        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
            Red = Red / Blue;
            Green = Green / Blue;
            Blue = 1.0;
        }
        if (Blue < 0) {
            Blue = 0;
        }
        // Apply reverse gamma correction
        if (Red <= 0.0031308) {
            Red = Red * 12.92;
        } else {
            Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
        }
        if (Green <= 0.0031308) {
            Green = Green * 12.92;
        } else {
            Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
        }
        if (Blue <= 0.0031308) {
            Blue = Blue * 12.92;
        } else {
            Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
        }
        // Limit RGB on [0..1]
        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
            Green = Green / Red;
            Blue = Blue / Red;
            Red = 1.0;
        }
        if (Red < 0) {
            Red = 0;
        }
        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
            Red = Red / Green;
            Blue = Blue / Green;
            Green = 1.0;
        }
        if (Green < 0) {
            Green = 0;
        }
        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
            Red = Red / Blue;
            Green = Green / Blue;
            Blue = 1.0;
        }
        if (Blue < 0) {
            Blue = 0;
        }
        return {Red: Red, Green: Green, Blue: Blue};
    };
    
    
    H Offline
    H Offline
    Hitcher
    schrieb am zuletzt editiert von
    #32

    @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
    Frage:
    Ich habe den Hue und den Hue-Extended am laufen..

    Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

    ? 1 Antwort Letzte Antwort
    0
    • H Hitcher

      @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
      Frage:
      Ich habe den Hue und den Hue-Extended am laufen..

      Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

      ? Offline
      ? Offline
      Ein ehemaliger Benutzer
      schrieb am zuletzt editiert von
      #33

      @hitcher said in Hue Push API für Hue Adapter:

      Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

      Ich denke mal das du das so machen kannst.

      cashC 1 Antwort Letzte Antwort
      0
      • ? Ein ehemaliger Benutzer

        @hitcher said in Hue Push API für Hue Adapter:

        Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

        Ich denke mal das du das so machen kannst.

        cashC Offline
        cashC Offline
        cash
        Most Active
        schrieb am zuletzt editiert von
        #34

        Ich scheitere leider. Beim Script Start bekomme ich:

        
        javascript.0
        2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
        
        javascript.0
        2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
        
        javascript.0
        2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
        

        scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

        cashC 1 Antwort Letzte Antwort
        0
        • cashC cash

          Ich scheitere leider. Beim Script Start bekomme ich:

          
          javascript.0
          2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
          
          javascript.0
          2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
          
          javascript.0
          2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
          

          scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

          cashC Offline
          cashC Offline
          cash
          Most Active
          schrieb am zuletzt editiert von
          #35

          ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

          
          javascript.0
          2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
          
          javascript.0
          2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
          
          
          cashC 1 Antwort Letzte Antwort
          0
          • cashC cash

            ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

            
            javascript.0
            2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
            
            javascript.0
            2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
            
            
            cashC Offline
            cashC Offline
            cash
            Most Active
            schrieb am zuletzt editiert von
            #36

            Lösung gefunden. Es funktioniert schon nur nicht komplett.

            Ich habe einen Raum hue_Badezimmer im Raum gibt es nur eine Lampe Deckenleuchte Badezimmer. Schalte ich nun in der App den Raum erkennt das Script das Licht und schaltet die Lampe Deckenleuchte Badezimmer den on-Datenpunkt auf true. Nur der on-Datenpunkt vom Raum hue_Badezimmer bleibt auf false.

            Ist das generell so oder nur ein Problem bei mir?

            Bei meinen Tests habe ich immer nur auf den Raum geschaut.

            P 1 Antwort Letzte Antwort
            0
            • P Pman

              Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
              Weitere Hinweise siehe Skript.
              Update
              1.1.0 hue-extended support
              1.1.1 ZGPSwitch support
              1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
              1.1.3 Zone support (only on)

              /**
              * Version: 1.1.3 (HUE + HUE-EXTENDED)
              * Anleitung: 
              *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
              *  - IP: IP der Bridge eintragen
              *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
              *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
              **/
              const IP = '<bridge ip>';
              const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
              const INSTANCE = 'hue.0';
              
              /**
              * DO NOT EDIT BELOW
              **/
              const UPDATEMAP_HUE = {
                  //lights
                  'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                  'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                  'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                  'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                  'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
              
                  //groups
                  'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
              
                  //sensors
                  'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                  'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                  'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                  'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                  //buttons
                  'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
              
                  //ignore
                  'lights.owner.rid':{},
                  'lights.owner.rtype':{},
                  'sensors.owner.rid':{},
                  'sensors.owner.rtype':{},
                  'sensors.power_state.battery_state': {},
              };
              
              const UPDATEMAP_HUE_EXTENDED = {
                  //lights
                  'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                  'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                  'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                  'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                  'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                
                  //groups
                  'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
              
                  //sensors
                  'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                  'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                  'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                  'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                  //buttons
                  'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
              
                  //ignore
                  'lights.owner.rid':{},
                  'lights.owner.rtype':{},
                  'sensors.owner.rid':{},
                  'sensors.owner.rtype':{},
                  'sensors.power_state.battery_state': {},
              };
              
              //select UPDATEMAP for hue or hue-extended
              const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
              const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
              
              //connect to event stream
              const HuePushClient = require('hue-push-client');
              const client = new HuePushClient({ip: IP, user: TOKEN});
              client.addEventListener('open', function () {
                  log('connected');
              });
              client.addEventListener('close', function () {
                  log('disconnected', 'warn');
              });
              client.addEventListener('error', function (e) {
                  log('connection error: ' + e.message, 'warn');
              });
              client.addEventListener('message', function (packet) {
                  parsePacket(packet);
              });
              
              //get resouce ids (required to identify buttons)
              let UUIDs = {};
              async function getUUIDs() {
                  try {
                      UUIDs = await client.uuids();
                  } catch (e) {
                      log(e, 'warn');
                  }
              };
              getUUIDs();
              
