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[Vorlage] VIS: View durch Pin schützen
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@andiko2 said in [Vorlage] VIS: View durch Pin schützen:
Küche
Das gleiche Problem habe ich auch. Ansonsten eine top Arbeit!
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@Mic Ich wollte mir grade dein Projekt anschauen und für meinen Sicherheits-View umsetzen. Ich arbeite hier allerdings mit dem 'View in Widget 8', d.h. der View ansich wird nicht gewechselt, sonder ein Datenpunkt bekommt beim Wechsel eine neue Index Nr. als Datum.
Die Funktionalität des Umschaltens nach korrektem PIN habe ich quick + dirty in deinem Skript so angepasst:
function onSuccess(viewName){ // Change View //setState("vis.0.control.instance", getPresetElement(viewName, 'instance')); //setState("vis.0.control.data", getPresetElement(viewName, 'project') + '/' + viewName); //setState("vis.0.control.command", 'changeView'); setState("javascript.0.VIS.TopAppBar_Index", 10); }
Jetzt kommt das aber ...
Die Menüstruktur + entsprechende Index-Nr. ist in der Kombination der Material Top App Bar + View in Widget 8 festgelegt. D.h. im Menü ist auch immer der View vorhanden welcher eigentlich durch den PIN verdeckt sein soll.
Hast du deinen Idee wie man das lösen könnte?
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wenn ich die PIN eingebe, und auf "Enter" klicke, werde ich nicht weiter geleitet.
Weiß jemand ne Lösung?
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@Mic wenn ich die PIN eingebe, und auf Enter drücke, werde ich leider nicht weitergeleitet. Weißt du woran das liegen könnte?
/******************************************************************************* * --------------------------- * Pin-Schutz für VIS-View * --------------------------- * Autor: Mic * Change Log * - 0.2 - Fix: 0 on keypad was not recognized * - 0.1 - initial version * Support: https://forum.iobroker.net/viewtopic.php?f=30&t=19871 ******************************************************************************/ /******************************************************************************* * Konfiguration ******************************************************************************/ const STATE_PATH = 'javascript.' + instance + '.' + 'visViewPinSperre.'; const LOGGING = true; // Detaillierte Ausgabe im Log. Falls keine Probleme, dann auf false setzen. /******************************************************************************* * Konfiguration: Views ******************************************************************************/ // Es können beliebig mehr Views hinzugefügt oder auf eine limitiert werden, bitte aber Aufbau beibehalten! const PIN_VIEWS = [ { name: 'System', // Name der View, zu der bei Erfolg gewechselt werden soll project: 'main', // VIS-Projekt, in dem die View ist, für den Viewwechsel bei Erfolg. Wert bekommt man u.a.: Vis -> Menü: Setup > Projekte (den Namen des jeweilgen Projektes nehmen) instance: 'ad.3a31e', // Funktioniert bei mir (und einigen anderen) immer mit 'FFFFFFFF', ansonsten Wert vom Vis, Menü Tools, Feld "Instanz ID" nehmen pin: '3830', // Pin }, { name: '', project: '', instance: '', pin: '', }, ]; /********************************************************************************************************** ++++++++++++++++++++++++++++ Ab hier nichts mehr ändern / Stop editing here! ++++++++++++++++++++++++++++ *********************************************************************************************************/ /******************************************************************************* * Globale Variablen *******************************************************************************/ // Array, pro View ein Element var G_LastKeyPressed = []; // Letzte Taste, die gedrückt wurde var G_PinBufferKeys = []; // Puffer für eingegebene Ziffern var G_PinBufferWildcards = []; // Für Vis-Anzeigefeld der Pineingabe, füllt sich mit "*" nach jeder Zifferneingabe /******************************************************************************* * Executed on every script start. *******************************************************************************/ init(); function init() { // Create states createScriptStates(); // 1. Initialize global variables // 2. Reset for each view setTimeout(function(){ for (let i = 0; i < PIN_VIEWS.length; i++) { // Initialize global variables G_LastKeyPressed[PIN_VIEWS[i].name] = ''; G_PinBufferKeys[PIN_VIEWS[i].name] = ''; G_PinBufferWildcards[PIN_VIEWS[i].name] = ''; // Reset für jede View durchführen resetPin(PIN_VIEWS[i].name) } }, 3000); // Main Script starten, 5 Sekunden nach State-Generierung setTimeout(main, 5000); } /******************************************************************************* * Haupt-Skript *******************************************************************************/ function main() { // Überwacht das Tastenfeld in VIS für jede View for (var i = 0; i < PIN_VIEWS.length; i++) { on({id: STATE_PATH + PIN_VIEWS[i].name + '.CurrentKey', change: "any"}, function (obj) { var currView = obj.id.substr(STATE_PATH.length).split(".")