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  4. Hue Push API für Hue Adapter

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Hue Push API für Hue Adapter

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  • H hene42

    @pman Hallo, ich habe dein Script mal getestet und bin auch schon begeistert.

    Bei mir ist jedoch in der Zeile 32:

    'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return (UUIDs[this.idv2]?.metadata?.control_id ?? 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},

    das Wort "idv2" unterstrichen, wenn ich die Zeile aus kommentiere dann läuft es, jedoch ohne die Button zu aktualisieren.

    Auch meine Gruppen (z.Bsp. einmal 4 Lampen zusammen) werden nicht aktualisiert. Wenn du mir auch noch ein wenig weiterhelfen könntest, das wäre super. Mein Wissen hält sich hier in Grenzen.

    DANKE.

    M Offline
    M Offline
    Murdockus
    wrote on last edited by Negalein
    #19

    @hene42
    @Pman

    Ich habe das gleiche Problem wie hene42 und bekomme beim Starten des Scriptes eine Fehlermeldung in der selben Zeile

    2.9.2021, 00:35:23.253	[error]: javascript.0 (1409) script.js.common.Huescript compile failed:
    at script.js.common.Huescript:63
    

    Danke

    M 1 Reply Last reply
    0
    • M Murdockus

      @hene42
      @Pman

      Ich habe das gleiche Problem wie hene42 und bekomme beim Starten des Scriptes eine Fehlermeldung in der selben Zeile

      2.9.2021, 00:35:23.253	[error]: javascript.0 (1409) script.js.common.Huescript compile failed:
      at script.js.common.Huescript:63
      

      Danke

      M Online
      M Online
      MCU
      wrote on last edited by MCU
      #20

      @murdockus
      Script aus Post 12 neuladen (wurde geändert!): https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12

      d6ee0351-9313-4241-a73f-2a7ed759f133-image.png

      In der javascript Instanz: hue-push-client eintragen:

      b015d4a1-ef44-4b98-a8d3-56a185e15df7-image.png

      Script in ein neues javascript Objekt kopieren.
      c9186b86-8ee4-47c5-b5fd-0ac6390829bd-image.png

      Die Definitionen im Script ändern: IP, TOKEN, INSTANCE.
      Und dann das Script starten.

      NUC i7 64GB mit Proxmox ---- Jarvis Infos Aktualisierungen der Doku auf Instagram verfolgen -> mcuiobroker Instagram
      Wenn Euch mein Vorschlag geholfen hat, bitte rechts "^" klicken.

      M 1 Reply Last reply
      0
      • P Pman

        Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
        Weitere Hinweise siehe Skript.
        Update
        1.1.0 hue-extended support
        1.1.1 ZGPSwitch support
        1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
        1.1.3 Zone support (only on)

        /**
        * Version: 1.1.3 (HUE + HUE-EXTENDED)
        * Anleitung: 
        *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
        *  - IP: IP der Bridge eintragen
        *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
        *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
        **/
        const IP = '<bridge ip>';
        const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
        const INSTANCE = 'hue.0';
        
        /**
        * DO NOT EDIT BELOW
        **/
        const UPDATEMAP_HUE = {
            //lights
            'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
            'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
            'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
            'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
            'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
        
            //groups
            'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
        
            //sensors
            'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
            'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
            'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
            'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
            //buttons
            'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
        
            //ignore
            'lights.owner.rid':{},
            'lights.owner.rtype':{},
            'sensors.owner.rid':{},
            'sensors.owner.rtype':{},
            'sensors.power_state.battery_state': {},
        };
        
        const UPDATEMAP_HUE_EXTENDED = {
            //lights
            'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
            'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
            'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
            'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
            'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
          
            //groups
            'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
        
            //sensors
            'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
            'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
            'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
            'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
            //buttons
            'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
        
            //ignore
            'lights.owner.rid':{},
            'lights.owner.rtype':{},
            'sensors.owner.rid':{},
            'sensors.owner.rtype':{},
            'sensors.power_state.battery_state': {},
        };
        
        //select UPDATEMAP for hue or hue-extended
        const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
        const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
        
        //connect to event stream
        const HuePushClient = require('hue-push-client');
        const client = new HuePushClient({ip: IP, user: TOKEN});
        client.addEventListener('open', function () {
            log('connected');
        });
        client.addEventListener('close', function () {
            log('disconnected', 'warn');
        });
        client.addEventListener('error', function (e) {
            log('connection error: ' + e.message, 'warn');
        });
        client.addEventListener('message', function (packet) {
            parsePacket(packet);
        });
        
        //get resouce ids (required to identify buttons)
        let UUIDs = {};
        async function getUUIDs() {
            try {
                UUIDs = await client.uuids();
            } catch (e) {
                log(e, 'warn');
            }
        };
        getUUIDs();
        
        
        // close connection if script is stopped
        onStop(function (callback) {
            client.close();
            callback();
        }, 2000);
        
        function parsePacket (packet) {
            log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
            try {
                if (!packet.data) {
                    log('packet has no data: ' + JSON.stringify(packet), 'warn');
                    return;
                }
                for (let message of JSON.parse(packet.data)) {
                    if (message.type !== 'update') {
                        log ('unknown message type: ' + JSON.stringify(message), 'warn');
                        continue;
                    }
                    if (typeof message.data !== 'object') {
                        log ('message contains no data: '  + JSON.stringify(message), 'warn');
                        continue;
                    }
                    for (let update of message.data) {
                        parseUpdate(update);
                    }
                }
            } catch (e) {
                log('could not read packet: ' + JSON.stringify(packet), 'warn');
                log(e.message, 'warn');
                return;
            }
        }
        
        function parseUpdate(update) {
            log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
        
            if (!update.id_v1) return;
            const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
            const idv2 = update.id;
        
            //remove id, id_v1, type
            delete  update.id;
            delete  update.id_v1;
            delete  update.type;
        
            //status to object as other updates are objects
            if (update.status) {
                update.status = {status: update.status};
            }
        
            processUpdate(resource, idv1, idv2, update);
        }
        
        let IdCache = [];
        function processUpdate(resource, resourceId, idv2, data) {
            this.resource = resource;
            this.resourceId = resourceId;
            this.idv2 = idv2;
            this.data = data;
        
            log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
            //check for values to data
            for (let action in data) {
                if (typeof data[action] !== 'object') {continue;}
        
                //check if update invalid and delete _valid entries
                for (let endpoint in data[action]) {
                    if (endpoint.substr(-6) === '_valid') {
                        if (!data[action][endpoint]) {
                            log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                            return;
                        } else {
                            delete data[action][endpoint];
                        }
                    } 
                }
                //find hue adapter states to update and set new values
                for (let endpoint in data[action]) {
                    if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                        log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                        let updateValue = data[action][endpoint];
                        //convert value?
                        if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                            let updateValueOld = updateValue;
                            updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                            log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                        }
                        let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                        
                        //check if state id is cached
                        if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                            findState(resource, resourceId, stateName, action, endpoint, () => {
                                updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                            });
                        } else {
                            log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                        }
        
