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    zig gleiche Einträge in JS-Protokollanzeige

    This topic has been deleted. Only users with topic management privileges can see it.
    • T
      ticaki Developer @hub01 last edited by ticaki

      @hub01

      ist es länger als das:

      export {};
      const DEBUG = false;
      
      const cMinLux = 1800;
      const luxminFront = 60;
      const luxminBehind = 80;
      const luxminComputer = 20;
      let front = false;
      let behind = false;
      let behindComputer = false;
      
      const miredDiff = 180;
      
      const dimValueOptions: dimValueOptionsType = {
          begin: '21:00',
          end: '23:00',
          reset: '6:00',
          sunset: 340
          // default values here
      }
      
      // für hinteren Bereich
      const cShutterPosForLight = 60;
      
      let hyperion_on = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
      const path = '0_userdata.0.scene'
      const cCurrentLuxState = 'alias.0.zuhause.og.Abstellraum.Lux-Tasmota.lux';
      
      const mySwitch = 'zigbee2mqtt.0.0x001788010635d03f.';
      const mySwitch2 = 'zigbee2mqtt.0.0x0017880104f33a08.';
      var mySwitchTimeout:any = null;
      const axios = require('axios');
      //Objekte;
      const dimmer:{[key: number]: {value: number, timeout: any}} = {};
      let autoModeBright = existsState(`${path}.wohnzimmer.autoModeBright`) ? getState(`${path}.wohnzimmer.autoModeBright`).val : false;
      
      let autoModeOffTimeout = autoModeBright ? 15000 : 3000
      // homematic 6 fach schalter
      // Wandlampe Wohnzimmer
      
      const cShutterPos = 'homepilot20.0.Actuator.2-27601565.Position'
      let shutterPos = getState(cShutterPos).val;
      
      on({id: cShutterPos, change: 'ne'}, (obj) => {
          shutterPos = obj.state.val
      })
      on({ id: 'hm-rpc.1.000B5D89B01C44.1.PRESS_SHORT', change: 'any', val: true }, function (obj) {
         flipState(`${path}.wohnzimmer.autoModeBright`);
      })
      
      on({ id: 'hm-rpc.1.000B5D89B01C44.3.PRESS_SHORT', change: 'any', val: true }, function (obj) {
         flipState('sonoff.0.NOUS 03.POWER')
      })
      
      on({ id: 'hm-rpc.1.000B5D89B01C44.6.PRESS_SHORT', change: 'any', val: true }, function (obj) {
          if (!mySwitchTimeout) {
              mySwitchTimeout = setTimeout(function () {
                  autoScene(0);
                  mySwitchTimeout = null;
              }, 300);
          }
      })
      on({ id: 'hm-rpc.1.000B5D89B01C44.2.PRESS_SHORT', change: 'any', val: true }, function (obj) {
          flipState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay1.Switch')
      })
      on({ id: 'hm-rpc.1.000B5D89B01C44.4.PRESS_SHORT', change: 'any', val: true }, function (obj) {
          flipState('sonoff.0.NOUS 05.POWER')
      })
      on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_LONG_START', change: 'any', val: true }, function (obj) {
          let lights = $('state(functions=beleuchtung)');
          if (lights) {
              lights.each(async (obj) => {
                  await sleep(100)
                  const obj2 = getObject(obj, 'rooms');
                  let rooms = obj2.enumIds
                  if (rooms === undefined) return;
                  rooms.forEach(async (room) => {
                      await sleep(20)
                      // workaround manche Geräte enthalten Räume die ich nicht entfernen kann.
                      var enumObj = getObject(room);
                      if (enumObj.common.members.findIndex((a) => { return obj.includes(a) }) == -1) return;
                      const roomName = enumObj.common.name as iobJS.StringOrTranslated;
                      let r = typeof roomName === 'string' ? roomName : roomName.de;
                      if (r != 'Wohnzimmer') setState(obj, false);
                  });
              });
          }
      })
      on({ id: 'hm-rpc.1.000B5D89B01C44.5.PRESS_SHORT', change: 'any', val: true }, function (obj) {
          setState('0_userdata.0.currentSceneWZ', -1);;
      })
      
      let essbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input').val
      on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay0.Input', change: 'ne' }, function (obj) {
         essbereichSchalter = obj.state.val;
         setLights();
      })
      let schreibtischbereichSchalter = getState('shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input').val
      on({ id: 'shelly.0.SHSW-25#E8DB8480264D#1.Relay1.Input', change: 'ne' }, function (obj) {
         schreibtischbereichSchalter = obj.state.val;
         setLights();
      })
      
      async function flipState(id) {
          setStateAsync(id, !getState(id).val);
      }
      /* Lightsobjects at home
      device, lightSubTyp (Typ) */
      // 0= hue 1= shelly 2= alexa
      //STARTGLOBAL
      type zoneIntersect = 'couch' | 'schreibtisch' | 'essbereich' | 'durchgang' | 'durchgang_schreibtisch' | 'durchgang_essbereich' | 'durchgang_couch';
      type lightNameType = 'Couch' | 'Stehlampe' | 'Esstisch' | 'Computer-Wandlampe' | 'Vitrine' | 'Ambiente 1' | 'Ambiente 2' | 'Deckenstrahler' 
                              | 'Schreibtisch' | 'Fensterbank' | 'Deckenpanel';
      type lightObjectsType = {
          id: string;
          name: lightNameType;
          day: boolean;
          night: boolean;
          timeout?: any;
      } & lightSubType;
      
      type LightZoneType = {}
      
      //type sceneSettings = Record<lightNameType,{}>
      
      
      type subCommandTyp = {
          stateName: string;
          mqttName?: string;
      }
      
      
      type lightSubType = ( { 
              mode: 0;
              state?:   
              {   
                  on: subCommandTyp;
                  bri: subCommandTyp;
                  color?: subCommandTyp;
                  colortemp?: subCommandTyp;
              }
          } | { 
              mode: 1;
              state?:   
              {
                  on:subCommandTyp;
              }
          } | { 
              mode: 2;
              state?:   
              {  
                  on: subCommandTyp;
              }
          } | { 
              mode: 3;
              state?:   
          {
                  on: subCommandTyp
              }
          } | { 
              mode: 4;
              state?:   
              {
                  on: subCommandTyp;
                  bri: subCommandTyp;
                  ps: subCommandTyp;
              }
          }
      )
      
      const lightSubMode: lightSubType[] =  [{ 
              mode: 0,
              state:   
              {   
                  on:{stateName:".state", mqttName: 'state'},
                  bri:{stateName: ".brightness", mqttName:'brightness'},
                  color:{stateName:".color", mqttName:'color'},
                  colortemp:{stateName:".colortemp", mqttName:'color_temp'},
              }
          } , { 
              mode: 1,
              state:   
              {
                  on:{stateName:".Switch",},
              }
          } , { 
              mode: 2,
              state:   
              {  
                  on:{stateName:".powerState", },
              }
          } , { 
              mode: 3,
              state:   
          {
              on:{stateName:".STATE",},
              }
          } , { 
              mode: 4,
              state:   
              {
                  on:{stateName:".on", mqttName: 'on'},
                  bri:{stateName: ".bri", mqttName:'bri'},
                  ps:{stateName:".ps", mqttName:'ps'},
              }
          }]
      
      
      type lightControlType = Record<lightNameType, lightSubType>
      
      
      