              
              // close connection if script is stopped
              onStop(function (callback) {
                  client.close();
                  callback();
              }, 2000);
              
              function parsePacket (packet) {
                  log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                  try {
                      if (!packet.data) {
                          log('packet has no data: ' + JSON.stringify(packet), 'warn');
                          return;
                      }
                      for (let message of JSON.parse(packet.data)) {
                          if (message.type !== 'update') {
                              log ('unknown message type: ' + JSON.stringify(message), 'warn');
                              continue;
                          }
                          if (typeof message.data !== 'object') {
                              log ('message contains no data: '  + JSON.stringify(message), 'warn');
                              continue;
                          }
                          for (let update of message.data) {
                              parseUpdate(update);
                          }
                      }
                  } catch (e) {
                      log('could not read packet: ' + JSON.stringify(packet), 'warn');
                      log(e.message, 'warn');
                      return;
                  }
              }
              
              function parseUpdate(update) {
                  log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
              
                  if (!update.id_v1) return;
                  const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                  const idv2 = update.id;
              
                  //remove id, id_v1, type
                  delete  update.id;
                  delete  update.id_v1;
                  delete  update.type;
              
                  //status to object as other updates are objects
                  if (update.status) {
                      update.status = {status: update.status};
                  }
              
                  processUpdate(resource, idv1, idv2, update);
              }
              
              let IdCache = [];
              function processUpdate(resource, resourceId, idv2, data) {
                  this.resource = resource;
                  this.resourceId = resourceId;
                  this.idv2 = idv2;
                  this.data = data;
              
                  log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                  //check for values to data
                  for (let action in data) {
                      if (typeof data[action] !== 'object') {continue;}
              
                      //check if update invalid and delete _valid entries
                      for (let endpoint in data[action]) {
                          if (endpoint.substr(-6) === '_valid') {
                              if (!data[action][endpoint]) {
                                  log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                  return;
                              } else {
                                  delete data[action][endpoint];
                              }
                          } 
                      }
                      //find hue adapter states to update and set new values
                      for (let endpoint in data[action]) {
                          if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                              log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                              let updateValue = data[action][endpoint];
                              //convert value?
                              if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                  let updateValueOld = updateValue;
                                  updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                  log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                              }
                              let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                              
                              //check if state id is cached
                              if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                  findState(resource, resourceId, stateName, action, endpoint, () => {
                                      updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                  });
                              } else {
                                  log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                              }
              
                          } else {
                              log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                              log(JSON.stringify(data));
                          }
                      }
                  }
              }
              
              async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                  $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                      getObject(stateId, (err, obj) => {
                          if (!err) {
                              if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                  log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                  //get parent object and check type
                                  let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                  getObject(parentId, (err2, obj2) => {
                                      if (!err2) {
                                          if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                              log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                              log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                              IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                              callback();
                                          }
                                      } else {
                                          log('could not find obj: ' + stateId, 'warn');
                                      }
                                  });    
                              }
                          } else {
                              log('could not find obj: ' + stateId, 'warn');
                          }
                      });
                  });
              }
              
              async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                  $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                      const deviceId = await getStateAsync(stateId);
                      //check if device id matches
                      if (deviceId.val !== resourceId) {
                          return;
                      }
                      const device = stateId.substr(0,stateId.length-4);
                      //make sure final object exists
                      const stateExists = await existsObjectAsync(device + '.' + stateName);
                      if (!stateExists) {
                          return;
                      }
                      //check if type is valid and save cache entry
                      const deviceType = await getStateAsync(device + '.type');
                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                          log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                          IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                          callback();                    
                      }
                  });
              }
              
              function updateHueState(stateId, value, after) {
                  log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                  setStateDelayed(stateId, value, true, 50, true, () => {
                      if (typeof after === 'function') {
                          log ('running  function after change of ' + stateId, 'debug');
                          after(stateId, value);
                      }
                  });
              } 
              
              
              //helpers
              async function updateRGBHue(stateId) {
                  let xyState = await getStateAsync(stateId + '.xy');
                  if (!xyState) return;
                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                  let levelState = await getStateAsync(stateId + '.level');
                  let level = levelState.val / 100;
                  //let onState = await getStateAsync(stateId + '.on');
                  //if (onState.val === false) level = 0;
                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
              
                  updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                  updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                  updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
              }
              
              async function updateRGBHueExtended(stateId) {
                  let xyState = await getStateAsync(stateId + '.xy');
                  if (!xyState) return;
                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                  let levelState = await getStateAsync(stateId + '.level');
                  let level = levelState.val / 100;
                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                  updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
              }
              
              function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                  if (Brightness <= 0) {
                      return {Red: 0, Green: 0, Blue: 0};
                  }
                  Brightness = Brightness || 1.0; // Default full brightness
                  const z = 1.0 - x - y;
                  const Y = Brightness;
                  const X = (Y / y) * x;
                  const Z = (Y / y) * z;
                  // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                  let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                  let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                  let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                  // Limit RGB on [0..1]
                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                      Green = Green / Red;
                      Blue = Blue / Red;
                      Red = 1.0;
                  }
                  if (Red < 0) {
                      Red = 0;
                  }
                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                      Red = Red / Green;
                      Blue = Blue / Green;
                      Green = 1.0;
                  }
                  if (Green < 0) {
                      Green = 0;
                  }
                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                      Red = Red / Blue;
                      Green = Green / Blue;
                      Blue = 1.0;
                  }
                  if (Blue < 0) {
                      Blue = 0;
                  }
                  // Apply reverse gamma correction
                  if (Red <= 0.0031308) {
                      Red = Red * 12.92;
                  } else {
                      Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                  }
                  if (Green <= 0.0031308) {
                      Green = Green * 12.92;
                  } else {
                      Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                  }
                  if (Blue <= 0.0031308) {
                      Blue = Blue * 12.92;
                  } else {
                      Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                  }
                  // Limit RGB on [0..1]
                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                      Green = Green / Red;
                      Blue = Blue / Red;
                      Red = 1.0;
                  }
                  if (Red < 0) {
                      Red = 0;
                  }
                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                      Red = Red / Green;
                      Blue = Blue / Green;
                      Green = 1.0;
                  }
                  if (Green < 0) {
                      Green = 0;
                  }
                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                      Red = Red / Blue;
                      Green = Green / Blue;
                      Blue = 1.0;
                  }
                  if (Blue < 0) {
                      Blue = 0;
                  }
                  return {Red: Red, Green: Green, Blue: Blue};
              };
              