[0]; // get View Name simply from obj.id if(LOGGING) if(obj.state.val !== '') log('Eingabe über Tastenfeld: ' + obj.state.val + ', Viewname: ' + currView); switch(obj.state.val) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: G_LastKeyPressed[currView] = obj.state.val; userEnteredNumber(currView); break; case 'Enter': // Der User hat die Pin-Eingabe bestätigt. checkEnteredPin(currView); break; case 'Reset': resetPin(currView); break; default: //None } }); } } /******************************** * Create States ********************************/ function createScriptStates() { for (let i = 0; i < PIN_VIEWS.length; i++) { createState(STATE_PATH + PIN_VIEWS[i].name + '.CurrentKey', {'name':'Mit Tasten aus VIS setzen', 'type':'string', 'read':true, 'write':false, 'role':'info', 'def':'' }); createState(STATE_PATH + PIN_VIEWS[i].name + '.WrongPinEntered', {'name':'Pin-Fehler', 'type':'boolean', 'read':true, 'write':false, 'role':'info'}); createState(STATE_PATH + PIN_VIEWS[i].name + '.PinWildcards', {'name':'Sterne (*) für VIS-Anzeige', 'type':'string', 'read':true, 'write':false, 'role':'info', 'def':'' }); } } /******************************** * Wird ausgeführt, sobald der User eine Nummer im Tastenfeld eingibt. * @param {string} viewName Name der View *********************************/ function userEnteredNumber(viewName) { G_PinBufferKeys[viewName] = G_PinBufferKeys[viewName] + G_LastKeyPressed[viewName]; G_PinBufferWildcards[viewName] = G_PinBufferWildcards[viewName] + ' *'; setState(STATE_PATH + viewName + '.PinWildcards', G_PinBufferWildcards[viewName]); } /******************************** * Wird ausgeführt, sobald der User E für "Enter" eingibt * @param {string} viewName Name der View ********************************/ function checkEnteredPin(viewName) { if (G_PinBufferKeys[viewName] == getPresetElement(viewName, 'pin')) { if(LOGGING) log('Pin-Eingabe erfolgreich, View [' + viewName + ']'); onSuccess(viewName); setTimeout(function() { resetPin(viewName) }, 3000); // Reset nach 3 Sekunden } else { if(LOGGING) log('Falschen Pin eingegeben, View [' + viewName + ']'); setState(STATE_PATH + viewName + '.WrongPinEntered', true); resetPin(viewName); } } /******************************** * Reset * @param {string} viewName Name der View ********************************/ function resetPin(viewName) { if(LOGGING) log('Reset Pin, View-Name: [' + viewName + ']'); G_PinBufferWildcards[viewName] = ''; G_PinBufferKeys[viewName] = ''; setState(STATE_PATH + viewName + '.CurrentKey', ''); setState(STATE_PATH + viewName + '.PinWildcards', ''); setStateDelayed(STATE_PATH + viewName + '.WrongPinEntered', false, 3000); // Erst nach 3 Sekunden, für VIS-Anzeige } /******************************** * Wird bei erfolgreicher Pin-Eingabe ausgeführt * @param {string} viewName Name der View ********************************/ function onSuccess(viewName){ // Change View setState("vis.0.control.instance", getPresetElement(viewName, 'instance')); setState("vis.0.control.data", getPresetElement(viewName, 'project') + '/' + viewName); setState("vis.0.control.command", 'changeView'); } /******************************** * Gibt Elemente von PIN_VIEWS zurück * @param {string} viewName Name of the view * @param {string} key 'project', 'instance', 'pin' * @return {string} Content of the element, e.g. the Pin "1234" for element 'pin' ********************************/ function getPresetElement(viewName, key) { var keyEntry = ''; for (let i = 0; i < PIN_VIEWS.length; i++) { if (PIN_VIEWS[i].name === viewName) { keyEntry = PIN_VIEWS[i][key] } } return keyEntry; }
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Hat noch jemand das Problem, dass bei jedem Druck auf eine Taste zwei Ziffern getätigt werden?
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@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
dass bei jedem Druck auf eine Taste zwei Ziffern getätigt werden
kann an einem billigen Touch liegen.
Schon bei anderen Widget probiert (zB Button on/off)?
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Ich bin auf der VIS mit meinem PC und der Maus.
Habe eingentlich nur bei dem Code Eingabeprobleme. -
@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
Ich bin auf der VIS mit meinem PC und der Maus.
Ok, dann ist es nicht der Touch!
Bei mir läuft es wie es soll.
Schick mir mal einen Export, dann probier ich es bei mir. Bin auch am PC unterwegs.
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Danke dir.