      const lightObj: lightObjectsType[] = [
          { id: 'zigbee2mqtt.0.0x0017880102887f42', name: 'Couch', mode: 0, day: true, night: true }, // 0 Couch 
          { id: 'zigbee2mqtt.0.0x00178801028fc5cd', name: 'Stehlampe', mode: 0, day: true, night: true }, // 1 Standlicht
          // { id: 'zigbee2mqtt.0.0x0017880102922a60', mode: 0,  name: 'Wohnzimmer', day: false, night: true }, // 1 Kugel
          // { id: 'zigbee2mqtt.0.0x0017880109bde7e3', mode: 0,  name: 'Wohnzimmer', day: true, night: true }, // 2 Computer
          { id: 'zigbee2mqtt.0.group_4', name: 'Esstisch', mode: 0, day: true, night: true }, // 2 Esszimmer
          { id: 'zigbee2mqtt.0.0xb43522fffe55d341', name: 'Computer-Wandlampe', mode: 0, day: true, night: true }, // 3 Computer Wandlampe
          { id: 'alexa2.0.Smart-Home-Devices.54a20611-b863-4a2d-80c5-9b7f3caa2339', name: 'Vitrine', mode: 2, day: false, night: true }, // 4 Vitrine
          { id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0', name: 'Deckenpanel', mode: 1, day: true, night: true }, // 10 Deckenlampe Wohnzimmer
          { id: 'zigbee2mqtt.0.0x001788010bea2ef4', name: 'Ambiente 1', mode: 0, day: true, night: true }, // 11 Ambiente 1
          { id: 'zigbee2mqtt.0.0x001788010bea2ec7', name: 'Ambiente 2', mode: 0, day: true, night: true }, // 12 Ambiente 2
          { id: 'zigbee2mqtt.0.group_3', name: 'Deckenstrahler', mode: 0, day: true, night: true }, // 12 Deckenstrahler
          { id: 'wled.0.0cb815b8af3c', name: 'Schreibtisch', mode: 4, day: true, night: true, timeout: null }, // 13 Schreibtisch
          { id: 'wled.0.2cbcbb4f014c', name: 'Fensterbank', mode: 4, day: true, night: true, timeout: null } // 13 Fensterbank
      ];
      
      
      // Subobj [x][1]
      var lightSubTyp = [['.state', '.brightness', '.sat', '.color', '.colortemp']];
      lightSubTyp.push(['.Switch']);
      lightSubTyp.push(['.powerState']);
      lightSubTyp.push(['.STATE']);
      lightSubTyp.push(['.on','.bri', '.ps'])
      
      const arrayLightSubTypToText = [
          ['On', 'Helligkeit', 'Saturation', 'Farbe', 'Farbtemperatur'],
          ['On'],
          ['On'],
          ['On'],
          ['On', 'Helligkeit', 'Voreinstellung',]
      ]
      
      
      var Y = -1;
      let lightScene:([boolean, number, number, string, number?] | [boolean] | [boolean, number,number])[][] = []; //0
      
      //0
      lightScene.push([[false, 180, 140, '#151200', 450]]); //0
      lightScene[++Y].push([false, 250, 140, '#151200', 450]); //1
      //lightScene[Y].push([false,100,140,'#151200', 2200]]); //1
      //lightScene[Y].push([false,200,140,'#151200', 2200]]); //2
      lightScene[Y].push([false, 230, 0, '', 450]); //8
      lightScene[Y].push([false, 20,0,'',450]); //3
      lightScene[Y].push([false]); //4
      lightScene[Y].push([false]); //5
      lightScene[Y].push([false, 230, 140, '#001237', 450]); //6
      lightScene[Y].push([false, 230, 140, '#001237', 450]); //7
      lightScene[Y].push([true, 230, 0, '', 450]); //8
      lightScene[Y].push([false,200, 1]); //Schreibtisch 9
      lightScene[Y].push([true,10,1]); //Fensterbank
      // +1
      
      
      //Globale Variablen
      var currentScene = getState('0_userdata.0.currentSceneWZ').val;
      var dimmerRef = null;
      //setState('0_userdata.0.currentSceneWZ', currentScene);
      // Wir überprüfen Scene und Lights Array ob sie zusammenpassen und werfen hilfreiche Fehlermeldungen raus, wenn nicht
      pruefeBeideArraysAufFehler();
      // Überprüfung der Array erledigt
      function pruefeBeideArraysAufFehler() {
          var myBreak = false;
          var isError = false;
          for (var i = 0; i < lightScene.length; i++) {
              if (lightScene[i].length != lightObj.length) {
                  var myErrorMsg = 'Anzahl der LightScene ' + i + ' Einträge: ' + lightScene[i].length + ' entspricht nicht der Anzahl and LightObjects: ' + lightObj.length;
                  log(myErrorMsg, 'error');
                  var maxLength;
                  isError = true;
                  if (lightScene[i].length > lightObj.length) maxLength = lightScene[i].length;
                  else maxLength = lightObj.length;
                  for (var y = 0; y < maxLength; y++) {
                      myErrorMsg = '';
                      if (y < lightScene[i].length) {
                          myErrorMsg = 'LightScene: ' + i + ' existiert Werte: ' + lightScene[i][y];
                          log(myErrorMsg, 'info');
                      } else {
                          myErrorMsg = 'In LightScene: ' + i + ' existiert Datensatz ' + y + ' nicht!';
                          log(myErrorMsg, 'error');
                          myBreak = true;
                          break;
                      }
                      if (y < lightObj.length) {
                          myErrorMsg = 'LightObjects: ' + y + ' existiert ObjID: ' + lightObj[y][0];
                          log(myErrorMsg, 'info');
                      } else {
                          myErrorMsg = 'LightObjects: ' + y + ' existiert nicht!';
                          log(myErrorMsg, 'error');
                          myBreak = true;
                          break;
                      };
                  }
                  if (myBreak) break;
              }
          }
          if (isError) {
              myErrorMsg = 'Skript abgebrochen und pausiert. ';
              //@ts-ignore
              stopScript();
          }
      }
      // Überprüfung der Array erledigt
      
      init();
      async function init() {
          if (!await existsObjectAsync(path)) {
              await createFolderAsync(path, 'Szenen');
          }
          if (!await existsObjectAsync(`${path}.wohnzimmer`)) {
              await createDeviceAsync(`${path}.wohnzimmer`, 'Szenen');
          }
          if (!await existsObjectAsync(`${path}.wohnzimmer.autoModeBright`)) {
              await createStateAsync(`${path}.wohnzimmer.autoModeBright`, false, false, {name:'Hohe Helligkeit', role: 'state', type: 'boolean', read: true, write: true});
          }
          on({ id: `${path}.wohnzimmer.autoModeBright`, change: 'ne' }, function (obj) {
              autoModeBright = obj.state.val;
              autoModeOffTimeout = autoModeBright ? 15000 : 2000
              resetAutoMode();
              if (obj.id) setState(obj.id, obj.state.val, true);
          })
          
          for (const a in lightScene) {
              if (!await existsObjectAsync(`${path}.wohnzimmer.${a}`)) {
                  await createChannelAsync(`${path}.wohnzimmer.${a}`, 'Szene');
                  await createStateAsync(`${path}.wohnzimmer.${a}.dimmer`, 80, false, {name:'Helligkeitseinstellung', role: 'level.dimmer', type: 'number', unit:'%', min:1, max: 100, step:1, read: true, write: true});
              }
              if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.useDimmer`)) {
                  await createStateAsync(`${path}.wohnzimmer.${a}.useDimmer`, a != '0', false, {name:'Nutze Dimmer', role: 'switch', type: 'boolean', read: true, write: true});
              }
              dimmer[a] = {value: (getState(`${path}.wohnzimmer.${a}.dimmer`)).val/100, timeout: null};
              on({id: `${path}.wohnzimmer.${a}.dimmer`, change:'any', ack: false}, (dp) => {
                  if (!dp || !dp.id) return;
                  const arr = dp.id.split('.');
                  arr.pop()
                  const key = arr.pop();
                  if (key !== undefined) {
                      dimmer[key].value = dp.state.val / 100;
                      if (dimmer[key].value <= 0.01 || dimmer[key].value >= 1) {
                          for (const light of lightObj) {
                              if (light.mode === 0 && dimmer[key].timeout == null && getState(light.id + lightSubTyp[light.mode][0]).val) {
                                  setState(light.id + '.effect', 'blink');
                                  dimmer[key].timeout = setTimeout((light) => {
                                      setState(light.id + '.effect', 'stop_effect');
                                      dimmer[key].timeout = null;
                                  }, 1000, light);
                              }
                          }
                      }
                  }
                  