              
              S Nicht stören
              S Nicht stören
              stenmic
              schrieb am zuletzt editiert von
              #37

              @pman erstmal danke für dein Skript.
              Jedoch habe ich ein Problem mit meiner "Bloom Tischleuchte".
              Bei ihr werden die Datenpunkte z.B. on - true/false einfach nicht aktualisiert.
              Alle anderen Leuchten funktionieren.

              hat jemand eine idee.

              1 Antwort Letzte Antwort
              0
              • P Pman

                Neue Version (siehe start Post), ich habe gleich noch Versucht das Skript kompatibel mit dem hue-extended Adapter zu machen, ist aber weitestgehend ungetestet.
                Wichtig: benötigt nun das modul "hue-push-client" statt "eventsource".

                T Offline
                T Offline
                TaylorTrifft
                schrieb am zuletzt editiert von TaylorTrifft
                #38

                @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                
                und
                const HuePushClient = require(*'hue-push-client'*);
                
                arteckA 1 Antwort Letzte Antwort
                0
                • T TaylorTrifft

                  @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                  Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                  Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                  'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                  
                  und
                  const HuePushClient = require(*'hue-push-client'*);
                  
                  arteckA Offline
                  arteckA Offline
                  arteck
                  Developer Most Active
                  schrieb am zuletzt editiert von arteck
                  #39

                  @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                  c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                  und Fehler welcher Fehler.. wo ist das LOG

                  zigbee hab ich, zwave auch, nuc's genauso und HA auch

                  T 1 Antwort Letzte Antwort
                  0
                  • arteckA arteck

                    @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                    c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                    und Fehler welcher Fehler.. wo ist das LOG

                    T Offline
                    T Offline
                    TaylorTrifft
                    schrieb am zuletzt editiert von
                    #40

                    @arteck Danke geändert.

                    1 Antwort Letzte Antwort
                    0
                    • B Offline
                      B Offline
                      blackeagle998
                      schrieb am zuletzt editiert von
                      #41

                      @Pman
                      Hello und herzlichen Dank für das Skript, funktioniert wunderbar, bis auf folgende kleine Sache.
                      Ich verwende den hue-extended adapter und bekomme im LOG für diverse Lampen folgenden Fehler:

                      javascript.0   2021-10-25 20:19:05.820	warn	at processTimers (internal/timers.js:497:7)
                      javascript.0   2021-10-25 20:19:05.820	warn	at listOnTimeout (internal/timers.js:556:17)
                      javascript.0   2021-10-25 20:19:05.820	warn	at Timeout._onTimeout (/opt/iobroker/node_modules/iobroker.javascript/lib/sandbox.js:1485:29)
                      javascript.0   2021-10-25 20:19:05.819	warn	at Object.setState (/opt/iobroker/node_modules/iobroker.javascript/lib/sandbox.js:1427:20)
                      javascript.0   2021-10-25 20:19:05.818	warn	State "hue-extended.0.lights.022-bad_deckenlampe.state.on" not found
                      

                      Das Skript will auf einen Datenpunkt mit ".state.on" am Ende zugreifen, der müsste aber ".action.on" heißen.
                      Ich bin noch nicht ganz durchgestiegen, wo genau das im Skript herkommt bzw. was man ändern müsste.
                      Deswegen wäre ich dir dankbar, wenn du hierbei unterstützen könntest :-)

                      1 Antwort Letzte Antwort
                      1
                      • P Pman

                        Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                        Weitere Hinweise siehe Skript.
                        Update
                        1.1.0 hue-extended support
                        1.1.1 ZGPSwitch support
                        1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                        1.1.3 Zone support (only on)

                        /**
                        * Version: 1.1.3 (HUE + HUE-EXTENDED)
                        * Anleitung: 
                        *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                        *  - IP: IP der Bridge eintragen
                        *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                        *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                        **/
                        const IP = '<bridge ip>';
                        const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                        const INSTANCE = 'hue.0';
                        
                        /**
                        * DO NOT EDIT BELOW
                        **/
                        const UPDATEMAP_HUE = {
                            //lights
                            'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                            'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                            'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                            'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                            'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                        
                            //groups
                            'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                        
                            //sensors
                            'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                            'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                            'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                            'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                            //buttons
                            'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                        
                            //ignore
                            'lights.owner.rid':{},
                            'lights.owner.rtype':{},
                            'sensors.owner.rid':{},
                            'sensors.owner.rtype':{},
                            'sensors.power_state.battery_state': {},
                        };
                        
                        const UPDATEMAP_HUE_EXTENDED = {
                            //lights
                            'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                            'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                            'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                            'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                            'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                          
                            //groups
                            'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                        
                            //sensors
                            'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                            'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                            'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                            'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                            //buttons
                            'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                        
                            //ignore
                            'lights.owner.rid':{},
                            'lights.owner.rtype':{},
                            'sensors.owner.rid':{},
                            'sensors.owner.rtype':{},
                            'sensors.power_state.battery_state': {},
                        };
                        
                        //select UPDATEMAP for hue or hue-extended
                        const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                        const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                        
                        //connect to event stream
                        const HuePushClient = require('hue-push-client');
                        const client = new HuePushClient({ip: IP, user: TOKEN});
                        client.addEventListener('open', function () {
                            log('connected');
                        });
                        client.addEventListener('close', function () {
                            log('disconnected', 'warn');
                        });
                        client.addEventListener('error', function (e) {
                            log('connection error: ' + e.message, 'warn');
                        });
                        client.addEventListener('message', function (packet) {
                            parsePacket(packet);
                        });
                        
