NEWS
Virtual Devices
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Dort ging es darum, dass bei Änderungen direkt über Admin der falsche Typ genutzt wurde, was aber auch mittlerweile gefixt sein sollte.
Ich kann das verhalten zumindest bei mir so nicht feststellen, vielleicht lohnt eine Suche nach dem Verursacher des falschen Datentyps? Oder du musst noch js-controller oder Admin updaten?
Dieser Codeschnipsel
log (typeof getState("hm-rpc.0.LEQ0535278.2.POWER").val)liefert:
` > 12:55:48.740 [info] javascript.1 Start javascript script.js.VirtualDevices.test12:55:48.741 [info] javascript.1 script.js.VirtualDevices.test: number `
Also geht bei getState nicht der Typ number verloren.Ich kann mir nur vorstellen, dass dein Eingangsstate entweder nicht vom Typ number ist (aber trotzdem eine Zahl, aber eben als String, enthält) oder irgendein Skript/Adapter in den korrekten number State trotzdem einen String schreibt.
Als temporären Fix könntest du das Skript so ändern, die mittlere Zeile ist neu, die anderen beiden findest du im Skript (ungetestet!):
if (newDelay !== undefined && newDelay !== null) writeObj.delay = newDelay; if (this.config.states[state].common.type === 'number') newVal = parseFloat(newVal); log(newVal + 'writing value ' + val + ' to ' + writeId + ' with delay ' + writeObj.delay, 'debug'); -
Der Fehler
> Wrong type of …: "string". Please fix, while deprecated and will not work in next versions.tritt auf, wenn in einen State der nicht vom typ "string" ist, ein string geschrieben wird, woher auch immer. Analog für andere Datentypen (number => nicht-number, boolean => nicht-boolean, etc…).Mit Lesen hat das wenn nur indirekt zu tun.
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Ich verwende zwave Sensoren.
Das auslesen des Temperaturwertes ist angeblich ein string:
log (typeof getState("zwave.0.NODE17.SENSOR_MULTILEVEL.Temperature_1").val); 20:39:38.999 [info] javascript.0 Start javascript script.js.test.dummy 20:39:38.999 [info] javascript.0 script.js.test.dummy: stringDer Sensor ist ein "FIBARO System FGMS001-ZW5 Motion Sensor":
{ "common": { "name": "Temperature", "type": "number", "role": "value.temperature", "read": true, "write": false }, "native": { "value_id": "17-49-1-1", "type": "decimal", "genre": "user", "label": "Temperature", "units": "C", "help": "", "node_id": 17, "class_id": 49, "instance": 1, "index": 1, "min": 0, "max": 0, "read_only": true, "write_only": false, "is_polled": false }, "acl": { "object": 1636, "owner": "system.user.admin", "ownerGroup": "system.group.administrator", "state": 1636 }, "_id": "zwave.0.NODE17.SENSOR_MULTILEVEL.Temperature_1", "type": "state" }Alle Adapter sind aktuell:
ioBroker.zwave: 0.8.0
ioBroker.javascript; 3.4.0
ioBroker.js-controller: 1.1.3
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Denke auch an einen Bug im zwave Adapter.
Hab mal ein Topic eröffnet dazu mit ein paar mehr Details:
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Da ich das gleiche Problem hatte (da mir gerade wieder ein Fensterkontakt gecrasht ist),
hab ich nun die Sensoren und Schalter in virtuelle Devices verpackt.
Jedoch hab ich das Skript "VirtualDevice" noch ergänzt, um ggfs. einen eigenes common/native-Gespann ins Device zu bringen.
!
var obj; if (typeof this.config.copy == 'string') { obj = getObject(this.config.copy); } else if (typeof this.config.copy == 'object') { obj = this.config.copy; } else { obj = {common: {}, native: {}}; } !Für meine Homematic-Schalter nutze ich folgendes Skript:
! ````
// virtuelle HM-Schalter
new virtualHomematicSwitch('Wohnzimmer_Lampe', 'hm-rpc.0.ABC1234567');
// virtuelle HM-IP-Schalter
new virtualHomematicIpSwitch('Schlafzimmer_Lampe', 'hm-rpc.1.CBA7654321', 4);
! // -----------------
! function virtualHomematicSwitch(name, deviceId) {
var config = {
namespace: 'Schalter',
name: name,
copy: {common: {"name":name,"role":"switch"}, native: {}},
states: {
'unreachable': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.unreachable', role: 'indicator.unreach'},
read: {
[deviceId + '.0.UNREACH']: {}
}
},
'lowBat': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.lowBat', role: 'indicator.battery'},
read: {
[deviceId + '.0.LOWBAT']: {}
}
},
'dutyCycle': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.dutyCycle', role: 'value'},
read: {
[deviceId + '.0.DUTYCYCLE']: {}
}
},
'working': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.working', role: 'indicator.working'},
read: {
[deviceId + '.1.WORKING']: {}
}
},
'state': {
common: {type: 'boolean', def: false, read: true, write: true, name: name+'.state', role: 'state'},
read: {
[deviceId + '.1.STATE']: {}
} ,
write: {
[deviceId + '.1.STATE']: {}
}} } } return new VirtualDevice(config);}
! // -----------------
! function virtualHomematicIpSwitch(name, deviceId, switchState) {
var config = {
namespace: 'Schalter',
name: name,
copy: {common: {"name":name,"role":"switch"}, native: {}},
states: {
'unreachable': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.unreachable', role: 'indicator.unreach'},
read: {
[deviceId + '.0.UNREACH']: {}
}
},
'lowBat': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.lowBat', role: 'indicator.battery'},
},
'dutyCycle': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.dutyCycle', role: 'value'},
read: {
[deviceId + '.0.DUTY_CYCLE']: {}
}
},
'working': {
common: {type: 'boolean', def: false, read: true, write: false, name: name+'.working', role: 'indicator.working'},
},
'state': {
common: {type: 'boolean', def: false, read: true, write: true, name: name+'.state', role: 'state'},
read: {
[deviceId + '.' + switchState + '.STATE']: {}
} ,
write: {
[deviceId + '.' + switchState + '.STATE']: {}
}} } } return new VirtualDevice(config);}
! ````
Und für die Sensoren folgendes Skript:
!
// Homematic Tür/Fenster Sensoren new virtualHomematicShutterContact('Wohnzimmer_Fenster', 'hm-rpc.0.ABC1234567'); // Homematic Drehgriffkontakte new virtualHomematicRotaryHandleSensor('Schlafzimmer_Fenster', 'hm-rpc.0.CBA7654321'); ! // ----------------- ! function virtualHomematicShutterContact(name, deviceId) { var config = { namespace: 'Sensor', name: name, copy: {common: {"name":name,"role":"sensor"}, native: {}}, states: { 'unreachable': { common: {type: 'boolean', def: false, read: true, write: false, name: name+'.unreachable', role: 'indicator.unreach'}, read: { [deviceId + '.0.UNREACH']: {} } }, 'lowBat': { common: {type: 'boolean', def: false, read: true, write: false, name: name+'.lowBat', role: 'indicator.battery'}, read: { [deviceId + '.0.LOWBAT']: {} } }, 'state': { common: {type: 'boolean', def: false, read: true, write: false, name: name+'.state', role: 'state'}, read: { [deviceId + '.1.STATE']: {} } } } } return new VirtualDevice(config); } ! function virtualHomematicRotaryHandleSensor(name, deviceId) { var config = { namespace: 'Sensor', name: name, copy: {common: {"name":name,"role":"sensor"}, native: {}}, states: { 'unreachable': { common: {type: 'boolean', def: false, read: true, write: false, name: name+'.unreachable', role: 'indicator.unreach'}, read: { [deviceId + '.0.UNREACH']: {} } }, 'lowBat': { common: {type: 'boolean', def: false, read: true, write: false, name: name+'.lowBat', role: 'indicator.battery'}, read: { [deviceId + '.0.LOWBAT']: {} } }, 'state': { common: {type: 'boolean', def: false, read: true, write: false, name: name+'.state', role: 'state'}, read: { [deviceId + '.1.STATE']: { convert: function(value) { return value !== 0; } } } ! }, 'handle': { common: {type: 'number', def: 0, read: true, write: false, states: {0: 'closed', 1: 'tilted', 2: 'open'}, name: name+'.handle', role: 'state'}, read: { [deviceId + '.1.STATE']: {} } } } } return new VirtualDevice(config); } !Für die HUE-Lampen habe ich das Skripot modifiziert, da ich zu jeder HUE-Lampe einen CUxD-Switch habe.
Hier wolten ich sowohl über Alexa, als auch HueApp, als auch ioBroker, als auch CUxD-Schalter
die komplette Synchronisation übernehmen; so daß alles per ioBroker synchronisiert wird.
