NEWS
Hue Push API für Hue Adapter
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Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
Weitere Hinweise siehe Skript.
Update
1.1.0 hue-extended support
1.1.1 ZGPSwitch support
1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
1.1.3 Zone support (only on)/** * Version: 1.1.3 (HUE + HUE-EXTENDED) * Anleitung: * - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client * - IP: IP der Bridge eintragen * - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration) * - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0 **/ const IP = '<bridge ip>'; const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; const INSTANCE = 'hue.0'; /** * DO NOT EDIT BELOW **/ const UPDATEMAP_HUE = { //lights 'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value)}}, 'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; const UPDATEMAP_HUE_EXTENDED = { //lights 'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; //select UPDATEMAP for hue or hue-extended const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE; const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue; //connect to event stream const HuePushClient = require('hue-push-client'); const client = new HuePushClient({ip: IP, user: TOKEN}); client.addEventListener('open', function () { log('connected'); }); client.addEventListener('close', function () { log('disconnected', 'warn'); }); client.addEventListener('error', function (e) { log('connection error: ' + e.message, 'warn'); }); client.addEventListener('message', function (packet) { parsePacket(packet); }); //get resouce ids (required to identify buttons) let UUIDs = {}; async function getUUIDs() { try { UUIDs = await client.uuids(); } catch (e) { log(e, 'warn'); } }; getUUIDs(); // close connection if script is stopped onStop(function (callback) { client.close(); callback(); }, 2000); function parsePacket (packet) { log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug'); try { if (!packet.data) { log('packet has no data: ' + JSON.stringify(packet), 'warn'); return; } for (let message of JSON.parse(packet.data)) { if (message.type !== 'update') { log ('unknown message type: ' + JSON.stringify(message), 'warn'); continue; } if (typeof message.data !== 'object') { log ('message contains no data: ' + JSON.stringify(message), 'warn'); continue; } for (let update of message.data) { parseUpdate(update); } } } catch (e) { log('could not read packet: ' + JSON.stringify(packet), 'warn'); log(e.message, 'warn'); return; } } function parseUpdate(update) { log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug'); if (!update.id_v1) return; const [resource, idv1] = update.id_v1.split('/').filter(Boolean); const idv2 = update.id; //remove id, id_v1, type delete update.id; delete update.id_v1; delete update.type; //status to object as other updates are objects if (update.status) { update.status = {status: update.status}; } processUpdate(resource, idv1, idv2, update); } let IdCache = []; function processUpdate(resource, resourceId, idv2, data) { this.resource = resource; this.resourceId = resourceId; this.idv2 = idv2; this.data = data; log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug'); //check for values to data for (let action in data) { if (typeof data[action] !== 'object') {continue;} //check if update invalid and delete _valid entries for (let endpoint in data[action]) { if (endpoint.substr(-6) === '_valid') { if (!data[action][endpoint]) { log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug'); return; } else { delete data[action][endpoint]; } } } //find hue adapter states to update and set new values for (let endpoint in data[action]) { if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) { log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug'); let updateValue = data[action][endpoint]; //convert value? if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') { let updateValueOld = updateValue; updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue); log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug'); } let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName; //check if state id is cached if (!IdCache[resource + '.' + resourceId + '.' + stateName]) { findState(resource, resourceId, stateName, action, endpoint, () => { updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); }); } else { log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug'); updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); } } else { log('missing update instructions for ' + resource + '.' + action + '.' + endpoint); log(JSON.stringify(data)); } } } } async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) { //better