                  if (dp.oldState.val !== dp.state.val) reSetScene(true);
                  setState(dp.id, dp.state.val, true);
              })
              for (const b in lightScene[a]) {
                  if (!await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}`)) {
                      await createChannelAsync(`${path}.wohnzimmer.${a}.${b}`, lightObj[b].name);
                  } else {
                      await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}`, {common:{ name: lightObj[b].name, } });
                  }
                  for (let cIndex = 0; cIndex < lightScene[a][b].length; cIndex++) {
                      const c = arrayLightSubTypToText[lightObj[b].mode][cIndex]
                      let value: any = undefined;
                      if (await existsObjectAsync(`${path}.wohnzimmer.${a}.${b}.${cIndex}`)) {
                          value = getState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`).val;
                          deleteState(`${path}.wohnzimmer.${a}.${b}.${cIndex}`);
                      }
                      if (!await existsStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`)) {     
                          value = value === undefined ? lightScene[a][b][cIndex] : value
                          await createStateAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, value, {name: c, role: 'value', type: typeof lightScene[a][b][cIndex], read: true, write: true});
                          setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                      } else {
                          if (typeof getState(`${path}.wohnzimmer.${a}.${b}.${c}`).val == 'object'){
                              value =  lightScene[a][b][cIndex];
                          }
                          if (value !== undefined) setState(`${path}.wohnzimmer.${a}.${b}.${c}`, value, true)
                          //if (c == 'Farbtemperatur') setState(`${path}.wohnzimmer.${a}.${b}.${c}`, 450, true)
                          const typ = typeof lightScene[a][b][cIndex];
                          switch (typ) {
                              case 'string':
                              case 'number':
                              case 'boolean':
                                  await extendObjectAsync(`${path}.wohnzimmer.${a}.${b}.${c}`, {common:{ name: c, } });
                          }
                          
                      }   
                      await sleep(2) 
                      lightScene[a][b][cIndex] = (getState(`${path}.wohnzimmer.${a}.${b}.${c}`)).val
                  }
                  on({id: new RegExp(`^${path}\\.wohnzimmer\\.${a}\\.${b}\..+`, 'g'), change:'any', ack: false}, (dp) => {
                      if (!dp || !dp.id) return;
                      const arr = dp.id.split('.');
                      const c = arr.pop()
                      if (c === undefined) return;
                      const lampe = parseInt(arr.pop() ?? '');
                      const scene = arr.pop();
                      const option = arrayLightSubTypToText[lightObj[lampe].mode].findIndex((a) => a === c);
                      if (scene === undefined || lampe === undefined || option === undefined) return;
                      lightScene[scene][lampe][option] = dp.state.val;
                      if (dp.oldState.val !== dp.state.val) {
                          if (currentScene != 0) reSetScene(true);
                          else resetAutoMode();
                      }
                      setState(dp.id, dp.state.val, true);
                  })
              }
          }
      }
      
      function getCommandString(a,b) {
          return lightSubTyp[lightObj[a].mode][b]
      }
      
      schedule({ astro: "sunset" }, reSetScene);
      schedule({ astro: "sunrise" }, reSetScene);
      
      function autoScene(x) {
          // setze scene zurück wenn der ON Status der Lampen nicht der Scene entspricht.
          if (currentScene > x - 1 && currentScene < lightScene.length) {
              for (var i = 0; i < lightScene[currentScene].length; i++) {
                  let astro = lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night;
                  if (lightObj[i].state && (lightScene[currentScene][i][0] && astro) != lightObj[i].state![getCommandString(i,0)]) {
                      currentScene = x - 1;
                      break;
                  }
              }
          }
      
          // Scenen counter 
          currentScene++;
          if (currentScene >= 0 || currentScene >= lightScene.length || currentScene < x) {
              currentScene = x;
          }
          setState('0_userdata.0.currentSceneWZ', currentScene);
      }
      
      on({ id: '0_userdata.0.szene_wohnzimmer', change: 'any', ack: false }, function (obj) {
          switch (obj.state.val) {
              case 'c':
                  setState('0_userdata.0.currentSceneWZ', 8);
                  break;
              case 'f':
                  setState('0_userdata.0.currentSceneWZ', 10);
                  break;
              case 'e':
                  setState('0_userdata.0.currentSceneWZ', 9);
                  break;
              case 's':
                  setState('0_userdata.0.currentSceneWZ', 11);
                  break;
              case 'o':
                  setState('0_userdata.0.currentSceneWZ', -1);
                  break;
          }
      })
      
      on({ id: '0_userdata.0.currentSceneWZ', change: 'any', ack: false }, setScene)
      
      function reSetScene(force = false) {
          if (DEBUG) log('current scene: ' + currentScene);
          if (currentScene == -1 || currentScene >= lightScene.length) return;
          for (var i = 0; i < lightScene[currentScene].length; i++) {
      
              if (!force && lightObj[i].state && lightScene[currentScene][i][0] != (lightObj[i].state![getCommandString(i,0)] == (lightObj[i].day && isAstroDay() || !isAstroDay() && lightObj[i].night))) {
                  return;
              }
          }
          setScene(undefined)
      }
      
      async function setScene(obj) {
          if (obj !== undefined) {
              currentScene = obj.state.val;
          }
          if (currentScene == lightScene.length) return;
          if (currentScene == -1) { stopScene(); return; };
          if (currentScene === 0) {resetAutoMode(); return;}
          // Aktive Lampen auf Endwert setzen
          for (var i = 0; i < lightScene[currentScene].length; i++) {
              await sleep (25);
              switchLight(lightScene[currentScene][i], lightObj[i].name)
          }
      
          if (DEBUG) log("setScene to: " + currentScene);
          setState('0_userdata.0.currentSceneWZ', currentScene, true);
          switch (currentScene) {
              case 8:
                  setState('0_userdata.0.szene_wohnzimmer', 'c', true)
                  break;
              case 10:
                  setState('0_userdata.0.szene_wohnzimmer', 'f', true);
                  break;
              case 9:
                  setState('0_userdata.0.szene_wohnzimmer', 'e', true);
                  break;
              case 11:
                  setState('0_userdata.0.szene_wohnzimmer', 's', true);
                  break;
              case -1:
                  setState('0_userdata.0.szene_wohnzimmer', 'o', true);
                  break;
              default:
                  setState('0_userdata.0.szene_wohnzimmer', '', true);
          }
      };
      let lastCommandTimeout: any = null
      let lastCommand:any ={}
      async function switchLight(cArray, lightName: string, overwriteOn: boolean|null = null, overwriteDim: number|null = null) {
          const light = lightObj.find(a => a.name == lightName);
          if (!light) return;
          
          var cTyp = light.mode;
          let astro = light.day && isAstroDay() || !isAstroDay() && light.night;
          let lOn = (overwriteOn === null || overwriteOn === true ? astro && (cArray[0] || !!overwriteOn) : false);
          let dimFix = currentScene != -1 ? (getState(`${path}.wohnzimmer.${currentScene}.useDimmer`).val ? dimmer[currentScene].value : 1) : 1;
          let dim = (overwriteDim !== null ? overwriteDim/100 : 1) * dimFix
          let carray4 = cArray[4]
          
          lastCommandTimeout && clearTimeout(lastCommandTimeout);
          lastCommandTimeout = setTimeout(() => {lastCommand = {}}, 30000)
      
          if (lastCommand[lightName] && lastCommand[lightName].cArray === cArray && lastCommand[lightName].overwriteOn === overwriteOn 
              && lastCommand[lightName].overwriteDim === overwriteDim && lastCommand[lightName].dim === dim && lastCommand[lightName].astro === astro ) {
              return;
          } else {
      
              lastCommand[lightName] = {cArray, overwriteOn, overwriteDim, dim, astro}
          }
      