! ````
// Hue-Lampen verknüft mit CUxD-Schalter
new virtualHueLamp("hue.0.hue_bridge.Stehlampe", "hm-rpc.2.CUX4001110.1.STATE");
! // -----------------
! function virtualHueLamp(lampId, switchId) {
var lampObj = getObject(lampId);
var lampName = lampObj.common.name.split('.').splice(-1)[0];var config = { namespace: 'Hue', name: lampName, copy: {common: {"name":lampName,"role":lampObj.common.role}, native: {type: lampObj.native.type, model: lampObj.native.modelid}}, states: { 'unreachable': { common: {type: 'boolean', def: false, read: true, write: false, name: lampName+'.unreachable', role: 'indicator.unreach'}, read: { [lampId + '.reachable']: { convert: function(value) { return !value; } } } }, 'level': { common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%', name: lampName+'.level', role: 'level.dimmer'}, read: { [lampId + '.bri']: { convert: function(value) { return Math.floor(value*100/254); }, before: function (device, value, callback) { if (value > 0) { setState(device.namespace+'.lastLevel', value, true); } callback(); } } }, write: { [lampId + '.bri']: { convert: function(val) { return Math.ceil(val*254/100); }, delay: 800 } } }, 'lastLevel': { common: {type: 'number', def: 100, min: 0, max: 100, read: true, write: false, unit: '%', name: lampName+'.lastLevel', role: 'value'}, read: {} }, 'command': { common: {type: 'string', def: '', read: true, write: true, name: lampName+'.command', role: 'command'}, write: { [lampId + '.command']: { delay: 800 } } } } } if (switchId) { config.states['switch'] = { common: {type: 'boolean', def: false, read: true, write: false, name: lampName+'.switch', role: 'state'}, read: { [switchId]: { after: function (device, value) { var level = getState(device.namespace + '.level').val; if (value === false && level > 0) { setState(device.namespace + '.level', 0); } else if (value === true && level <= 0) { var lastLevel = getState(device.namespace + '.lastLevel').val; setState(device.namespace + '.level', lastLevel); } } } } }! config.states.level.read[lampId + '.bri'].after = function (device, value) {
if (value > 0 && getState(switchId).val === false) {
setStateDelayed(switchId, true, 200);
} else if (value <= 0) {
setStateDelayed(switchId, false, 200);
}
}
! config.states.command.write[lampId + '.command'].before = function (device, value, callback) {
var parsed;
try{
parsed = JSON.parse(value);
} catch(e) {
return;
}
if (parsed.level > 0 && getState(switchId).val === false) {
//if switch is off and level is greater 0 turn on switch
setStateDelayed(switchId, true, false, 800, true, function(){
callback(value, 3500);
});
} else if (parsed.level <= 0){
//if level is set to 0 turn off switch and set level 0
setStateDelayed(switchId, false, false, 800, true, function(){
callback(null, 0);
});
} else {
callback();
}
}
}if (lampObj.native && lampObj.native.type === 'Color temperature light' || lampObj.native.type === 'Extended color light') { config.states.ct = { common: {min: 2000, max: 6500, unit: 'K', step: 10, name: lampName+'.ct', role: 'level.color.temperature'}, read: { [lampId + '.ct']: { convert: function(val) { return Math.max(2000, Math.min(6500, Math.round(Math.pow(10,6)/val))); } } }, write: { [lampId + '.ct']: { convert: function(val) { return Math.max(153, Math.min(500, Math.round(Math.pow(10,6)/val))); }, delay: 1500 } } } } if (lampObj.native && lampObj.native.type === 'Color light' || lampObj.native.type === 'Extended color light') { config.states.xy = { common: {read: true, write: true, type: "string", name: lampName+'.xy', role: 'level.color.xy'}, read: { [lampId + '.xy']: {} }, write: { [lampId + '.xy']: { delay: 800 } } } } return new VirtualDevice(config);}
! ````
Vielleicht gibt es noch weitere Ideen.
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Ich habe das Skript jetzt seit einiger Zeit sehr erfolgreich im Einsatz.
Wie geht es nun weiter?
Plant jemand einen Adapter daraus zu erstellen?
Oder den Adapter ioBroker.wrapper damit zu ergänzen?
Oder gleich in ioBroker als zentrale Funktion aufnehmen?
Ich habe bislang keine Erfahrung mit der Adapter Entwicklung, würde mich aber beteiligen.
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Von Adaptern habe ich (bisher) keine Ahnung.
Wüßte aktuell auch nicht, wie man sowas umsetzen kann.
Da ich den Adapter Broadlink2 im Einsatz habe, habe ich nun einige 433Mhz-Funksteckdosen ebenfalls als virtuelle Geräte eingerichtet,
so daß man mit dem STATE eines solchen Geräts auch Funksteckdosen ein/ausschalten kann.
Zuerst das globale Skript dazu, um einen Toggle zu erstellen.
Hier muß aber der Broadlink-Code angepaßt werden.
! ````
/*
VirtualBroadlinkToggle 0.1
! name - name of device
namespace - create state within this namespace (device ID will be namespace.name)
onCode - on-Code
offCode - off-Code
*/
! // generic virtual broadlink toggle
function VirtualBroadlinkToggle(namespace, name, onCode, offCode) {
this.namespace = 'virtualDevice.' + namespace + '.' + name;
this.name = name;
this.onCode = onCode;
this.offCode = offCode;// create virtual device this.createDevice(function () { this.createStates(function () { console.log('created virtual device ' + this.namespace); }.bind(this)); }.bind(this));}
! VirtualBroadlinkToggle.prototype.createDevice = function (callback) {
log('creating object for device ' + this.namespace, 'debug');
! extendObject('javascript.' + instance + '.' + this.namespace, {
type: "device",
common: {"name": this.name, "role": "switch"},
native: {}
}, function (err) {
if (err) {
log('could not create virtual device: ' + this.namespace, 'warn');
return;
}
log('created object for device ' + this.namespace, 'debug');
callback();
}.bind(this));
}
! VirtualBroadlinkToggle.prototype.createStates = function (callback) {
"use strict";
log('creating states for device ' + this.namespace, 'debug');
var id = this.namespace + '.state';createState(id, {type: 'boolean', def: false, min: false, max: true, name: this.name+'.state', role: 'state'}, function (err) { if (err) { log('skipping creation of state ' + id, 'debug'); } else { log('created state ' + id, 'debug'); } this.connectState(id); callback(); }.bind(this));}
! VirtualBroadlinkToggle.prototype.connectState = function (stateId) {
var trigger = {id: 'javascript.' + instance + '.' + stateId, change: 'any', ack: false};
on(trigger, function (obj) {
var code = obj.state.val ? this.onCode : this.offCode;
sendTo('broadlink2.0', 'send_code', 'RM:RMPROSUB-ID.CODE_'+code);
}.bind(this));
}
! ````Die virtuelle Geräte (die nur einen state haben) kann man dann wie folgt anlegen:
new VirtualBroadlinkToggle("Schalter", "Funksteckdose", "onCode", "offcode");So kann man die Funksteckdosen auch ohne Skripting steuern und an/aus-schalten.
Für Alexa kann man dann die Datenpunkte ebenfalls nehmen, oder je nach Laune verwenden.
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Moin Moin,
ich habe den Thread bereits mehrmals gelesen, aber so ganz schlau bin ich doch nich draus geworden.
Das Schema habe ich soweit verstanden und ich wollte das nun auch bei mir einsetzen, da ich viele Systeme nutze.
Homematic, Hue Color, XIAOMI, Milight, Harmony, sonoff, wm-bus.
Nun, es stehen hier mehrere Script im Thread, welche davon sollten jetzt genutzt werden, damit ich meine States einheitlich darstellen kann?
Die States würde ich auch gerne für mobile.ui sowie cloud nutzen. Hat den schöne, dass nur die Auftauchen die ich wirklich brauche.
Wer mal ein Thermostat von Homematic in mobile.ui drin hatte, der weiß was da alles so aufpoppt. :-)
Gehört das auch unter Global? Oder steht dieses als einziges Unter global?
/* VirtualDevice v0.3 Structure of config: { name: 'name', //name of device namespace: '', //create device within this namespace (device ID will be namespace.name) common: {}, //(optional) ................. -
Das Sript, was Du meinst, gehört unter "global",
da damit die Erstellung der virtuellen Geräte aufgerufen werden.
Die anderen Skript stehen bei mir z.B. unter common.virtualDevices.
Die Skripte dort regeln dann, wie die virtuelle Geräte erzeugt werden.
Diese sind meist selbst zu schreiben um z.B. Anpassungen an sein
eigenes System vorzunehmen; oder zu erweitern etc. pp.
Die vorgestellen Skripte sind daher nun als Leitfaden zu verstehen,
was dann möglich ist.
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Auch wenn der letzte Beitrag fast schon 1 Jahr her ist...
Ich habe die Sache mit dem VirtualDevice nachvollzogen und habe das auch grundsätzlich hinbekommen. Ich möchte 2 Tint E14 Lampen gruppieren und steuern, die können Farbe und Warmweiß bis Kaltweiß. Die Farbsteuerung erfolgt mit Hexadezimalangabe, z.B. #FF0000 für rot.
Mit Scriupten kenne ich nicht quasi gar nicht aus.
Wie würde man in dem 'State' Abschnitt des Skriptsstates: { //welche States sollen erstellt werden? 'level': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { //von welchen States sollen Werte eingelesen werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.floor(val * 100 / 254); } }, }, write: { //in welche States sollen Werte geschrieben werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.ceil(val * 254 / 100); }, delay: 1500 // schreibe Werte erst nach 1,5 Sekunden in den Adapter (Puffer) }, } }, }die entsprechende Variable in 'common' definieren und wie würde man die Variable (mit return) zurückschreiben ?
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gibts das script auch in GIT, nur zwecks Versionierung?