                    } else {
                        log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                        log(JSON.stringify(data));
                    }
                }
            }
        }
        
        async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
            $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                getObject(stateId, (err, obj) => {
                    if (!err) {
                        if (obj.native && obj.native.id && obj.native.id == resourceId) {
                            log('found ' + stateId + ', checking parent for matching type...', 'debug');
                            //get parent object and check type
                            let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                            getObject(parentId, (err2, obj2) => {
                                if (!err2) {
                                    if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                        log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                        log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                        IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                        callback();
                                    }
                                } else {
                                    log('could not find obj: ' + stateId, 'warn');
                                }
                            });    
                        }
                    } else {
                        log('could not find obj: ' + stateId, 'warn');
                    }
                });
            });
        }
        
        async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
            $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                const deviceId = await getStateAsync(stateId);
                //check if device id matches
                if (deviceId.val !== resourceId) {
                    return;
                }
                const device = stateId.substr(0,stateId.length-4);
                //make sure final object exists
                const stateExists = await existsObjectAsync(device + '.' + stateName);
                if (!stateExists) {
                    return;
                }
                //check if type is valid and save cache entry
                const deviceType = await getStateAsync(device + '.type');
                if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                    log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                    IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                    callback();                    
                }
            });
        }
        
        function updateHueState(stateId, value, after) {
            log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
            setStateDelayed(stateId, value, true, 50, true, () => {
                if (typeof after === 'function') {
                    log ('running  function after change of ' + stateId, 'debug');
                    after(stateId, value);
                }
            });
        } 
        
        
        //helpers
        async function updateRGBHue(stateId) {
            let xyState = await getStateAsync(stateId + '.xy');
            if (!xyState) return;
            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
            let levelState = await getStateAsync(stateId + '.level');
            let level = levelState.val / 100;
            //let onState = await getStateAsync(stateId + '.on');
            //if (onState.val === false) level = 0;
            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
        
            updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
            updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
            updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
        }
        
        async function updateRGBHueExtended(stateId) {
            let xyState = await getStateAsync(stateId + '.xy');
            if (!xyState) return;
            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
            let levelState = await getStateAsync(stateId + '.level');
            let level = levelState.val / 100;
            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
            updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
        }
        
        function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
            if (Brightness <= 0) {
                return {Red: 0, Green: 0, Blue: 0};
            }
            Brightness = Brightness || 1.0; // Default full brightness
            const z = 1.0 - x - y;
            const Y = Brightness;
            const X = (Y / y) * x;
            const Z = (Y / y) * z;
            // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
            let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
            let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
            let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
            // Limit RGB on [0..1]
            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                Green = Green / Red;
                Blue = Blue / Red;
                Red = 1.0;
            }
            if (Red < 0) {
                Red = 0;
            }
            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                Red = Red / Green;
                Blue = Blue / Green;
                Green = 1.0;
            }
            if (Green < 0) {
                Green = 0;
            }
            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                Red = Red / Blue;
                Green = Green / Blue;
                Blue = 1.0;
            }
            if (Blue < 0) {
                Blue = 0;
            }
            // Apply reverse gamma correction
            if (Red <= 0.0031308) {
                Red = Red * 12.92;
            } else {
                Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
            }
            if (Green <= 0.0031308) {
                Green = Green * 12.92;
            } else {
                Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
            }
            if (Blue <= 0.0031308) {
                Blue = Blue * 12.92;
            } else {
                Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
            }
            // Limit RGB on [0..1]
            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                Green = Green / Red;
                Blue = Blue / Red;
                Red = 1.0;
            }
            if (Red < 0) {
                Red = 0;
            }
            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                Red = Red / Green;
                Blue = Blue / Green;
                Green = 1.0;
            }
            if (Green < 0) {
                Green = 0;
            }
            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                Red = Red / Blue;
                Green = Green / Blue;
                Blue = 1.0;
            }
            if (Blue < 0) {
                Blue = 0;
            }
            return {Red: Red, Green: Green, Blue: Blue};
        };
        
        
        ? Offline
        ? Offline
        A Former User
        wrote on last edited by
        #21

        @pman Hallo,

        erstmal ein Riesen Dankeschön für das Skript. Es hat sofort und ohne Fehler funktioniert. Ich denke viele Leute, die keinen Zigbee Stick haben, haben darauf gewartet um die BWM und andere dinge so ohne Verzögerung zu nutzen. Man hofft ja das es irgendwann noch native im Adapter unterstützt wird.

        Hab aber noch eine frage: Wäre es vielleicht möglich noch die Datenpunkte "AnyOn" und "AllOn" für Lights mit zu implementieren? Ich nutze die Datenpunkte in Skripte um z.B. festzustellen ob evtl. das Licht manuell eingeschaltet worden ist und somit der BWM nicht dazwischenfunkt.

        Trotzdem noch mal vielen Dank!! :)

        P 1 Reply Last reply
        0
        • ? A Former User

          @pman Hallo,

          erstmal ein Riesen Dankeschön für das Skript. Es hat sofort und ohne Fehler funktioniert. Ich denke viele Leute, die keinen Zigbee Stick haben, haben darauf gewartet um die BWM und andere dinge so ohne Verzögerung zu nutzen. Man hofft ja das es irgendwann noch native im Adapter unterstützt wird.

          Hab aber noch eine frage: Wäre es vielleicht möglich noch die Datenpunkte "AnyOn" und "AllOn" für Lights mit zu implementieren? Ich nutze die Datenpunkte in Skripte um z.B. festzustellen ob evtl. das Licht manuell eingeschaltet worden ist und somit der BWM nicht dazwischenfunkt.

          Trotzdem noch mal vielen Dank!! :)

          P Offline
          P Offline
          Pman
          wrote on last edited by
          #22

          @ciddi89
          Für anyOn kannst du in Zeile 25 einfach

          stateName: 'on'
          

          ändern zu

          stateName: 'anyOn'
          

          Das ist auch eher der richtige Datenpunkt und entspricht dem, was die Push Api sendet. Für allOn bedarf ist einer extra Logik, die nach einem Update einer Lampe jeweils die Gruppen dieser Lampe und alle andere Lampen darin überprüft und ggf. allOn ändert. Die Push API selber sendet leider nichts dergleichen.

          ? 1 Reply Last reply
          0
          • P Pman

            @ciddi89
            Für anyOn kannst du in Zeile 25 einfach

            stateName: 'on'
            

            ändern zu

            stateName: 'anyOn'
            

            Das ist auch eher der richtige Datenpunkt und entspricht dem, was die Push Api sendet. Für allOn bedarf ist einer extra Logik, die nach einem Update einer Lampe jeweils die Gruppen dieser Lampe und alle andere Lampen darin überprüft und ggf. allOn ändert. Die Push API selber sendet leider nichts dergleichen.

            ? Offline
            ? Offline
            A Former User
            wrote on last edited by A Former User
            #23

            @pman ok danke, werde es so ausprobieren. :)

            //Edit:

            leider klappt es nicht mit den stateName umbenennen. Wenn ich es in Zeile 25 auf 'anyOn' ändern, dann pusht er garnicht mehr und alle States bleiben wie sie sind.

            M 1 Reply Last reply
            0
            • ? A Former User

              @pman ok danke, werde es so ausprobieren. :)

              //Edit:

              leider klappt es nicht mit den stateName umbenennen. Wenn ich es in Zeile 25 auf 'anyOn' ändern, dann pusht er garnicht mehr und alle States bleiben wie sie sind.

              M Online
              M Online
              MCU
              wrote on last edited by
              #24

              @ciddi89 Wenn der DP "AnyOn" ist musst du auch

              stateName: 'AnyOn'
              

              nehmen.

              NUC i7 64GB mit Proxmox ---- Jarvis Infos Aktualisierungen der Doku auf Instagram verfolgen -> mcuiobroker Instagram
              Wenn Euch mein Vorschlag geholfen hat, bitte rechts "^" klicken.

              P ? 2 Replies Last reply
              0
              • M MCU

                @ciddi89 Wenn der DP "AnyOn" ist musst du auch

                stateName: 'AnyOn'
                

                nehmen.

                P Offline
                P Offline
                Pman
                wrote on last edited by
                #25

                @mcu
                Anscheinend fehlt bei den Objekten allOn und anyOn unter native die id, so findet das Skript allerdings das richtige Objekt. Ist alles etwas mühselig, da ein Skript keine Kenntnis der Objektstruktur des Adapters hat.
                Ab irgendeinem Punkt ist es deutlich einfacher so etwas direkt in die Adapter aufzunehmen, ich möchte ich das Skript nicht übermäßig aufblasen. Ich denke die Adapterentwickler bzw. die Entwickler der zugrundeliegenden Module werden früher oder später die Push Api direkt implementieren.