          // Verweizweigung der Lampen nach Funktion;
          const isOn = getState(light.id + lightSubTyp[cTyp][0]).val;
         
          if (lOn === false && (isOn === false || light.timeout)) return;
           //log (overwriteOn + ' ' + astro + ' ' + cArray[0] + ' ' + lOn + ' '+ (astro && (cArray[0] || !!overwriteOn)) + ' ' + isOn)
          if (lOn) {
              if (cTyp == 0) { 
                  let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 1 }
                  if (!cArray[4]) {
                      msg.color = cArray[3];
                  } else {
                      carray4 = dimValue(cArray[4]-miredDiff, cArray[4]);
                      msg.color_temp = carray4
                  }
                  if ((isOn && lOn)) {
                      if (dim < dimFix) msg.transition = 3;
                      else msg.transition = 3;
                  } else {
                      msg.transition = 1
                  }
                  if (isOn !== lOn || getState(light.id + lightSubTyp[cTyp][1]).val !== (Math.round((cArray[1]-1) * dim)+1) 
                      || carray4 && getState(light.id + lightSubTyp[cTyp][4]).val !== carray4 || !carray4 && getState(light.id + lightSubTyp[cTyp][3]).val !== cArray[3]) {
                          sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
                      }
                  //log(getTopic(light.id) + ': ' + JSON.stringify(msg))
                  //log(cArray[3])
              
              } else if (cTyp == 4) {    
                  if (light.timeout) clearTimeout(light.timeout);       
                  light.timeout = null;
                  let bri = Math.round((cArray[1]-1) * dim)+1
                  try {
                      if (bri != getState(`${light.id}.bri`).val || lOn != getState(`${light.id}.on`).val || cArray[2] != getState(`${light.id}.ps`).val ) {
                          setState(`${light.id}.action`, JSON.stringify({
                              "bri": bri,
                              "on": lOn,
                              'ps': cArray[2],
                              'transition': 1
                          }))
                      }
                  } catch(error) {
                      console.warn(`wled ${light.id} nicht erreichbar! ` + error)
      
                  }
      
              } else {
                  if (!isOn) setState(light.id + lightSubTyp[cTyp][0], lOn);        
              }
          } else {
              if (cTyp == 0) {
                  let msg:{state:string, brightness: number, transition: number, color?:string, color_temp?: number} = {state: lOn ? 'ON' : 'OFF', brightness:(Math.round((cArray[1]-1) * dim)+1), transition: 2 }
                   msg.transition = 6;
                  
                  if (isOn !== lOn)  sendTo('mqtt.0', 'sendMessage2Client', { topic: getTopic(light.id), message: JSON.stringify(msg) });
              } else if (cTyp === 4) {
                  const ip = getState(`${light.id}._info.ip`).val
                  try {
                      if (!getState(`${light.id}.on`).val) {
                          if (light.timeout) clearTimeout(light.timeout);
                          return;
                      }
                      setState(`${light.id}.action`, JSON.stringify({
                          "bri": 1,
                          'ps': 5,           
                          })
                      )
                  } catch(error) {
                      console.warn(`wled ${light.id} nicht erreichbar! ` + error)
      
                  }
                  if (light.timeout) clearTimeout(light.timeout);
                  light.timeout = setTimeout((id) => {   
                     setState(`${id}.on`, false)
                  }, 60000*1, light.id)
              } else {
                  if (getState(light.id + lightSubTyp[cTyp][0]).val) setStateDelayed(light.id + lightSubTyp[cTyp][0], false, 100)
              }
          }
          //log(lightObj[i].id+lightSubTyp[cTyp][0] + ' state: ' + lOn)
      }
      function getTopic(id) {
          const r = getTopic2(id);  
          return r.replace('group_3', 'Deckenstrahler').replace('group_4', 'Esstisch')
      }
      
      function getTopic2(id) {
          let a = id.split('.')
          return 'zigbee2mqtt/' + a[a.length - 1] + '/set'
      }
      
      async function stopScene() {
          currentScene = -1;
          for (var i = 0; i < lightObj.length; i++) {
              await sleep(50)
              await switchLight(lightScene[0][i], lightObj[i].name, false)
              //var cTyp = lightObj[i].mode;
              //if (getState(lightObj[i].id + lightSubTyp[cTyp][0]).val) setState(lightObj[i].id + lightSubTyp[cTyp][0], false);
          }
          setState('0_userdata.0.currentSceneWZ', currentScene, true)
          setState('0_userdata.0.szene_wohnzimmer', 'o', true);
      }
      
      function setBriOfLightsTo(value) {
          for (var i = 0; i < lightScene[currentScene].length; i++) {
              var cArray = lightScene[currentScene][i];
              if (cArray[0]) {
                  var cTyp = lightObj[i].mode;
                  if (cTyp == 0) {
                      setState(lightObj[i].id + lightSubTyp[cTyp][1], value);
                  } else {
      
                  }
              }
          }
      }
      
      on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.longpush', change: 'ne' }, function (obj) {
          if (obj.state.val) {
              setState('0_userdata.0.currentSceneWZ', -1);
          }
      })
      
      on({ id: mySwitch + 'on_press', change: 'ne', val: true }, function (obj) {
          if (!mySwitchTimeout) {
              mySwitchTimeout = setTimeout(function () {
                  autoScene(0);
                  mySwitchTimeout = null;
              }, 300);
          }
      });
      on({ id: mySwitch + 'off_press', change: 'ne', val: true }, function (obj) {
          setState('0_userdata.0.currentSceneWZ', -1)
      });
      on({ id: mySwitch + 'off_hold', change: 'ne', val: true }, function (obj) {
          if (currentScene != -1)  setBriOfLightsTo(1);
      });
      on({ id: mySwitch + 'on_hold', change: 'ne', val: true }, function (obj) {
          if (!mySwitchTimeout) {
              mySwitchTimeout = setTimeout(function () {
                  autoScene(7);
                  mySwitchTimeout = null;
              }, 300);
          }
      });
      on({ id: mySwitch2 + 'on_press', change: 'ne', val: true }, function (obj) {
          atv(true)
      });
      on({ id: mySwitch2 + 'off_press', change: 'ne', val: true }, function (obj) {
          atv(false)
      });
      on({ id: mySwitch2 + 'down_press', change: 'ne', val: true }, function (obj) {
          if (!getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", true);
      });
      on({ id: mySwitch2 + 'up_press', change: 'ne', val: true }, function (obj) {
          if (getState("hyperion_ng.0.1.components.V4L").val) setState("hyperion_ng.0.1.components.V4L", false);
      });
      
      on({ id: '0_userdata.0.Dummys.AppleTV_Licht_einschalten', change: "any", ack: false }, function (obj) {
          if (obj.state.val == true) {
              atv(true)
          }
          else {
              atv(false)
          }
          if (obj.id) setState(obj.id, obj.state.val, true);
      
      })
      let hyperionStartupCheck;
      let appleTvPlaying = getState('homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected').val;
      let hyperionWledIdOn = getState('sonoff.0.Gosund Steckdose 8.POWER').val;
      let subscriptWled: any = null;
      on({ id: 'sonoff.0.Gosund Steckdose 8.POWER', change: "ne" }, function (obj) {
          if (subscriptWled) clearTimeout(subscriptWled);
          if (!obj.state.val) {
              hyperionWledIdOn = obj.state.val;
              setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.suspend', true);
              SetLightsForAppleTV();   
          } else {
              subscriptWled = setTimeout(() => {
                      hyperionWledIdOn = obj.state.val;
                      SetLightsForAppleTV();     
              },500)       
          } 
      })
      let appleTvOffTimeout = null;
      on({id:'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.television-8.active', change:'ne'}, (obj) => {
          if (!hyperionWledIdOn) {
              appleTvOffTimeout = null;
              return;
          }
          if (obj.state.val != 0) {
              if (appleTvOffTimeout) {
                  clearTimeout(appleTvOffTimeout)
                  appleTvOffTimeout = null;
              }
              return;
          }
          if (appleTvOffTimeout) return;    
          appleTvOffTimeout = setTimeout(()=>{ 
              setState('sonoff.0.Gosund Steckdose 8.POWER', false); 
              appleTvOffTimeout = null;
              }, 120000)
      })
      
      on({id: 'homekit-controller.0.IP-68:80:C5:D1:2D:02.1.sensor-motion-52.motion-detected', change: 'ne'}, function(obj) {
          appleTvPlaying = obj.state.val;
          SetLightsForAppleTV(obj.state.val)
      })
      function SetLightsForAppleTV(isPlaying: boolean | null = null) {
          if (isPlaying === null) isPlaying = appleTvPlaying;
      
          if (isPlaying && hyperionWledIdOn) {
              setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.resume', true);
              if (!getState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE').val) setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.componentstate.LEDDEVICE', true);
              hyperion_on = true;
              setLights();
          } else {
              setState('hyperion-connector.0.107a543b-ddfc-5ac9-8f44-051ae0e6db4d.controls.system.idle', true);
              hyperion_on = false;
              setLights();
          }
      }
      
      async function atv(on) {
          if (on) {
              if (!getState('sonoff.0.Gosund Steckdose 3.POWER').val) {
                  setState('sonoff.0.Gosund Steckdose 3.POWER', true)
                  await sleep(5000)
              }
              if (!getState('sonoff.0.Gosund Steckdose 8.POWER').val) {
                  setState('sonoff.0.Gosund Steckdose 8.POWER', true);
              }
              setState('0_userdata.0.Dummys.AppleTV_einschalten', true, false)
      