way to find matching objects? getObject(stateId, (err, obj) => { if (!err) { if (obj.native && obj.native.id && obj.native.id == resourceId) { log('found ' + stateId + ', checking parent for matching type...', 'debug'); //get parent object and check type let parentId = stateId.substring(0, stateId.lastIndexOf('.')); getObject(parentId, (err2, obj2) => { if (!err2) { if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = stateId; callback(); } } else { log('could not find obj: ' + stateId, 'warn'); } }); } } else { log('could not find obj: ' + stateId, 'warn'); } }); }); } async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => { //better way to find matching objects? const deviceId = await getStateAsync(stateId); //check if device id matches if (deviceId.val !== resourceId) { return; } const device = stateId.substr(0,stateId.length-4); //make sure final object exists const stateExists = await existsObjectAsync(device + '.' + stateName); if (!stateExists) { return; } //check if type is valid and save cache entry const deviceType = await getStateAsync(device + '.type'); if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName; callback(); } }); } function updateHueState(stateId, value, after) { log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug'); setStateDelayed(stateId, value, true, 50, true, () => { if (typeof after === 'function') { log ('running function after change of ' + stateId, 'debug'); after(stateId, value); } }); } //helpers async function updateRGBHue(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; //let onState = await getStateAsync(stateId + '.on'); //if (onState.val === false) level = 0; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.r', Math.round(rgb.Red * 255)); updateHueState(stateId + '.g', Math.round(rgb.Green * 255)); updateHueState(stateId + '.b', Math.round(rgb.Blue * 255)); } async function updateRGBHueExtended(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255)); } function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md if (Brightness <= 0) { return {Red: 0, Green: 0, Blue: 0}; } Brightness = Brightness || 1.0; // Default full brightness const z = 1.0 - x - y; const Y = Brightness; const X = (Y / y) * x; const Z = (Y / y) * z; // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038; let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152; let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530; // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } // Apply reverse gamma correction if (Red <= 0.0031308) { Red = Red * 12.92; } else { Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055; } if (Green <= 0.0031308) { Green = Green * 12.92; } else { Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055; } if (Blue <= 0.0031308) { Blue = Blue * 12.92; } else { Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055; } // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } return {Red: Red, Green: Green, Blue: Blue}; };@pman Hallo,
erstmal ein Riesen Dankeschön für das Skript. Es hat sofort und ohne Fehler funktioniert. Ich denke viele Leute, die keinen Zigbee Stick haben, haben darauf gewartet um die BWM und andere dinge so ohne Verzögerung zu nutzen. Man hofft ja das es irgendwann noch native im Adapter unterstützt wird.
Hab aber noch eine frage: Wäre es vielleicht möglich noch die Datenpunkte "AnyOn" und "AllOn" für Lights mit zu implementieren? Ich nutze die Datenpunkte in Skripte um z.B. festzustellen ob evtl. das Licht manuell eingeschaltet worden ist und somit der BWM nicht dazwischenfunkt.
Trotzdem noch mal vielen Dank!! :)
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@pman Hallo,
erstmal ein Riesen Dankeschön für das Skript. Es hat sofort und ohne Fehler funktioniert. Ich denke viele Leute, die keinen Zigbee Stick haben, haben darauf gewartet um die BWM und andere dinge so ohne Verzögerung zu nutzen. Man hofft ja das es irgendwann noch native im Adapter unterstützt wird.
Hab aber noch eine frage: Wäre es vielleicht möglich noch die Datenpunkte "AnyOn" und "AllOn" für Lights mit zu implementieren? Ich nutze die Datenpunkte in Skripte um z.B. festzustellen ob evtl. das Licht manuell eingeschaltet worden ist und somit der BWM nicht dazwischenfunkt.
Trotzdem noch mal vielen Dank!! :)
@ciddi89
Für anyOn kannst du in Zeile 25 einfachstateName: 'on'ändern zu
stateName: 'anyOn'Das ist auch eher der richtige Datenpunkt und entspricht dem, was die Push Api sendet. Für allOn bedarf ist einer extra Logik, die nach einem Update einer Lampe jeweils die Gruppen dieser Lampe und alle andere Lampen darin überprüft und ggf. allOn ändert. Die Push API selber sendet leider nichts dergleichen.