                        //get resouce ids (required to identify buttons)
                        let UUIDs = {};
                        async function getUUIDs() {
                            try {
                                UUIDs = await client.uuids();
                            } catch (e) {
                                log(e, 'warn');
                            }
                        };
                        getUUIDs();
                        
                        
                        // close connection if script is stopped
                        onStop(function (callback) {
                            client.close();
                            callback();
                        }, 2000);
                        
                        function parsePacket (packet) {
                            log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                            try {
                                if (!packet.data) {
                                    log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                    return;
                                }
                                for (let message of JSON.parse(packet.data)) {
                                    if (message.type !== 'update') {
                                        log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                        continue;
                                    }
                                    if (typeof message.data !== 'object') {
                                        log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                        continue;
                                    }
                                    for (let update of message.data) {
                                        parseUpdate(update);
                                    }
                                }
                            } catch (e) {
                                log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                log(e.message, 'warn');
                                return;
                            }
                        }
                        
                        function parseUpdate(update) {
                            log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                        
                            if (!update.id_v1) return;
                            const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                            const idv2 = update.id;
                        
                            //remove id, id_v1, type
                            delete  update.id;
                            delete  update.id_v1;
                            delete  update.type;
                        
                            //status to object as other updates are objects
                            if (update.status) {
                                update.status = {status: update.status};
                            }
                        
                            processUpdate(resource, idv1, idv2, update);
                        }
                        
                        let IdCache = [];
                        function processUpdate(resource, resourceId, idv2, data) {
                            this.resource = resource;
                            this.resourceId = resourceId;
                            this.idv2 = idv2;
                            this.data = data;
                        
                            log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                            //check for values to data
                            for (let action in data) {
                                if (typeof data[action] !== 'object') {continue;}
                        
                                //check if update invalid and delete _valid entries
                                for (let endpoint in data[action]) {
                                    if (endpoint.substr(-6) === '_valid') {
                                        if (!data[action][endpoint]) {
                                            log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                            return;
                                        } else {
                                            delete data[action][endpoint];
                                        }
                                    } 
                                }
                                //find hue adapter states to update and set new values
                                for (let endpoint in data[action]) {
                                    if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                        log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                        let updateValue = data[action][endpoint];
                                        //convert value?
                                        if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                            let updateValueOld = updateValue;
                                            updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                            log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                        }
                                        let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                        
                                        //check if state id is cached
                                        if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                            findState(resource, resourceId, stateName, action, endpoint, () => {
                                                updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                            });
                                        } else {
                                            log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                        }
                        
                                    } else {
                                        log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                        log(JSON.stringify(data));
                                    }
                                }
                            }
                        }
                        
                        async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                            $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                getObject(stateId, (err, obj) => {
                                    if (!err) {
                                        if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                            log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                            //get parent object and check type
                                            let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                            getObject(parentId, (err2, obj2) => {
                                                if (!err2) {
                                                    if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                        log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                        log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                        IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                        callback();
                                                    }
                                                } else {
                                                    log('could not find obj: ' + stateId, 'warn');
                                                }
                                            });    
                                        }
                                    } else {
                                        log('could not find obj: ' + stateId, 'warn');
                                    }
                                });
                            });
                        }
                        
                        async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                            $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                const deviceId = await getStateAsync(stateId);
                                //check if device id matches
                                if (deviceId.val !== resourceId) {
                                    return;
                                }
                                const device = stateId.substr(0,stateId.length-4);
                                //make sure final object exists
                                const stateExists = await existsObjectAsync(device + '.' + stateName);
                                if (!stateExists) {
                                    return;
                                }
                                //check if type is valid and save cache entry
                                const deviceType = await getStateAsync(device + '.type');
                                if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                    log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                    IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                    callback();                    
                                }
                            });
                        }
                        
                        function updateHueState(stateId, value, after) {
                            log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                            setStateDelayed(stateId, value, true, 50, true, () => {
                                if (typeof after === 'function') {
                                    log ('running  function after change of ' + stateId, 'debug');
                                    after(stateId, value);
                                }
                            });
                        } 
                        
                        
                        //helpers
                        async function updateRGBHue(stateId) {
                            let xyState = await getStateAsync(stateId + '.xy');
                            if (!xyState) return;
                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                            let levelState = await getStateAsync(stateId + '.level');
                            let level = levelState.val / 100;
                            //let onState = await getStateAsync(stateId + '.on');
                            //if (onState.val === false) level = 0;
                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                        
                            updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                            updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                            updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                        }
                        
                        async function updateRGBHueExtended(stateId) {
                            let xyState = await getStateAsync(stateId + '.xy');
                            if (!xyState) return;
                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                            let levelState = await getStateAsync(stateId + '.level');
                            let level = levelState.val / 100;
                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                            updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                        }
                        
                        function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                            if (Brightness <= 0) {
                                return {Red: 0, Green: 0, Blue: 0};
                            }
                            Brightness = Brightness || 1.0; // Default full brightness
                            const z = 1.0 - x - y;
                            const Y = Brightness;
                            const X = (Y / y) * x;
                            const Z = (Y / y) * z;
                            // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                            let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                            let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                            let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                            // Limit RGB on [0..1]
                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                Green = Green / Red;
                                Blue = Blue / Red;
                                Red = 1.0;
                            }
                            if (Red < 0) {
                                Red = 0;
                            }
                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                Red = Red / Green;
                                Blue = Blue / Green;
                                Green = 1.0;
                            }
                            if (Green < 0) {
                                Green = 0;
                            }
                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                Red = Red / Blue;
                                Green = Green / Blue;
                                Blue = 1.0;
                            }
                            if (Blue < 0) {
                                Blue = 0;
                            }
                            // Apply reverse gamma correction
                            if (Red <= 0.0031308) {
                                Red = Red * 12.92;
                            } else {
                                Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                            }
                            if (Green <= 0.0031308) {
                                Green = Green * 12.92;
                            } else {
                                Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                            }
                            if (Blue <= 0.0031308) {
                                Blue = Blue * 12.92;
                            } else {
                                Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                            }
                            // Limit RGB on [0..1]
                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                Green = Green / Red;
                                Blue = Blue / Red;
                                Red = 1.0;
                            }
                            if (Red < 0) {
                                Red = 0;
                            }
                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                Red = Red / Green;
                                Blue = Blue / Green;
                                Green = 1.0;
                            }
                            if (Green < 0) {
                                Green = 0;
                            }
                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                Red = Red / Blue;
                                Green = Green / Blue;
                                Blue = 1.0;
                            }
                            if (Blue < 0) {
                                Blue = 0;
                            }
                            return {Red: Red, Green: Green, Blue: Blue};
                        };
                        