          } else {
              if (getState('sonoff.0.Gosund Steckdose 8.POWER').val) setState('sonoff.0.Gosund Steckdose 8.POWER', false);
              setStateDelayed('0_userdata.0.currentSceneWZ', currentScene, 800)
              setState('0_userdata.0.Dummys.AppleTV_ausschalten', true)
          }
      }
      
      
      on({ id: 'shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Input', change:'ne', val:true }, () => {
          DeckenpanelShouldOn = !DeckenpanelShouldOn;
          setLights(true);
      })
      
      let bigLampShouldOn = getState('shelly.0.SHSW-1#E8DB84D7B242#1.Relay0.Switch').val
      let DeckenpanelShouldOn = getLightObjectState('Deckenpanel')
      if (DeckenpanelShouldOn) {
          setLightObjectState('Deckenpanel', false)
          DeckenpanelShouldOn = false;
      }
      
      let presence
      const radarZone = {
          lux: {
              front:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-light-2672.light-level-current',
              behindComputer:'sonoff.0.lux1_tasmota_638B51.BH1750_Illuminance',
          },
          presence1: {
              id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2688.occupancy-detected',
              count: 0
          },
          presence2: {
              id: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2688.occupancy-detected',
              count: 0
          },
          durch: {
              id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2700.occupancy-detected',
              id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2696.occupancy-detected',
              count:0,
              count2: 0,
              state: false
          },
          couch: {
              id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2704.occupancy-detected',
              id2:'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2704.occupancy-detected',
              count:0,
              count2:0,
              state: false
          },
          computer: {
              id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2692.occupancy-detected',
              id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2692.occupancy-detected',
              count: 0,
              count2: 0,
              state: false
          },
          ess: {
              id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2696.occupancy-detected',
              id2: 'homekit-controller.0.IP-7D:4F:34:4A:51:D1.1.sensor-occupancy-2700.occupancy-detected',
              count: 0,
              count2: 0,
              state: false
          },
          durch_ess: {
              id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2712.occupancy-detected',
              count: 0,
              state: false
          },
          durch_computer: {
              id: 'homekit-controller.0.IP-C6:61:82:37:C4:1F.1.sensor-occupancy-2708.occupancy-detected',
              count: 0,
              state: false
          }
      }
      
      front = getState(radarZone.lux.front).val < luxminFront;
      behindComputer = getState(radarZone.lux.behindComputer).val < luxminBehind;
      behind = getState(radarZone.lux.front).val < luxminBehind;
      let oldPresense: boolean | undefined = undefined
      function checkPresence() {
          presence = !!radarZone.presence1.count || !!radarZone.presence2.count
          if (currentScene !== 0 && currentScene !== -1) {
              oldPresense = undefined;
              return;
          }
          if (oldPresense !== presence) {
              if (presence) {
                  currentScene = 0;        
                  //schreibtischLampe(true);
                  //esstischLampe(true);
                  //durchgang(true);
                  setLights(undefined, true);
              }
          }
          oldPresense = presence;
          const dimmode =  getState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode').val;
          if (presence ) {     
                  if (!dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', true)
                  setState('0_userdata.0.currentSceneWZ', 0, true) ;                     
              } else {
                  if (dimmode) setState('0_userdata.0.NSPanel.2.ScreensaverInfo.Trigger_Dimmode', false)
                  if (currentScene == 0) {
                      setState('0_userdata.0.currentSceneWZ', -1)
                  }
              }
      }
      radarZone.presence1.count = getState(radarZone.presence1.id).val;
      radarZone.presence2.count = getState(radarZone.presence2.id).val;
      
      on({id: radarZone.presence1.id, change: 'ne'}, function(obj){
          //log('0 Anwesenheit ' + obj.state.val)
          radarZone.presence1.count = obj.state.val 
          checkPresence();
      });
      on({id: radarZone.presence2.id, change: 'ne'}, function(obj){
          //log('0 Anwesenheit ' + obj.state.val)
          radarZone.presence2.count = obj.state.val 
          checkPresence();
      });
      on({id: radarZone.lux.front, change: 'ne'}, function(obj){
          front = obj.state.val < luxminFront;
          behind = obj.state.val < luxminBehind;
         
         
      });
      on({id: radarZone.lux.behindComputer, change: 'ne'}, function(obj){
          behindComputer = obj.state.val < luxminComputer;
      });
      
      
      on({id: radarZone.computer.id, change: 'ne'}, function(obj){
          //log('1 Schreibtisch ' + obj.state.val)
          radarZone.computer.count = obj.state.val
          if (currentScene != 0) return;
          setLights()
          //schreibtischLampe()
          
      });
      on({id: radarZone.computer.id2, change: 'ne'}, function(obj){
          //log('1 Schreibtisch ' + obj.state.val)
          radarZone.computer.count2 = obj.state.val
          if (currentScene != 0) return;
          setLights()
          //schreibtischLampe()
          
      });
      on({id: radarZone.ess.id, change: 'ne'}, function(obj){
          //log('2 Essbereich' + obj.state.val)
          radarZone.ess.count = obj.state.val
          if (currentScene != 0) return;
          setLights()
          //esstischLampe()
          //durchgang()
      });
      on({id: radarZone.ess.id2, change: 'ne'}, function(obj){
          //log('2 Essbereich' + obj.state.val)
          radarZone.ess.count2 = obj.state.val
          if (currentScene != 0) return;
          setLights()
          //esstischLampe()
          //durchgang()
      });
      on({id: radarZone.durch.id, change: 'ne'}, function(obj){
          //log('3 Durchgangsbereich' + obj.state.val)
          radarZone.durch.count = obj.state.val
          if (currentScene != 0) return;    
          setLights()
          //schreibtischLampe()
          //esstischLampe()
          //couchLampe()
          //durchgang()
      });
      on({id: radarZone.durch.id2, change: 'ne'}, function(obj){
          //log('3 Durchgangsbereich' + obj.state.val)
          radarZone.durch.count2 = obj.state.val
          if (currentScene != 0) return;    
          setLights()
          //schreibtischLampe()
          //esstischLampe()
          //couchLampe()
          //durchgang()
      });
      on({id:radarZone.couch.id, change: 'ne'}, function(obj){
          //log('4 Couch ' + obj.state.val)
          radarZone.couch.count = obj.state.val
          if (currentScene != 0) return;
          setLights()
          //couchLampe()
      });
      on({id: radarZone.durch_computer.id, change: 'ne'}, function(obj){
          //log('3 Durchgangsbereich' + obj.state.val)
          radarZone.durch_computer.count = obj.state.val
          if (currentScene != 0) return;   
           setLights() 
          //schreibtischLampe()
          //durchgang()
      });
      on({id: radarZone.durch_ess.id, change: 'ne'}, function(obj){
          //log('3 Durchgangsbereich' + obj.state.val)
          radarZone.durch_ess.count = obj.state.val
          if (currentScene != 0) return;    
          setLights()
          //esstischLampe()
          //durchgang()
      });
      
