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  4. Hue Push API für Hue Adapter

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Hue Push API für Hue Adapter

Scheduled Pinned Locked Moved Skripten / Logik
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  • P Pman

    Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
    Weitere Hinweise siehe Skript.
    Update
    1.1.0 hue-extended support
    1.1.1 ZGPSwitch support
    1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
    1.1.3 Zone support (only on)

    /**
    * Version: 1.1.3 (HUE + HUE-EXTENDED)
    * Anleitung: 
    *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
    *  - IP: IP der Bridge eintragen
    *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
    *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
    **/
    const IP = '<bridge ip>';
    const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
    const INSTANCE = 'hue.0';
    
    /**
    * DO NOT EDIT BELOW
    **/
    const UPDATEMAP_HUE = {
        //lights
        'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
        'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
        'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
        'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
        'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
    
        //groups
        'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
    
        //sensors
        'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
        'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
        'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
        'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
        //buttons
        'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
    
        //ignore
        'lights.owner.rid':{},
        'lights.owner.rtype':{},
        'sensors.owner.rid':{},
        'sensors.owner.rtype':{},
        'sensors.power_state.battery_state': {},
    };
    
    const UPDATEMAP_HUE_EXTENDED = {
        //lights
        'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
        'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
        'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
        'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
        'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
      
        //groups
        'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
    
        //sensors
        'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
        'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
        'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
        'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
        //buttons
        'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
    
        //ignore
        'lights.owner.rid':{},
        'lights.owner.rtype':{},
        'sensors.owner.rid':{},
        'sensors.owner.rtype':{},
        'sensors.power_state.battery_state': {},
    };
    
    //select UPDATEMAP for hue or hue-extended
    const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
    const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
    
    //connect to event stream
    const HuePushClient = require('hue-push-client');
    const client = new HuePushClient({ip: IP, user: TOKEN});
    client.addEventListener('open', function () {
        log('connected');
    });
    client.addEventListener('close', function () {
        log('disconnected', 'warn');
    });
    client.addEventListener('error', function (e) {
        log('connection error: ' + e.message, 'warn');
    });
    client.addEventListener('message', function (packet) {
        parsePacket(packet);
    });
    
    //get resouce ids (required to identify buttons)
    let UUIDs = {};
    async function getUUIDs() {
        try {
            UUIDs = await client.uuids();
        } catch (e) {
            log(e, 'warn');
        }
    };
    getUUIDs();
    
    
    // close connection if script is stopped
    onStop(function (callback) {
        client.close();
        callback();
    }, 2000);
    
    function parsePacket (packet) {
        log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
        try {
            if (!packet.data) {
                log('packet has no data: ' + JSON.stringify(packet), 'warn');
                return;
            }
            for (let message of JSON.parse(packet.data)) {
                if (message.type !== 'update') {
                    log ('unknown message type: ' + JSON.stringify(message), 'warn');
                    continue;
                }
                if (typeof message.data !== 'object') {
                    log ('message contains no data: '  + JSON.stringify(message), 'warn');
                    continue;
                }
                for (let update of message.data) {
                    parseUpdate(update);
                }
            }
        } catch (e) {
            log('could not read packet: ' + JSON.stringify(packet), 'warn');
            log(e.message, 'warn');
            return;
        }
    }
    
    function parseUpdate(update) {
        log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
    
        if (!update.id_v1) return;
        const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
        const idv2 = update.id;
    
        //remove id, id_v1, type
        delete  update.id;
        delete  update.id_v1;
        delete  update.type;
    
        //status to object as other updates are objects
        if (update.status) {
            update.status = {status: update.status};
        }
    
        processUpdate(resource, idv1, idv2, update);
    }
    
    let IdCache = [];
    function processUpdate(resource, resourceId, idv2, data) {
        this.resource = resource;
        this.resourceId = resourceId;
        this.idv2 = idv2;
        this.data = data;
    
        log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
        //check for values to data
        for (let action in data) {
            if (typeof data[action] !== 'object') {continue;}
    
            //check if update invalid and delete _valid entries
            for (let endpoint in data[action]) {
                if (endpoint.substr(-6) === '_valid') {
                    if (!data[action][endpoint]) {
                        log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                        return;
                    } else {
                        delete data[action][endpoint];
                    }
                } 
            }
            //find hue adapter states to update and set new values
            for (let endpoint in data[action]) {
                if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                    log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                    let updateValue = data[action][endpoint];
                    //convert value?
                    if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                        let updateValueOld = updateValue;
                        updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                        log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                    }
                    let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                    
                    //check if state id is cached
                    if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                        findState(resource, resourceId, stateName, action, endpoint, () => {
                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                        });
                    } else {
                        log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                        updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                    }
    
                } else {
                    log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                    log(JSON.stringify(data));
                }
            }
        }
    }
    
    async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
        $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
            getObject(stateId, (err, obj) => {
                if (!err) {
                    if (obj.native && obj.native.id && obj.native.id == resourceId) {
                        log('found ' + stateId + ', checking parent for matching type...', 'debug');
                        //get parent object and check type
                        let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                        getObject(parentId, (err2, obj2) => {
                            if (!err2) {
                                if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                    log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                    IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                    callback();
                                }
                            } else {
                                log('could not find obj: ' + stateId, 'warn');
                            }
                        });    
                    }
                } else {
                    log('could not find obj: ' + stateId, 'warn');
                }
            });
        });
    }
    
    async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
        $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
            const deviceId = await getStateAsync(stateId);
            //check if device id matches
            if (deviceId.val !== resourceId) {
                return;
            }
            const device = stateId.substr(0,stateId.length-4);
            //make sure final object exists
            const stateExists = await existsObjectAsync(device + '.' + stateName);
            if (!stateExists) {
                return;
            }
            //check if type is valid and save cache entry
            const deviceType = await getStateAsync(device + '.type');
            if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                callback();                    
            }
        });
    }
    
    function updateHueState(stateId, value, after) {
        log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
        setStateDelayed(stateId, value, true, 50, true, () => {
            if (typeof after === 'function') {
                log ('running  function after change of ' + stateId, 'debug');
                after(stateId, value);
            }
        });
    } 
    