                1 Reply Last reply
                0
                • M MCU

                  @ciddi89 Wenn der DP "AnyOn" ist musst du auch

                  stateName: 'AnyOn'
                  

                  nehmen.

                  ? Offline
                  ? Offline
                  A Former User
                  wrote on last edited by
                  #26

                  @mcu said in Hue Push API für Hue Adapter:

                  @ciddi89 Wenn der DP "AnyOn" ist musst du auch

                  stateName: 'AnyOn'
                  

                  nehmen.

                  Das ist mir bewusst das ich die Groß.- und Kleinschreibung beachten muss. Aber Der Datenpunkt ist tatsächlich 'anyOn'

                  Bildschirmfoto 2021-09-02 um 18.27.53.png

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                  0
                  • F Offline
                    F Offline
                    Fabian1
                    wrote on last edited by
                    #27

                    Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
                    Ich hab nur ein kleines Problem, mein log ist hiermit voll:

                    missing update instructions for sensors.power_state.battery_state

                    Weiß jemand wie ich das beheben kann?

                    dslraserD 1 Reply Last reply
                    0
                    • F Fabian1

                      Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
                      Ich hab nur ein kleines Problem, mein log ist hiermit voll:

                      missing update instructions for sensors.power_state.battery_state

                      Weiß jemand wie ich das beheben kann?

                      dslraserD Offline
                      dslraserD Offline
                      dslraser
                      Forum Testing Most Active
                      wrote on last edited by
                      #28

                      @fabian1 sagte in Hue Push API für Hue Adapter:

                      Absolut mega das Skript! Funktioniert spitzenmässig! Super Arbeit!
                      Ich hab nur ein kleines Problem, mein log ist hiermit voll:

                      missing update instructions for sensors.power_state.battery_state

                      Weiß jemand wie ich das beheben kann?

                      https://forum.iobroker.net/post/672808

                      1 Reply Last reply
                      0
                      • M MCU

                        @murdockus
                        Script aus Post 12 neuladen (wurde geändert!): https://forum.iobroker.net/topic/47391/hue-push-api-für-hue-adapter/12

                        d6ee0351-9313-4241-a73f-2a7ed759f133-image.png

                        In der javascript Instanz: hue-push-client eintragen:

                        b015d4a1-ef44-4b98-a8d3-56a185e15df7-image.png

                        Script in ein neues javascript Objekt kopieren.
                        c9186b86-8ee4-47c5-b5fd-0ac6390829bd-image.png

                        Die Definitionen im Script ändern: IP, TOKEN, INSTANCE.
                        Und dann das Script starten.

                        M Offline
                        M Offline
                        Murdockus
                        wrote on last edited by
                        #29

                        @mcu
                        Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

                        A sentinelS 2 Replies Last reply
                        0
                        • P Pman

                          Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                          Weitere Hinweise siehe Skript.
                          Update
                          1.1.0 hue-extended support
                          1.1.1 ZGPSwitch support
                          1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                          1.1.3 Zone support (only on)

                          /**
                          * Version: 1.1.3 (HUE + HUE-EXTENDED)
                          * Anleitung: 
                          *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                          *  - IP: IP der Bridge eintragen
                          *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                          *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                          **/
                          const IP = '<bridge ip>';
                          const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                          const INSTANCE = 'hue.0';
                          
                          /**
                          * DO NOT EDIT BELOW
                          **/
                          const UPDATEMAP_HUE = {
                              //lights
                              'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                              'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                              'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                              'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                          
                              //groups
                              'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                          
                              //sensors
                              'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                              'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                              'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                              'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                              //buttons
                              'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                          
                              //ignore
                              'lights.owner.rid':{},
                              'lights.owner.rtype':{},
                              'sensors.owner.rid':{},
                              'sensors.owner.rtype':{},
                              'sensors.power_state.battery_state': {},
                          };
                          
                          const UPDATEMAP_HUE_EXTENDED = {
                              //lights
                              'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                              'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                              'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                              'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                            
                              //groups
                              'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                          
                              //sensors
                              'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                              'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                              'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                              'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                              //buttons
                              'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                          
                              //ignore
                              'lights.owner.rid':{},
                              'lights.owner.rtype':{},
                              'sensors.owner.rid':{},
                              'sensors.owner.rtype':{},
                              'sensors.power_state.battery_state': {},
                          };
                          
                          //select UPDATEMAP for hue or hue-extended
                          const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                          const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                          
                          //connect to event stream
                          const HuePushClient = require('hue-push-client');
                          const client = new HuePushClient({ip: IP, user: TOKEN});
                          client.addEventListener('open', function () {
                              log('connected');
                          });
                          client.addEventListener('close', function () {
                              log('disconnected', 'warn');
                          });
                          client.addEventListener('error', function (e) {
                              log('connection error: ' + e.message, 'warn');
                          });
                          client.addEventListener('message', function (packet) {
                              parsePacket(packet);
                          });
                          
                          //get resouce ids (required to identify buttons)
                          let UUIDs = {};
                          async function getUUIDs() {
                              try {
                                  UUIDs = await client.uuids();
                              } catch (e) {
                                  log(e, 'warn');
                              }
                          };
                          getUUIDs();
                          
                          
                          // close connection if script is stopped
                          onStop(function (callback) {
                              client.close();
                              callback();
                          }, 2000);
                          
                          function parsePacket (packet) {
                              log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                              try {
                                  if (!packet.data) {
                                      log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                      return;
                                  }
                                  for (let message of JSON.parse(packet.data)) {
                                      if (message.type !== 'update') {
                                          log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                          continue;
                                      }
                                      if (typeof message.data !== 'object') {
                                          log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                          continue;
                                      }
                                      for (let update of message.data) {
                                          parseUpdate(update);
                                      }
                                  }
                              } catch (e) {
                                  log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                  log(e.message, 'warn');
                                  return;
                              }
                          }
                          
                          function parseUpdate(update) {
                              log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                          
                              if (!update.id_v1) return;
                              const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                              const idv2 = update.id;
                          
                              //remove id, id_v1, type
                              delete  update.id;
                              delete  update.id_v1;
                              delete  update.type;
                          
                              //status to object as other updates are objects
                              if (update.status) {
                                  update.status = {status: update.status};
                              }
                          
                              processUpdate(resource, idv1, idv2, update);
                          }
                          
                          let IdCache = [];
                          function processUpdate(resource, resourceId, idv2, data) {
                              this.resource = resource;
                              this.resourceId = resourceId;
                              this.idv2 = idv2;
                              this.data = data;
                          
                              log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                              //check for values to data
                              for (let action in data) {
                                  if (typeof data[action] !== 'object') {continue;}
                          
                                  //check if update invalid and delete _valid entries
                                  for (let endpoint in data[action]) {
                                      if (endpoint.substr(-6) === '_valid') {
                                          if (!data[action][endpoint]) {
                                              log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                              return;
                                          } else {
                                              delete data[action][endpoint];
                                          }
                                      } 
                                  }
                                  //find hue adapter states to update and set new values
                                  for (let endpoint in data[action]) {
                                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                          log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                          let updateValue = data[action][endpoint];
                                          //convert value?
                                          if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                              let updateValueOld = updateValue;
                                              updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                              log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                          }
                                          let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                          
                                          //check if state id is cached
                                          if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                              findState(resource, resourceId, stateName, action, endpoint, () => {
                                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                              });
                                          } else {
                                              log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                              updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                          }
                          