      
      on({id:radarZone.couch.id2, change: 'ne'}, function(obj){
          //log('4 Couch ' + obj.state.val)
          radarZone.couch.count2 = obj.state.val
          if (currentScene != 0) return;
          setLights()
          //couchLampe()
      });
      
      resetAutoMode()
      
      function resetAutoMode() {
          if (currentScene != 0) return;
          
          const obj: {state:{val:any}} = {state: {val:0}}
         
          obj.state.val = getState(radarZone.computer.id).val
          radarZone.computer.count = obj.state.val
          
          obj.state.val = getState(radarZone.computer.id2).val
          radarZone.computer.count2 = obj.state.val
      
          obj.state.val = getState(radarZone.ess.id).val
          radarZone.ess.count = obj.state.val
      
          obj.state.val = getState(radarZone.ess.id2).val
          radarZone.ess.count2 = obj.state.val
      
          obj.state.val = getState(radarZone.durch.id).val
          radarZone.durch.count = obj.state.val
      
          obj.state.val = getState(radarZone.durch.id2).val
          radarZone.durch.count2 = obj.state.val
      
          obj.state.val = getState(radarZone.couch.id).val
          radarZone.couch.count = obj.state.val
      
          obj.state.val = getState(radarZone.durch_computer.id).val
          radarZone.durch_computer.count = obj.state.val
      
          obj.state.val = getState(radarZone.durch_ess.id).val
          radarZone.durch_ess.count = obj.state.val
       
          obj.state.val = getState(radarZone.couch.id2).val
          radarZone.couch.count2 = obj.state.val
      
          obj.state.val = getState(radarZone.lux.front).val
          front = obj.state.val < luxminFront;
          behind = obj.state.val < luxminBehind;
          obj.state.val = getState(radarZone.lux.behindComputer).val
          behindComputer = obj.state.val < luxminComputer;
      
          setLights();
      }
      
      const lightZoneSettings:Record<lightNameType, {on: boolean, dim: number, timeout: any, hyperion?:boolean}>  = {
          Couch: {
              on: false,
              hyperion: true,
              dim:0,
              timeout: null,
          },
          Schreibtisch: {
              on: false,
              
              dim:0,
              timeout: null,
          },
          Esstisch: {
              on: false,
              
              dim:0,
              timeout: null,
          },
          Deckenstrahler: {
              on: false,
              
              dim:0,
              timeout: null,
          },
          "Computer-Wandlampe": {
              on: false,
              dim:0,
              timeout: null,
          },
          "Deckenpanel": {
              on: false,
              hyperion: true,
              dim:0,
              timeout: null,
          },
          "Ambiente 1": {
              on: false,
              
              dim:0,
              timeout: null,
          },
          "Ambiente 2": {
              on: false,
              
              dim:0,
              timeout: null,
          },
          Fensterbank: {
              on: false,
              
              dim:0,
              timeout: null,
          },
          Stehlampe: {
              on: false,
              hyperion: true,
              dim:0,
              timeout: null,
          },
          "Vitrine": {
              on: false,
              
              dim:0,
              timeout: null,
          },
          
      }
      
      
      
      /*
      * getLightObject
      * @param name: lightNameType  
      * @returns lightObject
      */
      function getLightObject(name: lightNameType): lightObjectsType {
          const result = lightObj.find(a => a.name === name);
          if (!result) {
              throw new Error(`lightObject ${name} not found`)
          }
          return result;
      }   
      
      function getLightObjectState(name: lightNameType): boolean {
          return getState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0]).val
      }
      
      function getLightObjectIndex(name: lightNameType) {
          return lightObj.findIndex(a => a.name === name)
      }
      
      function setLightObjectState(name: lightNameType, on: boolean): void {
          setState(getLightObject(name).id + lightSubTyp[getLightObject(name).mode][0], on)
      }
      
      let timeoutSetLights: any = null;
      function setLights(force: boolean = false, go: boolean = false) {
          try {
              //debounce
              if (timeoutSetLights) {
                  clearTimeout(timeoutSetLights)
                  timeoutSetLights = null;
              }
              if (!go) {
                  timeoutSetLights = setTimeout(() => {
                      setLights(force, true)
                  }, 100)
                  return;
              }
      
              // reset variables
              for (const key in lightZoneSettings) {
                  lightZoneSettings[key].on = false;
                  lightZoneSettings[key].dim = 0;
              }
      
              /*
              * 1. Couch
              * 2. Schreibtisch
              * 3. Esstisch
              * 4. Deckenstrahler
              * 5. Computer-Wandlampe
              * 6. Deckenpanel
              * 7. Ambiente 1
              * 8. Ambiente 2
              * 9. Fensterbank
              * 10. Stehlampe
              * 11. Vitrine
              * 
              *  lux is the indoor light sensor value
              *  toDark is true if the outdoor light sensor value is below the minimum lux value
              */
              const toDark = shutterPos > cShutterPosForLight || behind || !isAstroDay();
              const toDarkComputer = shutterPos > cShutterPosForLight || behindComputer || !isAstroDay();
              //Couch
              let on = radarZone.couch.count > 0 || radarZone.couch.count2 > 0;
              let dim = radarZone.couch.count > 0 || radarZone.couch.count2 > 0 ? 100 : 5;
              on = on && front;
              lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || on;
              lightZoneSettings.Couch.dim = Math.max(lightZoneSettings.Couch.dim ,dim);
              lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || on;
              lightZoneSettings.Stehlampe.dim = Math.max(lightZoneSettings.Stehlampe.dim, dim);
              lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
              lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
              
              //Computer
              on =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0 ;
              on = on && toDarkComputer || schreibtischbereichSchalter
              dim =  radarZone.computer.count > 0 || radarZone.computer.count2 > 0 || radarZone.durch_computer.count > 0  || schreibtischbereichSchalter? 100 : 15;
              
              let dim2 = schreibtischbereichSchalter ? 100 : on ? 50 : 10;
              lightZoneSettings['Computer-Wandlampe'].on = lightZoneSettings['Computer-Wandlampe'].on || on
              lightZoneSettings['Computer-Wandlampe'].dim = Math.max(lightZoneSettings['Computer-Wandlampe'].dim, dim2) 
              lightZoneSettings['Ambiente 1'].on = lightZoneSettings['Ambiente 1'].on || on
              lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, dim)
              lightZoneSettings['Ambiente 2'].on = lightZoneSettings['Ambiente 2'].on || on
              lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, dim)
              lightZoneSettings.Schreibtisch.on = lightZoneSettings.Schreibtisch.on || on
              lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, dim)
              
              //Esstisch
              on =  lightZoneSettings.Esstisch.on || radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0;
              on = on && toDark || essbereichSchalter
              dim = Math.max(lightZoneSettings.Esstisch.dim, radarZone.ess.count > 0 || radarZone.ess.count2 > 0 || radarZone.durch_ess.count > 0 || essbereichSchalter ? 100 : 15);
              lightZoneSettings.Esstisch.on = on;
              lightZoneSettings.Esstisch.dim = dim;
      
              // Durchgang
              on = radarZone.durch.count +radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn);
              on = on && toDark
              dim = Math.max(radarZone.durch.count+radarZone.durch.count2 > 0 ? 85 : 0);
              dim = Math.max(dim, radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0 || (schreibtischbereichSchalter && DeckenpanelShouldOn) ? 70 : 0);
              lightZoneSettings.Couch.on = lightZoneSettings.Couch.on || (on && front);
              lightZoneSettings.Stehlampe.on = lightZoneSettings.Stehlampe.on || (on && front);
              lightZoneSettings.Deckenstrahler.on = lightZoneSettings.Deckenstrahler.on || on;
              lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, dim);
              lightZoneSettings.Deckenpanel.on = lightZoneSettings.Deckenpanel.on || on;
              lightZoneSettings.Deckenpanel.dim = Math.max(lightZoneSettings.Deckenpanel.dim, dim);
              lightZoneSettings.Fensterbank.on = lightZoneSettings.Fensterbank.on || on;
              lightZoneSettings.Fensterbank.dim = Math.max(lightZoneSettings.Fensterbank.dim, dim);
              lightZoneSettings['Ambiente 1'].on = on  || lightZoneSettings['Ambiente 1'].on;
              lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
              lightZoneSettings['Ambiente 2'].on = on  || lightZoneSettings['Ambiente 2'].on;
              lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
              lightZoneSettings.Schreibtisch.on = on  || lightZoneSettings.Schreibtisch.on;
              lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
              lightZoneSettings.Esstisch.on =  on  || lightZoneSettings.Esstisch.on;
              lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
              