    
    //helpers
    async function updateRGBHue(stateId) {
        let xyState = await getStateAsync(stateId + '.xy');
        if (!xyState) return;
        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
        let levelState = await getStateAsync(stateId + '.level');
        let level = levelState.val / 100;
        //let onState = await getStateAsync(stateId + '.on');
        //if (onState.val === false) level = 0;
        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
    
        updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
        updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
        updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
    }
    
    async function updateRGBHueExtended(stateId) {
        let xyState = await getStateAsync(stateId + '.xy');
        if (!xyState) return;
        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
        let levelState = await getStateAsync(stateId + '.level');
        let level = levelState.val / 100;
        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
        updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
    }
    
    function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
        if (Brightness <= 0) {
            return {Red: 0, Green: 0, Blue: 0};
        }
        Brightness = Brightness || 1.0; // Default full brightness
        const z = 1.0 - x - y;
        const Y = Brightness;
        const X = (Y / y) * x;
        const Z = (Y / y) * z;
        // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
        let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
        let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
        let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
        // Limit RGB on [0..1]
        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
            Green = Green / Red;
            Blue = Blue / Red;
            Red = 1.0;
        }
        if (Red < 0) {
            Red = 0;
        }
        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
            Red = Red / Green;
            Blue = Blue / Green;
            Green = 1.0;
        }
        if (Green < 0) {
            Green = 0;
        }
        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
            Red = Red / Blue;
            Green = Green / Blue;
            Blue = 1.0;
        }
        if (Blue < 0) {
            Blue = 0;
        }
        // Apply reverse gamma correction
        if (Red <= 0.0031308) {
            Red = Red * 12.92;
        } else {
            Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
        }
        if (Green <= 0.0031308) {
            Green = Green * 12.92;
        } else {
            Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
        }
        if (Blue <= 0.0031308) {
            Blue = Blue * 12.92;
        } else {
            Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
        }
        // Limit RGB on [0..1]
        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
            Green = Green / Red;
            Blue = Blue / Red;
            Red = 1.0;
        }
        if (Red < 0) {
            Red = 0;
        }
        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
            Red = Red / Green;
            Blue = Blue / Green;
            Green = 1.0;
        }
        if (Green < 0) {
            Green = 0;
        }
        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
            Red = Red / Blue;
            Green = Green / Blue;
            Blue = 1.0;
        }
        if (Blue < 0) {
            Blue = 0;
        }
        return {Red: Red, Green: Green, Blue: Blue};
    };
    
    
    ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #21

    @pman Hallo,

    erstmal ein Riesen Dankeschön für das Skript. Es hat sofort und ohne Fehler funktioniert. Ich denke viele Leute, die keinen Zigbee Stick haben, haben darauf gewartet um die BWM und andere dinge so ohne Verzögerung zu nutzen. Man hofft ja das es irgendwann noch native im Adapter unterstützt wird.

    Hab aber noch eine frage: Wäre es vielleicht möglich noch die Datenpunkte "AnyOn" und "AllOn" für Lights mit zu implementieren? Ich nutze die Datenpunkte in Skripte um z.B. festzustellen ob evtl. das Licht manuell eingeschaltet worden ist und somit der BWM nicht dazwischenfunkt.

    Trotzdem noch mal vielen Dank!! :)

    P 1 Reply Last reply
    0
    • ? A Former User

      @pman Hallo,

      erstmal ein Riesen Dankeschön für das Skript. Es hat sofort und ohne Fehler funktioniert. Ich denke viele Leute, die keinen Zigbee Stick haben, haben darauf gewartet um die BWM und andere dinge so ohne Verzögerung zu nutzen. Man hofft ja das es irgendwann noch native im Adapter unterstützt wird.

      Hab aber noch eine frage: Wäre es vielleicht möglich noch die Datenpunkte "AnyOn" und "AllOn" für Lights mit zu implementieren? Ich nutze die Datenpunkte in Skripte um z.B. festzustellen ob evtl. das Licht manuell eingeschaltet worden ist und somit der BWM nicht dazwischenfunkt.

      Trotzdem noch mal vielen Dank!! :)

      P Offline
      P Offline
      Pman
      wrote on last edited by
      #22

      @ciddi89
      Für anyOn kannst du in Zeile 25 einfach

      stateName: 'on'
      

      ändern zu

      stateName: 'anyOn'
      

      Das ist auch eher der richtige Datenpunkt und entspricht dem, was die Push Api sendet. Für allOn bedarf ist einer extra Logik, die nach einem Update einer Lampe jeweils die Gruppen dieser Lampe und alle andere Lampen darin überprüft und ggf. allOn ändert. Die Push API selber sendet leider nichts dergleichen.

      ? 1 Reply Last reply
      0
      • P Pman

        @ciddi89
        Für anyOn kannst du in Zeile 25 einfach

        stateName: 'on'
        

        ändern zu

        stateName: 'anyOn'
        

        Das ist auch eher der richtige Datenpunkt und entspricht dem, was die Push Api sendet. Für allOn bedarf ist einer extra Logik, die nach einem Update einer Lampe jeweils die Gruppen dieser Lampe und alle andere Lampen darin überprüft und ggf. allOn ändert. Die Push API selber sendet leider nichts dergleichen.

        ? Offline
        ? Offline
        A Former User
        wrote on last edited by A Former User
        #23

        @pman ok danke, werde es so ausprobieren. :)

        //Edit:

        leider klappt es nicht mit den stateName umbenennen. Wenn ich es in Zeile 25 auf 'anyOn' ändern, dann pusht er garnicht mehr und alle States bleiben wie sie sind.

        M 1 Reply Last reply
        0
        • ? A Former User

          @pman ok danke, werde es so ausprobieren. :)

          //Edit:

          leider klappt es nicht mit den stateName umbenennen. Wenn ich es in Zeile 25 auf 'anyOn' ändern, dann pusht er garnicht mehr und alle States bleiben wie sie sind.

          M Online
          M Online
          MCU
          wrote on last edited by
          #24

          @ciddi89 Wenn der DP "AnyOn" ist musst du auch

          stateName: 'AnyOn'
          

          nehmen.