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Nachtrag. Ich habe ein Skript für 2 Tint-Birnen erstellt, damit lassen sich beide als eine Gruppe ansteuern, sowie Farbe, Farbtemperatur und Helligkeit:
new VirtualDevice({ namespace: 'WC', name: 'Deckenlicht', //das Gerät wird unter javascript.0.virtualDevice.'namespace'.'name' erstellt states: { //welche States sollen erstellt werden? 'level.colorrgb': { //State Konfiguration common: {type: 'string', def: 000000, read: true, write: true}, read: { //von welchen States sollen Werte eingelesen werden? //Mehrere Geräte müssen innerhalb der Klammern der read-Funktion stehen. 'zigbee.0.000d6ffffe0200fe.color': { function (val) { return (val) ; } }, 'zigbee.0.d0cf5efffefefcaf.color': { function (val) { return (val) ; } }, }, write: { //in welche States sollen Werte geschrieben werden? //Mehrere Geräte müssen innerhalb der Klammern der write-Funktion stehen. //delay: xxx - schreibe Werte erst nach xxx msec. in den Adapter (Puffer) 'zigbee.0.000d6ffffe0200fe.color': { function (val) { return (val); }, delay: 500 }, 'zigbee.0.d0cf5efffefefcaf.color': { function (val) { return (val); }, delay: 500 }, } }, 'level.colortemperature': { //State Konfiguration common: {type: 'number', def: 0, min: 155, max: 555, read: true, write: true}, read: { //von welchen States sollen Werte eingelesen werden? //Mehrere Geräte müssen innerhalb der Klammern der read-Funktion stehen. 'zigbee.0.000d6ffffe0200fe.colortemp': { function (val) { return (val) ; } }, 'zigbee.0.d0cf5efffefefcaf.colortemp': { function (val) { return (val) ; } }, }, write: { //in welche States sollen Werte geschrieben werden? //Mehrere Geräte müssen innerhalb der Klammern der write-Funktion stehen. //delay: xxx - schreibe Werte erst nach xxx msec. in den Adapter (Puffer) 'zigbee.0.000d6ffffe0200fe.colortemp': { function (val) { return (val); }, delay: 500 }, 'zigbee.0.d0cf5efffefefcaf.colortemp': { function (val) { return (val); }, delay: 500 }, } }, 'level.dimmer': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true}, read: { //von welchen States sollen Werte eingelesen werden? //Mehrere Geräte müssen innerhalb der Klammern der read-Funktion stehen. 'zigbee.0.000d6ffffe0200fe.brightness': { function (val) { return (val) ; } }, 'zigbee.0.d0cf5efffefefcaf.brightness': { function (val) { return (val) ; } }, }, write: { //in welche States sollen Werte geschrieben werden? //Mehrere Geräte müssen innerhalb der Klammern der write-Funktion stehen. //delay: xxx - schreibe Werte erst nach xxx msec. in den Adapter (Puffer) 'zigbee.0.000d6ffffe0200fe.brightness': { function (val) { return (val); }, delay: 500 }, 'zigbee.0.d0cf5efffefefcaf.brightness': { function (val) { return (val); }, delay: 500 }, } }, } }); -
Hi ich hab das Gefühl ich bin zu blöd dafür.
Hab viele Codes ausporbiert jedoch tut sich bei mir einfach nichts.
```Ich hab diesen Code ohne Fehler bei mir als Javascript Code ausgeführt und in meinen Objekten tut sich einfach gar nichts

Was mache ich falsch?
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hi ich habe den Code mal nach TypeScript portiert, macht es einfacher diesen zu verwenden:
https://gist.github.com/many20/3a5b047bd221ec107153c0231b575ca3
//https://forum.iobroker.net/topic/7751/virtual-devices/2 /* VirtualDevice v0.3 {1} Structure of config: { name: 'name', //name of device namespace: '', //create device within this namespace (device ID will be namespace.name) common: {}, //(optional) native: {}, //(optional) copy: objectId, //(optional) ID of device or channel to copy common and native from onCreate: function(device, callback) {} //called once on device creation states: { 'stateA': { //State Id will be namespace.name.stateA common: {}, //(optional) native: {}, //(optional) copy: stateId, read: { //(optional) states which should write to "stateA" 'stateId1': { trigger: {ack: true, change: 'any'} //(optional) see https://github.com/ioBroker/ioBroker.javascript#on---subscribe-on-changes-or-updates-of-some-state convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written validFor: //(optional) ms, to ignore old data which did not change for a long time. }, ... }, readLogic: 'last' || 'max' || 'min' || 'average', //(optional) default: last (only last implemented) write: { //(optional) states which "stateA" should write to 'stateId1': { convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written }, 'stateId3': { convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written }, ... }, }, ... } } */ /* new VirtualDevice({ namespace: 'Hue', name: 'Wohnzimmer', //das Gerät wird unter javascript.0.virtualDevice.Hue.Wohnzimmer erstellt states: { //welche States sollen erstellt werden? 'level': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { //von welchen States sollen Werte eingelesen werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.floor(val * 100 / 254); } }, }, write: { //in welche States sollen Werte geschrieben werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.ceil(val * 254 / 100); }, delay: 1500 // schreibe Werte erst nach 1,5 Sekunden in den Adapter (Puffer) }, } }, } }); new VirtualDevice({ namespace: 'Hue', name: 'Wohnzimmer', //das Gerät wird unter javascript.0.virtualDevice.Hue.Wohnzimmer erstellt states: { //welche States sollen erstellt werden? 'level': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { //von welchen States sollen Werte eingelesen werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.floor(val * 100 / 254); } }, }, write: { //in welche States sollen Werte geschrieben werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.ceil(val * 254 / 100); }, delay: 1500, // schreibe Werte erst nach 1,5 Sekunden in den Adapter (Puffer) before: function (device, value, callback) { if (value > 0 && getState('zwave.0.NODE10.SWITCH_BINARY.Switch_1').val === false) { //if switch is off and value is greater 0 turn on switch and set long delay setStateDelayed(switchId, true, false, 1500, true, function () { callback(value, 3500); }); } else if (value <= 0) { //if level is set to 0 turn off switch and set level 0 setStateDelayed(switchId, false, false, 1500, true, function () { callback(0, 0); }); } else { callback(); } } }, } }, } }); */ interface NumberCommon { type: 'number'; def: number; min: number; max: number; read: boolean; write: boolean; unit: '%' | string; } //https://github.com/ioBroker/ioBroker.docs/blob/master/docs/en/dev/objectsschema.md interface Common { /** * (optional - (default is mixed==any type) (possible values: number, string, boolean, array, object, mixed, file). As exception the objects with type meta could have common.type=meta.user or meta.folder */ type?: 'number' | 'string' | 'boolean' | 'array' | 'object' | 'mixed' | 'file'; /** * (optional) */ min?: number; /** * (optional) */ max?: number; /** * (optional) - increase/decrease interval. E.g. 0.5 for thermostat */ step?: number; /** * (optional) - unit of the value E.g. C° */ unit?: string; /** * (optional - the default value) */ def?: any; /** * (optional - if common.def is set this value is used as ack flag, js-controller 2.0.0+) */ defAck?: any; /** * (optional, string or object) - description, object for multilingual description */ desc?: string | object; /** * (optional, string or object) - name of the device */ name?: string; /** * (boolean, mandatory) - true if state is readable */ read: boolean; /** * (boolean, mandatory) - true if state is writable */ write: boolean; /** * (string, mandatory) - role of the state (used in user interfaces to indicate which widget to choose, see below) * https://github.com/ioBroker/ioBroker.docs/blob/master/docs/en/dev/stateroles.md */ role: 'state' | 'text' | 'button' | string; /** * (optional) attribute of type number with object of possible states {'value': 'valueName', 'value2': 'valueName2', 0: 'OFF', 1: 'ON'} */ states?: Record<string, string>; /** * (string, optional) - if this state has helper state WORKING. Here must be written the full name or just the last part if the first parts are the same with actual. Used for HM.LEVEL and normally has value "WORKING" */ workingID?: string; /** * (optional) - the structure with custom settings for specific adapters. Like {"influxdb.0": {"enabled": true, "alias": "name"}}. enabled attribute is required and if it is not true, the whole attribute will be deleted. */ custom?: any; } interface VirtualDeviceConfigStateRead { trigger?: { ack: boolean; change: "eq" | "ne" | "gt" | "ge" | "lt" | "le" | "any" }; convert?: (val: iobJS.StateValue) => iobJS.StateValue; before?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string, callback: (newVal?: iobJS.StateValue, newDelay?: number) => void) => void; delay?: number; after?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string) => void; //validFor?: number; } interface VirtualDeviceConfigStateWrite { convert?: (val: iobJS.StateValue) => iobJS.StateValue; before?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string, callback: (newVal?: iobJS.StateValue, newDelay?: number) => void) => void; delay?: number; after?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string) => void; } interface VirtualDeviceConfigState { common?: Partial<Common>; native?: Record<string, any>; copy?: string; read?: Record<string, VirtualDeviceConfigStateRead>; //stateId readLogic?: 'last' | 'max' | 'min' | 'average'; write?: Record<string, VirtualDeviceConfigStateWrite>; //stateId } interface VirtualDeviceConfig { namespace: string; name: string; common?: Partial<Common>; native?: Record<string, any>; copy?: string; onCreate?: (device, callback) => void; states: Record<string, VirtualDeviceConfigState>; //stateId will be namespace.name.stateA } export declare interface VirtualDevice { config: VirtualDeviceConfig; namespace: string; name: string; createDevice: (callback: () => void) => void; createStates: (callback: () => void) => void; normalizeState: (state: string) => void; connectState: (state: string) => void; subRead: (trigger: iobJS.SubscribeOptions, readObj: VirtualDeviceConfigStateRead, state: string) => void; convertValue: (val: iobJS.StateValue, func?: (value: iobJS.StateValue) => iobJS.StateValue) => iobJS.StateValue; } //generic virtual device function VirtualDevice(this: VirtualDevice, config: VirtualDeviceConfig): void { //sanity check if (typeof config !