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@ciddi89
Für anyOn kannst du in Zeile 25 einfachstateName: 'on'ändern zu
stateName: 'anyOn'Das ist auch eher der richtige Datenpunkt und entspricht dem, was die Push Api sendet. Für allOn bedarf ist einer extra Logik, die nach einem Update einer Lampe jeweils die Gruppen dieser Lampe und alle andere Lampen darin überprüft und ggf. allOn ändert. Die Push API selber sendet leider nichts dergleichen.
@pman ok danke, werde es so ausprobieren. :)
//Edit:
leider klappt es nicht mit den stateName umbenennen. Wenn ich es in Zeile 25 auf 'anyOn' ändern, dann pusht er garnicht mehr und alle States bleiben wie sie sind.
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@pman ok danke, werde es so ausprobieren. :)
//Edit:
leider klappt es nicht mit den stateName umbenennen. Wenn ich es in Zeile 25 auf 'anyOn' ändern, dann pusht er garnicht mehr und alle States bleiben wie sie sind.
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@mcu
Anscheinend fehlt bei den Objekten allOn und anyOn unter native die id, so findet das Skript allerdings das richtige Objekt. Ist alles etwas mühselig, da ein Skript keine Kenntnis der Objektstruktur des Adapters hat.
Ab irgendeinem Punkt ist es deutlich einfacher so etwas direkt in die Adapter aufzunehmen, ich möchte ich das Skript nicht übermäßig aufblasen. Ich denke die Adapterentwickler bzw. die Entwickler der zugrundeliegenden Module werden früher oder später die Push Api direkt implementieren. -
@mcu said in Hue Push API für Hue Adapter:
@ciddi89 Wenn der DP "AnyOn" ist musst du auch
stateName: 'AnyOn'nehmen.
Das ist mir bewusst das ich die Groß.- und Kleinschreibung beachten muss. Aber Der Datenpunkt ist tatsächlich 'anyOn'

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Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
Ich hab nur ein kleines Problem, mein log ist hiermit voll:missing update instructions for sensors.power_state.battery_state
Weiß jemand wie ich das beheben kann?
@fabian1 sagte in Hue Push API für Hue Adapter:
Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
Ich hab nur ein kleines Problem, mein log ist hiermit voll:missing update instructions for sensors.power_state.battery_state
Weiß jemand wie ich das beheben kann?
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@murdockus
Script aus Post 12 neuladen (wurde geändert!): https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12
In der javascript Instanz: hue-push-client eintragen:

Script in ein neues javascript Objekt kopieren.

Die Definitionen im Script ändern: IP, TOKEN, INSTANCE.
Und dann das Script starten. -
Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
Weitere Hinweise siehe Skript.
Update
1.1.0 hue-extended support
1.1.1 ZGPSwitch support
1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
1.1.3 Zone support (only on)/** * Version: 1.1.3 (HUE + HUE-EXTENDED) * Anleitung: * - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client * - IP: IP der Bridge eintragen * - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration) * - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0 **/ const IP = '<bridge ip>'; const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; const INSTANCE = 'hue.0'; /** * DO NOT EDIT BELOW **/ const UPDATEMAP_HUE = { //lights 'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value)}}, 'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; const UPDATEMAP_HUE_EXTENDED = { //lights 'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; //select UPDATEMAP for hue or hue-extended const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE; const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue; //connect to event stream const HuePushClient = require('hue-push-client'); const client = new HuePushClient({ip: IP, user: TOKEN}); client.addEventListener('open', function () { log('connected'); }); client.addEventListener('close', function () { log('disconnected', 'warn'); }); client.addEventListener('error', function (e) { log('connection error: ' + e.message, 'warn'); }); client.addEventListener('message', function (packet) { parsePacket(packet); }); //get resouce ids (required to identify buttons) let UUIDs = {}; async function getUUIDs() { try { UUIDs = await client.uuids(); } catch (e) { log(e, 'warn'); } }; getUUIDs(); // close connection if script is stopped onStop(function (callback) { client.close(); callback(); }, 2000); function parsePacket (packet) { log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug'); try { if (!packet.data) { log('packet has no data: ' + JSON.stringify(packet), 'warn'); return; } for (let message of JSON.parse(packet.data)) { if (message.type !== 'update') { log ('unknown message type: ' + JSON.stringify(message), 'warn'); continue; } if (typeof message.data !