Hier das Script:/******************************************************************************* * --------------------------- * Pin-Schutz für VIS-View * --------------------------- * Autor: Mic * Change Log * - 0.2 - Fix: 0 on keypad was not recognized * - 0.1 - initial version * Support: https://forum.iobroker.net/viewtopic.php?f=30&t=19871 ******************************************************************************/ /******************************************************************************* * Konfiguration ******************************************************************************/ const STATE_PATH = 'javascript.' + instance + '.' + 'visViewPinSperre.'; const LOGGING = true; // Detaillierte Ausgabe im Log. Falls keine Probleme, dann auf false setzen. /******************************************************************************* * Konfiguration: Views ******************************************************************************/ // Es können beliebig mehr Views hinzugefügt oder auf eine limitiert werden, bitte aber Aufbau beibehalten! const PIN_VIEWS = [ { name: 'Alarm', // Name der View, zu der bei Erfolg gewechselt werden soll project: 'Inventwo', // VIS-Projekt, in dem die View ist, für den Viewwechsel bei Erfolg. Wert bekommt man u.a.: Vis -> Menü: Setup > Projekte (den Namen des jeweilgen Projektes nehmen) instance: '0.7e7878', // Funktioniert bei mir (und einigen anderen) immer mit 'FFFFFFFF', ansonsten Wert vom Vis, Menü Tools, Feld "Instanz ID" nehmen pin: '1112', // Pin }, { name: 'Test', project: 'Testprojekt', instance: 'FFFFFFFF', pin: '5678', }, ]; /********************************************************************************************************** ++++++++++++++++++++++++++++ Ab hier nichts mehr ändern / Stop editing here! ++++++++++++++++++++++++++++ *********************************************************************************************************/ /******************************************************************************* * Globale Variablen *******************************************************************************/ // Array, pro View ein Element var G_LastKeyPressed = []; // Letzte Taste, die gedrückt wurde var G_PinBufferKeys = []; // Puffer für eingegebene Ziffern var G_PinBufferWildcards = []; // Für Vis-Anzeigefeld der Pineingabe, füllt sich mit "*" nach jeder Zifferneingabe /******************************************************************************* * Executed on every script start. *******************************************************************************/ init(); function init() { // Create states createScriptStates(); // 1. Initialize global variables // 2. Reset for each view setTimeout(function(){ for (let i = 0; i < PIN_VIEWS.length; i++) { // Initialize global variables G_LastKeyPressed[PIN_VIEWS[i].name] = ''; G_PinBufferKeys[PIN_VIEWS[i].name] = ''; G_PinBufferWildcards[PIN_VIEWS[i].name] = ''; // Reset für jede View durchführen resetPin(PIN_VIEWS[i].name) } }, 3000); // Main Script starten, 5 Sekunden nach State-Generierung setTimeout(main, 5000); } /******************************************************************************* * Haupt-Skript *******************************************************************************/ function main() { // Überwacht das Tastenfeld in VIS für jede View for (var i = 0; i < PIN_VIEWS.length; i++) { on({id: STATE_PATH + PIN_VIEWS[i].name + '.CurrentKey', change: "any"}, function (obj) { var currView = obj.id.substr(STATE_PATH.length).split(".")[0]; // get View Name simply from obj.id if(LOGGING) if(obj.state.val !== '') log('Eingabe über Tastenfeld: ' + obj.state.val + ', Viewname: ' + currView); switch(obj.state.val) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: G_LastKeyPressed[currView] = obj.state.val; userEnteredNumber(currView); break; case 'Enter': // Der User hat die Pin-Eingabe bestätigt. checkEnteredPin(currView); break; case 'Reset': resetPin(currView); break; default: //None } }); } } /******************************** * Create States ********************************/ function createScriptStates() { for (let i = 0; i < PIN_VIEWS.length; i++) { createState(STATE_PATH + PIN_VIEWS[i].name + '.CurrentKey', {'name':'Mit Tasten aus VIS setzen', 'type':'string', 'read':true, 'write':false, 'role':'info', 'def':'' }); createState(STATE_PATH + PIN_VIEWS[i].name + '.WrongPinEntered', {'name':'Pin-Fehler', 'type':'boolean', 'read':true, 'write':false, 'role':'info'}); createState(STATE_PATH + PIN_VIEWS[i].name + '.PinWildcards', {'name':'Sterne (*) für VIS-Anzeige', 'type':'string', 'read':true, 'write':false, 'role':'info', 'def':'' }); } } /******************************** * Wird ausgeführt, sobald der User eine Nummer im Tastenfeld eingibt. * @param {string} viewName Name der View *********************************/ function userEnteredNumber(viewName) { G_PinBufferKeys[viewName] = G_PinBufferKeys[viewName] + G_LastKeyPressed[viewName]; G_PinBufferWildcards[viewName] = G_PinBufferWildcards[viewName] + ' *'; setState(STATE_PATH + viewName + '.PinWildcards', G_PinBufferWildcards[viewName]); } /******************************** * Wird ausgeführt, sobald der User E für "Enter" eingibt * @param {string} viewName Name der View ********************************/ function checkEnteredPin(viewName) { if (G_PinBufferKeys[viewName] == getPresetElement(viewName, 'pin')) { if(LOGGING) log('Pin-Eingabe erfolgreich, View [' + viewName + ']'); onSuccess(viewName); setTimeout(function() { resetPin(viewName) }, 3000); // Reset nach 3 Sekunden } else { if(LOGGING) log('Falschen Pin eingegeben, View [' + viewName + ']'); setState(STATE_PATH + viewName + '.WrongPinEntered', true); resetPin(viewName); } } /******************************** * Reset * @param {string} viewName Name der View ********************************/ function resetPin(viewName) { if(LOGGING) log('Reset Pin, View-Name: [' + viewName + ']'); G_PinBufferWildcards[viewName] = ''; G_PinBufferKeys[viewName] = ''; setState(STATE_PATH + viewName + '.CurrentKey', ''); setState(STATE_PATH + viewName + '.PinWildcards', ''); setStateDelayed(STATE_PATH + viewName + '.WrongPinEntered', false, 3000); // Erst nach 3 Sekunden, für VIS-Anzeige } /******************************** * Wird bei erfolgreicher Pin-Eingabe ausgeführt * @param {string} viewName Name der View ********************************/ function onSuccess(viewName){ // Change View setState("vis.0.control.instance", getPresetElement(viewName, 'instance')); setState("vis.0.control.data", getPresetElement(viewName, 'project') + '/' + viewName); setState("vis.0.control.command", 'changeView'); } /******************************** * Gibt Elemente von PIN_VIEWS zurück * @param {string} viewName Name of the view * @param {string} key 'project', 'instance', 'pin' * @return {string} Content of the element, e.g. the Pin "1234" for element 'pin' ********************************/ function getPresetElement(viewName, key) { var keyEntry = ''; for (let i = 0; i < PIN_VIEWS.length; i++) { if (PIN_VIEWS[i].name === viewName) { keyEntry = PIN_VIEWS[i][key] } } return keyEntry; }
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Hier mein widget:
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@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
Hier mein widget:
schau ich mir nachher an. Muss schnell was erledigen.
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@Negalein
kein Stress -
@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
kein Stress
sorry für die Verspätung!
Hab jetzt mehrere Widgets angelegt; mit verschiedenen Optionen.
Ich kann es nicht reproduzieren.
Siehst du im Log auch die doppelte Eingabe?
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Hi,
ja, wenn ich die Taste 1 ein mal drücke erscheint das im Log:
javascript.0 2020-04-23 19:58:09.451 info (1810) script.js.visViewPinSperre: Eingabe über Tastenfeld: 1, Viewname: Alarm javascript.0 2020-04-23 19:58:09.446 info (1810) script.js.visViewPinSperre: Eingabe über Tastenfeld: 1, Viewname: Alarm
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@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
ja, wenn ich die Taste 1 ein mal drücke erscheint das im Log:
hast du mal versucht im Script die Instanz-ID mit FFFFFFFF zu ersetzen?
Eigentlich dürfte das nichts mit der doppelten Auslösung zu tun haben, aber wer weiß?
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@Negalein
Ja, die ID habe ich geändert, weil es auch nicht mit FFFFFFFF ging. Habs wieder zurück geändert. Geht leider immer noch nicht.Darf ich die Test-Sachen löschen? Kanns daran liegen?
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@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
Darf ich die Test-Sachen löschen?
welche Testsachen?
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name: 'Test', project: 'Testprojekt', instance: 'FFFFFFFF', pin: '5678', }, ];
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@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
Darf ich die Test-Sachen löschen?
Ah, die meintest du.
Ja, das kannst du löschen.
{ name: 'Test', project: 'Testprojekt', instance: 'FFFFFFFF', pin: '5678', },
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@Hansi1234 sagte in [Vorlage] VIS: View durch Pin schützen:
Hat noch jemand das Problem, dass bei jedem Druck auf eine Taste zwei Ziffern getätigt werden?
Falls sich das bestätigt bzw. mehrere das Problem haben:
Könnte man auch durch kleine Modifikation des Scripts abfedern, also z.B. falls innerhalb 100 ms zwei Tastendrücke kommen, dann den zweiten ignorieren.Hier gerne schreiben, falls Bedarf besteht, hab nur die Tage grad wenig Zeit.