== 'object' || typeof config.namespace !== 'string' || typeof config.name !== 'string' || typeof config.states !== 'object') { log('sanity check failed, no device created', 'warn'); return; } this.config = config; this.namespace = 'virtualDevice.' + config.namespace + '.' + config.name; this.name = config.name; //create virtual device log('creating virtual device ' + this.namespace) this.createDevice(function (this: VirtualDevice, ) { this.createStates(function (this: VirtualDevice, ) { log('created virtual device ' + this.namespace) }.bind(this)); }.bind(this)); } VirtualDevice.prototype.createDevice = function (this: VirtualDevice, callback: () => void): void { log('creating object for device ' + this.namespace, 'debug'); //create device object const obj = this.config.copy ? getObject(this.config.copy) : { common: {}, native: {} }; if ((obj.common as any).custom) delete (obj.common as any).custom; if (typeof this.config.common === 'object') { obj.common = Object.assign(obj.common, this.config.common); } if (typeof this.config.native === 'object') { obj.native = Object.assign(obj.native, this.config.native); } extendObject('javascript.' + instance + '.' + this.namespace, { type: "device", common: obj.common, native: obj.native }, function (err) { if (err) { log(err, 'warn'); log('could not create virtual device: ' + this.namespace, 'warn'); return; } log('created object for device ' + this.namespace, 'debug'); if (typeof this.config.onCreate === 'function') { this.config.onCreate(this, callback); } else { callback(); } }.bind(this)); } VirtualDevice.prototype.createStates = function (this: VirtualDevice, callback: () => void): void { "use strict"; log('creating states for device ' + this.namespace, 'debug'); const stateIds = Object.keys(this.config.states); log('creating states ' + JSON.stringify(stateIds), 'debug'); let countCreated = 0; for (let i = 0; i < stateIds.length; i++) { let stateId = stateIds[i]; this.normalizeState(stateId); const id = this.namespace + '.' + stateId; log('creating state ' + id, 'debug'); const obj = this.config.states[stateId].copy ? getObject(this.config.states[stateId].copy) : { common: {}, native: {} }; if ((obj.common as any).custom) delete (obj.common as any).custom; if (typeof this.config.states[stateId].common === 'object') { obj.common = Object.assign(obj.common, this.config.states[stateId].common); } if (typeof this.config.states[stateId].native === 'object') { obj.native = Object.assign(obj.native, this.config.states[stateId].native); } createState(id, obj.common, obj.native, function (err) { if (err) { log('skipping creation of state ' + id, 'debug'); } else { log('created state ' + id, 'debug'); } this.connectState(stateId); countCreated++; if (countCreated >= stateIds.length) { log('created ' + countCreated + ' states for device ' + this.namespace, 'debug'); callback(); } }.bind(this)); } } VirtualDevice.prototype.normalizeState = function (this: VirtualDevice, state: string): void { log('normalizing state ' + state, 'debug'); if (typeof this.config.states[state].read !== 'object') { this.config.states[state].read = {}; } if (typeof this.config.states[state].write !== 'object') { this.config.states[state].write = {}; } const readIds = Object.keys(this.config.states[state].read); for (let i = 0; i < readIds.length; i++) { const readId = this.config.states[state].read[readIds[i]]; if (typeof readId.before !== 'function') { this.config.states[state].read[readIds[i]].before = function (device, value, triggerId, callback) { callback() }; } if (typeof readId.after !== 'function') { this.config.states[state].read[readIds[i]].after = function (device, value, triggerId) { }; } } const writeIds = Object.keys(this.config.states[state].write); for (let i = 0; i < writeIds.length; i++) { const writeId = this.config.states[state].write[writeIds[i]]; if (typeof writeId.before !== 'function') { this.config.states[state].write[writeIds[i]].before = function (device, value, triggerId, callback) { callback() }; } if (typeof writeId.after !== 'function') { this.config.states[state].write[writeIds[i]].after = function (device, value, triggerId) { }; } } log('normalized state ' + state, 'debug'); } VirtualDevice.prototype.connectState = function (this: VirtualDevice, state: string): void { log('connecting state ' + state, 'debug'); const id = this.namespace + '.' + state; //subscribe to read ids const readIds = Object.keys(this.config.states[state].read); for (let i = 0; i < readIds.length; i++) { if (getState(readIds[i]).notExist === true) { //check if state exists log('cannot connect to not existing state: ' + readIds[i], 'warn'); continue; } const readObj = this.config.states[state].read[readIds[i]]; const trigger: iobJS.SubscribeOptions = readObj.trigger || {change: 'any'}; trigger.ack = true; trigger.id = readIds[i]; this.subRead(trigger, readObj, state); log('connected ' + readIds[i] + ' to ' + id, 'debug'); } //subscribe to this state and write to write ids const writeIds = Object.keys(this.config.states[state].write); const trigger: iobJS.SubscribeOptions = {id: 'javascript.' + instance + '.' + this.namespace + '.' + state, change: 'any', ack: false}; on(trigger, function (this: VirtualDevice, obj: { state: ReturnType<typeof getState> }) { "use strict"; log('detected change of ' + state, 'debug'); for (let i = 0; i < writeIds.length; i++) { const writeObj = this.config.states[state].write[writeIds[i]]; let val: iobJS.StateValue = this.convertValue(obj.state.val, writeObj.convert); const writeId = writeIds[i]; log('executing function before for ' + writeId, 'debug'); writeObj.before(this, val, trigger.id.toString(), function (this: VirtualDevice, newVal?: iobJS.StateValue, newDelay?: number) { if (newVal !== undefined && newVal !== null) val = newVal; let delay = writeObj.delay; if (newDelay !== undefined && newDelay !== null) delay = newDelay; log(newVal + 'writing value ' + val + ' to ' + writeId + ' with delay ' + delay, 'debug'); setStateDelayed(writeId, val, false, delay || 0, true, function () { log('executing function after for ' + writeId, 'debug'); writeObj.after(this, val, trigger.id.toString()); }.bind(this)); }.bind(this)); } }.bind(this)); log('connected ' + state + ' to ' + JSON.stringify(writeIds), 'debug'); } VirtualDevice.prototype.subRead = function (this: VirtualDevice, trigger: iobJS.SubscribeOptions, readObj: VirtualDeviceConfigStateRead, state: string): void { const func = function (this: VirtualDevice, obj: { state: ReturnType<typeof getState> }) { let val: iobJS.StateValue = this.convertValue(obj.state.val, readObj.convert); //@todo aggregations log('executing function before for ' + trigger.id.toString(), 'debug'); readObj.before(this, val, trigger.id.toString(), function (this: VirtualDevice, newVal?: iobJS.StateValue, newDelay?: number) { if (newVal !== undefined && newVal !== null) val = newVal; if (newDelay !== undefined && newDelay !== null) readObj.delay = newDelay; log('reading value ' + val + ' to ' + this.namespace + '.' + state, 'debug'); setStateDelayed(this.namespace + '.' + state, val, true, readObj.delay || 0, true, function () { log('executing function after for ' + trigger.id, 'debug'); readObj.after(this, val, trigger.id.toString()); }.bind(this)); }.bind(this)); }.bind(this); func({ state: getState(trigger.id.toString()) }); on(trigger, func); } VirtualDevice.prototype.convertValue = function (this: VirtualDevice, val: iobJS.StateValue, func: (value: iobJS.StateValue) => iobJS.StateValue): iobJS.StateValue { if (typeof func !== 'function') { return val; } return func(val); } //global function createVirtualDevice(config: VirtualDeviceConfig): VirtualDevice { return new VirtualDevice(config) }ich benutzt mehrer DECT Thermostat von Fritz mit dem entspechenden Adapter, dafür habe ich eine Funktion geschrieben mit der ich schnell mehrere VirtualDevice erzeugen kann:
const createVirtualThermostat = (name: string, id: string, isGroup?: boolean) => createVirtualDevice({ namespace: 'thermostat', name: name, common: { name: id }, states: { name: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.name']: {}, }, }, manufacturer: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.manufacturer']: {}, }, }, id: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.id']: {}, }, }, ...(!isGroup ? { productname: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.productname']: {}, }, }, battery: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.battery']: {}, }, }, batterylow: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.batterylow']: {}, }, }, batterylow_homekit: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.batterylow']: { convert: d => d ? 1 : 0, }, }, }, actualtemp: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.tist']: {}, }, } } : {} ), targettemp: { common: { type: 'number', role: 'state', read: true, write: true }, read: { [id + '.tsoll']: {}, }, write: { [id + '.tsoll']: {}, }, }, windowopenactiv: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.windowopenactiv']: {}, }, }, errorcode: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.errorcode']: {}, }, }, error: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.errorcode']: { convert: d => !!d, }, }, }, present: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.present']: {}, }, }, operationmode: { common: { type: 'string', role: 'state', read: true, write: false }, read: { [id + '.operationmode']: {}, }, }, hkrmode: { common: { type: 'number', role: 'state', read: true, write: true }, read: { [id + '.hkrmode']: {}, }, write: { [id + '.hkrmode']: {}, }, }, } });benutzten kann man das dann so:
createVirtualThermostat('temp1', 'fritzdect.0.DECT_099950242551'); createVirtualThermostat('temp2', 'fritzdect.0.DECT_133570009104'); createVirtualThermostat('temp3', 'fritzdect.0.DECT_133570329192'); createVirtualThermostat('temp4', 'fritzdect.0.DECT_133570402960'); createVirtualThermostat('temp5', 'fritzdect.0.DECT_133570404888'); createVirtualThermostat('temp6', 'fritzdect.0.DECT_133570405128'); createVirtualThermostat('temp7', 'fritzdect.0.DECT_140780177080'); createVirtualThermostat('temp8', 'fritzdect.0.DECT_140800051032'); createVirtualThermostat('temp9', 'fritzdect.0.DECT_140800051048'); createVirtualThermostat('temp10', 'fritzdect.0.DECT_140800052056'); createVirtualThermostat('grp-temp1', 'fritzdect.0.DECT_grpC58331-3B9ABD4E9', true); -
hi ich habe den Code mal nach TypeScript portiert, macht es einfacher diesen zu verwenden:
https://gist.github.com/many20/3a5b047bd221ec107153c0231b575ca3
//https://forum.iobroker.net/topic/7751/virtual-devices/2 /* VirtualDevice v0.3 {1} Structure of config: { name: 'name', //name of device namespace: '', //create device within this namespace (device ID will be namespace.name) common: {}, //(optional) native: {}, //(optional) copy: objectId, //(optional) ID of device or channel to copy common and native from onCreate: function(device, callback) {} //called once on device creation states: { 'stateA': { //State Id will be namespace.name.stateA common: {}, //(optional) native: {}, //(optional) copy: stateId, read: { //(optional) states which should write to "stateA" 'stateId1': { trigger: {ack: true, change: 'any'} //(optional) see https://github.com/ioBroker/ioBroker.javascript#on---subscribe-on-changes-or-updates-of-some-state convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written validFor: //(optional) ms, to ignore old data which did not change for a long time. }, ... }, readLogic: 'last' || 'max' || 'min' || 'average', //(optional) default: last (only last implemented) write: { //(optional) states which "stateA" should write to 'stateId1': { convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written }, 'stateId3': { convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written }, ... }, }, ... } } */ /* new VirtualDevice({ namespace: 'Hue', name: 'Wohnzimmer', //das Gerät wird unter javascript.0.virtualDevice.Hue.Wohnzimmer erstellt states: { //welche States sollen erstellt werden? 'level': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { //von welchen States sollen Werte eingelesen werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.floor(val * 100 / 254); } }, }, write: { //in welche States sollen Werte geschrieben werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.ceil(val * 254 / 100); }, delay: 1500 // schreibe Werte erst nach 1,5 Sekunden in den Adapter (Puffer) }, } }, } }); new VirtualDevice({ namespace: 'Hue', name: 'Wohnzimmer', //das Gerät wird unter javascript.0.virtualDevice.Hue.Wohnzimmer erstellt states: { //welche States sollen erstellt werden? 'level': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { //von welchen States sollen Werte eingelesen werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.floor(val * 100 / 254); } }, }, write: { //in welche States sollen Werte geschrieben werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.ceil(val * 254 / 100); }, delay: 1500, // schreibe Werte erst nach 1,5 Sekunden in den Adapter (Puffer) before: function (device, value, callback) { if (value > 0 && getState('zwave.0.NODE10.SWITCH_BINARY.Switch_1').val === false) { //if switch is off and value is greater 0 turn on switch and set long delay setStateDelayed(switchId, true, false, 1500, true, function () { callback(value, 3500); }); } else if (value <= 0) { //if level is set to 0 turn off switch and set level 0 setStateDelayed(switchId, false, false, 1500, true, function () { callback(0, 0); }); } else { callback(); } } }, } }, } }); */ interface NumberCommon { type: 'number'; def: number; min: number; max: number; read: boolean; write: boolean; unit: '%' | string; } //https://github.com/ioBroker/ioBroker.docs/blob/master/docs/en/dev/objectsschema.md interface Common { /** * (optional - (default is mixed==any type) (possible values: number, string, boolean, array, object, mixed, file). As exception the objects with type meta could have common.type=meta.user or meta.folder */ type?: 'number' | 'string' | 'boolean' | 'array' | 'object' | 'mixed' | 'file'; /** * (optional) */ min?: number; /** * (optional) */ max?: number; /** * (optional) - increase/decrease interval. E.g. 0.5 for thermostat */ step?: number; /** * (optional) - unit of the value E.g. C° */ unit?: string; /** * (optional - the default value) */ def?: any; /** * (optional - if common.def is set this value is used as ack flag, js-controller 2.0.0+) */ defAck?: any; /** * (optional, string or object) - description, object for multilingual description */ desc?: string | object; /** * (optional, string or object) - name of the device */ name?: string; /** * (boolean, mandatory) - true if state is readable */ read: boolean; /** * (boolean, mandatory) - true if state is writable */ write: boolean; /** * (string, mandatory) - role of the state (used in user interfaces to indicate which widget to choose, see below) * https://github.com/ioBroker/ioBroker.docs/blob/master/docs/en/dev/stateroles.md */ role: 'state' | 'text' | 'button' | string; /** * (optional) attribute of type number with object of possible states {'value': 'valueName', 'value2': 'valueName2', 0: 'OFF', 1: 'ON'} */ states?: Record<string, string>; /** * (string, optional) - if this state has helper state WORKING. Here must be written the full name or just the last part if the first parts are the same with actual. Used for HM.LEVEL and normally has value "WORKING" */ workingID?: string; /** * (optional) - the structure with custom settings for specific adapters. Like {"influxdb.0": {"enabled": true, "alias": "name"}}. enabled attribute is required and if it is not true, the whole attribute will be deleted. */ custom?: any; } interface VirtualDeviceConfigStateRead { trigger?: { ack: boolean; change: "eq" | "ne" | "gt" | "ge" | "lt" | "le" | "any" }; convert?: (val: iobJS.StateValue) => iobJS.StateValue; before?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string, callback: (newVal?: iobJS.StateValue, newDelay?: number) => void) => void; delay?: number; after?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string) => void; //validFor?: number; } interface VirtualDeviceConfigStateWrite { convert?: (val: iobJS.StateValue) => iobJS.StateValue; before?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string, callback: (newVal?: iobJS.StateValue, newDelay?: number) => void) => void; delay?: number; after?: (device: VirtualDevice, value: iobJS.StateValue, triggerId: string) => void; } interface VirtualDeviceConfigState { common?: Partial<Common>; native?: Record<string, any>; copy?: string; read?: Record<string, VirtualDeviceConfigStateRead>; //stateId readLogic?: 'last' | 'max' | 'min' | 'average'; write?: Record<string, VirtualDeviceConfigStateWrite>; //stateId } interface VirtualDeviceConfig { namespace: string; name: string; common?: Partial<Common>; native?: Record<string, any>; copy?: string; onCreate?: (device, callback) => void; states: Record<string, VirtualDeviceConfigState>; //stateId will be namespace.name.stateA } export declare interface VirtualDevice { config: VirtualDeviceConfig; namespace: string; name: string; createDevice: (callback: () => void) => void; createStates: (callback: () => void) => void; normalizeState: (state: string) => void; connectState: (state: string) => void; subRead: (trigger: iobJS.SubscribeOptions, readObj: VirtualDeviceConfigStateRead, state: string) => void; convertValue: (val: iobJS.StateValue, func?: (value: iobJS.StateValue) => iobJS.StateValue) => iobJS.StateValue; } //generic virtual device function VirtualDevice(this: VirtualDevice, config: VirtualDeviceConfig): void { //sanity check if (typeof config !== 'object' || typeof config.namespace !== 'string' || typeof config.name !== 'string' || typeof config.states !