== 'object') { log ('message contains no data: ' + JSON.stringify(message), 'warn'); continue; } for (let update of message.data) { parseUpdate(update); } } } catch (e) { log('could not read packet: ' + JSON.stringify(packet), 'warn'); log(e.message, 'warn'); return; } } function parseUpdate(update) { log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug'); if (!update.id_v1) return; const [resource, idv1] = update.id_v1.split('/').filter(Boolean); const idv2 = update.id; //remove id, id_v1, type delete update.id; delete update.id_v1; delete update.type; //status to object as other updates are objects if (update.status) { update.status = {status: update.status}; } processUpdate(resource, idv1, idv2, update); } let IdCache = []; function processUpdate(resource, resourceId, idv2, data) { this.resource = resource; this.resourceId = resourceId; this.idv2 = idv2; this.data = data; log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug'); //check for values to data for (let action in data) { if (typeof data[action] !== 'object') {continue;} //check if update invalid and delete _valid entries for (let endpoint in data[action]) { if (endpoint.substr(-6) === '_valid') { if (!data[action][endpoint]) { log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug'); return; } else { delete data[action][endpoint]; } } } //find hue adapter states to update and set new values for (let endpoint in data[action]) { if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) { log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug'); let updateValue = data[action][endpoint]; //convert value? if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') { let updateValueOld = updateValue; updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue); log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug'); } let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName; //check if state id is cached if (!IdCache[resource + '.' + resourceId + '.' + stateName]) { findState(resource, resourceId, stateName, action, endpoint, () => { updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); }); } else { log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug'); updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); } } else { log('missing update instructions for ' + resource + '.' + action + '.' + endpoint); log(JSON.stringify(data)); } } } } async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) { //better way to find matching objects? getObject(stateId, (err, obj) => { if (!err) { if (obj.native && obj.native.id && obj.native.id == resourceId) { log('found ' + stateId + ', checking parent for matching type...', 'debug'); //get parent object and check type let parentId = stateId.substring(0, stateId.lastIndexOf('.')); getObject(parentId, (err2, obj2) => { if (!err2) { if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = stateId; callback(); } } else { log('could not find obj: ' + stateId, 'warn'); } }); } } else { log('could not find obj: ' + stateId, 'warn'); } }); }); } async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => { //better way to find matching objects? const deviceId = await getStateAsync(stateId); //check if device id matches if (deviceId.val !== resourceId) { return; } const device = stateId.substr(0,stateId.length-4); //make sure final object exists const stateExists = await existsObjectAsync(device + '.' + stateName); if (!stateExists) { return; } //check if type is valid and save cache entry const deviceType = await getStateAsync(device + '.type'); if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName; callback(); } }); } function updateHueState(stateId, value, after) { log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug'); setStateDelayed(stateId, value, true, 50, true, () => { if (typeof after === 'function') { log ('running function after change of ' + stateId, 'debug'); after(stateId, value); } }); } //helpers async function updateRGBHue(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; //let onState = await getStateAsync(stateId + '.on'); //if (onState.val === false) level = 0; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.r', Math.round(rgb.Red * 255)); updateHueState(stateId + '.g', Math.round(rgb.Green * 255)); updateHueState(stateId + '.b', Math.round(rgb.Blue * 255)); } async function updateRGBHueExtended(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255)); } function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md if (Brightness <= 0) { return {Red: 0, Green: 0, Blue: 0}; } Brightness = Brightness || 1.0; // Default full brightness const z = 1.0 - x - y; const Y = Brightness; const X = (Y / y) * x; const Z = (Y / y) * z; // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038; let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152; let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530; // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } // Apply reverse gamma correction if (Red <= 0.0031308) { Red = Red * 12.92; } else { Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055; } if (Green <= 0.0031308) { Green = Green * 12.92; } else { Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055; } if (Blue <= 0.0031308) { Blue = Blue * 12.92; } else { Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055; } // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } return {Red: Red, Green: Green, Blue: Blue}; }; -
@mcu
Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:@murdockus
Könntest du mir bitte mal einen Screenshot machen welche Datenpunkte ein Wall Switch erstellt und füttert?