                                      } else {
                                          log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                          log(JSON.stringify(data));
                                      }
                                  }
                              }
                          }
                          
                          async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                              $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                  getObject(stateId, (err, obj) => {
                                      if (!err) {
                                          if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                              log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                              //get parent object and check type
                                              let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                              getObject(parentId, (err2, obj2) => {
                                                  if (!err2) {
                                                      if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                          log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                          IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                          callback();
                                                      }
                                                  } else {
                                                      log('could not find obj: ' + stateId, 'warn');
                                                  }
                                              });    
                                          }
                                      } else {
                                          log('could not find obj: ' + stateId, 'warn');
                                      }
                                  });
                              });
                          }
                          
                          async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                              log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                              $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                  const deviceId = await getStateAsync(stateId);
                                  //check if device id matches
                                  if (deviceId.val !== resourceId) {
                                      return;
                                  }
                                  const device = stateId.substr(0,stateId.length-4);
                                  //make sure final object exists
                                  const stateExists = await existsObjectAsync(device + '.' + stateName);
                                  if (!stateExists) {
                                      return;
                                  }
                                  //check if type is valid and save cache entry
                                  const deviceType = await getStateAsync(device + '.type');
                                  if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                      log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                      log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                      IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                      callback();                    
                                  }
                              });
                          }
                          
                          function updateHueState(stateId, value, after) {
                              log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                              setStateDelayed(stateId, value, true, 50, true, () => {
                                  if (typeof after === 'function') {
                                      log ('running  function after change of ' + stateId, 'debug');
                                      after(stateId, value);
                                  }
                              });
                          } 
                          
                          
                          //helpers
                          async function updateRGBHue(stateId) {
                              let xyState = await getStateAsync(stateId + '.xy');
                              if (!xyState) return;
                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                              let levelState = await getStateAsync(stateId + '.level');
                              let level = levelState.val / 100;
                              //let onState = await getStateAsync(stateId + '.on');
                              //if (onState.val === false) level = 0;
                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                          
                              updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                              updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                              updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                          }
                          
                          async function updateRGBHueExtended(stateId) {
                              let xyState = await getStateAsync(stateId + '.xy');
                              if (!xyState) return;
                              let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                              let levelState = await getStateAsync(stateId + '.level');
                              let level = levelState.val / 100;
                              let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                              updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                          }
                          
                          function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                              if (Brightness <= 0) {
                                  return {Red: 0, Green: 0, Blue: 0};
                              }
                              Brightness = Brightness || 1.0; // Default full brightness
                              const z = 1.0 - x - y;
                              const Y = Brightness;
                              const X = (Y / y) * x;
                              const Z = (Y / y) * z;
                              // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                              let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                              let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                              let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                              // Limit RGB on [0..1]
                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                  Green = Green / Red;
                                  Blue = Blue / Red;
                                  Red = 1.0;
                              }
                              if (Red < 0) {
                                  Red = 0;
                              }
                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                  Red = Red / Green;
                                  Blue = Blue / Green;
                                  Green = 1.0;
                              }
                              if (Green < 0) {
                                  Green = 0;
                              }
                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                  Red = Red / Blue;
                                  Green = Green / Blue;
                                  Blue = 1.0;
                              }
                              if (Blue < 0) {
                                  Blue = 0;
                              }
                              // Apply reverse gamma correction
                              if (Red <= 0.0031308) {
                                  Red = Red * 12.92;
                              } else {
                                  Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                              }
                              if (Green <= 0.0031308) {
                                  Green = Green * 12.92;
                              } else {
                                  Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                              }
                              if (Blue <= 0.0031308) {
                                  Blue = Blue * 12.92;
                              } else {
                                  Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                              }
                              // Limit RGB on [0..1]
                              if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                  Green = Green / Red;
                                  Blue = Blue / Red;
                                  Red = 1.0;
                              }
                              if (Red < 0) {
                                  Red = 0;
                              }
                              if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                  Red = Red / Green;
                                  Blue = Blue / Green;
                                  Green = 1.0;
                              }
                              if (Green < 0) {
                                  Green = 0;
                              }
                              if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                  Red = Red / Blue;
                                  Green = Green / Blue;
                                  Blue = 1.0;
                              }
                              if (Blue < 0) {
                                  Blue = 0;
                              }
                              return {Red: Red, Green: Green, Blue: Blue};
                          };
                          
                          
                          S Online
                          S Online
                          Solardach
                          wrote on last edited by
                          #30

                          @pman Ich bin ganz zufällig hier drauf gekommen.
                          Endlich funktionieren meine HUE Bewegungsmelder ohne Zeit Verzögerung.
                          Einbindung des Skripts verlief problemlos und funktioniert Perfekt.

                          Vielen Dank !!

                          1 Reply Last reply
                          0
                          • M Murdockus

                            @mcu
                            Danke ! Klappt perfekt und auf anhieb ! Jetzt kann ich endlich mein Hue Wall Switch Modul in Iobroker benutzen ! :tada:

                            A Offline
                            A Offline
                            aleks-83
                            wrote on last edited by
                            #31

                            @murdockus
                            Könntest du mir bitte mal einen Screenshot machen welche Datenpunkte ein Wall Switch erstellt und füttert?
                            Das würde mir sehr helfen.

                            = Dell Optiplex Micro - 10GB RAM - 200GB SSD - Debian VM =
                            = Node.js v20.19.6 = NPM 10.8.2 = JS Controller 7.0.7 =

                            Ubiquiti UAP-AC-LR - UAP-AC-Lite - Synology DS716+II - Fritz!Box 7490
                            Glasfaser 400

                            1 Reply Last reply
                            0
                            • P Pman

                              Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                              Weitere Hinweise siehe Skript.
                              Update
                              1.1.0 hue-extended support
                              1.1.1 ZGPSwitch support
                              1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                              1.1.3 Zone support (only on)

                              /**
                              * Version: 1.1.3 (HUE + HUE-EXTENDED)
                              * Anleitung: 
                              *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                              *  - IP: IP der Bridge eintragen
                              *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                              *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                              **/
                              const IP = '<bridge ip>';
                              const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                              const INSTANCE = 'hue.0';
                              
                              /**
                              * DO NOT EDIT BELOW
                              **/
                              const UPDATEMAP_HUE = {
                                  //lights
                                  'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                  'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                  'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                  'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                  'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                              
                                  //groups
                                  'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                              
                                  //sensors
                                  'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                  'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                  'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                  'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                  //buttons
                                  'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                              
                                  //ignore
                                  'lights.owner.rid':{},
                                  'lights.owner.rtype':{},
                                  'sensors.owner.rid':{},
                                  'sensors.owner.rtype':{},
                                  'sensors.power_state.battery_state': {},
                              };
                              
                              const UPDATEMAP_HUE_EXTENDED = {
                                  //lights
                                  'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                  'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                  'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                  'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                  'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                
                                  //groups
                                  'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                              
                                  //sensors
                                  'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                  'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                  'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                  'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                  //buttons
                                  'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                              
                                  //ignore
                                  'lights.owner.rid':{},
                                  'lights.owner.rtype':{},
                                  'sensors.owner.rid':{},
                                  'sensors.owner.rtype':{},
                                  'sensors.power_state.battery_state': {},
                              };
                              
                              //select UPDATEMAP for hue or hue-extended
                              const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                              const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                              
                              //connect to event stream
                              const HuePushClient = require('hue-push-client');
                              const client = new HuePushClient({ip: IP, user: TOKEN});
                              client.addEventListener('open', function () {
                                  log('connected');
                              });
                              client.addEventListener('close', function () {
                                  log('disconnected', 'warn');
                              });
                              client.addEventListener('error', function (e) {
                                  log('connection error: ' + e.message, 'warn');
                              });
                              client.addEventListener('message', function (packet) {
                                  parsePacket(packet);
                              });
                              