          NUC i7 64GB mit Proxmox ---- Jarvis Infos Aktualisierungen der Doku auf Instagram verfolgen -> mcuiobroker Instagram
          Wenn Euch mein Vorschlag geholfen hat, bitte rechts "^" klicken.

          P ? 2 Replies Last reply
          0
          • M MCU

            @ciddi89 Wenn der DP "AnyOn" ist musst du auch

            stateName: 'AnyOn'
            

            nehmen.

            P Offline
            P Offline
            Pman
            wrote on last edited by
            #25

            @mcu
            Anscheinend fehlt bei den Objekten allOn und anyOn unter native die id, so findet das Skript allerdings das richtige Objekt. Ist alles etwas mühselig, da ein Skript keine Kenntnis der Objektstruktur des Adapters hat.
            Ab irgendeinem Punkt ist es deutlich einfacher so etwas direkt in die Adapter aufzunehmen, ich möchte ich das Skript nicht übermäßig aufblasen. Ich denke die Adapterentwickler bzw. die Entwickler der zugrundeliegenden Module werden früher oder später die Push Api direkt implementieren.

            1 Reply Last reply
            0
            • M MCU

              @ciddi89 Wenn der DP "AnyOn" ist musst du auch

              stateName: 'AnyOn'
              

              nehmen.

              ? Offline
              ? Offline
              A Former User
              wrote on last edited by
              #26

              @mcu said in Hue Push API für Hue Adapter:

              @ciddi89 Wenn der DP "AnyOn" ist musst du auch

              stateName: 'AnyOn'
              

              nehmen.

              Das ist mir bewusst das ich die Groß.- und Kleinschreibung beachten muss. Aber Der Datenpunkt ist tatsächlich 'anyOn'

              Bildschirmfoto 2021-09-02 um 18.27.53.png

              1 Reply Last reply
              0
              • F Offline
                F Offline
                Fabian1
                wrote on last edited by
                #27

                Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
                Ich hab nur ein kleines Problem, mein log ist hiermit voll:

                missing update instructions for sensors.power_state.battery_state

                Weiß jemand wie ich das beheben kann?

                dslraserD 1 Reply Last reply
                0
                • F Fabian1

                  Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
                  Ich hab nur ein kleines Problem, mein log ist hiermit voll:

                  missing update instructions for sensors.power_state.battery_state

                  Weiß jemand wie ich das beheben kann?

                  dslraserD Offline
                  dslraserD Offline
                  dslraser
                  Forum Testing Most Active
                  wrote on last edited by
                  #28

                  @fabian1 sagte in Hue Push API für Hue Adapter:

                  Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
                  Ich hab nur ein kleines Problem, mein log ist hiermit voll:

                  missing update instructions for sensors.power_state.battery_state

                  Weiß jemand wie ich das beheben kann?

                  https://forum.iobroker.net/post/672808

                  1 Reply Last reply
                  0
                  • M MCU

                    @murdockus
                    Script aus Post 12 neuladen (wurde geändert!): https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12

                    d6ee0351-9313-4241-a73f-2a7ed759f133-image.png

                    In der javascript Instanz: hue-push-client eintragen:

                    b015d4a1-ef44-4b98-a8d3-56a185e15df7-image.png

                    Script in ein neues javascript Objekt kopieren.
                    c9186b86-8ee4-47c5-b5fd-0ac6390829bd-image.png

                    Die Definitionen im Script ändern: IP, TOKEN, INSTANCE.
                    Und dann das Script starten.

                    M Offline
                    M Offline
                    Murdockus
                    wrote on last edited by
                    #29

                    @mcu
                    Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

                    A sentinelS 2 Replies Last reply
                    0
                    • P Pman

                      Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                      Weitere Hinweise siehe Skript.
                      Update
                      1.1.0 hue-extended support
                      1.1.1 ZGPSwitch support
                      1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                      1.1.3 Zone support (only on)

                      /**
                      * Version: 1.1.3 (HUE + HUE-EXTENDED)
                      * Anleitung: 
                      *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                      *  - IP: IP der Bridge eintragen
                      *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                      *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                      **/
                      const IP = '<bridge ip>';
                      const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                      const INSTANCE = 'hue.0';
                      
                      /**
                      * DO NOT EDIT BELOW
                      **/
                      const UPDATEMAP_HUE = {
                          //lights
                          'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                          'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                          'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                          'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                          'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                      
                          //groups
                          'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                      
                          //sensors
                          'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                          'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                          'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                          'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                          //buttons
                          'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                      
                          //ignore
                          'lights.owner.rid':{},
                          'lights.owner.rtype':{},
                          'sensors.owner.rid':{},
                          'sensors.owner.rtype':{},
                          'sensors.power_state.battery_state': {},
                      };
                      
                      const UPDATEMAP_HUE_EXTENDED = {
                          //lights
                          'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                          'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                          'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                          'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                          'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                        
                          //groups
                          'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                      
                          //sensors
                          'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                          'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                          'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                          'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                          //buttons
                          'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                      
                          //ignore
                          'lights.owner.rid':{},
                          'lights.owner.rtype':{},
                          'sensors.owner.rid':{},
                          'sensors.owner.rtype':{},
                          'sensors.power_state.battery_state': {},
                      };
                      
                      //select UPDATEMAP for hue or hue-extended
                      const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                      const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                      
                      //connect to event stream
                      const HuePushClient = require('hue-push-client');
                      const client = new HuePushClient({ip: IP, user: TOKEN});
                      client.addEventListener('open', function () {
                          log('connected');
                      });
                      client.addEventListener('close', function () {
                          log('disconnected', 'warn');
                      });
                      client.addEventListener('error', function (e) {
                          log('connection error: ' + e.message, 'warn');
                      });
                      client.addEventListener('message', function (packet) {
                          parsePacket(packet);
                      });
                      
                      //get resouce ids (required to identify buttons)
                      let UUIDs = {};
                      async function getUUIDs() {
                          try {
                              UUIDs = await client.uuids();
                          } catch (e) {
                              log(e, 'warn');
                          }
                      };
                      getUUIDs();
                      