Das würde mir sehr helfen. -
Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
Weitere Hinweise siehe Skript.
Update
1.1.0 hue-extended support
1.1.1 ZGPSwitch support
1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
1.1.3 Zone support (only on)/** * Version: 1.1.3 (HUE + HUE-EXTENDED) * Anleitung: * - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client * - IP: IP der Bridge eintragen * - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration) * - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0 **/ const IP = '<bridge ip>'; const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; const INSTANCE = 'hue.0'; /** * DO NOT EDIT BELOW **/ const UPDATEMAP_HUE = { //lights 'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value)}}, 'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; const UPDATEMAP_HUE_EXTENDED = { //lights 'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; //select UPDATEMAP for hue or hue-extended const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE; const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue; //connect to event stream const HuePushClient = require('hue-push-client'); const client = new HuePushClient({ip: IP, user: TOKEN}); client.addEventListener('open', function () { log('connected'); }); client.addEventListener('close', function () { log('disconnected', 'warn'); }); client.addEventListener('error', function (e) { log('connection error: ' + e.message, 'warn'); }); client.addEventListener('message', function (packet) { parsePacket(packet); }); //get resouce ids (required to identify buttons) let UUIDs = {}; async function getUUIDs() { try { UUIDs = await client.uuids(); } catch (e) { log(e, 'warn'); } }; getUUIDs(); // close connection if script is stopped onStop(function (callback) { client.close(); callback(); }, 2000); function parsePacket (packet) { log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug'); try { if (!packet.data) { log('packet has no data: ' + JSON.stringify(packet), 'warn'); return; } for (let message of JSON.parse(packet.data)) { if (message.type !== 'update') { log ('unknown message type: ' + JSON.stringify(message), 'warn'); continue; } if (typeof message.data !== 'object') { log ('message contains no data: ' + JSON.stringify(message), 'warn'); continue; } for (let update of message.data) { parseUpdate(update); } } } catch (e) { log('could not read packet: ' + JSON.stringify(packet), 'warn'); log(e.message, 'warn'); return; } } function parseUpdate(update) { log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug'); if (!update.id_v1) return; const [resource, idv1] = update.id_v1.split('/').filter(Boolean); const idv2 = update.id; //remove id, id_v1, type delete update.id; delete update.id_v1; delete update.type; //status to object as other updates are objects if (update.status) { update.status = {status: update.status}; } processUpdate(resource, idv1, idv2, update); } let IdCache = []; function processUpdate(resource, resourceId, idv2, data) { this.resource = resource; this.resourceId = resourceId; this.idv2 = idv2; this.data = data; log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug'); //check for values to data for (let action in data) { if (typeof data[action] !== 'object') {continue;} //check if update invalid and delete _valid entries for (let endpoint in data[action]) { if (endpoint.substr(-6) === '_valid') { if (!data[action][endpoint]) { log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug'); return; } else { delete data[action][endpoint]; } } } //find hue adapter states to update and set new values for (let endpoint in data[action]) { if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) { log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug'); let updateValue = data[action][endpoint]; //convert value? if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') { let updateValueOld = updateValue; updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue); log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug'); } let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName; //check if state id is cached if (!IdCache[resource + '.' + resourceId + '.' + stateName]) { findState(resource, resourceId, stateName, action, endpoint, () => { updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); }); } else { log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug'); updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); } } else { log('missing update instructions for ' + resource + '.' + action + '.' + endpoint); log(JSON.stringify(data)); } } } } async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) { //better way to find matching objects? getObject(stateId, (err, obj) => { if (!err) { if (obj.native && obj.native.id && obj.native.id == resourceId) { log('found ' + stateId + ', checking parent for matching type...', 'debug'); //get parent object and check type let parentId = stateId.substring(0, stateId.lastIndexOf('.')); getObject(parentId, (err2, obj2) => { if (!err2) { if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = stateId; callback(); } } else { log('could not find obj: ' + stateId, 'warn'); } }); } } else { log('could not find obj: ' + stateId, 'warn'); } }); }); } async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => { //better way to find matching objects? const deviceId = await getStateAsync(stateId); //check if device id matches if (deviceId.val !