== 'object') { log('sanity check failed, no device created', 'warn'); return; } this.config = config; this.namespace = 'virtualDevice.' + config.namespace + '.' + config.name; this.name = config.name; //create virtual device log('creating virtual device ' + this.namespace) this.createDevice(function (this: VirtualDevice, ) { this.createStates(function (this: VirtualDevice, ) { log('created virtual device ' + this.namespace) }.bind(this)); }.bind(this)); } VirtualDevice.prototype.createDevice = function (this: VirtualDevice, callback: () => void): void { log('creating object for device ' + this.namespace, 'debug'); //create device object const obj = this.config.copy ? getObject(this.config.copy) : { common: {}, native: {} }; if ((obj.common as any).custom) delete (obj.common as any).custom; if (typeof this.config.common === 'object') { obj.common = Object.assign(obj.common, this.config.common); } if (typeof this.config.native === 'object') { obj.native = Object.assign(obj.native, this.config.native); } extendObject('javascript.' + instance + '.' + this.namespace, { type: "device", common: obj.common, native: obj.native }, function (err) { if (err) { log(err, 'warn'); log('could not create virtual device: ' + this.namespace, 'warn'); return; } log('created object for device ' + this.namespace, 'debug'); if (typeof this.config.onCreate === 'function') { this.config.onCreate(this, callback); } else { callback(); } }.bind(this)); } VirtualDevice.prototype.createStates = function (this: VirtualDevice, callback: () => void): void { "use strict"; log('creating states for device ' + this.namespace, 'debug'); const stateIds = Object.keys(this.config.states); log('creating states ' + JSON.stringify(stateIds), 'debug'); let countCreated = 0; for (let i = 0; i < stateIds.length; i++) { let stateId = stateIds[i]; this.normalizeState(stateId); const id = this.namespace + '.' + stateId; log('creating state ' + id, 'debug'); const obj = this.config.states[stateId].copy ? getObject(this.config.states[stateId].copy) : { common: {}, native: {} }; if ((obj.common as any).custom) delete (obj.common as any).custom; if (typeof this.config.states[stateId].common === 'object') { obj.common = Object.assign(obj.common, this.config.states[stateId].common); } if (typeof this.config.states[stateId].native === 'object') { obj.native = Object.assign(obj.native, this.config.states[stateId].native); } createState(id, obj.common, obj.native, function (err) { if (err) { log('skipping creation of state ' + id, 'debug'); } else { log('created state ' + id, 'debug'); } this.connectState(stateId); countCreated++; if (countCreated >= stateIds.length) { log('created ' + countCreated + ' states for device ' + this.namespace, 'debug'); callback(); } }.bind(this)); } } VirtualDevice.prototype.normalizeState = function (this: VirtualDevice, state: string): void { log('normalizing state ' + state, 'debug'); if (typeof this.config.states[state].read !== 'object') { this.config.states[state].read = {}; } if (typeof this.config.states[state].write !== 'object') { this.config.states[state].write = {}; } const readIds = Object.keys(this.config.states[state].read); for (let i = 0; i < readIds.length; i++) { const readId = this.config.states[state].read[readIds[i]]; if (typeof readId.before !== 'function') { this.config.states[state].read[readIds[i]].before = function (device, value, triggerId, callback) { callback() }; } if (typeof readId.after !== 'function') { this.config.states[state].read[readIds[i]].after = function (device, value, triggerId) { }; } } const writeIds = Object.keys(this.config.states[state].write); for (let i = 0; i < writeIds.length; i++) { const writeId = this.config.states[state].write[writeIds[i]]; if (typeof writeId.before !== 'function') { this.config.states[state].write[writeIds[i]].before = function (device, value, triggerId, callback) { callback() }; } if (typeof writeId.after !== 'function') { this.config.states[state].write[writeIds[i]].after = function (device, value, triggerId) { }; } } log('normalized state ' + state, 'debug'); } VirtualDevice.prototype.connectState = function (this: VirtualDevice, state: string): void { log('connecting state ' + state, 'debug'); const id = this.namespace + '.' + state; //subscribe to read ids const readIds = Object.keys(this.config.states[state].read); for (let i = 0; i < readIds.length; i++) { if (getState(readIds[i]).notExist === true) { //check if state exists log('cannot connect to not existing state: ' + readIds[i], 'warn'); continue; } const readObj = this.config.states[state].read[readIds[i]]; const trigger: iobJS.SubscribeOptions = readObj.trigger || {change: 'any'}; trigger.ack = true; trigger.id = readIds[i]; this.subRead(trigger, readObj, state); log('connected ' + readIds[i] + ' to ' + id, 'debug'); } //subscribe to this state and write to write ids const writeIds = Object.keys(this.config.states[state].write); const trigger: iobJS.SubscribeOptions = {id: 'javascript.' + instance + '.' + this.namespace + '.' + state, change: 'any', ack: false}; on(trigger, function (this: VirtualDevice, obj: { state: ReturnType<typeof getState> }) { "use strict"; log('detected change of ' + state, 'debug'); for (let i = 0; i < writeIds.length; i++) { const writeObj = this.config.states[state].write[writeIds[i]]; let val: iobJS.StateValue = this.convertValue(obj.state.val, writeObj.convert); const writeId = writeIds[i]; log('executing function before for ' + writeId, 'debug'); writeObj.before(this, val, trigger.id.toString(), function (this: VirtualDevice, newVal?: iobJS.StateValue, newDelay?: number) { if (newVal !== undefined && newVal !== null) val = newVal; let delay = writeObj.delay; if (newDelay !== undefined && newDelay !== null) delay = newDelay; log(newVal + 'writing value ' + val + ' to ' + writeId + ' with delay ' + delay, 'debug'); setStateDelayed(writeId, val, false, delay || 0, true, function () { log('executing function after for ' + writeId, 'debug'); writeObj.after(this, val, trigger.id.toString()); }.bind(this)); }.bind(this)); } }.bind(this)); log('connected ' + state + ' to ' + JSON.stringify(writeIds), 'debug'); } VirtualDevice.prototype.subRead = function (this: VirtualDevice, trigger: iobJS.SubscribeOptions, readObj: VirtualDeviceConfigStateRead, state: string): void { const func = function (this: VirtualDevice, obj: { state: ReturnType<typeof getState> }) { let val: iobJS.StateValue = this.convertValue(obj.state.val, readObj.convert); //@todo aggregations log('executing function before for ' + trigger.id.toString(), 'debug'); readObj.before(this, val, trigger.id.toString(), function (this: VirtualDevice, newVal?: iobJS.StateValue, newDelay?: number) { if (newVal !== undefined && newVal !== null) val = newVal; if (newDelay !== undefined && newDelay !== null) readObj.delay = newDelay; log('reading value ' + val + ' to ' + this.namespace + '.' + state, 'debug'); setStateDelayed(this.namespace + '.' + state, val, true, readObj.delay || 0, true, function () { log('executing function after for ' + trigger.id, 'debug'); readObj.after(this, val, trigger.id.toString()); }.bind(this)); }.bind(this)); }.bind(this); func({ state: getState(trigger.id.toString()) }); on(trigger, func); } VirtualDevice.prototype.convertValue = function (this: VirtualDevice, val: iobJS.StateValue, func: (value: iobJS.StateValue) => iobJS.StateValue): iobJS.StateValue { if (typeof func !== 'function') { return val; } return func(val); } //global function createVirtualDevice(config: VirtualDeviceConfig): VirtualDevice { return new VirtualDevice(config) }ich benutzt mehrer DECT Thermostat von Fritz mit dem entspechenden Adapter, dafür habe ich eine Funktion geschrieben mit der ich schnell mehrere VirtualDevice erzeugen kann:
const createVirtualThermostat = (name: string, id: string, isGroup?: boolean) => createVirtualDevice({ namespace: 'thermostat', name: name, common: { name: id }, states: { name: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.name']: {}, }, }, manufacturer: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.manufacturer']: {}, }, }, id: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.id']: {}, }, }, ...(!isGroup ? { productname: { common: { type: 'string', role: 'text', read: true, write: false }, read: { [id + '.productname']: {}, }, }, battery: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.battery']: {}, }, }, batterylow: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.batterylow']: {}, }, }, batterylow_homekit: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.batterylow']: { convert: d => d ? 1 : 0, }, }, }, actualtemp: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.tist']: {}, }, } } : {} ), targettemp: { common: { type: 'number', role: 'state', read: true, write: true }, read: { [id + '.tsoll']: {}, }, write: { [id + '.tsoll']: {}, }, }, windowopenactiv: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.windowopenactiv']: {}, }, }, errorcode: { common: { type: 'number', role: 'state', read: true, write: false }, read: { [id + '.errorcode']: {}, }, }, error: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.errorcode']: { convert: d => !!d, }, }, }, present: { common: { type: 'boolean', role: 'state', read: true, write: false }, read: { [id + '.present']: {}, }, }, operationmode: { common: { type: 'string', role: 'state', read: true, write: false }, read: { [id + '.operationmode']: {}, }, }, hkrmode: { common: { type: 'number', role: 'state', read: true, write: true }, read: { [id + '.hkrmode']: {}, }, write: { [id + '.hkrmode']: {}, }, }, } });benutzten kann man das dann so:
createVirtualThermostat('temp1', 'fritzdect.0.DECT_099950242551'); createVirtualThermostat('temp2', 'fritzdect.0.DECT_133570009104'); createVirtualThermostat('temp3', 'fritzdect.0.DECT_133570329192'); createVirtualThermostat('temp4', 'fritzdect.0.DECT_133570402960'); createVirtualThermostat('temp5', 'fritzdect.0.DECT_133570404888'); createVirtualThermostat('temp6', 'fritzdect.0.DECT_133570405128'); createVirtualThermostat('temp7', 'fritzdect.0.DECT_140780177080'); createVirtualThermostat('temp8', 'fritzdect.0.DECT_140800051032'); createVirtualThermostat('temp9', 'fritzdect.0.DECT_140800051048'); createVirtualThermostat('temp10', 'fritzdect.0.DECT_140800052056'); createVirtualThermostat('grp-temp1', 'fritzdect.0.DECT_grpC58331-3B9ABD4E9', true);@zerberus Danke für das TS Code. Habe das jetzt in Benutzung, so wie Du das für das DECT Thermostat verwendest. Ich nehme es für Dimmer, um auch schnell mehrere virtuelle Geräte anzulegen.
Was ich noch nicht hinbekommen habe, ist das after. z.B. bei deiner createVirtualThermostat() Funktion: nehmen wir mal an, immer wenn ich
targettempschreibe, dann soll nach dem Schreiben nochhkrmodegeschrieben werden.targettemp: { common: { type: 'number', role: 'state', read: true, write: true }, read: { [id + '.tsoll']: {}, }, write: { [id + '.tsoll']: { after: function (device, value) { if (value > 25) { setState(id + 'hkrmode', 2); } else { setState(id + 'hkrmode', 1); } }, }, }, },So auf diese Art... das gleiche kommt dann auch noch für convert etc... D.h. in der Funktion, mit welcher man schnell mehrere virtuelle Geräte anlegt, brauche ich unter read: und write: auch noch convert, after etc.
Ein (paar) Beispiel(e) dafür wäre(n) super.