                              //get resouce ids (required to identify buttons)
                              let UUIDs = {};
                              async function getUUIDs() {
                                  try {
                                      UUIDs = await client.uuids();
                                  } catch (e) {
                                      log(e, 'warn');
                                  }
                              };
                              getUUIDs();
                              
                              
                              // close connection if script is stopped
                              onStop(function (callback) {
                                  client.close();
                                  callback();
                              }, 2000);
                              
                              function parsePacket (packet) {
                                  log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                  try {
                                      if (!packet.data) {
                                          log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                          return;
                                      }
                                      for (let message of JSON.parse(packet.data)) {
                                          if (message.type !== 'update') {
                                              log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                              continue;
                                          }
                                          if (typeof message.data !== 'object') {
                                              log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                              continue;
                                          }
                                          for (let update of message.data) {
                                              parseUpdate(update);
                                          }
                                      }
                                  } catch (e) {
                                      log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                      log(e.message, 'warn');
                                      return;
                                  }
                              }
                              
                              function parseUpdate(update) {
                                  log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                              
                                  if (!update.id_v1) return;
                                  const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                  const idv2 = update.id;
                              
                                  //remove id, id_v1, type
                                  delete  update.id;
                                  delete  update.id_v1;
                                  delete  update.type;
                              
                                  //status to object as other updates are objects
                                  if (update.status) {
                                      update.status = {status: update.status};
                                  }
                              
                                  processUpdate(resource, idv1, idv2, update);
                              }
                              
                              let IdCache = [];
                              function processUpdate(resource, resourceId, idv2, data) {
                                  this.resource = resource;
                                  this.resourceId = resourceId;
                                  this.idv2 = idv2;
                                  this.data = data;
                              
                                  log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                  //check for values to data
                                  for (let action in data) {
                                      if (typeof data[action] !== 'object') {continue;}
                              
                                      //check if update invalid and delete _valid entries
                                      for (let endpoint in data[action]) {
                                          if (endpoint.substr(-6) === '_valid') {
                                              if (!data[action][endpoint]) {
                                                  log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                  return;
                                              } else {
                                                  delete data[action][endpoint];
                                              }
                                          } 
                                      }
                                      //find hue adapter states to update and set new values
                                      for (let endpoint in data[action]) {
                                          if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                              log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                              let updateValue = data[action][endpoint];
                                              //convert value?
                                              if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                  let updateValueOld = updateValue;
                                                  updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                  log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                              }
                                              let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                              
                                              //check if state id is cached
                                              if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                  findState(resource, resourceId, stateName, action, endpoint, () => {
                                                      updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                  });
                                              } else {
                                                  log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                  updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                              }
                              
                                          } else {
                                              log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                              log(JSON.stringify(data));
                                          }
                                      }
                                  }
                              }
                              
                              async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                  $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                      getObject(stateId, (err, obj) => {
                                          if (!err) {
                                              if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                  log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                  //get parent object and check type
                                                  let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                  getObject(parentId, (err2, obj2) => {
                                                      if (!err2) {
                                                          if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                              log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                              log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                              IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                              callback();
                                                          }
                                                      } else {
                                                          log('could not find obj: ' + stateId, 'warn');
                                                      }
                                                  });    
                                              }
                                          } else {
                                              log('could not find obj: ' + stateId, 'warn');
                                          }
                                      });
                                  });
                              }
                              
                              async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                  log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                  $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                      const deviceId = await getStateAsync(stateId);
                                      //check if device id matches
                                      if (deviceId.val !== resourceId) {
                                          return;
                                      }
                                      const device = stateId.substr(0,stateId.length-4);
                                      //make sure final object exists
                                      const stateExists = await existsObjectAsync(device + '.' + stateName);
                                      if (!stateExists) {
                                          return;
                                      }
                                      //check if type is valid and save cache entry
                                      const deviceType = await getStateAsync(device + '.type');
                                      if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                          log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                          log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                          IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                          callback();                    
                                      }
                                  });
                              }
                              
                              function updateHueState(stateId, value, after) {
                                  log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                  setStateDelayed(stateId, value, true, 50, true, () => {
                                      if (typeof after === 'function') {
                                          log ('running  function after change of ' + stateId, 'debug');
                                          after(stateId, value);
                                      }
                                  });
                              } 
                              
                              
                              //helpers
                              async function updateRGBHue(stateId) {
                                  let xyState = await getStateAsync(stateId + '.xy');
                                  if (!xyState) return;
                                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                  let levelState = await getStateAsync(stateId + '.level');
                                  let level = levelState.val / 100;
                                  //let onState = await getStateAsync(stateId + '.on');
                                  //if (onState.val === false) level = 0;
                                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                              
                                  updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                  updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                  updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                              }
                              
                              async function updateRGBHueExtended(stateId) {
                                  let xyState = await getStateAsync(stateId + '.xy');
                                  if (!xyState) return;
                                  let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                  let levelState = await getStateAsync(stateId + '.level');
                                  let level = levelState.val / 100;
                                  let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                  updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                              }
                              
                              function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                  if (Brightness <= 0) {
                                      return {Red: 0, Green: 0, Blue: 0};
                                  }
                                  Brightness = Brightness || 1.0; // Default full brightness
                                  const z = 1.0 - x - y;
                                  const Y = Brightness;
                                  const X = (Y / y) * x;
                                  const Z = (Y / y) * z;
                                  // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                  let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                  let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                  let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                  // Limit RGB on [0..1]
                                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                      Green = Green / Red;
                                      Blue = Blue / Red;
                                      Red = 1.0;
                                  }
                                  if (Red < 0) {
                                      Red = 0;
                                  }
                                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                      Red = Red / Green;
                                      Blue = Blue / Green;
                                      Green = 1.0;
                                  }
                                  if (Green < 0) {
                                      Green = 0;
                                  }
                                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                      Red = Red / Blue;
                                      Green = Green / Blue;
                                      Blue = 1.0;
                                  }
                                  if (Blue < 0) {
                                      Blue = 0;
                                  }
                                  // Apply reverse gamma correction
                                  if (Red <= 0.0031308) {
                                      Red = Red * 12.92;
                                  } else {
                                      Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                  }
                                  if (Green <= 0.0031308) {
                                      Green = Green * 12.92;
                                  } else {
                                      Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                  }
                                  if (Blue <= 0.0031308) {
                                      Blue = Blue * 12.92;
                                  } else {
                                      Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                  }
                                  // Limit RGB on [0..1]
                                  if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                      Green = Green / Red;
                                      Blue = Blue / Red;
                                      Red = 1.0;
                                  }
                                  if (Red < 0) {
                                      Red = 0;
                                  }
                                  if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                      Red = Red / Green;
                                      Blue = Blue / Green;
                                      Green = 1.0;
                                  }
                                  if (Green < 0) {
                                      Green = 0;
                                  }
                                  if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                      Red = Red / Blue;
                                      Green = Green / Blue;
                                      Blue = 1.0;
                                  }
                                  if (Blue < 0) {
                                      Blue = 0;
                                  }
                                  return {Red: Red, Green: Green, Blue: Blue};
                              };
                              
                              
                              H Offline
                              H Offline
                              Hitcher
                              wrote on last edited by
                              #32

                              @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                              Frage:
                              Ich habe den Hue und den Hue-Extended am laufen..

                              Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                              ? 1 Reply Last reply
                              0
                              • H Hitcher

                                @pman Mann, das ist einfach nur Megahilfreich! Vielen Dank dafür !!
                                Frage:
                                Ich habe den Hue und den Hue-Extended am laufen..

                                Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                                ? Offline
                                ? Offline
                                A Former User
                                wrote on last edited by
                                #33

                                @hitcher said in Hue Push API für Hue Adapter:

                                Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                                Ich denke mal das du das so machen kannst.