== resourceId) { return; } const device = stateId.substr(0,stateId.length-4); //make sure final object exists const stateExists = await existsObjectAsync(device + '.' + stateName); if (!stateExists) { return; } //check if type is valid and save cache entry const deviceType = await getStateAsync(device + '.type'); if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName; callback(); } }); } function updateHueState(stateId, value, after) { log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug'); setStateDelayed(stateId, value, true, 50, true, () => { if (typeof after === 'function') { log ('running function after change of ' + stateId, 'debug'); after(stateId, value); } }); } //helpers async function updateRGBHue(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; //let onState = await getStateAsync(stateId + '.on'); //if (onState.val === false) level = 0; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.r', Math.round(rgb.Red * 255)); updateHueState(stateId + '.g', Math.round(rgb.Green * 255)); updateHueState(stateId + '.b', Math.round(rgb.Blue * 255)); } async function updateRGBHueExtended(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255)); } function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md if (Brightness <= 0) { return {Red: 0, Green: 0, Blue: 0}; } Brightness = Brightness || 1.0; // Default full brightness const z = 1.0 - x - y; const Y = Brightness; const X = (Y / y) * x; const Z = (Y / y) * z; // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038; let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152; let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530; // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } // Apply reverse gamma correction if (Red <= 0.0031308) { Red = Red * 12.92; } else { Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055; } if (Green <= 0.0031308) { Green = Green * 12.92; } else { Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055; } if (Blue <= 0.0031308) { Blue = Blue * 12.92; } else { Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055; } // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } return {Red: Red, Green: Green, Blue: Blue}; }; -
@pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
Frage:
Ich habe den Hue und den Hue-Extended am laufen..Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?
@hitcher said in Hue Push API für Hue Adapter:
Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?
Ich denke mal das du das so machen kannst.
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@hitcher said in Hue Push API für Hue Adapter:
Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?
Ich denke mal das du das so machen kannst.
Ich scheitere leider. Beim Script Start bekomme ich:
javascript.0 2021-10-10 15:22:38.443 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected javascript.0 2021-10-10 15:22:37.515 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules javascript.0 2021-10-10 15:22:37.479 info Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Pushscheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.
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Ich scheitere leider. Beim Script Start bekomme ich:
javascript.0 2021-10-10 15:22:38.443 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected javascript.0 2021-10-10 15:22:37.515 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules javascript.0 2021-10-10 15:22:37.479 info Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Pushscheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.
ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…
javascript.0 2021-10-10 16:52:22.298 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}} javascript.0 2021-10-10 16:52:22.294 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state -
ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…
javascript.0 2021-10-10 16:52:22.298 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}} javascript.0 2021-10-10 16:52:22.294 info script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_stateLösung gefunden. Es funktioniert schon nur nicht komplett.
Ich habe einen Raum hue_Badezimmer im Raum gibt es nur eine Lampe Deckenleuchte Badezimmer. Schalte ich nun in der App den Raum erkennt das Script das Licht und schaltet die Lampe Deckenleuchte Badezimmer den on-Datenpunkt auf true. Nur der on-Datenpunkt vom Raum hue_Badezimmer bleibt auf false.
Ist das generell so oder nur ein Problem bei mir?
Bei meinen Tests habe ich immer nur auf den Raum geschaut.