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Ich weiß, es gibt schon Adapter wie Scene und andere, um Geräte zu gruppieren usw.
Ich möchte mit diesem Skript deutlich weiter gehen und damit eine Vielzahl an Problemen beseitigen, welche bei mir beim Arbeiten mit ioBroker häufig auftreten. Eigentlich würde sich das Skript sogar gut eignen, um daraus einen Adapter zu bauen, allerdings fehlt mir dafür ein GUI. Das Skript ist ganz neu und evtl. nicht frei von Bugs, funktioniert bei mir aber sehr zuverlässig.
Damit das Script lauffähig ist muss der Javascript Adapter "Nicht auf alle Zustände beim Start abonnieren" ausgeschaltet haben und "Erlaube das Kommando setObject" muss eingschaltet sein.
Problem:
Bei der Arbeitsteilung zwischen Adaptern, History, Vis usw. kommt es häufig zu Unklarheiten, an welcher Stelle überhaupt gewisse Funktionalität erbracht werden soll. So hat z. B. ein Dimmer in Homematic einen Datenpunkt "LEVEL", welcher Werte von 0-100 annehmen kann. Bei HUE ist es "bri" mit 0-254 und bei Z-Wave sind es 0-99. Bei Hue habe ich vor einiger Zeit in den Adapter den Wert "level" mit der Homematic-Logik hinzugefügt, diesen gibt es in HUE eigentlich nicht. Und eigentlich halte ich es für falsch, solche Logiken in Geräte-Adapter einzubauen, diese sollten die Daten so zur Verfügung stellen, wie es die Geräte tun. Spätestens bei Vis würde ich aber gerne jede Lampe mit Werten 0-100 steuern. Manche Widgets versuchen auch mit möglichst vielen Werten klar zu kommen. Oft reicht das nicht und ich stehe wieder vor dem Problem, dass ich kein passendes Widget finde, um eine gewisse Funktion auszuführen. Dimmer sind hier nur ein Beispiel, wo ich Geräte verschiedener Hersteller auf einen Standard bringen möchte. Wer schonmal versucht hat, den Betriebsmodus eines Homematic-Thermostat mit einem Knopf zu steuern, weiß wovon ich rede. Das Thermostat besitzt nämlich gleich 5 States um den Betriebsmodus zu wechseln und einen weiteren um diesen anzuzeigen. Hier kommt dieses Skript als Vermittler ins Spiel.
Skriptbeschreibung:
Das Skript eignet sich, um Geräte zu virtualisieren bzw. ganz neue Geräte zu erstellen. Soll heißen, es werden States in einem Namespace unter javascript.x.virtualDevice.* erstellt. Jeder dieser States kann Werte von mehreren Geräten erhalten und auch wieder in mehrere andere Geräte schreiben. Dabei können bedarfsweise Konvertierungen oder andere Funktionen ausgeführt werden. Das Skript ist so universell gehalten und dabei vergleichsweise einfach zu steuern, dass ich damit alle meine Probleme lösen konnte. Wenn man schon viel mit ioBroker gearbeitet hat, werden einem die Vorteile einer Geräte-Virtualisierung schnell klar. Besonders bei der Arbeit mit History und Vis sowie der Verwaltung von Zugriffsrechten bietet es eine Menge Vorteile, weswegen ich mittlerweile alle Geräte virtualisiert habe. So geht mir nie eine History verloren, wenn ich einen Aktor austausche und ich muss auch nichts an den Views in Vis ändern.
Beispiel:
Hier erstelle ich eine "Kopie" einer Hue-Lux Lampe, also nur dimmbar, keine Farben. Dabei benötige ich nur den Dimm-Wert, alle anderen States aus dem Adapter brauche ich für mein virtuelles Gerät nicht. Um auf das oben genannte Beispiel einzugehen nutze ich hier den 'bri'-Wert aus dem HUE-Adapter:
new VirtualDevice({ namespace: 'Hue', name: 'Wohnzimmer', //das Gerät wird unter javascript.0.virtualDevice.Hue.Wohnzimmer erstellt states: { //welche States sollen erstellt werden? 'level': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { //von welchen States sollen Werte eingelesen werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.floor(val * 100 / 254); } }, }, write: { //in welche States sollen Werte geschrieben werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.ceil(val * 254 / 100); }, delay: 1500 // schreibe Werte erst nach 1,5 Sekunden in den Adapter (Puffer) }, } }, } });Damit erstelle ich ein Gerät unter javascript.0.virtualDevice.Hue.Wohnzimmer, welches eine Datenpunkt level hat. Dieser Datenpunkt nimmt Werte zwischen 0 und 100 entgegen und konvertiert diese zu 0-254 und umgekehrt.
Man sieht hier auch, dass man unter level.read und level.write weitere States einfügen kann, so dass gleich mehrere Lampen gesteuert werden. Diese müssten auch nicht alle vom HUE-Adapter kommen und können ganz unterschiedliche Werte erwarten.
Es ist aber noch mehr möglich:
Ich habe im Wandschalter für die Hue-Lampe ein Z-Wave Relay verbaut. So kann ich die Hue-Lampe klassisch an der Wand ein und ausschalten, aber auch über ioBroker vom Aus-Zustand einschalten. Ich möchte aber nicht erst umständlich das Relay schalten und dann die Hue-Lampe. Ich möchte, dass das Relay ganz automatisch einschaltet, wenn ich level auf einen Wert größer 0 setze. Dazu löse ich vor dem Schreiben von level in den Hue-Adapter eine Funktion aus:
new VirtualDevice({ namespace: 'Hue', name: 'Wohnzimmer', //das Gerät wird unter javascript.0.virtualDevice.Hue.Wohnzimmer erstellt states: { //welche States sollen erstellt werden? 'level': { //State Konfiguration common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { //von welchen States sollen Werte eingelesen werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.floor(val * 100 / 254); } }, }, write: { //in welche States sollen Werte geschrieben werden? 'hue.0.hue_bridge.Wohnzimmer_Decke.bri': { convert: function (val) { //wert soll konvertiert werden return Math.ceil(val * 254 / 100); }, delay: 1500, // schreibe Werte erst nach 1,5 Sekunden in den Adapter (Puffer) before: function (device, value, callback) { if (value > 0 && getState('zwave.0.NODE10.SWITCH_BINARY.Switch_1').val === false) { //if switch is off and value is greater 0 turn on switch and set long delay setStateDelayed(switchId, true, false, 1500, true, function () { callback(value, 3500); }); } else if (value <= 0) { //if level is set to 0 turn off switch and set level 0 setStateDelayed(switchId, false, false, 1500, true, function () { callback(0, 0); }); } else { callback(); } } }, } }, } });Ich hoffe anhand dieses Beispiels werden einige Funktionen des Skripts deutlich. Bei Lampen mit Farbtemperatur habe ich den ct-Wert in Kelvin konvertiert, so dass ich die mir bekannte Weißtemperatureinheit eingeben kann, z. B. 2700k für Warmweiß.
Homematic-Thermostate habe ich zusammen mit Stellantrieb in ein einziges virtuelles Gerät zusammengefügt und dabei die Moduswahl auf einen Datenpunkt reduziert.