                        
                        S Offline
                        S Offline
                        senger1985
                        schrieb am zuletzt editiert von senger1985
                        #42

                        @pman erstmal vielen Dank, für das Script.
                        Es funktioniert super.

                        Nachdem ich heute einen zweiten Smart Button an meine Bridge angelernt habe und diesen in ein Script einbinden wollte, ist mir etwas aufgefallen und ich weiß nicht, woran es liegt.

                        Ich nutze eine zweite Instanz, des HUE-Adapters und habe diese dann deaktiviert, weil sonst die Aktionen, die über den Button ausgeführt werden sollen, doppelt ausgeführt werden.

                        Funktioniert auch wunderbar, bis auf, dass bei dem "alten" Button, mir der Wert "buttonevent", im tausender Bereich angegeben wird, bei dem "neuen" Button jedoch einstellig.
                        Es sind, wie oben schon geschrieben, beides Smart Button(dieser kleine runde Button).

                        EDIT: Hat sich erledigt.
                        Habe, wie oben empfohlen, das Polling, der zweiten instanz auf 0 gesetzt und lasse die Instanz jetzt aktiv und jetzt werden mir die Werte wie gewohnt, im tausender Bereich angezeigt und meine Scripte laufen, wie gewünscht.

                        1 Antwort Letzte Antwort
                        0
                        • P Pman

                          Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                          Weitere Hinweise siehe Skript.
                          Update
                          1.1.0 hue-extended support
                          1.1.1 ZGPSwitch support
                          1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                          1.1.3 Zone support (only on)

                          /**
                          * Version: 1.1.3 (HUE + HUE-EXTENDED)
                          * Anleitung: 
                          *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                          *  - IP: IP der Bridge eintragen
                          *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                          *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                          **/
                          const IP = '<bridge ip>';
                          const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                          const INSTANCE = 'hue.0';
                          
                          /**
                          * DO NOT EDIT BELOW
                          **/
                          const UPDATEMAP_HUE = {
                              //lights
                              'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                              'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                              'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                              'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                          
                              //groups
                              'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                          
                              //sensors
                              'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                              'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                              'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                              'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                              //buttons
                              'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                          
                              //ignore
                              'lights.owner.rid':{},
                              'lights.owner.rtype':{},
                              'sensors.owner.rid':{},
                              'sensors.owner.rtype':{},
                              'sensors.power_state.battery_state': {},
                          };
                          
                          const UPDATEMAP_HUE_EXTENDED = {
                              //lights
                              'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                              'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                              'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                              'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                            
                              //groups
                              'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                          
                              //sensors
                              'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                              'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                              'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                              'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                              //buttons
                              'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                          
                              //ignore
                              'lights.owner.rid':{},
                              'lights.owner.rtype':{},
                              'sensors.owner.rid':{},
                              'sensors.owner.rtype':{},
                              'sensors.power_state.battery_state': {},
                          };
                          
                          //select UPDATEMAP for hue or hue-extended
                          const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                          const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                          
                          //connect to event stream
                          const HuePushClient = require('hue-push-client');
                          const client = new HuePushClient({ip: IP, user: TOKEN});
                          client.addEventListener('open', function () {
                              log('connected');
                          });
                          client.addEventListener('close', function () {
                              log('disconnected', 'warn');
                          });
                          client.addEventListener('error', function (e) {
                              log('connection error: ' + e.message, 'warn');
                          });
                          client.addEventListener('message', function (packet) {
                              parsePacket(packet);
                          });
                          
                          //get resouce ids (required to identify buttons)
                          let UUIDs = {};
                          async function getUUIDs() {
                              try {
                                  UUIDs = await client.uuids();
                              } catch (e) {
                                  log(e, 'warn');
                              }
                          };
                          getUUIDs();
                          
                          
                          // close connection if script is stopped
                          onStop(function (callback) {
                              client.close();
                              callback();
                          }, 2000);
                          
                          function parsePacket (packet) {
                              log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                              try {
                                  if (!packet.data) {
                                      log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                      return;
                                  }
                                  for (let message of JSON.parse(packet.data)) {
                                      if (message.type !== 'update') {
                                          log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                          continue;
                                      }
                                      if (typeof message.data !== 'object') {
                                          log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                          continue;
                                      }
                                      for (let update of message.data) {
                                          parseUpdate(update);
                                      }
                                  }
                              } catch (e) {
                                  log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                  log(e.message, 'warn');
                                  return;
                              }
                          }
                          
                          function parseUpdate(update) {
                              log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                          
                              if (!update.id_v1) return;
                              const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                              const idv2 = update.id;
                          
                              //remove id, id_v1, type
                              delete  update.id;
                              delete  update.id_v1;
                              delete  update.type;
                          
                              //status to object as other updates are objects
                              if (update.status) {
                                  update.status = {status: update.status};
                              }
                          
                              processUpdate(resource, idv1, idv2, update);
                          }
                          
                          let IdCache = [];
                          function processUpdate(resource, resourceId, idv2, data) {
                              this.resource = resource;
                              this.resourceId = resourceId;
                              this.idv2 = idv2;
                              this.data = data;
                          