              // if Durchgang is true dont deactivate lights in Schreibtisch and Esstisch
              on = radarZone.durch.count+radarZone.durch.count2 > 0 || radarZone.durch_ess.count > 0 || radarZone.durch_computer.count > 0
              on = on && toDark
              lightZoneSettings.Couch.on = (getLightObjectState("Couch") && on && front) || lightZoneSettings.Couch.on
              lightZoneSettings.Stehlampe.on = (getLightObjectState("Stehlampe") && on && front) || lightZoneSettings.Stehlampe.on
              lightZoneSettings["Computer-Wandlampe"].on = (getLightObjectState("Computer-Wandlampe") && on) || lightZoneSettings["Computer-Wandlampe"].on;
              lightZoneSettings["Computer-Wandlampe"].dim = Math.max(lightZoneSettings["Computer-Wandlampe"].dim, 10);
              lightZoneSettings['Ambiente 1'].on = (getLightObjectState('Ambiente 1') && on)  || lightZoneSettings['Ambiente 1'].on;
              lightZoneSettings['Ambiente 1'].dim = Math.max(lightZoneSettings['Ambiente 1'].dim, 3);
              lightZoneSettings['Ambiente 2'].on = (getLightObjectState('Ambiente 2') && on)  || lightZoneSettings['Ambiente 2'].on;
              lightZoneSettings['Ambiente 2'].dim = Math.max(lightZoneSettings['Ambiente 2'].dim, 3);
              lightZoneSettings.Schreibtisch.on = (getLightObjectState('Schreibtisch') && on)  || lightZoneSettings.Schreibtisch.on;
              lightZoneSettings.Schreibtisch.dim = Math.max(lightZoneSettings.Schreibtisch.dim, 3);
              lightZoneSettings.Esstisch.on = (getLightObjectState('Esstisch') && on)  || lightZoneSettings.Esstisch.on;
              lightZoneSettings.Esstisch.dim = Math.max(lightZoneSettings.Esstisch.dim, 3);
              
          
              /*
              * Dont activate the light if day is detected
              */
              if (isAstroDay()) {
                  lightZoneSettings.Fensterbank.on = getLightObjectState('Fensterbank') || schreibtischbereichSchalter && lightZoneSettings.Fensterbank.on;
                  lightZoneSettings.Schreibtisch.on = getLightObjectState('Schreibtisch') || schreibtischbereichSchalter && lightZoneSettings.Schreibtisch.on;
              }
              // Deactive the big light if the value is false
              if (!bigLampShouldOn) {
                  lightZoneSettings.Deckenpanel.on = false;
                  lightZoneSettings.Deckenpanel.dim = 0;
                  //lightZoneSettings['Computer-Wandlampe'].on = false;
                  lightZoneSettings['Computer-Wandlampe'].dim = schreibtischbereichSchalter ? 100 : Math.max(lightZoneSettings['Computer-Wandlampe'].dim, 10);
              } else {
                  lightZoneSettings.Deckenpanel.on = true;
                  lightZoneSettings.Deckenpanel.dim = 0;
                  lightZoneSettings['Computer-Wandlampe'].on = true;
                  lightZoneSettings['Computer-Wandlampe'].dim = 95;
              }
              // if hyperion is on deactivate the other lights
              if (hyperion_on) {
                  lightZoneSettings.Couch.on = false;
                  lightZoneSettings.Couch.dim = 0;
                  lightZoneSettings.Stehlampe.on = false;
                  lightZoneSettings.Stehlampe.dim = 0;
                  lightZoneSettings.Deckenpanel.on = false;
                  lightZoneSettings.Deckenpanel.dim = 0;
                  lightZoneSettings.Deckenstrahler.dim = Math.min(lightZoneSettings.Deckenstrahler.dim, 25);
                  lightZoneSettings.Fensterbank.dim = Math.min(lightZoneSettings.Fensterbank.dim, 5);
              }
              // if button is pressed activate the deckenpanel
              if (DeckenpanelShouldOn) {
                  lightZoneSettings.Deckenpanel.on = true;
                  lightZoneSettings.Deckenpanel.dim = 100;
              }
              // if any light is on activte the deckenspots
              on = false;
              for (const key in lightZoneSettings) {
                  on = on || lightZoneSettings[key].on;
              }
              lightZoneSettings.Deckenstrahler.on = toDark && (on || lightZoneSettings.Deckenstrahler.on);
              lightZoneSettings.Deckenstrahler.dim = Math.max(lightZoneSettings.Deckenstrahler.dim, 5);
              
              // write the settings to the lights
              for (const key in lightZoneSettings) {
                  if (lightZoneSettings[key].timeout) clearTimeout(lightZoneSettings[key].timeout);
                  if (lightZoneSettings[key].on) {
                      switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim);
                  } else {
                      if (force || (hyperion_on && lightZoneSettings[key].hyperion)) {
                          switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                      } else {
                          lightZoneSettings[key].timeout = setTimeout((key) => {
                              switchLight(lightScene[0][getLightObjectIndex(key as any)], key, lightZoneSettings[key].on, lightZoneSettings[key].dim == 100 ? undefined : lightZoneSettings[key].dim)
                          }, autoModeOffTimeout, key)
                      }
                  }
                  
              }
          } catch(error) {
              log(error as string)
          }
      }
      
      function dimValue(from: number, to: number): number {
              return _dimValue({from, to});
      }
      
      type dimValueOptionsType = {
          begin?: string;
          end?: string;
          reset?: string;
          from?: number;
          to?: number;
          sunset?: boolean | number
      }
      
      function _dimValue(options: dimValueOptionsType = {}): number {
          options = {...dimValueOptions, ...options}
          if (!options.begin || !options.end || !options.reset || options.from === undefined || options.to === undefined ) {
              log('missing value')
              return options.from || 0;
          }
          const startArr = options.begin.split(':');
          const endArr = options.end.split(':');
          const resetArr = options.reset.split(':');
          if (startArr.length <= 1 || endArr.length <= 1 || resetArr.length <= 1) {
              log('dimValue: missing string in start, reset or end (xx:xx)')
              return options.to
          }
          const currentTime = new Date().getTime();
          let startTime = new Date().setHours(parseInt(startArr[0]), parseInt(startArr[1]), startArr[2] ? parseInt(startArr[2]) : 0 );
          let endTime = new Date().setHours(parseInt(endArr[0]), parseInt(endArr[1]), endArr[2] ? parseInt(endArr[2]) : 0 );
          let resetTime = new Date().setHours(parseInt(resetArr[0]), parseInt(resetArr[1]), resetArr[2] ? parseInt(resetArr[2]) : 0 );
          
          if (endTime < startTime) {
              if (startTime > currentTime && endTime > currentTime) {
                  // end is this day
                  startTime -=24 * 60 * 60 * 1000;
              } 
              if (startTime <= currentTime && endTime <= currentTime) {
                  // end is next day
                  endTime += 24 * 60 * 60 * 1000
      
              }
          }
          let from = options.from;
          const to = options.to;
          const sunset = options.sunset
          from = sunset && typeof sunset === 'number' ? calculateDimSunset(from, sunset) : from;
          if (currentTime <= startTime || currentTime >= endTime) {
              //  20:00 > 6:00 && 20:00 < 21:00 (true) || 6:00 > 2:00 && 1:00 < 2:00 (true)
              if (currentTime >= resetTime && currentTime < startTime || resetTime > startTime && currentTime < startTime ) {
                  return from;
              }
              return to;
          }
          const diff = to - from;
          const result = Math.round(diff * (currentTime-startTime) / (endTime-startTime)) + from;
          return result; 
      
      }
      
      function calculateDimSunset(from: number, to: number | number): number {
          const sunsetStartTime = getAstroDate('sunsetStart').getTime();
          const sunsetEndTime = getAstroDate('dusk').getTime();
          const currentTime = new Date().getTime();
          if (currentTime > sunsetEndTime) return to;
          else if (currentTime < sunsetStartTime) return from;
          const diff = to - from;
          const result = Math.round(diff * (currentTime-sunsetStartTime) / (sunsetEndTime-sunsetStartTime)) + from;
          return result;
      }
      

      Man kann hier auch richtig lange sachen posten, außer es ist ein blockly dann es am besten als JS rauskopieren.