                                cashC 1 Reply Last reply
                                0
                                • ? A Former User

                                  @hitcher said in Hue Push API für Hue Adapter:

                                  Muss ich das Script dann 2x nutzen? Also 1x mit User und Instanz für HUE und 1x für den Extended?

                                  Ich denke mal das du das so machen kannst.

                                  cashC Offline
                                  cashC Offline
                                  cash
                                  Most Active
                                  wrote on last edited by
                                  #34

                                  Ich scheitere leider. Beim Script Start bekomme ich:

                                  
                                  javascript.0
                                  2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                                  
                                  javascript.0
                                  2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                                  
                                  javascript.0
                                  2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                                  

                                  scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                                  cashC 1 Reply Last reply
                                  0
                                  • cashC cash

                                    Ich scheitere leider. Beim Script Start bekomme ich:

                                    
                                    javascript.0
                                    2021-10-10 15:22:38.443	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: connected
                                    
                                    javascript.0
                                    2021-10-10 15:22:37.515	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: registered 0 subscriptions and 0 schedules
                                    
                                    javascript.0
                                    2021-10-10 15:22:37.479	info	Start javascript script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push
                                    

                                    scheint also alles gut zu sein. Im Javascript habe ich entsprechend hue-push-client eingetragen. Leider kommt kein Update bei den Objekten an wenn ich per Hue-App etwas schalte. Wo könnte mein Problem liegen? Nutze ioBroker in einem Docker.

                                    cashC Offline
                                    cashC Offline
                                    cash
                                    Most Active
                                    wrote on last edited by
                                    #35

                                    ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                                    
                                    javascript.0
                                    2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                                    
                                    javascript.0
                                    2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                                    
                                    
                                    cashC 1 Reply Last reply
                                    0
                                    • cashC cash

                                      ok irgend etwas macht das Script schon. Nur wenn ich per App Licht ein oder ausschalte passiert nichts…

                                      
                                      javascript.0
                                      2021-10-10 16:52:22.298	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: {"power_state":{"battery_level":83,"battery_state":"normal"}}
                                      
                                      javascript.0
                                      2021-10-10 16:52:22.294	info	script.js.Allgemein.Lichtsteuerung.Hue_Bridge_Push: missing update instructions for sensors.power_state.battery_state
                                      
                                      
                                      cashC Offline
                                      cashC Offline
                                      cash
                                      Most Active
                                      wrote on last edited by
                                      #36

                                      Lösung gefunden. Es funktioniert schon nur nicht komplett.

                                      Ich habe einen Raum hue_Badezimmer im Raum gibt es nur eine Lampe Deckenleuchte Badezimmer. Schalte ich nun in der App den Raum erkennt das Script das Licht und schaltet die Lampe Deckenleuchte Badezimmer den on-Datenpunkt auf true. Nur der on-Datenpunkt vom Raum hue_Badezimmer bleibt auf false.

                                      Ist das generell so oder nur ein Problem bei mir?

                                      Bei meinen Tests habe ich immer nur auf den Raum geschaut.

                                      P 1 Reply Last reply
                                      0
                                      • P Pman

                                        Bisher hat Philips die Push API nicht offiziell released und sie wird noch nicht vom Hue-Adapter unterstützt. Dieses Skript baut eine Verbindung zur Bridge auf und aktualisiert entsprechende States "live", ich empfehle das polling im Adapter zu deaktivieren. Welche Datenpunkte aktualisiert werden kann man in der UPDATEMAP nachlesen.
                                        Weitere Hinweise siehe Skript.
                                        Update
                                        1.1.0 hue-extended support
                                        1.1.1 ZGPSwitch support
                                        1.1.2 bekannte push calls ignorieren um weniger log zu erzeugen
                                        1.1.3 Zone support (only on)

                                        /**
                                        * Version: 1.1.3 (HUE + HUE-EXTENDED)
                                        * Anleitung: 
                                        *  - npm-Modul im Javascript-Adapter hinzufügen (Adaptereinstellung): hue-push-client 
                                        *  - IP: IP der Bridge eintragen
                                        *  - TOKEN: gültigen User für die Bridge eintragen (z.B. aus der Hue Adapter Konfiguration)
                                        *  - INSTANCE: korrekte Instanz eingeben, meist hue.0 oder hue-extended.0
                                        **/
                                        const IP = '<bridge ip>';
                                        const TOKEN = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
                                        const INSTANCE = 'hue.0';
                                        
                                        /**
                                        * DO NOT EDIT BELOW
                                        **/
                                        const UPDATEMAP_HUE = {
                                            //lights
                                            'lights.status.status': {stateName: 'reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit'], after: (stateId, value) => {updateHueState(stateId.substring(0, stateId.lastIndexOf('.'))  + '.on', value)}},
                                            'lights.on.on': {stateName: 'on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                            'lights.dimming.brightness': {stateName: 'level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                            'lights.color_temperature.mirek': {stateName: 'ct', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                            'lights.color.xy': {stateName: 'xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHue(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                        
                                            //groups
                                            'groups.on.on': {stateName: 'on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                        
                                            //sensors
                                            'sensors.motion.motion': {stateName: 'presence', validTypes: ['ZLLPresence']},
                                            'sensors.light.light_level':  {stateName: 'lightlevel', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLLightLevel']},
                                            'sensors.temperature.temperature': {stateName: 'temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                            'sensors.power_state.battery_level': {stateName: 'battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                            //buttons
                                            'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                        
                                            //ignore
                                            'lights.owner.rid':{},
                                            'lights.owner.rtype':{},
                                            'sensors.owner.rid':{},
                                            'sensors.owner.rtype':{},
                                            'sensors.power_state.battery_state': {},
                                        };
                                        
                                        const UPDATEMAP_HUE_EXTENDED = {
                                            //lights
                                            'lights.status.status': {stateName: 'state.reachable', convert: (val) => {return val === 'connected' ? true : false;}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},
                                            'lights.on.on': {stateName: 'action.on', validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light', 'On/Off plug-in unit']},  
                                            'lights.dimming.brightness': {stateName: 'action.level', convert: (val) => {return Math.ceil(val)}, validTypes: ['Extended color light', 'Color temperature light', 'Dimmable light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                            'lights.color_temperature.mirek': {stateName: 'action.colorTemperature', convert: (val) => {return Math.round(1000000/val)}, validTypes: ['Extended color light', 'Color temperature light']},
                                            'lights.color.xy': {stateName: 'action.xy', convert: (val) => {return val.x + ',' + val.y}, validTypes: ['Extended color light'], after: (stateId, value) => {updateRGBHueExtended(stateId.substring(0, stateId.lastIndexOf('.')))}},
                                          
                                            //groups
                                            'groups.on.on': {stateName: 'state.any_on', validTypes: ['Room', 'LightGroup', 'Zone']},
                                        
                                            //sensors
                                            'sensors.motion.motion': {stateName: 'state.presence', convert: (val) => {return val.toString()}, validTypes: ['ZLLPresence']},
                                            'sensors.light.light_level':  {stateName: 'state.lightlevel', convert: (val) => {return Math.round(val).toString()}, validTypes: ['ZLLLightLevel']},
                                            'sensors.temperature.temperature': {stateName: 'state.temperature', convert: (val) => {return Number.parseFloat(val.toPrecision(4))}, validTypes: ['ZLLTemperature']},
                                            'sensors.power_state.battery_level': {stateName: 'config.battery', convert: (val) => {return Math.round(val)}, validTypes: ['ZLLPresence', 'ZLLLightLevel', 'ZLLTemperature', 'ZLLSwitch']},
                                            //buttons
                                            'sensors.button.last_event': {stateName: 'state.buttonevent', convert: (val) => {return ((UUIDs[this.idv2] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch', 'ZGPSwitch']},
                                        