                              log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                              //check for values to data
                              for (let action in data) {
                                  if (typeof data[action] !== 'object') {continue;}
                          
                                  //check if update invalid and delete _valid entries
                                  for (let endpoint in data[action]) {
                                      if (endpoint.substr(-6) === '_valid') {
                                          if (!data[action][endpoint]) {
                                              log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                              return;
                                          } else {
                                              delete data[action][endpoint];
                                          }
                                      } 
                                  }
                                  //find hue adapter states to update and set new values
                                  for (let endpoint in data[action]) {
                                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                          log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                          let updateValue = data[action][endpoint];
                                          //convert value?
                                          if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                              let updateValueOld = updateValue;
                                              updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                              log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                          }
                                          let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                          
                                          //check if state id is cached
                                          if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                              findState(resource, resourceId, stateName, action, endpoint, () => {
                                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                              });
                                          } else {
                                              log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                              updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                          }
                          
                                      } else {
                                          log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                          log(JSON.stringify(data));
                                      }
                                  }
                              }
                          }
                          
                          async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                              $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                  getObject(stateId, (err, obj) => {
                                      if (!err) {
                                          if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                              log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                              //get parent object and check type
                                              let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                              getObject(parentId, (err2, obj2) => {
                                                  if (!err2) {
                                                      if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                          log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                          IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                          callback();
                                                      }
                                                  } else {
                                                      log('could not find obj: ' + stateId, 'warn');
                                                  }
                                              });    
                                          }
                                      } else {
                                          log('could not find obj: ' + stateId, 'warn');
                                      }
                                  });
                              });
                          }
                          
                          async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                              $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                  const deviceId = await getStateAsync(stateId);
                                  //check if device id matches
                                  if (deviceId.val !== resourceId) {
                                      return;
                                  }
                                  const device = stateId.substr(0,stateId.length-4);
                                  //make sure final object exists
                                  const stateExists = await existsObjectAsync(device + '.' + stateName);
                                  if (!stateExists) {
                                      return;
                                  }
                                  //check if type is valid and save cache entry
                                  const deviceType = await getStateAsync(device + '.type');
                                  if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                      log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                      log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                      IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                      callback();                    
                                  }
                              });
                          }
                          
                          function updateHueState(stateId, value, after) {
                              log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                              setStateDelayed(stateId, value, true, 50, true, () => {
                                  if (typeof after === 'function') {
                                      log ('running  function after change of ' + stateId, 'debug');
                                      after(stateId, value);
                                  }
                              });
                          } 
                          
                          
                          //helpers
                          async function updateRGBHue(stateId) {
                              let xyState = await getStateAsync(stateId + '.xy');
                              if (!xyState) return;
                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                              let levelState = await getStateAsync(stateId + '.level');
                              let level = levelState.val / 100;
                              //let onState = await getStateAsync(stateId + '.on');
                              //if (onState.val === false) level = 0;
                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                          
                              updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                              updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                              updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                          }
                          
                          async function updateRGBHueExtended(stateId) {
                              let xyState = await getStateAsync(stateId + '.xy');
                              if (!xyState) return;
                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                              let levelState = await getStateAsync(stateId + '.level');
                              let level = levelState.val / 100;
                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                              updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                          }
                          
                          function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                              if (Brightness <= 0) {
                                  return {Red: 0, Green: 0, Blue: 0};
                              }
                              Brightness = Brightness || 1.0; // Default full brightness
                              const z = 1.0 - x - y;
                              const Y = Brightness;
                              const X = (Y / y) * x;
                              const Z = (Y / y) * z;
                              // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                              let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                              let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                              let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                              // Limit RGB on [0..1]
                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                  Green = Green / Red;
                                  Blue = Blue / Red;
                                  Red = 1.0;
                              }
                              if (Red < 0) {
                                  Red = 0;
                              }
                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                  Red = Red / Green;
                                  Blue = Blue / Green;
                                  Green = 1.0;
                              }
                              if (Green < 0) {
                                  Green = 0;
                              }
                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                  Red = Red / Blue;
                                  Green = Green / Blue;
                                  Blue = 1.0;
                              }
                              if (Blue < 0) {
                                  Blue = 0;
                              }
                              // Apply reverse gamma correction
                              if (Red <= 0.0031308) {
                                  Red = Red * 12.92;
                              } else {
                                  Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                              }
                              if (Green <= 0.0031308) {
                                  Green = Green * 12.92;
                              } else {
                                  Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                              }
                              if (Blue <= 0.0031308) {
                                  Blue = Blue * 12.92;
                              } else {
                                  Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                              }
                              // Limit RGB on [0..1]
                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                  Green = Green / Red;
                                  Blue = Blue / Red;
                                  Red = 1.0;
                              }
                              if (Red < 0) {
                                  Red = 0;
                              }
                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                  Red = Red / Green;
                                  Blue = Blue / Green;
                                  Green = 1.0;
                              }
                              if (Green < 0) {
                                  Green = 0;
                              }
                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                  Red = Red / Blue;
                                  Green = Green / Blue;
                                  Blue = 1.0;
                              }
                              if (Blue < 0) {
                                  Blue = 0;
                              }
                              return {Red: Red, Green: Green, Blue: Blue};
                          };
                          
                          
                          dslraserD Offline
                          dslraserD Offline
                          dslraser
                          Forum Testing Most Active
                          schrieb am zuletzt editiert von
                          #43

                          @pman
                          Kam heute per E-Mail. Ist das jetzt die neue API ?

                          @foxriver76
                          vielleicht auch für den HUE Adapter ?

                          B881A707-8EDB-4084-B7B7-271C7FD0BCF8.jpeg

                          M 1 Antwort Letzte Antwort
                          0
                          • dslraserD dslraser

                            @pman
                            Kam heute per E-Mail. Ist das jetzt die neue API ?

                            @foxriver76
                            vielleicht auch für den HUE Adapter ?