                      
                      // close connection if script is stopped
                      onStop(function (callback) {
                          client.close();
                          callback();
                      }, 2000);
                      
                      function parsePacket (packet) {
                          log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                          try {
                              if (!packet.data) {
                                  log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                  return;
                              }
                              for (let message of JSON.parse(packet.data)) {
                                  if (message.type !== 'update') {
                                      log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                      continue;
                                  }
                                  if (typeof message.data !== 'object') {
                                      log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                      continue;
                                  }
                                  for (let update of message.data) {
                                      parseUpdate(update);
                                  }
                              }
                          } catch (e) {
                              log('could not read packet: ' + JSON.stringify(packet), 'warn');
                              log(e.message, 'warn');
                              return;
                          }
                      }
                      
                      function parseUpdate(update) {
                          log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                      
                          if (!update.id_v1) return;
                          const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                          const idv2 = update.id;
                      
                          //remove id, id_v1, type
                          delete  update.id;
                          delete  update.id_v1;
                          delete  update.type;
                      
                          //status to object as other updates are objects
                          if (update.status) {
                              update.status = {status: update.status};
                          }
                      
                          processUpdate(resource, idv1, idv2, update);
                      }
                      
                      let IdCache = [];
                      function processUpdate(resource, resourceId, idv2, data) {
                          this.resource = resource;
                          this.resourceId = resourceId;
                          this.idv2 = idv2;
                          this.data = data;
                      
                          log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                          //check for values to data
                          for (let action in data) {
                              if (typeof data[action] !== 'object') {continue;}
                      
                              //check if update invalid and delete _valid entries
                              for (let endpoint in data[action]) {
                                  if (endpoint.substr(-6) === '_valid') {
                                      if (!data[action][endpoint]) {
                                          log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                          return;
                                      } else {
                                          delete data[action][endpoint];
                                      }
                                  } 
                              }
                              //find hue adapter states to update and set new values
                              for (let endpoint in data[action]) {
                                  if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                      log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                      let updateValue = data[action][endpoint];
                                      //convert value?
                                      if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                          let updateValueOld = updateValue;
                                          updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                          log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                      }
                                      let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                      
                                      //check if state id is cached
                                      if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                          findState(resource, resourceId, stateName, action, endpoint, () => {
                                              updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                          });
                                      } else {
                                          log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                          updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                      }
                      
                                  } else {
                                      log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                      log(JSON.stringify(data));
                                  }
                              }
                          }
                      }
                      
                      async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                          log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                          $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                              getObject(stateId, (err, obj) => {
                                  if (!err) {
                                      if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                          log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                          //get parent object and check type
                                          let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                          getObject(parentId, (err2, obj2) => {
                                              if (!err2) {
                                                  if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                      log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                      log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                      IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                      callback();
                                                  }
                                              } else {
                                                  log('could not find obj: ' + stateId, 'warn');
                                              }
                                          });    
                                      }
                                  } else {
                                      log('could not find obj: ' + stateId, 'warn');
                                  }
                              });
                          });
                      }
                      
                      async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                          log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                          $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                              const deviceId = await getStateAsync(stateId);
                              //check if device id matches
                              if (deviceId.val !== resourceId) {
                                  return;
                              }
                              const device = stateId.substr(0,stateId.length-4);
                              //make sure final object exists
                              const stateExists = await existsObjectAsync(device + '.' + stateName);
                              if (!stateExists) {
                                  return;
                              }
                              //check if type is valid and save cache entry
                              const deviceType = await getStateAsync(device + '.type');
                              if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                  log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                  log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                  IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                  callback();                    
                              }
                          });
                      }
                      
                      function updateHueState(stateId, value, after) {
                          log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                          setStateDelayed(stateId, value, true, 50, true, () => {
                              if (typeof after === 'function') {
                                  log ('running  function after change of ' + stateId, 'debug');
                                  after(stateId, value);
                              }
                          });
                      } 
                      
                      
                      //helpers
                      async function updateRGBHue(stateId) {
                          let xyState = await getStateAsync(stateId + '.xy');
                          if (!xyState) return;
                          let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                          let levelState = await getStateAsync(stateId + '.level');
                          let level = levelState.val / 100;
                          //let onState = await getStateAsync(stateId + '.on');
                          //if (onState.val === false) level = 0;
                          let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                      
                          updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                          updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                          updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                      }
                      
                      async function updateRGBHueExtended(stateId) {
                          let xyState = await getStateAsync(stateId + '.xy');
                          if (!xyState) return;
                          let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                          let levelState = await getStateAsync(stateId + '.level');
                          let level = levelState.val / 100;
                          let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                          updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                      }
                      
                      function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                          if (Brightness <= 0) {
                              return {Red: 0, Green: 0, Blue: 0};
                          }
                          Brightness = Brightness || 1.0; // Default full brightness
                          const z = 1.0 - x - y;
                          const Y = Brightness;
                          const X = (Y / y) * x;
                          const Z = (Y / y) * z;
                          // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                          let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                          let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                          let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                          // Limit RGB on [0..1]
                          if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                              Green = Green / Red;
                              Blue = Blue / Red;
                              Red = 1.0;
                          }
                          if (Red < 0) {
                              Red = 0;
                          }
                          if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                              Red = Red / Green;
                              Blue = Blue / Green;
                              Green = 1.0;
                          }
                          if (Green < 0) {
                              Green = 0;
                          }
                          if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                              Red = Red / Blue;
                              Green = Green / Blue;
                              Blue = 1.0;
                          }
                          if (Blue < 0) {
                              Blue = 0;
                          }
                          // Apply reverse gamma correction
                          if (Red <= 0.0031308) {
                              Red = Red * 12.92;
                          } else {
                              Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                          }
                          if (Green <= 0.0031308) {
                              Green = Green * 12.92;
                          } else {
                              Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                          }
                          if (Blue <= 0.0031308) {
                              Blue = Blue * 12.92;
                          } else {
                              Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                          }
                          // Limit RGB on [0..1]
                          if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                              Green = Green / Red;
                              Blue = Blue / Red;
                              Red = 1.0;
                          }
                          if (Red < 0) {
                              Red = 0;
                          }
                          if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                              Red = Red / Green;
                              Blue = Blue / Green;
                              Green = 1.0;
                          }
                          if (Green < 0) {
                              Green = 0;
                          }
                          if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                              Red = Red / Blue;
                              Green = Green / Blue;
                              Blue = 1.0;
                          }
                          if (Blue < 0) {
                              Blue = 0;
                          }
                          return {Red: Red, Green: Green, Blue: Blue};
                      };
                      
                      
                      S Online
                      S Online
                      Solardach
                      wrote on last edited by
                      #30

                      @pman Ich bin ganz zufällig hier drauf gekommen.
                      Endlich funktionieren meine HUE Bewegungsmelder ohne Zeit Verzögerung.
                      Einbindung des Skripts verlief problemlos und funktioniert Perfekt.