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Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
Weitere Hinweise siehe Skript.
Update
1.1.0 hue-extended support
1.1.1 ZGPSwitch support
1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
1.1.3 Zone support (only on)/** * Version: 1.1.3 (HUE + HUE-EXTENDED) * Anleitung: * - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client * - IP: IP der Bridge eintragen * - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration) * - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0 **/ const IP = '<bridge ip>'; const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789'; const INSTANCE = 'hue.0'; /** * DO NOT EDIT BELOW **/ const UPDATEMAP_HUE = { //lights 'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.')) + '.on', value)}}, 'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; const UPDATEMAP_HUE_EXTENDED = { //lights 'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']}, 'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, 'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']}, 'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}}, //groups 'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']}, //sensors 'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']}, 'sensors.light.light_level': {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']}, 'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']}, 'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']}, //buttons 'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']}, //ignore 'lights.owner.rid':{}, 'lights.owner.rtype':{}, 'sensors.owner.rid':{}, 'sensors.owner.rtype':{}, 'sensors.power_state.battery_state': {}, }; //select UPDATEMAP for hue or hue-extended const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE; const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue; //connect to event stream const HuePushClient = require('hue-push-client'); const client = new HuePushClient({ip: IP, user: TOKEN}); client.addEventListener('open', function () { log('connected'); }); client.addEventListener('close', function () { log('disconnected', 'warn'); }); client.addEventListener('error', function (e) { log('connection error: ' + e.message, 'warn'); }); client.addEventListener('message', function (packet) { parsePacket(packet); }); //get resouce ids (required to identify buttons) let UUIDs = {}; async function getUUIDs() { try { UUIDs = await client.uuids(); } catch (e) { log(e, 'warn'); } }; getUUIDs(); // close connection if script is stopped onStop(function (callback) { client.close(); callback(); }, 2000); function parsePacket (packet) { log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug'); try { if (!packet.data) { log('packet has no data: ' + JSON.stringify(packet), 'warn'); return; } for (let message of JSON.parse(packet.data)) { if (message.type !== 'update') { log ('unknown message type: ' + JSON.stringify(message), 'warn'); continue; } if (typeof message.data !== 'object') { log ('message contains no data: ' + JSON.stringify(message), 'warn'); continue; } for (let update of message.data) { parseUpdate(update); } } } catch (e) { log('could not read packet: ' + JSON.stringify(packet), 'warn'); log(e.message, 'warn'); return; } } function parseUpdate(update) { log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug'); if (!update.id_v1) return; const [resource, idv1] = update.id_v1.split('/').filter(Boolean); const idv2 = update.id; //remove id, id_v1, type delete update.id; delete update.id_v1; delete update.type; //status to object as other updates are objects if (update.status) { update.status = {status: update.status}; } processUpdate(resource, idv1, idv2, update); } let IdCache = []; function processUpdate(resource, resourceId, idv2, data) { this.resource = resource; this.resourceId = resourceId; this.idv2 = idv2; this.data = data; log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug'); //check for values to data for (let action in data) { if (typeof data[action] !== 'object') {continue;} //check if update invalid and delete _valid entries for (let endpoint in data[action]) { if (endpoint.substr(-6) === '_valid') { if (!data[action][endpoint]) { log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug'); return; } else { delete data[action][endpoint]; } } } //find hue adapter states to update and set new values for (let endpoint in data[action]) { if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) { log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug'); let updateValue = data[action][endpoint]; //convert value? if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') { let updateValueOld = updateValue; updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue); log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug'); } let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName; //check if state id is cached if (!IdCache[resource + '.' + resourceId + '.' + stateName]) { findState(resource, resourceId, stateName, action, endpoint, () => { updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); }); } else { log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug'); updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after); } } else { log('missing