                            B881A707-8EDB-4084-B7B7-271C7FD0BCF8.jpeg

                            M Online
                            M Online
                            MCU
                            schrieb am zuletzt editiert von MCU
                            #44

                            @pman Nach Update der HUE App kommen Meldungen im Log. Was muss man im Script umstellen? Danke.

                            2021-11-20 18:27:27.915	info	script.js.HUE-EXTENDED.HUE-NEWAPI: {"motion":{"motion":true},"owner":{"rid":"f79557d0-3ec2-4658-8d11-3a6522e9cc29","rtype":"device"}}
                            2021-11-20 18:27:27.915	info	script.js.HUE-EXTENDED.HUE-NEWAPI: missing update instructions for sensors.owner.rid
                            2021-11-20 18:27:26.910	info	script.js.HUE-EXTENDED.HUE-NEWAPI: {"motion":{"motion":false},"owner":{"rid":"f79557d0-3ec2-4658-8d11-3a6522e9cc29","rtype":"device"}}
                            2021-11-20 18:27:26.910	info	script.js.HUE-EXTENDED.HUE-NEWAPI: missing update instructions for sensors.owner.rtype
                            

                            Habe erstmal Leerobjekte ergänzt.

                                Lights
                                'lights.owner.rid':{},
                                'lights.owner.rtype':{},
                            
                                Sensoren
                                'sensors.owner.rid':{},
                                'sensors.owner.rtype':{},
                            

                            NUC i7 64GB mit Proxmox ---- Jarvis Infos Aktualisierungen der Doku auf Instagram verfolgen -> mcuiobroker Instagram
                            Wenn Euch mein Vorschlag geholfen hat, bitte rechts "^" klicken.

                            F P 2 Antworten Letzte Antwort
                            0
                            • M MCU

                              @pman Nach Update der HUE App kommen Meldungen im Log. Was muss man im Script umstellen? Danke.

                              2021-11-20 18:27:27.915	info	script.js.HUE-EXTENDED.HUE-NEWAPI: {"motion":{"motion":true},"owner":{"rid":"f79557d0-3ec2-4658-8d11-3a6522e9cc29","rtype":"device"}}
                              2021-11-20 18:27:27.915	info	script.js.HUE-EXTENDED.HUE-NEWAPI: missing update instructions for sensors.owner.rid
                              2021-11-20 18:27:26.910	info	script.js.HUE-EXTENDED.HUE-NEWAPI: {"motion":{"motion":false},"owner":{"rid":"f79557d0-3ec2-4658-8d11-3a6522e9cc29","rtype":"device"}}
                              2021-11-20 18:27:26.910	info	script.js.HUE-EXTENDED.HUE-NEWAPI: missing update instructions for sensors.owner.rtype
                              

                              Habe erstmal Leerobjekte ergänzt.

                                  Lights
                                  'lights.owner.rid':{},
                                  'lights.owner.rtype':{},
                              
                                  Sensoren
                                  'sensors.owner.rid':{},
                                  'sensors.owner.rtype':{},
                              
                              F Offline
                              F Offline
                              Fuxsism
                              schrieb am zuletzt editiert von
                              #45

                              Hallo Zusammen,

                              steige hier auch einmal mit ein weil es so klingt als wäre dieses Skirpt genau das was ich brauche.
                              Ich habe nämlich VIIIEEEL zu lange Verzögerungen zwischen meinen BWM.
                              Diese werden durch das Skript behoben?

                              Ich bin leider in dem Bereicht noch etwas unerfahren... wie bringe ich das denn dieses Skript ans laufen?
                              Und ersetzt das meinen HUE Adapter? Oder läuft der parallel weiter?
                              Vielleicht kann mit Jemand kurz sagen wie das geht?

                              F 1 Antwort Letzte Antwort
                              0
                              • F Fuxsism

                                Hallo Zusammen,

                                steige hier auch einmal mit ein weil es so klingt als wäre dieses Skirpt genau das was ich brauche.
                                Ich habe nämlich VIIIEEEL zu lange Verzögerungen zwischen meinen BWM.
                                Diese werden durch das Skript behoben?

                                Ich bin leider in dem Bereicht noch etwas unerfahren... wie bringe ich das denn dieses Skript ans laufen?
                                Und ersetzt das meinen HUE Adapter? Oder läuft der parallel weiter?
                                Vielleicht kann mit Jemand kurz sagen wie das geht?

                                F Offline
                                F Offline
                                FlorianSHJ
                                schrieb am zuletzt editiert von FlorianSHJ
                                #46

                                @fuxsism

                                Zwei Schritte:

                                1. Das Script von hier https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12 als Javascript in ioBroker > Scripte anlegen. In den Zeilen 9, 10, 11 noch entsprechend anpassen, also eigene IP der HUE-Bridge, Token des registrierten Nutzers und checken, ob die Datenpunkte des HUE-Adpaters unter hue.0. liegen. IP und Token findest Du im korrekt installierten HUE-Adapter. Danach Script einfach starten.

                                2. Polling im HUE-Adapter deaktivieren, sonst kann es zu Problemen in den Updates kommen.

                                Funktioniert mit den beiden im stable verfügbaren HUE-Adaptern für ioBroker.

                                Viele Grüße
                                Florian

                                Smart starten und helfen: www.smarthomejetzt.de

                                Synology DS718+ | ioBroker | Docker | Home Assistant | FHEM | HUE | Aqara/Xiaomi | Tasmota | WLED | Shelly | Tradfri | Homematic | Nuki | Roborock S5

                                F 1 Antwort Letzte Antwort
                                0
                                • F FlorianSHJ

                                  @fuxsism

                                  Zwei Schritte:

                                  1. Das Script von hier https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12 als Javascript in ioBroker > Scripte anlegen. In den Zeilen 9, 10, 11 noch entsprechend anpassen, also eigene IP der HUE-Bridge, Token des registrierten Nutzers und checken, ob die Datenpunkte des HUE-Adpaters unter hue.0. liegen. IP und Token findest Du im korrekt installierten HUE-Adapter. Danach Script einfach starten.