                      Vielen Dank !!

                      1 Reply Last reply
                      0
                      • M Murdockus

                        @mcu
                        Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

                        A Offline
                        A Offline
                        aleks-83
                        wrote on last edited by
                        #31

                        @murdockus
                        Könntest du mir bitte mal einen Screenshot machen welche Datenpunkte ein Wall Switch erstellt und füttert?
                        Das würde mir sehr helfen.

                        = Dell Optiplex Micro - 10GB RAM - 200GB SSD - Debian VM =
                        = Node.js v20.18.3 = NPM 10.2.3 = JS Controller 7.0.6 =

                        Ubiquiti UAP-AC-LR - UAP-AC-Lite - Synology DS716+II - Fritz!Box 7490
                        Glasfaser 400

                        1 Reply Last reply
                        0
                        • P Pman

                          Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                          Weitere Hinweise siehe Skript.
                          Update
                          1.1.0 hue-extended support
                          1.1.1 ZGPSwitch support
                          1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                          1.1.3 Zone support (only on)

                          /**
                          * Version: 1.1.3 (HUE + HUE-EXTENDED)
                          * Anleitung: 
                          *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                          *  - IP: IP der Bridge eintragen
                          *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                          *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                          **/
                          const IP = '<bridge ip>';
                          const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                          const INSTANCE = 'hue.0';
                          
                          /**
                          * DO NOT EDIT BELOW
                          **/
                          const UPDATEMAP_HUE = {
                              //lights
                              'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                              'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                              'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                              'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                          
                              //groups
                              'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                          
                              //sensors
                              'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                              'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                              'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                              'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                              //buttons
                              'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                          
                              //ignore
                              'lights.owner.rid':{},
                              'lights.owner.rtype':{},
                              'sensors.owner.rid':{},
                              'sensors.owner.rtype':{},
                              'sensors.power_state.battery_state': {},
                          };
                          
                          const UPDATEMAP_HUE_EXTENDED = {
                              //lights
                              'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                              'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                              'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                              'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                            
                              //groups
                              'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                          
                              //sensors
                              'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                              'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                              'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                              'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                              //buttons
                              'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                          
                              //ignore
                              'lights.owner.rid':{},
                              'lights.owner.rtype':{},
                              'sensors.owner.rid':{},
                              'sensors.owner.rtype':{},
                              'sensors.power_state.battery_state': {},
                          };
                          
                          //select UPDATEMAP for hue or hue-extended
                          const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                          const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                          
                          //connect to event stream
                          const HuePushClient = require('hue-push-client');
                          const client = new HuePushClient({ip: IP, user: TOKEN});
                          client.addEventListener('open', function () {
                              log('connected');
                          });
                          client.addEventListener('close', function () {
                              log('disconnected', 'warn');
                          });
                          client.addEventListener('error', function (e) {
                              log('connection error: ' + e.message, 'warn');
                          });
                          client.addEventListener('message', function (packet) {
                              parsePacket(packet);
                          });
                          
                          //get resouce ids (required to identify buttons)
                          let UUIDs = {};
                          async function getUUIDs() {
                              try {
                                  UUIDs = await client.uuids();
                              } catch (e) {
                                  log(e, 'warn');
                              }
                          };
                          getUUIDs();
                          
                          
                          // close connection if script is stopped
                          onStop(function (callback) {
                              client.close();
                              callback();
                          }, 2000);
                          
                          function parsePacket (packet) {
                              log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                              try {
                                  if (!packet.data) {
                                      log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                      return;
                                  }
                                  for (let message of JSON.parse(packet.data)) {
                                      if (message.type !== 'update') {
                                          log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                          continue;
                                      }
                                      if (typeof message.data !== 'object') {
                                          log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                          continue;
                                      }
                                      for (let update of message.data) {
                                          parseUpdate(update);
                                      }
                                  }
                              } catch (e) {
                                  log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                  log(e.message, 'warn');
                                  return;
                              }
                          }
                          
                          function parseUpdate(update) {
                              log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                          
                              if (!update.id_v1) return;
                              const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                              const idv2 = update.id;
                          
                              //remove id, id_v1, type
                              delete  update.id;
                              delete  update.id_v1;
                              delete  update.type;
                          
                              //status to object as other updates are objects
                              if (update.status) {
                                  update.status = {status: update.status};
                              }
                          
                              processUpdate(resource, idv1, idv2, update);
                          }
                          
                          let IdCache = [];
                          function processUpdate(resource, resourceId, idv2, data) {
                              this.resource = resource;
                              this.resourceId = resourceId;
                              this.idv2 = idv2;
                              this.data = data;
                          
                              log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                              //check for values to data
                              for (let action in data) {
                                  if (typeof data[action] !== 'object') {continue;}
                          
                                  //check if update invalid and delete _valid entries
                                  for (let endpoint in data[action]) {
                                      if (endpoint.substr(-6) === '_valid') {
                                          if (!data[action][endpoint]) {
                                              log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                              return;
                                          } else {
                                              delete data[action][endpoint];
                                          }
                                      } 
                                  }
                                  //find hue adapter states to update and set new values
                                  for (let endpoint in data[action]) {
                                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                          log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                          let updateValue = data[action][endpoint];
                                          //convert value?
                                          if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                              let updateValueOld = updateValue;
                                              updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                              log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                          }
                                          let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                          
                                          //check if state id is cached
                                          if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                              findState(resource, resourceId, stateName, action, endpoint, () => {
                                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                              });
                                          } else {
                                              log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                              updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                          }
                          
                                      } else {
                                          log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                          log(JSON.stringify(data));
                                      }
                                  }
                              }
                          }
                          