      1 Reply Last reply Reply Quote 0
      • H
        hub01 @peterfido last edited by

        @peterfido
        Möchte eigentlich nicht, dass mein ganzes Script analysiert wird.
        Das wird immer eine endlose Diskussion bei mir.
        Hatte ich z.B. beim Thema „zyklische Routinen“

        Hier mal der Teil, in dem die Meldungen erzeugt werden:
        Aber wie gesagt, im Logfiles taucht ja alles richtig auf.

        // ======================================
        //   Wallbox-Ansteuerung
        //   ( TEST 2, noch nicht fertig )
        //
        //   zukünftige Funktionen:
        //    - erst Abfahren, dann Ausschalten
        //    - beim Laden Auto abgesteckt?
        // ======================================
        const zykWB = 2*1000;    // Wallbox-Ansteuerung (> 1Sek)
        setInterval(async function() {
        
            // Status von WB holen
            // -------------------
            bZusRM    = getState(preWB +".carConnected").val=="Charging";   // Auto lädt
            var bAcsRM= getState(preWB +".AccessState").val=="Open";        // Zugriff frei
            var bPh1  = getState(preWB +".amps1").val>0;                    // 1. Phase an
            var bPh2  = getState(preWB +".amps2").val>0;                    // 2. Phase an
            b3PhRM    = bPh1 && bPh2;                                       // 3-phasiges Laden
            iLStromRM = getState(preWB +".amp").val;                        // Ladestrom
        
            //console.info("RM Zus Strom Phasen: " +bZusRM +"  " +iLStromRM +"  " +b3PhRM);
        
            // Wallbox ansteuern
            // -----------------
        
            if(iLZus==cZusAnlauf) {                             // ====  Anlauf?  ====
                if(!bAcsRM) {                                   // Authent. Ein?
                    setState(preWB +".set_state", "acs;0");     //   j: Authent. Ausschalten
        
                    if(iPhasen==1)                              // Phasen-Vorwahl
                    setState(preWB +".set_state", "psm;1");     // - 1phasig vorwählen
                    else 
                    setState(preWB +".set_state", "psm;2");     // - 3phasig vorwählen
        
                    console.info("Anlauf: Authent. Aus, Phasenvorwahl");
                }
        
                else if(!bZusRM) {                              // Wallbox Aus?
                    setState(preWB +".set_state", "frc;0");     //   j: Wallbox Einschalten
                    console.info("WB einschalten");
                }
            }
        
            if(iLZus==cZusAus) {                                // ====  Ausschalten?  ====
                if(bZusRM) {                                    //   Wallbox Ein?
                    setState(preWB +".set_state", "frc;1");     //   j: Wallbox Ausschalten
                    console.info("WB ausschalten");
                }
                else if(bAcsRM) {                               // Authent. Aus?
                    setState(preWB +".set_state", "acs;1");     //   j: Authent. Ein
                    console.info("Authent. Ein");
                }
            }
        
            if((iLZus==cZusPause) && bZusRM ) {                 // ====  Pause, WB Ein?  ====
                setState(preWB +".set_state", "frc;1");         //   j: Wallbox Ausschalten
                console.info("Pause einschalten");
            }
            
            if((iLZus!=cZusAus) && (iLStrom!=iLStromRM)) {      // ====  Ladestrom ändern?  ====
                setState(preWB +".set_power", iLStrom);         //   j: Ladestrom zur WB
                console.info("Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
            }
        
            if((iPhasen==1) && b3PhRM) {                        // ====  3->1 Phasen?  ====
                setState(preWB +".set_state", "psm;1");         //   auf 1phasig umschalten
                console.info("auf 1-phasig umschalten");
                console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
            }
        
            if((iPhasen==3) && !b3PhRM) {                       // ====  1->3 Phasen?  ====
                setState(preWB +".set_state", "psm;2");         //   auf 3phasig umschalten
                console.info("auf 3-phasig umschalten");
                console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);
            }
        
        }, zykWB);
        
        Homoran OliverIO 2 Replies Last reply Reply Quote 0
        • Homoran
          Homoran Global Moderator Administrators @hub01 last edited by Homoran

          @hub01 sagte in zig gleiche Einträge in JS-Protokollanzeige:

          console.info("-> Ladestrom SW/IW= " +iLStrom +"/" +iLStromRM);

          wie oft kommt das denn im Skript vor?

          H 1 Reply Last reply Reply Quote 0
          • H
            hub01 @Homoran last edited by

            @homoran
            f628bcd4-8513-4160-9e3c-a828b2851cfe-grafik.png

            Homoran 1 Reply Last reply Reply Quote 0
            • Homoran
              Homoran Global Moderator Administrators @hub01 last edited by Homoran

              @hub01 das stimmt nicht!
              alleine in den Ausschnitt sind 3
              Screenshot_20250216-185233_Firefox.jpg

              und wie oft werden die aufgerufen?

              H 1 Reply Last reply Reply Quote 0
              • OliverIO
                OliverIO @hub01 last edited by

                @hub01

                nimm nicht setIntervall, sonder setTimeout und am Ende des Skripts wieder ein erneutes setTimeout auslösen für den nächsten Zyklus.
                Das sorgt dafür, das beim beenden des Skripts der Code maximal nur noch 1 mal ausgeführt wird.

                mit setInterval registrierst du bei jedem Skriptstart das erneut, ohne das der vorherige Interval vergessen wird. der müsste eigentlich mit clearTimeout gelöscht werden. Das Interval handle wird beimn Aufruf von setInterval zurückgegeben.
                Ohne das, kannst diese vergessenen Intervalle nur stoppen indem du den javascript adapter neu startest.

                Wahrscheinlich hast du das Skript mehrfach aufgerufen und da laufen mehrere Abläufe parallel.

                https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                https://developer.mozilla.org/en-US/docs/Web/API/Window/clearTimeout
                https://developer.mozilla.org/en-US/docs/Web/API/Window/setInterval

                T 1 Reply Last reply Reply Quote 1
                • T
                  ticaki Developer @OliverIO last edited by

                  @oliverio

                  AFAIK kümmert sich die Javascript Instanz um das beenden von setInterval() und schedule().

                  OliverIO 1 Reply Last reply Reply Quote 0
                  • H
                    hub01 @Homoran last edited by

                    @homoran sagte in zig gleiche Einträge in JS-Protokollanzeige:

                    @hub01 das stimmt nicht!
                    alleine in den Ausschnitt sind 3
                    Screenshot_20250216-185233_Firefox.jpg

                    und wie oft werden die aufgerufen?

                    530da197-47b9-45a7-b05a-e6a31152b628-grafik.png

                    a85251cb-77b1-4680-9eb1-787e1feb5fb9-grafik.png

                    alle 2 Sekunden

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      ticaki Developer @hub01 last edited by

                      @hub01
                      Gut wegen dem ursprünglichen Problem. Issue aufmachen wenns stört. Kann es aber weder bestätigen noch verneinen, da ich dort keine logs gucke die älter sind. Das wird im Admin oder im Download geguckt. 🙂

                      1 Reply Last reply Reply Quote 0
                      • OliverIO
                        OliverIO @ticaki last edited by

                        @ticaki
                        ja, hab gerade ausprobiert.
                        dann ist das relativ neu.
                        das war früher nicht so.
                        da gab es immer wieder fälle, das sich das aufmultipliziert hat

                        1 Reply Last reply Reply Quote 0
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