                                            //ignore
                                            'lights.owner.rid':{},
                                            'lights.owner.rtype':{},
                                            'sensors.owner.rid':{},
                                            'sensors.owner.rtype':{},
                                            'sensors.power_state.battery_state': {},
                                        };
                                        
                                        //select UPDATEMAP for hue or hue-extended
                                        const UPDATEMAP = INSTANCE.toLowerCase().includes('extended') ? UPDATEMAP_HUE_EXTENDED : UPDATEMAP_HUE;
                                        const findState = INSTANCE.toLowerCase().includes('extended') ? findStateHueExtended : findStateHue;
                                        
                                        //connect to event stream
                                        const HuePushClient = require('hue-push-client');
                                        const client = new HuePushClient({ip: IP, user: TOKEN});
                                        client.addEventListener('open', function () {
                                            log('connected');
                                        });
                                        client.addEventListener('close', function () {
                                            log('disconnected', 'warn');
                                        });
                                        client.addEventListener('error', function (e) {
                                            log('connection error: ' + e.message, 'warn');
                                        });
                                        client.addEventListener('message', function (packet) {
                                            parsePacket(packet);
                                        });
                                        
                                        //get resouce ids (required to identify buttons)
                                        let UUIDs = {};
                                        async function getUUIDs() {
                                            try {
                                                UUIDs = await client.uuids();
                                            } catch (e) {
                                                log(e, 'warn');
                                            }
                                        };
                                        getUUIDs();
                                        
                                        
                                        // close connection if script is stopped
                                        onStop(function (callback) {
                                            client.close();
                                            callback();
                                        }, 2000);
                                        
                                        function parsePacket (packet) {
                                            log('RECEIVED PACKET: ' + "\n" + JSON.stringify(packet), 'debug');
                                            try {
                                                if (!packet.data) {
                                                    log('packet has no data: ' + JSON.stringify(packet), 'warn');
                                                    return;
                                                }
                                                for (let message of JSON.parse(packet.data)) {
                                                    if (message.type !== 'update') {
                                                        log ('unknown message type: ' + JSON.stringify(message), 'warn');
                                                        continue;
                                                    }
                                                    if (typeof message.data !== 'object') {
                                                        log ('message contains no data: '  + JSON.stringify(message), 'warn');
                                                        continue;
                                                    }
                                                    for (let update of message.data) {
                                                        parseUpdate(update);
                                                    }
                                                }
                                            } catch (e) {
                                                log('could not read packet: ' + JSON.stringify(packet), 'warn');
                                                log(e.message, 'warn');
                                                return;
                                            }
                                        }
                                        
                                        function parseUpdate(update) {
                                            log('PARSING UPDATE: ' + "\n" + JSON.stringify(update), 'debug');
                                        
                                            if (!update.id_v1) return;
                                            const [resource, idv1] = update.id_v1.split('/').filter(Boolean);
                                            const idv2 = update.id;
                                        
                                            //remove id, id_v1, type
                                            delete  update.id;
                                            delete  update.id_v1;
                                            delete  update.type;
                                        
                                            //status to object as other updates are objects
                                            if (update.status) {
                                                update.status = {status: update.status};
                                            }
                                        
                                            processUpdate(resource, idv1, idv2, update);
                                        }
                                        
                                        let IdCache = [];
                                        function processUpdate(resource, resourceId, idv2, data) {
                                            this.resource = resource;
                                            this.resourceId = resourceId;
                                            this.idv2 = idv2;
                                            this.data = data;
                                        
                                            log('PROCESSING UPDATE: ' + 'resource ' + resource + "\n" + JSON.stringify(data), 'debug');
                                            //check for values to data
                                            for (let action in data) {
                                                if (typeof data[action] !== 'object') {continue;}
                                        
                                                //check if update invalid and delete _valid entries
                                                for (let endpoint in data[action]) {
                                                    if (endpoint.substr(-6) === '_valid') {
                                                        if (!data[action][endpoint]) {
                                                            log('skipping invalid value' + resource + '.' + action + '.' + endpoint, 'debug');
                                                            return;
                                                        } else {
                                                            delete data[action][endpoint];
                                                        }
                                                    } 
                                                }
                                                //find hue adapter states to update and set new values
                                                for (let endpoint in data[action]) {
                                                    if (UPDATEMAP[resource + '.' + action + '.' + endpoint]) {    
                                                        log('found UPDATEMAP for ' + resource + '.' + action + '.' + endpoint, 'debug');
                                                        let updateValue = data[action][endpoint];
                                                        //convert value?
                                                        if (typeof UPDATEMAP[resource + '.' + action + '.' + endpoint].convert === 'function') {
                                                            let updateValueOld = updateValue;
                                                            updateValue = UPDATEMAP[resource + '.' + action + '.' + endpoint].convert.call(this, updateValue);
                                                            log('converted ' + resource + '.' + action + '.' + endpoint + ' from ' + updateValueOld + ' to ' + updateValue, 'debug');
                                                        }
                                                        let stateName = UPDATEMAP[resource + '.' + action + '.' + endpoint].stateName;
                                                        
                                                        //check if state id is cached
                                                        if (!IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                            findState(resource, resourceId, stateName, action, endpoint, () => {
                                                                updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                            });
                                                        } else {
                                                            log('found cache entry for ' + resource + '.' + resourceId + '.' + stateName + ': ' + IdCache[resource + '.' + resourceId + '.' + stateName], 'debug');
                                                            updateHueState(IdCache[resource + '.' + resourceId + '.' + stateName], updateValue, UPDATEMAP[resource + '.' + action + '.' + endpoint].after);
                                                        }
                                        
                                                    } else {
                                                        log('missing update instructions for ' + resource + '.' + action + '.' + endpoint);
                                                        log(JSON.stringify(data));
                                                    }
                                                }
                                            }
                                        }
                                        
                                        async function findStateHue(resource, resourceId, stateName, action, endpoint, callback) {
                                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                            $(INSTANCE + '.*' + '.' + stateName).each(function (stateId, i) {  //better way to find matching objects?
                                                getObject(stateId, (err, obj) => {
                                                    if (!err) {
                                                        if (obj.native && obj.native.id && obj.native.id == resourceId) {
                                                            log('found ' + stateId + ', checking parent for matching type...', 'debug');
                                                            //get parent object and check type
                                                            let parentId = stateId.substring(0, stateId.lastIndexOf('.'));
                                                            getObject(parentId, (err2, obj2) => {
                                                                if (!err2) {
                                                                    if (obj2.native && obj2.native.type && UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(obj2.native.type) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                                        log('found matching type for ' + parentId + ': ' + obj2.native.type, 'debug');
                                                                        log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + stateId, 'debug');
                                                                        IdCache[resource + '.' + resourceId + '.' + stateName] = stateId;
                                                                        callback();
                                                                    }
                                                                } else {
                                                                    log('could not find obj: ' + stateId, 'warn');
                                                                }
                                                            });    
                                                        }
                                                    } else {
                                                        log('could not find obj: ' + stateId, 'warn');
                                                    }
                                                });
                                            });
                                        }
                                        