                          async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                              $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                  getObject(stateId, (err, obj) => {
                                      if (!err) {
                                          if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                              log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                              //get parent object and check type
                                              let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                              getObject(parentId, (err2, obj2) => {
                                                  if (!err2) {
                                                      if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                          log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                          IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                          callback();
                                                      }
                                                  } else {
                                                      log('could not find obj: ' + stateId, 'warn');
                                                  }
                                              });    
                                          }
                                      } else {
                                          log('could not find obj: ' + stateId, 'warn');
                                      }
                                  });
                              });
                          }
                          
                          async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                              $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                  const deviceId = await getStateAsync(stateId);
                                  //check if device id matches
                                  if (deviceId.val !== resourceId) {
                                      return;
                                  }
                                  const device = stateId.substr(0,stateId.length-4);
                                  //make sure final object exists
                                  const stateExists = await existsObjectAsync(device + '.' + stateName);
                                  if (!stateExists) {
                                      return;
                                  }
                                  //check if type is valid and save cache entry
                                  const deviceType = await getStateAsync(device + '.type');
                                  if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                      log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                      log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                      IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                      callback();                    
                                  }
                              });
                          }
                          
                          function updateHueState(stateId, value, after) {
                              log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                              setStateDelayed(stateId, value, true, 50, true, () => {
                                  if (typeof after === 'function') {
                                      log ('running  function after change of ' + stateId, 'debug');
                                      after(stateId, value);
                                  }
                              });
                          } 
                          
                          
                          //helpers
                          async function updateRGBHue(stateId) {
                              let xyState = await getStateAsync(stateId + '.xy');
                              if (!xyState) return;
                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                              let levelState = await getStateAsync(stateId + '.level');
                              let level = levelState.val / 100;
                              //let onState = await getStateAsync(stateId + '.on');
                              //if (onState.val === false) level = 0;
                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                          
                              updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                              updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                              updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                          }
                          
                          async function updateRGBHueExtended(stateId) {
                              let xyState = await getStateAsync(stateId + '.xy');
                              if (!xyState) return;
                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                              let levelState = await getStateAsync(stateId + '.level');
                              let level = levelState.val / 100;
                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                              updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                          }
                          
                          function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                              if (Brightness <= 0) {
                                  return {Red: 0, Green: 0, Blue: 0};
                              }
                              Brightness = Brightness || 1.0; // Default full brightness
                              const z = 1.0 - x - y;
                              const Y = Brightness;
                              const X = (Y / y) * x;
                              const Z = (Y / y) * z;
                              // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                              let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                              let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                              let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                              // Limit RGB on [0..1]
                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                  Green = Green / Red;
                                  Blue = Blue / Red;
                                  Red = 1.0;
                              }
                              if (Red < 0) {
                                  Red = 0;
                              }
                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                  Red = Red / Green;
                                  Blue = Blue / Green;
                                  Green = 1.0;
                              }
                              if (Green < 0) {
                                  Green = 0;
                              }
                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                  Red = Red / Blue;
                                  Green = Green / Blue;
                                  Blue = 1.0;
                              }
                              if (Blue < 0) {
                                  Blue = 0;
                              }
                              // Apply reverse gamma correction
                              if (Red <= 0.0031308) {
                                  Red = Red * 12.92;
                              } else {
                                  Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                              }
                              if (Green <= 0.0031308) {
                                  Green = Green * 12.92;
                              } else {
                                  Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                              }
                              if (Blue <= 0.0031308) {
                                  Blue = Blue * 12.92;
                              } else {
                                  Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                              }
                              // Limit RGB on [0..1]
                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                  Green = Green / Red;
                                  Blue = Blue / Red;
                                  Red = 1.0;
                              }
                              if (Red < 0) {
                                  Red = 0;
                              }
                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                  Red = Red / Green;
                                  Blue = Blue / Green;
                                  Green = 1.0;
                              }
                              if (Green < 0) {
                                  Green = 0;
                              }
                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                  Red = Red / Blue;
                                  Green = Green / Blue;
                                  Blue = 1.0;
                              }
                              if (Blue < 0) {
                                  Blue = 0;
                              }
                              return {Red: Red, Green: Green, Blue: Blue};
                          };
                          
                          
                          H Offline
                          H Offline
                          Hitcher
                          wrote on last edited by
                          #32

                          @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                          Frage:
                          Ich habe den Hue und den Hue-Extended am laufen..

                          Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                          ? 1 Reply Last reply
                          0
                          • H Hitcher

                            @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                            Frage:
                            Ich habe den Hue und den Hue-Extended am laufen..

                            Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                            ? Offline
                            ? Offline
                            A Former User
                            wrote on last edited by
                            #33

                            @hitcher said in Hue Push API für Hue Adapter:

                            Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                            Ich denke mal das du das so machen kannst.

                            cashC 1 Reply Last reply
                            0
                            • ? A Former User

                              @hitcher said in Hue Push API für Hue Adapter:

                              Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                              Ich denke mal das du das so machen kannst.

                              cashC Offline
                              cashC Offline
                              cash
                              Most Active
                              wrote on last edited by
                              #34

                              Ich scheitere leider. Beim Script Start bekomme ich:

                              
                              javascript.0
                              2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                              
                              javascript.0
                              2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                              
                              javascript.0
                              2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                              

                              scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                              cashC 1 Reply Last reply
                              0
                              • cashC cash

                                Ich scheitere leider. Beim Script Start bekomme ich:

                                
                                javascript.0
                                2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                                
                                javascript.0
                                2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                                
                                javascript.0
                                2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                                

                                scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                                cashC Offline
                                cashC Offline
                                cash
                                Most Active
                                wrote on last edited by
                                #35

                                ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                                
                                javascript.0
                                2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                                
                                javascript.0
                                2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                                
                                
                                cashC 1 Reply Last reply
                                0
                                • cashC cash

                                  ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                                  
                                  javascript.0
                                  2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                                  
                                  javascript.0
                                  2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                                  
                                  
                                  cashC Offline
                                  cashC Offline
                                  cash
                                  Most Active
                                  wrote on last edited by
                                  #36

                                  Lösung gefunden. Es funktioniert schon nur nicht komplett.