                                  2. Polling im HUE-Adapter deaktivieren, sonst kann es zu Problemen in den Updates kommen.

                                  Funktioniert mit den beiden im stable verfügbaren HUE-Adaptern für ioBroker.

                                  Viele Grüße
                                  Florian

                                  F Offline
                                  F Offline
                                  Fuxsism
                                  schrieb am zuletzt editiert von
                                  #47

                                  @florianshj

                                  ich habe jetzt soeben versucht dieses Skript zu installieren.
                                  Das scheint aber irgendwie nicht zu gehen... bekomme da diese Fehlermeldung:

                                  script.js.Hue_PUSH: TypeScript compilation failed: 'lights.status.status': { stateName: 'reachable', convert: (val) => { return val === 'connected' ? true : false; }, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => { updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value); } }, ^ERROR: Expected 3 arguments, but got 2. 'sensors.button.last_event': { stateName: 'buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'lights.status.status': { stateName: 'state.reachable', convert: (val) => { return val === 'connected' ? true : false; }, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => { updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value); } }, ^ERROR: Expected 3 arguments, but got 2. 'sensors.button.last_event': { stateName: 'state.buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'state.buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'state.buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. updateHueState(stateId + '.r', Math.round(rgb.Red * 255)); ^ERROR: Expected 3 arguments, but got 2. updateHueState(stateId + '.g', Math.round(rgb.Green * 255)); ^ERROR: Expected 3 arguments, but got 2. updateHueState(stateId + '.b', Math.round(rgb.Blue * 255)); ^ERROR: Expected 3 arguments, but got 2. updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255)); ^ERROR: Expected 3 arguments, but got 2.
                                  

                                  Und momentan laufen die BWM gar nicht...
                                  Kann mir Jemand helfen?

                                  F 1 Antwort Letzte Antwort
                                  0
                                  • F Fuxsism

                                    @florianshj

                                    ich habe jetzt soeben versucht dieses Skript zu installieren.
                                    Das scheint aber irgendwie nicht zu gehen... bekomme da diese Fehlermeldung:

                                    script.js.Hue_PUSH: TypeScript compilation failed: 'lights.status.status': { stateName: 'reachable', convert: (val) => { return val === 'connected' ? true : false; }, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => { updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value); } }, ^ERROR: Expected 3 arguments, but got 2. 'sensors.button.last_event': { stateName: 'buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'lights.status.status': { stateName: 'state.reachable', convert: (val) => { return val === 'connected' ? true : false; }, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => { updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value); } }, ^ERROR: Expected 3 arguments, but got 2. 'sensors.button.last_event': { stateName: 'state.buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'state.buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. 'sensors.button.last_event': { stateName: 'state.buttonevent', convert: (val) => { return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0); }, validTypes: ['ZLLSwitch'] }, ^ERROR: Object is possibly 'undefined'. updateHueState(stateId + '.r', Math.round(rgb.Red * 255)); ^ERROR: Expected 3 arguments, but got 2. updateHueState(stateId + '.g', Math.round(rgb.Green * 255)); ^ERROR: Expected 3 arguments, but got 2. updateHueState(stateId + '.b', Math.round(rgb.Blue * 255)); ^ERROR: Expected 3 arguments, but got 2. updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255)); ^ERROR: Expected 3 arguments, but got 2.
                                    

                                    Und momentan laufen die BWM gar nicht...
                                    Kann mir Jemand helfen?

                                    F Offline
                                    F Offline
                                    fastfoot
                                    schrieb am zuletzt editiert von fastfoot
                                    #48

                                    @fuxsism sagte in Hue Push API für Hue Adapter:

                                    Das scheint aber irgendwie nicht zu gehen...

                                    hast du das mit Typescript probiert?

                                    iobroker läuft unter Docker auf QNAP TS-451+
                                    SkriptRecovery: https://forum.iobroker.net/post/930558

                                    F 2 Antworten Letzte Antwort
                                    0
                                    • F fastfoot

                                      @fuxsism sagte in Hue Push API für Hue Adapter:

                                      Das scheint aber irgendwie nicht zu gehen...

                                      hast du das mit Typescript probiert?

                                      F Offline
                                      F Offline
                                      Fuxsism
                                      schrieb am zuletzt editiert von
                                      #49

                                      @fastfoot
                                      nein als Javascript so wie in der Anleitung beschrieben...

                                      1 Antwort Letzte Antwort
                                      0
                                      • F Offline
                                        F Offline
                                        Fuxsism
                                        schrieb am zuletzt editiert von
                                        #50

                                        @fastfoot
                                        SORRY alles zurück!!!!
                                        Ich bin ein Idiot... es war wohl ein Typescript!!
                                        JETZT ist es ein Javascript... und nun kommt folgendes:

                                        javascript.0
                                        2021-11-22 19:53:15.882	warn	script.js.Hue_PUSH: connection error: connect ECONNREFUSED 127.0.0.1:443
                                        

                                        was nun?

                                        F 1 Antwort Letzte Antwort
                                        0
                                        • F Fuxsism

                                          @fastfoot
                                          SORRY alles zurück!!!!
                                          Ich bin ein Idiot... es war wohl ein Typescript!!
                                          JETZT ist es ein Javascript... und nun kommt folgendes:

                                          javascript.0
                                          2021-11-22 19:53:15.882	warn	script.js.Hue_PUSH: connection error: connect ECONNREFUSED 127.0.0.1:443
                                          

                                          was nun?

                                          F Offline
                                          F Offline
                                          fastfoot
                                          schrieb am zuletzt editiert von
                                          #51

                                          @fuxsism das ist nicht die IP deiner Bridge

                                          iobroker läuft unter Docker auf QNAP TS-451+
                                          SkriptRecovery: https://forum.iobroker.net/post/930558

                                          F 2 Antworten Letzte Antwort
                                          0
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