update instructions for ' + resource + '.' + action + '.' + endpoint); log(JSON.stringify(data)); } } } } async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) { //better way to find matching objects? getObject(stateId, (err, obj) => { if (!err) { if (obj.native && obj.native.id && obj.native.id == resourceId) { log('found ' + stateId + ', checking parent for matching type...', 'debug'); //get parent object and check type let parentId = stateId.substring(0, stateId.lastIndexOf('.')); getObject(parentId, (err2, obj2) => { if (!err2) { if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = stateId; callback(); } } else { log('could not find obj: ' + stateId, 'warn'); } }); } } else { log('could not find obj: ' + stateId, 'warn'); } }); }); } async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) { log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug'); $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => { //better way to find matching objects? const deviceId = await getStateAsync(stateId); //check if device id matches if (deviceId.val !== resourceId) { return; } const device = stateId.substr(0,stateId.length-4); //make sure final object exists const stateExists = await existsObjectAsync(device + '.' + stateName); if (!stateExists) { return; } //check if type is valid and save cache entry const deviceType = await getStateAsync(device + '.type'); if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) { log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug'); log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug'); IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName; callback(); } }); } function updateHueState(stateId, value, after) { log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug'); setStateDelayed(stateId, value, true, 50, true, () => { if (typeof after === 'function') { log ('running function after change of ' + stateId, 'debug'); after(stateId, value); } }); } //helpers async function updateRGBHue(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; //let onState = await getStateAsync(stateId + '.on'); //if (onState.val === false) level = 0; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.r', Math.round(rgb.Red * 255)); updateHueState(stateId + '.g', Math.round(rgb.Green * 255)); updateHueState(stateId + '.b', Math.round(rgb.Blue * 255)); } async function updateRGBHueExtended(stateId) { let xyState = await getStateAsync(stateId + '.xy'); if (!xyState) return; let xy = xyState.val.replace('[', '').replace(']', '').split(','); let levelState = await getStateAsync(stateId + '.level'); let level = levelState.val / 100; let rgb = HelperXYBtoRGB(xy[0], xy[1], level); updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255)); } function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md if (Brightness <= 0) { return {Red: 0, Green: 0, Blue: 0}; } Brightness = Brightness || 1.0; // Default full brightness const z = 1.0 - x - y; const Y = Brightness; const X = (Y / y) * x; const Z = (Y / y) * z; // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038; let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152; let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530; // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } // Apply reverse gamma correction if (Red <= 0.0031308) { Red = Red * 12.92; } else { Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055; } if (Green <= 0.0031308) { Green = Green * 12.92; } else { Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055; } if (Blue <= 0.0031308) { Blue = Blue * 12.92; } else { Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055; } // Limit RGB on [0..1] if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big Green = Green / Red; Blue = Blue / Red; Red = 1.0; } if (Red < 0) { Red = 0; } if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big Red = Red / Green; Blue = Blue / Green; Green = 1.0; } if (Green < 0) { Green = 0; } if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big Red = Red / Blue; Green = Green / Blue; Blue = 1.0; } if (Blue < 0) { Blue = 0; } return {Red: Red, Green: Green, Blue: Blue}; };@pman erstmal danke für dein Skript.
Jedoch habe ich ein Problem mit meiner "Bloom Tischleuchte".
Bei ihr werden die Datenpunkte z.B. on - true/false einfach nicht aktualisiert.
Alle anderen Leuchten funktionieren.hat jemand eine idee.
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Neue Version (siehe start Post), ich habe gleich noch Versucht das Skript kompatibel mit dem hue-extended Adapter zu machen, ist aber weitestgehend ungetestet.
Wichtig: benötigt nun das modul "hue-push-client" statt "eventsource".@pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert
'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']}, und const HuePushClient = require(*'hue-push-client'*); -
@pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert
'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']}, und const HuePushClient = require(*'hue-push-client'*);@taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

und Fehler welcher Fehler.. wo ist das LOG -
@taylortrifft bitte keine Bilder vom source..kopier es doch hier rein.. und nutze den code tag

und Fehler welcher Fehler.. wo ist das LOG@arteck Danke geändert.