                                  Ich habe einen Raum hue_Badezimmer im Raum gibt es nur eine Lampe Deckenleuchte Badezimmer. Schalte ich nun in der App den Raum erkennt das Script das Licht und schaltet die Lampe Deckenleuchte Badezimmer den on-Datenpunkt auf true. Nur der on-Datenpunkt vom Raum hue_Badezimmer bleibt auf false.

                                  Ist das generell so oder nur ein Problem bei mir?

                                  Bei meinen Tests habe ich immer nur auf den Raum geschaut.

                                  P 1 Reply Last reply
                                  0
                                  • P Pman

                                    Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                                    Weitere Hinweise siehe Skript.
                                    Update
                                    1.1.0 hue-extended support
                                    1.1.1 ZGPSwitch support
                                    1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                                    1.1.3 Zone support (only on)

                                    /**
                                    * Version: 1.1.3 (HUE + HUE-EXTENDED)
                                    * Anleitung: 
                                    *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                                    *  - IP: IP der Bridge eintragen
                                    *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                                    *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                                    **/
                                    const IP = '<bridge ip>';
                                    const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                                    const INSTANCE = 'hue.0';
                                    
                                    /**
                                    * DO NOT EDIT BELOW
                                    **/
                                    const UPDATEMAP_HUE = {
                                        //lights
                                        'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                        'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                        'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                        'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                        'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                    
                                        //groups
                                        'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                    
                                        //sensors
                                        'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                        'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                        'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                        'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                        //buttons
                                        'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                    
                                        //ignore
                                        'lights.owner.rid':{},
                                        'lights.owner.rtype':{},
                                        'sensors.owner.rid':{},
                                        'sensors.owner.rtype':{},
                                        'sensors.power_state.battery_state': {},
                                    };
                                    
                                    const UPDATEMAP_HUE_EXTENDED = {
                                        //lights
                                        'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                        'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                        'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                        'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                        'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                      
                                        //groups
                                        'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                    
                                        //sensors
                                        'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                        'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                        'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                        'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                        //buttons
                                        'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                    
                                        //ignore
                                        'lights.owner.rid':{},
                                        'lights.owner.rtype':{},
                                        'sensors.owner.rid':{},
                                        'sensors.owner.rtype':{},
                                        'sensors.power_state.battery_state': {},
                                    };
                                    
                                    //select UPDATEMAP for hue or hue-extended
                                    const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                                    const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                                    
                                    //connect to event stream
                                    const HuePushClient = require('hue-push-client');
                                    const client = new HuePushClient({ip: IP, user: TOKEN});
                                    client.addEventListener('open', function () {
                                        log('connected');
                                    });
                                    client.addEventListener('close', function () {
                                        log('disconnected', 'warn');
                                    });
                                    client.addEventListener('error', function (e) {
                                        log('connection error: ' + e.message, 'warn');
                                    });
                                    client.addEventListener('message', function (packet) {
                                        parsePacket(packet);
                                    });
                                    
                                    //get resouce ids (required to identify buttons)
                                    let UUIDs = {};
                                    async function getUUIDs() {
                                        try {
                                            UUIDs = await client.uuids();
                                        } catch (e) {
                                            log(e, 'warn');
                                        }
                                    };
                                    getUUIDs();
                                    
                                    
                                    // close connection if script is stopped
                                    onStop(function (callback) {
                                        client.close();
                                        callback();
                                    }, 2000);
                                    
                                    function parsePacket (packet) {
                                        log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                        try {
                                            if (!packet.data) {
                                                log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                                return;
                                            }
                                            for (let message of JSON.parse(packet.data)) {
                                                if (message.type !== 'update') {
                                                    log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                                    continue;
                                                }
                                                if (typeof message.data !== 'object') {
                                                    log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                                    continue;
                                                }
                                                for (let update of message.data) {
                                                    parseUpdate(update);
                                                }
                                            }
                                        } catch (e) {
                                            log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                            log(e.message, 'warn');
                                            return;
                                        }
                                    }
                                    
                                    function parseUpdate(update) {
                                        log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                                    
                                        if (!update.id_v1) return;
                                        const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                        const idv2 = update.id;
                                    
                                        //remove id, id_v1, type
                                        delete  update.id;
                                        delete  update.id_v1;
                                        delete  update.type;
                                    
                                        //status to object as other updates are objects
                                        if (update.status) {
                                            update.status = {status: update.status};
                                        }
                                    
                                        processUpdate(resource, idv1, idv2, update);
                                    }
                                    
                                    let IdCache = [];
                                    function processUpdate(resource, resourceId, idv2, data) {
                                        this.resource = resource;
                                        this.resourceId = resourceId;
                                        this.idv2 = idv2;
                                        this.data = data;
                                    
                                        log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                        //check for values to data
                                        for (let action in data) {
                                            if (typeof data[action] !== 'object') {continue;}
                                    
                                            //check if update invalid and delete _valid entries
                                            for (let endpoint in data[action]) {
                                                if (endpoint.substr(-6) === '_valid') {
                                                    if (!data[action][endpoint]) {
                                                        log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                        return;
                                                    } else {
                                                        delete data[action][endpoint];
                                                    }
                                                } 
                                            }
                                            //find hue adapter states to update and set new values
                                            for (let endpoint in data[action]) {
                                                if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                                    log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                                    let updateValue = data[action][endpoint];
                                                    //convert value?
                                                    if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                        let updateValueOld = updateValue;
                                                        updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                        log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                                    }
                                                    let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                                    
                                                    //check if state id is cached
                                                    if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                        findState(resource, resourceId, stateName, action, endpoint, () => {
                                                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                        });
                                                    } else {
                                                        log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                        updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                    }
                                    
                                                } else {
                                                    log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                                    log(JSON.stringify(data));
                                                }
                                            }
                                        }
                                    }
                                    
                                    async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                        $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                            getObject(stateId, (err, obj) => {
                                                if (!err) {
                                                    if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                        log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                        //get parent object and check type
                                                        let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                        getObject(parentId, (err2, obj2) => {
                                                            if (!err2) {
                                                                if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                                    log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                                    IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                                    callback();
                                                                }
                                                            } else {
                                                                log('could not find obj: ' + stateId, 'warn');
                                                            }
                                                        });    
                                                    }
                                                } else {
                                                    log('could not find obj: ' + stateId, 'warn');
                                                }
                                            });
                                        });
                                    }
                                    