Skript
`/* VirtualDevice v0.3 Structure of config: { name: 'name', //name of device namespace: '', //create device within this namespace (device ID will be namespace.name) common: {}, //(optional) native: {}, //(optional) copy: objectId, //(optional) ID of device or channel to copy common and native from onCreate: function(device, callback) {} //called once on device creation states: { 'stateA': { //State Id will be namespace.name.stateA common: {}, //(optional) native: {}, //(optional) copy: stateId, read: { //(optional) states which should write to "stateA" 'stateId1': { trigger: {ack: true, change: 'any'} //(optional) see https://github.com/ioBroker/ioBroker.javascript#on---subscribe-on-changes-or-updates-of-some-state convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written validFor: //(optional) ms, to ignore old data which did not change for a long time. }, ... }, readLogic: 'last' || 'max' || 'min' || 'average', //(optional) default: last (only last implemented) write: { //(optional) states which "stateA" should write to 'stateId1': { convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written }, 'stateId3': { convert: function(val) {}, //(optional) functions should return converted value before: function(device, value, callback) {}, //(optional) called before writing new state. has to call callback or new value will not be written delay: 0, //(optional) delay in ms before new value gets written after: function(device, value) {}, //(optional) called after new value has been written }, ... }, }, ... } } */ //generic virtual device function VirtualDevice(config) { //sanity check if (typeof config !== 'object' || typeof config.namespace !== 'string' || typeof config.name !== 'string' || typeof config.states !== 'object') { log('sanity check failed, no device created', 'warn'); return; } this.config = config; this.namespace = 'virtualDevice.' + config.namespace + '.' + config.name; this.name = config.name; //create virtual device log('creating virtual device ' + this.namespace) this.createDevice(function () { this.createStates(function () { log('created virtual device ' + this.namespace) }.bind(this)); }.bind(this)); } VirtualDevice.prototype.createDevice = function (callback) { log('creating object for device ' + this.namespace, 'debug'); //create device object var obj = this.config.copy ? getObject(this.config.copy) : {common: {}, native: {}}; delete obj.common.custom; if (typeof this.config.common === 'object') { obj.common = Object.assign(obj.common, this.config.common); } if (typeof this.config.native === 'object') { obj.native = Object.assign(obj.native, this.config.native); } extendObject('javascript.' + instance + '.' + this.namespace, { type: "device", common: obj.common, native: obj.native }, function (err) { if (err) { log('could not create virtual device: ' + this.namespace, 'warn'); return; } log('created object for device ' + this.namespace, 'debug'); if (typeof this.config.onCreate === 'function') { this.config.onCreate(this, callback); } else { callback(); } }.bind(this)); } VirtualDevice.prototype.createStates = function (callback) { "use strict"; log('creating states for device ' + this.namespace, 'debug'); var stateIds = Object.keys(this.config.states); log('creating states ' + JSON.stringify(stateIds), 'debug'); var countCreated = 0; for (var i = 0; i < stateIds.length; i++) { let stateId = stateIds[i]; this.normalizeState(stateId); var id = this.namespace + '.' + stateId; log('creating state ' + id, 'debug'); var obj = this.config.states[stateId].copy ? getObject(this.config.states[stateId].copy) : { common: {}, native: {} }; delete obj.common.custom; if (typeof this.config.states[stateId].common === 'object') { obj.common = Object.assign(obj.common, this.config.states[stateId].common); } if (typeof this.config.states[stateId].native === 'object') { obj.native = Object.assign(obj.native, this.config.states[stateId].native); } createState(id, obj.common, obj.native, function (err) { if (err) { log('skipping creation of state ' + id, 'debug'); } else { log('created state ' + id, 'debug'); } this.connectState(stateId); countCreated++; if (countCreated >= stateIds.length) { log('created ' + countCreated + ' states for device ' + this.namespace, 'debug'); callback(); } }.bind(this)); } } VirtualDevice.prototype.normalizeState = function (state) { log('normalizing state ' + state, 'debug'); if (typeof this.config.states[state].read !== 'object') { this.config.states[state].read = {}; } if (typeof this.config.states[state].write !== 'object') { this.config.states[state].write = {}; } var readIds = Object.keys(this.config.states[state].read); for (var i = 0; i < readIds.length; i++) { var readId = this.config.states[state].read[readIds[i]]; if (typeof readId.before !== 'function') { this.config.states[state].read[readIds[i]].before = function (device, value, callback) { callback() }; } if (typeof readId.after !== 'function') { this.config.states[state].read[readIds[i]].after = function (device, value) { }; } } var writeIds = Object.keys(this.config.states[state].write); for (i = 0; i < writeIds.length; i++) { var writeId = this.config.states[state].write[writeIds[i]]; if (typeof writeId.before !== 'function') { this.config.states[state].write[writeIds[i]].before = function (device, value, callback) { callback() }; } if (typeof writeId.after !== 'function') { this.config.states[state].write[writeIds[i]].after = function (device, value) { }; } } log('normalized state ' + state, 'debug'); } VirtualDevice.prototype.connectState = function (state) { log('connecting state ' + state, 'debug'); var id = this.namespace + '.' + state; //subscribe to read ids var readIds = Object.keys(this.config.states[state].read); for (var i = 0; i < readIds.length; i++) { if (getState(readIds[i]).notExist === true) { //check if state exists log('cannot connect to not existing state: ' + readIds[i], 'warn'); continue; } var readObj = this.config.states[state].read[readIds[i]]; var trigger = readObj.trigger || {change: 'any'}; trigger.ack = true; trigger.id = readIds[i]; this.subRead(trigger, readObj, state); log('connected ' + readIds[i] + ' to ' + id, 'debug'); } //subscribe to this state and write to write ids var writeIds = Object.keys(this.config.states[state].write); var trigger = {id: 'javascript.' + instance + '.' + this.namespace + '.' + state, change: 'any', ack: false}; on(trigger, function (obj) { "use strict"; log('detected change of ' + state, 'debug'); for (var i = 0; i < writeIds.length; i++) { let writeObj = this.config.states[state].write[writeIds[i]]; let val = this.convertValue(obj.state.val, writeObj.convert); let writeId = writeIds[i]; log('executing function before for ' + writeId, 'debug'); writeObj.before(this, val, function (newVal, newDelay) { if (newVal !== undefined && newVal !== null) val = newVal; var delay = writeObj.delay; if (newDelay !== undefined && newDelay !== null) delay = newDelay; log(newVal + 'writing value ' + val + ' to ' + writeId + ' with delay ' + delay, 'debug'); setStateDelayed(writeId, val, false, delay || 0, true, function () { log('executing function after for ' + writeId, 'debug'); writeObj.after(this, val); }.bind(this)); }.bind(this)); } }.bind(this)); log('connected ' + state + ' to ' + JSON.stringify(writeIds), 'debug'); } VirtualDevice.prototype.subRead = function (trigger, readObj, state) { var func = function (obj) { var val = this.convertValue(obj.state.val, readObj.convert); //@todo aggregations log('executing function before for ' + trigger.id, 'debug'); readObj.before(this, val, function (newVal, newDelay) { if (newVal !== undefined && newVal !== null) val = newVal; if (newDelay !== undefined && newDelay !== null) writeObj.delay = newDelay; log('reading value ' + val + ' to ' + this.namespace + '.' + state, 'debug'); setStateDelayed(this.namespace + '.' + state, val, true, readObj.delay || 0, true, function () { log('executing function after for ' + trigger.id, 'debug'); readObj.after(this, val); }.bind(this)); }.bind(this)); }.bind(this); func({state: getState(trigger.id)}); on(trigger, func); } VirtualDevice.prototype.convertValue = function (val, func) { if (typeof func !== 'function') { return val; } return func(val); }`[/i][/i][/i][/i][/i][/i]@pman Ich habe dein Skipt im "einfachen" Einsatz. Funktioniert sehr gut. Danke!
Jetzt habe ich einen Anwendungsfall, wo ich erstmal an meine Grenzen stosse. Javascript ist nicht meine Welt, sondern Embedded Linux.
Folgendes Setup:
Ich habe einen Enocean RGBW Controller. Der geht soweit in ioBroker. Der hat folgende Datenpunkte:
R, G, B, W jeweils 0-1023 als high resolution Dimmwert. 0=aus 1023=max. Helligkeit. Dazu ein DP CMD. Schreibt man dort 0(R), 1(G), 2(B) oder 3(W) rein, dann wird der in R, G, B oder W hinterlegte Dimmwert am LED Strip eingestellt.Ich habe jetzt erstmal einen virtuelles Gerät angelegt, welche die absoluten Dimmwerte 0-1023 in Prozentwerte 0-100% konvertiert. Das geht.
Jetzt versuche ich einen DP "ON", welcher nur im virtuellen JS-Gerät existiert, anzulegen. Das klappt erstmal auch.
So sieht das Skript aktuell aus:
let id_03_woz_A5_FRGBW71L = "enocean.0.ffb2fd86"; function roundToTwo(num) { return +(Math.round(num + "e+2") + "e-2"); } new VirtualDevice({ namespace: 'enocean_0', name: '03_woz_A5_FRGBW71L', states: { 'R': { common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { [id_03_woz_A5_FRGBW71L + ".R"]: { convert: function (val) {return roundToTwo((val * 100) / 1023);} } }, write: { [id_03_woz_A5_FRGBW71L + ".R"]: { convert: function (val) {return Math.round((val * 1023) / 100);} } } }, 'G': { common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { [id_03_woz_A5_FRGBW71L + ".G"]: { convert: function (val) {return roundToTwo((val * 100) / 1023); } } }, write: { [id_03_woz_A5_FRGBW71L + ".G"]: { convert: function (val) {return Math.round((val * 1023) / 100);} } } }, 'B': { common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { [id_03_woz_A5_FRGBW71L + ".B"]: { convert: function (val) {return roundToTwo((val * 100) / 1023);} } }, write: { [id_03_woz_A5_FRGBW71L + ".B"]: { convert: function (val) {return Math.round((val * 1023) / 100);} } } }, 'W': { common: {type: 'number', def: 0, min: 0, max: 100, read: true, write: true, unit: '%'}, read: { [id_03_woz_A5_FRGBW71L + ".W"]: { convert: function (val) {return roundToTwo((val * 100) / 1023);} } }, write: { [id_03_woz_A5_FRGBW71L + ".W"]: { convert: function (val) {return Math.round((val * 1023) / 100);} } } }, 'ON': { common: {type: 'boolean', def: false, read: true, write: false}, read: { [id_03_woz_A5_FRGBW71L + ".R"]: { convert: function (val) {return val == 0 ? false : true;} }, [id_03_woz_A5_FRGBW71L + ".G"]: { convert: function (val) {return val == 0 ? false : true;} }, [id_03_woz_A5_FRGBW71L + ".B"]: { convert: function (val) {return val == 0 ? false : true;} }, [id_03_woz_A5_FRGBW71L + ".W"]: { convert: function (val) {return val == 0 ? false : true;} } } } } });Wie kann ich die Werte für R, G, B und W von ON logisch auswerten, kombinieren?
D.h. der virtuelle DP "ON" soll true sein, wenn R, oder G, oder B, oder W größer 0 ist, und false wenn R, G, B und W 0 sind, also keine LED leuchtet?
So wie oben, werden zwar die DP R, G, B, W vom Enocean Gerät gelesen, richtig nach true/false konvertiert, aber nicht logisch miteinander verküpft. Ich habe keine Idee, wie ich das im Kontext deines Skriptes anstellen soll???
[id_03_woz_A5_FRGBW71L + ".R"]: { convert: function (val) {return val == 0 ? false : true;} },Wie bekommen ich den Returnwert von diesem Statement in eine Variable z.B. is_R, ditto für G, B und W, um dann sowas wie if (is_R || is_G || is_B || is_W) set ON true; else set ON false;