                                        async function findStateHueExtended(resource, resourceId, stateName, action, endpoint, callback) {
                                            log('searching for object with id ' + resourceId + ' and stateName ' + stateName, 'debug');
                                            $(INSTANCE + '.' + resource + '.*' + '.uid').each(async (stateId, i) => {  //better way to find matching objects?
                                                const deviceId = await getStateAsync(stateId);
                                                //check if device id matches
                                                if (deviceId.val !== resourceId) {
                                                    return;
                                                }
                                                const device = stateId.substr(0,stateId.length-4);
                                                //make sure final object exists
                                                const stateExists = await existsObjectAsync(device + '.' + stateName);
                                                if (!stateExists) {
                                                    return;
                                                }
                                                //check if type is valid and save cache entry
                                                const deviceType = await getStateAsync(device + '.type');
                                                if (UPDATEMAP[resource + '.' + action + '.' + endpoint].validTypes.indexOf(deviceType.val) !== -1 && !IdCache[resource + '.' + resourceId + '.' + stateName]) {
                                                    log('found matching type for ' + resourceId + ': ' + deviceType.val, 'debug');
                                                    log('save cache entry "' + resource + '.' + resourceId + '.' + stateName + '":' + device + '.' + stateName, 'debug');
                                                    IdCache[resource + '.' + resourceId + '.' + stateName] = device + '.' + stateName;
                                                    callback();                    
                                                }
                                            });
                                        }
                                        
                                        function updateHueState(stateId, value, after) {
                                            log('set ' + stateId + ' to ' + value + ' (' + typeof value + ')', 'debug');
                                            setStateDelayed(stateId, value, true, 50, true, () => {
                                                if (typeof after === 'function') {
                                                    log ('running  function after change of ' + stateId, 'debug');
                                                    after(stateId, value);
                                                }
                                            });
                                        } 
                                        
                                        
                                        //helpers
                                        async function updateRGBHue(stateId) {
                                            let xyState = await getStateAsync(stateId + '.xy');
                                            if (!xyState) return;
                                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                            let levelState = await getStateAsync(stateId + '.level');
                                            let level = levelState.val / 100;
                                            //let onState = await getStateAsync(stateId + '.on');
                                            //if (onState.val === false) level = 0;
                                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                        
                                            updateHueState(stateId + '.r', Math.round(rgb.Red * 255));
                                            updateHueState(stateId + '.g', Math.round(rgb.Green * 255));
                                            updateHueState(stateId + '.b', Math.round(rgb.Blue * 255));
                                        }
                                        
                                        async function updateRGBHueExtended(stateId) {
                                            let xyState = await getStateAsync(stateId + '.xy');
                                            if (!xyState) return;
                                            let xy = xyState.val.replace('[', '').replace(']', '').split(',');
                                            let levelState = await getStateAsync(stateId + '.level');
                                            let level = levelState.val / 100;
                                            let rgb = HelperXYBtoRGB(xy[0], xy[1], level);
                                            updateHueState(stateId + '.rgb', Math.round(rgb.Red * 255) + ',' + Math.round(rgb.Green * 255) + ',' + Math.round(rgb.Blue * 255));
                                        }
                                        
                                        function HelperXYBtoRGB (x, y, Brightness) { // Source: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/blob/master/ApplicationDesignNotes/RGB%20to%20xy%20Color%20conversion.md
                                            if (Brightness <= 0) {
                                                return {Red: 0, Green: 0, Blue: 0};
                                            }
                                            Brightness = Brightness || 1.0; // Default full brightness
                                            const z = 1.0 - x - y;
                                            const Y = Brightness;
                                            const X = (Y / y) * x;
                                            const Z = (Y / y) * z;
                                            // XYZ to RGB [M]-1 for Wide RGB D65, http://www.developers.meethue.com/documentation/color-conversions-rgb-xy
                                            let Red = X * 1.656492 - Y * 0.354851 - Z * 0.255038;
                                            let Green = -X * 0.707196 + Y * 1.655397 + Z * 0.036152;
                                            let Blue = X * 0.051713 - Y * 0.121364 + Z * 1.011530;
                                            // Limit RGB on [0..1]
                                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                Green = Green / Red;
                                                Blue = Blue / Red;
                                                Red = 1.0;
                                            }
                                            if (Red < 0) {
                                                Red = 0;
                                            }
                                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                Red = Red / Green;
                                                Blue = Blue / Green;
                                                Green = 1.0;
                                            }
                                            if (Green < 0) {
                                                Green = 0;
                                            }
                                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                Red = Red / Blue;
                                                Green = Green / Blue;
                                                Blue = 1.0;
                                            }
                                            if (Blue < 0) {
                                                Blue = 0;
                                            }
                                            // Apply reverse gamma correction
                                            if (Red <= 0.0031308) {
                                                Red = Red * 12.92;
                                            } else {
                                                Red = 1.055 * Math.pow(Red, (1.0 / 2.4)) - 0.055;
                                            }
                                            if (Green <= 0.0031308) {
                                                Green = Green * 12.92;
                                            } else {
                                                Green = 1.055 * Math.pow(Green, (1.0 / 2.4)) - 0.055;
                                            }
                                            if (Blue <= 0.0031308) {
                                                Blue = Blue * 12.92;
                                            } else {
                                                Blue = 1.055 * Math.pow(Blue, (1.0 / 2.4)) - 0.055;
                                            }
                                            // Limit RGB on [0..1]
                                            if (Red > Blue && Red > Green && Red > 1.0) { // Red is too big
                                                Green = Green / Red;
                                                Blue = Blue / Red;
                                                Red = 1.0;
                                            }
                                            if (Red < 0) {
                                                Red = 0;
                                            }
                                            if (Green > Blue && Green > Red && Green > 1.0) { // Green is too big
                                                Red = Red / Green;
                                                Blue = Blue / Green;
                                                Green = 1.0;
                                            }
                                            if (Green < 0) {
                                                Green = 0;
                                            }
                                            if (Blue > Red && Blue > Green && Blue > 1.0) { // Blue is too big
                                                Red = Red / Blue;
                                                Green = Green / Blue;
                                                Blue = 1.0;
                                            }
                                            if (Blue < 0) {
                                                Blue = 0;
                                            }
                                            return {Red: Red, Green: Green, Blue: Blue};
                                        };
                                        
                                        
                                        S Do not disturb
                                        S Do not disturb
                                        stenmic
                                        wrote on last edited by
                                        #37

                                        @pman erstmal danke für dein Skript.
                                        Jedoch habe ich ein Problem mit meiner "Bloom Tischleuchte".
                                        Bei ihr werden die Datenpunkte z.B. on - true/false einfach nicht aktualisiert.
                                        Alle anderen Leuchten funktionieren.

                                        hat jemand eine idee.

                                        1 Reply Last reply
                                        0
                                        • P Pman

                                          Neue Version (siehe start Post), ich habe gleich noch Versucht das Skript kompatibel mit dem hue-extended Adapter zu machen, ist aber weitestgehend ungetestet.
                                          Wichtig: benötigt nun das modul "hue-push-client" statt "eventsource".

                                          T Offline
                                          T Offline
                                          TaylorTrifft
                                          wrote on last edited by TaylorTrifft
                                          #38

                                          @pman Moin, nutze dein Script mit dem Hue-extended Adapter, funktioniert alles , allerdings zeigt es mir fehler im Script an weist du evtl eine Lösung? Den Hue-push-client habe ich in JS installiert.
                                          Ich habe dir mal die Fehler als JPG angehängt, vielleicht weist du ja auf anhieb was falsch ist, danke dass du das Script geschrieben hast.

                                          Einmal bei idv2 und der hue-push-client werden mir jewweiwls als fehler angezeigt, mit * markiert

                                          'sensors.button.last_event': {stateName: 'buttonevent', convert: (val) => {return ((UUIDs[this.*idv2*] && UUIDs[this.idv2].metadata) ? UUIDs[this.idv2].metadata.control_id : 0) * 1000 + (val === 'repeat' ? 1 : 0) + (val === 'short_release' ? 2 : 0) + (val === 'long_release' ? 3 : 0)}, validTypes: ['ZLLSwitch']},
                                          
                                          und
                                          const HuePushClient = require(*'hue-push-client'*);
                                          
                                          arteckA 1 Reply Last reply
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