                                    async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                        log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                        $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                            const deviceId = await getStateAsync(stateId);
                                            //check if device id matches
                                            if (deviceId.val !== resourceId) {
                                                return;
                                            }
                                            const device = stateId.substr(0,stateId.length-4);
                                            //make sure final object exists
                                            const stateExists = await existsObjectAsync(device + '.' + stateName);
                                            if (!stateExists) {
                                                return;
                                            }
                                            //check if type is valid and save cache entry
                                            const deviceType = await getStateAsync(device + '.type');
                                            if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                                log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                                IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                                callback();                    
                                            }
                                        });
                                    }
                                    
                                    function updateHueState(stateId, value, after) {
                                        log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                        setStateDelayed(stateId, value, true, 50, true, () => {
                                            if (typeof after === 'function') {
                                                log ('running  function after change of ' + stateId, 'debug');
                                                after(stateId, value);
                                            }
                                        });
                                    } 
                                    
                                    
                                    //helpers
                                    async function updateRGBHue(stateId) {
                                        let xyState = await getStateAsync(stateId + '.xy');
                                        if (!xyState) return;
                                        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                        let levelState = await getStateAsync(stateId + '.level');
                                        let level = levelState.val / 100;
                                        //let onState = await getStateAsync(stateId + '.on');
                                        //if (onState.val === false) level = 0;
                                        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                    
                                        updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                        updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                        updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                                    }
                                    
                                    async function updateRGBHueExtended(stateId) {
                                        let xyState = await getStateAsync(stateId + '.xy');
                                        if (!xyState) return;
                                        let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                        let levelState = await getStateAsync(stateId + '.level');
                                        let level = levelState.val / 100;
                                        let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                        updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                                    }
                                    
                                    function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                        if (Brightness <= 0) {
                                            return {Red: 0, Green: 0, Blue: 0};
                                        }
                                        Brightness = Brightness || 1.0; // Default full brightness
                                        const z = 1.0 - x - y;
                                        const Y = Brightness;
                                        const X = (Y / y) * x;
                                        const Z = (Y / y) * z;
                                        // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                        let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                        let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                        let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                        // Limit RGB on [0..1]
                                        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                            Green = Green / Red;
                                            Blue = Blue / Red;
                                            Red = 1.0;
                                        }
                                        if (Red < 0) {
                                            Red = 0;
                                        }
                                        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                            Red = Red / Green;
                                            Blue = Blue / Green;
                                            Green = 1.0;
                                        }
                                        if (Green < 0) {
                                            Green = 0;
                                        }
                                        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                            Red = Red / Blue;
                                            Green = Green / Blue;
                                            Blue = 1.0;
                                        }
                                        if (Blue < 0) {
                                            Blue = 0;
                                        }
                                        // Apply reverse gamma correction
                                        if (Red <= 0.0031308) {
                                            Red = Red * 12.92;
                                        } else {
                                            Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                        }
                                        if (Green <= 0.0031308) {
                                            Green = Green * 12.92;
                                        } else {
                                            Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                        }
                                        if (Blue <= 0.0031308) {
                                            Blue = Blue * 12.92;
                                        } else {
                                            Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                        }
                                        // Limit RGB on [0..1]
                                        if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                            Green = Green / Red;
                                            Blue = Blue / Red;
                                            Red = 1.0;
                                        }
                                        if (Red < 0) {
                                            Red = 0;
                                        }
                                        if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                            Red = Red / Green;
                                            Blue = Blue / Green;
                                            Green = 1.0;
                                        }
                                        if (Green < 0) {
                                            Green = 0;
                                        }
                                        if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                            Red = Red / Blue;
                                            Green = Green / Blue;
                                            Blue = 1.0;
                                        }
                                        if (Blue < 0) {
                                            Blue = 0;
                                        }
                                        return {Red: Red, Green: Green, Blue: Blue};
                                    };
                                    
                                    
                                    S Offline
                                    S Offline
                                    stenmic
                                    wrote on last edited by
                                    #37

                                    @pman erstmal danke für dein Skript.
                                    Jedoch habe ich ein Problem mit meiner "Bloom Tischleuchte".
                                    Bei ihr werden die Datenpunkte z.B. on - true/false einfach nicht aktualisiert.
                                    Alle anderen Leuchten funktionieren.

                                    hat jemand eine idee.

                                    1 Reply Last reply
                                    0
                                    • P Pman

                                      Neue Version (siehe start Post), ich habe gleich noch Versucht das Skript kompatibel mit dem hue-extended Adapter zu machen, ist aber weitestgehend ungetestet.
                                      Wichtig: benötigt nun das modul "hue-push-client" statt "eventsource".

                                      T Offline
                                      T Offline
                                      TaylorTrifft
                                      wrote on last edited by TaylorTrifft
                                      #38

                                      @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                                      Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                                      Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                                      'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                                      
                                      und
                                      const HuePushClient = require(*'hue-push-client'*);
                                      
                                      arteckA 1 Reply Last reply
                                      0
                                      • T TaylorTrifft

                                        @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                                        Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                                        Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                                        'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                                        
                                        und
                                        const HuePushClient = require(*'hue-push-client'*);
                                        
                                        arteckA Offline
                                        arteckA Offline
                                        arteck
                                        Developer Most Active
                                        wrote on last edited by arteck
                                        #39

                                        @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                                        c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                                        und Fehler welcher Fehler.. wo ist das LOG

                                        zigbee hab ich, zwave auch, nuc's genauso und HA auch

                                        T 1 Reply Last reply
                                        0
                                        • arteckA arteck

                                          @taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

                                          c4a8b750-c0db-4965-a4d8-2a05620e3bfb-grafik.png
                                          und Fehler welcher Fehler.. wo ist das LOG

                                          T Offline
                                          T Offline
                                          TaylorTrifft
                                          wrote on last edited by
                                          #40

                                          @arteck Danke geändert.

                                          1 Reply Last reply
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